1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/window_state.h"
7 #include "ash/ash_switches.h"
8 #include "ash/root_window_controller.h"
9 #include "ash/screen_util.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/default_state.h"
12 #include "ash/wm/window_animations.h"
13 #include "ash/wm/window_properties.h"
14 #include "ash/wm/window_state_delegate.h"
15 #include "ash/wm/window_state_observer.h"
16 #include "ash/wm/window_util.h"
17 #include "ash/wm/wm_event.h"
18 #include "base/auto_reset.h"
19 #include "base/command_line.h"
20 #include "ui/aura/client/aura_constants.h"
21 #include "ui/aura/layout_manager.h"
22 #include "ui/aura/window.h"
23 #include "ui/aura/window_delegate.h"
24 #include "ui/compositor/layer_tree_owner.h"
25 #include "ui/compositor/scoped_layer_animation_settings.h"
26 #include "ui/gfx/display.h"
27 #include "ui/gfx/screen.h"
28 #include "ui/wm/core/window_util.h"
35 // A tentative class to set the bounds on the window.
36 // TODO(oshima): Once all logic is cleaned up, move this to the real layout
37 // manager with proper friendship.
38 class BoundsSetter
: public aura::LayoutManager
{
41 ~BoundsSetter() override
{}
43 // aura::LayoutManager overrides:
44 void OnWindowResized() override
{}
45 void OnWindowAddedToLayout(aura::Window
* child
) override
{}
46 void OnWillRemoveWindowFromLayout(aura::Window
* child
) override
{}
47 void OnWindowRemovedFromLayout(aura::Window
* child
) override
{}
48 void OnChildWindowVisibilityChanged(aura::Window
* child
,
49 bool visible
) override
{}
50 void SetChildBounds(aura::Window
* child
,
51 const gfx::Rect
& requested_bounds
) override
{}
53 void SetBounds(aura::Window
* window
, const gfx::Rect
& bounds
) {
54 SetChildBoundsDirect(window
, bounds
);
58 DISALLOW_COPY_AND_ASSIGN(BoundsSetter
);
61 WMEventType
WMEventTypeFromShowState(ui::WindowShowState requested_show_state
) {
62 switch (requested_show_state
) {
63 case ui::SHOW_STATE_DEFAULT
:
64 case ui::SHOW_STATE_NORMAL
:
65 return WM_EVENT_NORMAL
;
66 case ui::SHOW_STATE_MINIMIZED
:
67 return WM_EVENT_MINIMIZE
;
68 case ui::SHOW_STATE_MAXIMIZED
:
69 return WM_EVENT_MAXIMIZE
;
70 case ui::SHOW_STATE_FULLSCREEN
:
71 return WM_EVENT_FULLSCREEN
;
72 case ui::SHOW_STATE_INACTIVE
:
73 return WM_EVENT_SHOW_INACTIVE
;
74 case ui::SHOW_STATE_DOCKED
:
76 case ui::SHOW_STATE_END
:
77 NOTREACHED() << "No WMEvent defined for the show state:"
78 << requested_show_state
;
80 return WM_EVENT_NORMAL
;
85 WindowState::~WindowState() {
86 // WindowState is registered as an owned property of |window_|, and window
87 // unregisters all of its observers in its d'tor before destroying its
88 // properties. As a result, window_->RemoveObserver() doesn't need to (and
89 // shouldn't) be called here.
92 bool WindowState::HasDelegate() const {
96 void WindowState::SetDelegate(scoped_ptr
<WindowStateDelegate
> delegate
) {
97 DCHECK(!delegate_
.get());
98 delegate_
= delegate
.Pass();
101 WindowStateType
WindowState::GetStateType() const {
102 return current_state_
->GetType();
105 bool WindowState::IsMinimized() const {
106 return GetStateType() == WINDOW_STATE_TYPE_MINIMIZED
||
107 GetStateType() == WINDOW_STATE_TYPE_DOCKED_MINIMIZED
;
110 bool WindowState::IsMaximized() const {
111 return GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED
;
114 bool WindowState::IsFullscreen() const {
115 return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN
;
118 bool WindowState::IsMaximizedOrFullscreen() const {
119 return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN
||
120 GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED
;
123 bool WindowState::IsSnapped() const {
124 return GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED
||
125 GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED
;
128 bool WindowState::IsNormalStateType() const {
129 return GetStateType() == WINDOW_STATE_TYPE_NORMAL
||
130 GetStateType() == WINDOW_STATE_TYPE_DEFAULT
;
133 bool WindowState::IsNormalOrSnapped() const {
134 return IsNormalStateType() || IsSnapped();
137 bool WindowState::IsActive() const {
138 return IsActiveWindow(window_
);
141 bool WindowState::IsDocked() const {
142 return GetStateType() == WINDOW_STATE_TYPE_DOCKED
||
143 GetStateType() == WINDOW_STATE_TYPE_DOCKED_MINIMIZED
;
146 bool WindowState::IsUserPositionable() const {
147 return (window()->type() == ui::wm::WINDOW_TYPE_NORMAL
||
148 window()->type() == ui::wm::WINDOW_TYPE_PANEL
);
151 bool WindowState::CanMaximize() const {
152 // Window must have the kCanMaximizeKey and have no maximum width or height.
153 if (!window()->GetProperty(aura::client::kCanMaximizeKey
))
156 if (!window()->delegate())
159 gfx::Size max_size
= window_
->delegate()->GetMaximumSize();
160 return !max_size
.width() && !max_size
.height();
163 bool WindowState::CanMinimize() const {
164 return window()->GetProperty(aura::client::kCanMinimizeKey
);
167 bool WindowState::CanResize() const {
168 return window_
->GetProperty(aura::client::kCanResizeKey
);
171 bool WindowState::CanActivate() const {
172 return ::wm::CanActivateWindow(window_
);
175 bool WindowState::CanSnap() const {
176 if (!CanResize() || window_
->type() == ui::wm::WINDOW_TYPE_PANEL
||
177 ::wm::GetTransientParent(window_
))
179 // If a window cannot be maximized, assume it cannot snap either.
180 // TODO(oshima): We should probably snap if the maximum size is greater than
182 return CanMaximize();
185 bool WindowState::HasRestoreBounds() const {
186 return window_
->GetProperty(aura::client::kRestoreBoundsKey
) != NULL
;
189 void WindowState::Maximize() {
190 window_
->SetProperty(aura::client::kShowStateKey
, ui::SHOW_STATE_MAXIMIZED
);
193 void WindowState::Minimize() {
194 window_
->SetProperty(aura::client::kShowStateKey
, ui::SHOW_STATE_MINIMIZED
);
197 void WindowState::Unminimize() {
198 window_
->SetProperty(
199 aura::client::kShowStateKey
,
200 window_
->GetProperty(aura::client::kRestoreShowStateKey
));
201 window_
->ClearProperty(aura::client::kRestoreShowStateKey
);
204 void WindowState::Activate() {
205 ActivateWindow(window_
);
208 void WindowState::Deactivate() {
209 DeactivateWindow(window_
);
212 void WindowState::Restore() {
213 if (!IsNormalStateType()) {
214 const WMEvent
event(WM_EVENT_NORMAL
);
219 void WindowState::DisableAlwaysOnTop(aura::Window
* window_on_top
) {
220 DCHECK(window_on_top
);
221 if (GetAlwaysOnTop()) {
222 // |window_| is hidden first to avoid canceling fullscreen mode when it is
223 // no longer always on top and gets added to default container. This avoids
224 // sending redundant OnFullscreenStateChanged to the layout manager. The
225 // |window_| visibility is restored after it no longer obscures the
227 bool visible
= window_
->IsVisible();
230 window_
->SetProperty(aura::client::kAlwaysOnTopKey
, false);
231 // Technically it is possible that a |window_| could make itself
232 // always_on_top really quickly. This is probably not a realistic case but
233 // check if the two windows are in the same container just in case.
234 if (window_on_top
->parent() == window_
->parent())
235 window_
->parent()->StackChildAbove(window_on_top
, window_
);
238 cached_always_on_top_
= true;
242 void WindowState::RestoreAlwaysOnTop() {
243 if (delegate() && delegate()->RestoreAlwaysOnTop(this))
245 if (cached_always_on_top_
) {
246 cached_always_on_top_
= false;
247 window_
->SetProperty(aura::client::kAlwaysOnTopKey
, true);
251 void WindowState::OnWMEvent(const WMEvent
* event
) {
252 current_state_
->OnWMEvent(this, event
);
255 void WindowState::SaveCurrentBoundsForRestore() {
256 gfx::Rect bounds_in_screen
=
257 ScreenUtil::ConvertRectToScreen(window_
->parent(),
259 SetRestoreBoundsInScreen(bounds_in_screen
);
262 gfx::Rect
WindowState::GetRestoreBoundsInScreen() const {
263 return *window_
->GetProperty(aura::client::kRestoreBoundsKey
);
266 gfx::Rect
WindowState::GetRestoreBoundsInParent() const {
267 return ScreenUtil::ConvertRectFromScreen(window_
->parent(),
268 GetRestoreBoundsInScreen());
271 void WindowState::SetRestoreBoundsInScreen(const gfx::Rect
& bounds
) {
272 window_
->SetProperty(aura::client::kRestoreBoundsKey
, new gfx::Rect(bounds
));
275 void WindowState::SetRestoreBoundsInParent(const gfx::Rect
& bounds
) {
276 SetRestoreBoundsInScreen(
277 ScreenUtil::ConvertRectToScreen(window_
->parent(), bounds
));
280 void WindowState::ClearRestoreBounds() {
281 window_
->ClearProperty(aura::client::kRestoreBoundsKey
);
284 scoped_ptr
<WindowState::State
> WindowState::SetStateObject(
285 scoped_ptr
<WindowState::State
> new_state
) {
286 current_state_
->DetachState(this);
287 scoped_ptr
<WindowState::State
> old_object
= current_state_
.Pass();
288 current_state_
= new_state
.Pass();
289 current_state_
->AttachState(this, old_object
.get());
290 return old_object
.Pass();
293 void WindowState::SetPreAutoManageWindowBounds(
294 const gfx::Rect
& bounds
) {
295 pre_auto_manage_window_bounds_
.reset(new gfx::Rect(bounds
));
298 void WindowState::AddObserver(WindowStateObserver
* observer
) {
299 observer_list_
.AddObserver(observer
);
302 void WindowState::RemoveObserver(WindowStateObserver
* observer
) {
303 observer_list_
.RemoveObserver(observer
);
306 void WindowState::set_bounds_changed_by_user(bool bounds_changed_by_user
) {
307 bounds_changed_by_user_
= bounds_changed_by_user
;
308 if (bounds_changed_by_user
)
309 pre_auto_manage_window_bounds_
.reset();
312 void WindowState::CreateDragDetails(aura::Window
* window
,
313 const gfx::Point
& point_in_parent
,
314 int window_component
,
315 aura::client::WindowMoveSource source
) {
317 new DragDetails(window
, point_in_parent
, window_component
, source
));
320 void WindowState::DeleteDragDetails() {
321 drag_details_
.reset();
324 void WindowState::SetAndClearRestoreBounds() {
325 DCHECK(HasRestoreBounds());
326 SetBoundsInScreen(GetRestoreBoundsInScreen());
327 ClearRestoreBounds();
330 void WindowState::OnWindowPropertyChanged(aura::Window
* window
,
333 DCHECK_EQ(window
, window_
);
334 if (key
== aura::client::kShowStateKey
&& !ignore_property_change_
) {
335 WMEvent
event(WMEventTypeFromShowState(GetShowState()));
340 WindowState::WindowState(aura::Window
* window
)
342 window_position_managed_(false),
343 bounds_changed_by_user_(false),
344 panel_attached_(true),
345 ignored_by_shelf_(false),
346 can_consume_system_keys_(false),
347 top_row_keys_are_function_keys_(false),
348 unminimize_to_restore_bounds_(false),
349 in_immersive_fullscreen_(false),
350 hide_shelf_when_fullscreen_(true),
351 minimum_visibility_(false),
352 can_be_dragged_(true),
353 cached_always_on_top_(false),
354 ignore_property_change_(false),
355 current_state_(new DefaultState(ToWindowStateType(GetShowState()))) {
356 window_
->AddObserver(this);
359 bool WindowState::GetAlwaysOnTop() const {
360 return window_
->GetProperty(aura::client::kAlwaysOnTopKey
);
363 ui::WindowShowState
WindowState::GetShowState() const {
364 return window_
->GetProperty(aura::client::kShowStateKey
);
367 void WindowState::SetBoundsInScreen(
368 const gfx::Rect
& bounds_in_screen
) {
369 gfx::Rect bounds_in_parent
=
370 ScreenUtil::ConvertRectFromScreen(window_
->parent(),
372 window_
->SetBounds(bounds_in_parent
);
375 void WindowState::AdjustSnappedBounds(gfx::Rect
* bounds
) {
376 if (is_dragged() || !IsSnapped())
378 gfx::Rect maximized_bounds
= ScreenUtil::GetMaximizedWindowBoundsInParent(
380 if (GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED
)
381 bounds
->set_x(maximized_bounds
.x());
382 else if (GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED
)
383 bounds
->set_x(maximized_bounds
.right() - bounds
->width());
384 bounds
->set_y(maximized_bounds
.y());
385 bounds
->set_height(maximized_bounds
.height());
388 void WindowState::UpdateWindowShowStateFromStateType() {
389 ui::WindowShowState new_window_state
=
390 ToWindowShowState(current_state_
->GetType());
391 if (new_window_state
!= GetShowState()) {
392 base::AutoReset
<bool> resetter(&ignore_property_change_
, true);
393 window_
->SetProperty(aura::client::kShowStateKey
, new_window_state
);
397 void WindowState::NotifyPreStateTypeChange(
398 WindowStateType old_window_state_type
) {
399 FOR_EACH_OBSERVER(WindowStateObserver
, observer_list_
,
400 OnPreWindowStateTypeChange(this, old_window_state_type
));
403 void WindowState::NotifyPostStateTypeChange(
404 WindowStateType old_window_state_type
) {
405 FOR_EACH_OBSERVER(WindowStateObserver
, observer_list_
,
406 OnPostWindowStateTypeChange(this, old_window_state_type
));
409 void WindowState::SetBoundsDirect(const gfx::Rect
& bounds
) {
410 gfx::Rect
actual_new_bounds(bounds
);
411 // Ensure we don't go smaller than our minimum bounds in "normal" window
413 if (window_
->delegate() && !IsMaximized() && !IsFullscreen()) {
414 // Get the minimum usable size of the minimum size and the screen size.
415 gfx::Size min_size
= window_
->delegate()->GetMinimumSize();
416 min_size
.SetToMin(gfx::Screen::GetScreenFor(
417 window_
)->GetDisplayNearestWindow(window_
).work_area().size());
419 actual_new_bounds
.set_width(
420 std::max(min_size
.width(), actual_new_bounds
.width()));
421 actual_new_bounds
.set_height(
422 std::max(min_size
.height(), actual_new_bounds
.height()));
424 BoundsSetter().SetBounds(window_
, actual_new_bounds
);
425 SnapWindowToPixelBoundary(window_
);
428 void WindowState::SetBoundsConstrained(const gfx::Rect
& bounds
) {
429 gfx::Rect work_area_in_parent
=
430 ScreenUtil::GetDisplayWorkAreaBoundsInParent(window_
);
431 gfx::Rect
child_bounds(bounds
);
432 AdjustBoundsSmallerThan(work_area_in_parent
.size(), &child_bounds
);
433 SetBoundsDirect(child_bounds
);
436 void WindowState::SetBoundsDirectAnimated(const gfx::Rect
& bounds
) {
437 const int kBoundsChangeSlideDurationMs
= 120;
439 ui::Layer
* layer
= window_
->layer();
440 ui::ScopedLayerAnimationSettings
slide_settings(layer
->GetAnimator());
441 slide_settings
.SetPreemptionStrategy(
442 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET
);
443 slide_settings
.SetTransitionDuration(
444 base::TimeDelta::FromMilliseconds(kBoundsChangeSlideDurationMs
));
445 SetBoundsDirect(bounds
);
448 void WindowState::SetBoundsDirectCrossFade(const gfx::Rect
& new_bounds
) {
449 // Some test results in invoking CrossFadeToBounds when window is not visible.
450 // No animation is necessary in that case, thus just change the bounds and
452 if (!window_
->TargetVisibility()) {
453 SetBoundsConstrained(new_bounds
);
457 const gfx::Rect old_bounds
= window_
->bounds();
459 // Create fresh layers for the window and all its children to paint into.
460 // Takes ownership of the old layer and all its children, which will be
461 // cleaned up after the animation completes.
462 // Specify |set_bounds| to true here to keep the old bounds in the child
463 // windows of |window|.
464 scoped_ptr
<ui::LayerTreeOwner
> old_layer_owner
=
465 ::wm::RecreateLayers(window_
);
466 ui::Layer
* old_layer
= old_layer_owner
->root();
468 ui::Layer
* new_layer
= window_
->layer();
470 // Resize the window to the new size, which will force a layout and paint.
471 SetBoundsDirect(new_bounds
);
473 // Ensure the higher-resolution layer is on top.
474 bool old_on_top
= (old_bounds
.width() > new_bounds
.width());
476 old_layer
->parent()->StackBelow(new_layer
, old_layer
);
478 old_layer
->parent()->StackAbove(new_layer
, old_layer
);
480 CrossFadeAnimation(window_
, old_layer_owner
.Pass(), gfx::Tween::EASE_OUT
);
483 WindowState
* GetActiveWindowState() {
484 aura::Window
* active
= GetActiveWindow();
485 return active
? GetWindowState(active
) : NULL
;
488 WindowState
* GetWindowState(aura::Window
* window
) {
491 WindowState
* settings
= window
->GetProperty(kWindowStateKey
);
493 settings
= new WindowState(window
);
494 window
->SetProperty(kWindowStateKey
, settings
);
499 const WindowState
* GetWindowState(const aura::Window
* window
) {
500 return GetWindowState(const_cast<aura::Window
*>(window
));