[CleanUp] Move PowerApiManager to power_api and Rename
[chromium-blink-merge.git] / remoting / protocol / connection_to_host.cc
blobe2346e64f878cf7eb25a9777b598548078ab2e59
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "remoting/protocol/connection_to_host.h"
7 #include "base/bind.h"
8 #include "base/callback.h"
9 #include "base/location.h"
10 #include "remoting/base/constants.h"
11 #include "remoting/protocol/audio_reader.h"
12 #include "remoting/protocol/audio_stub.h"
13 #include "remoting/protocol/auth_util.h"
14 #include "remoting/protocol/authenticator.h"
15 #include "remoting/protocol/client_control_dispatcher.h"
16 #include "remoting/protocol/client_event_dispatcher.h"
17 #include "remoting/protocol/client_stub.h"
18 #include "remoting/protocol/client_video_dispatcher.h"
19 #include "remoting/protocol/clipboard_stub.h"
20 #include "remoting/protocol/errors.h"
21 #include "remoting/protocol/jingle_session_manager.h"
22 #include "remoting/protocol/transport.h"
23 #include "remoting/protocol/video_stub.h"
25 namespace remoting {
26 namespace protocol {
28 ConnectionToHost::ConnectionToHost()
29 : event_callback_(nullptr),
30 client_stub_(nullptr),
31 clipboard_stub_(nullptr),
32 audio_stub_(nullptr),
33 signal_strategy_(nullptr),
34 state_(INITIALIZING),
35 error_(OK) {
38 ConnectionToHost::~ConnectionToHost() {
39 CloseChannels();
41 if (session_.get())
42 session_.reset();
44 if (session_manager_.get())
45 session_manager_.reset();
47 if (signal_strategy_)
48 signal_strategy_->RemoveListener(this);
51 void ConnectionToHost::Connect(SignalStrategy* signal_strategy,
52 scoped_ptr<TransportFactory> transport_factory,
53 scoped_ptr<Authenticator> authenticator,
54 const std::string& host_jid,
55 HostEventCallback* event_callback) {
56 DCHECK(client_stub_);
57 DCHECK(clipboard_stub_);
58 DCHECK(monitored_video_stub_);
60 // Initialize default |candidate_config_| if set_candidate_config() wasn't
61 // called.
62 if (!candidate_config_) {
63 candidate_config_ = CandidateSessionConfig::CreateDefault();
64 if (!audio_stub_) {
65 candidate_config_->DisableAudioChannel();
67 candidate_config_->EnableVideoCodec(ChannelConfig::CODEC_VP9);
70 signal_strategy_ = signal_strategy;
71 event_callback_ = event_callback;
72 authenticator_ = authenticator.Pass();
74 // Save jid of the host. The actual connection is created later after
75 // |signal_strategy_| is connected.
76 host_jid_ = host_jid;
78 signal_strategy_->AddListener(this);
79 signal_strategy_->Connect();
81 session_manager_.reset(new JingleSessionManager(transport_factory.Pass()));
82 session_manager_->Init(signal_strategy_, this);
84 SetState(CONNECTING, OK);
87 void ConnectionToHost::set_candidate_config(
88 scoped_ptr<CandidateSessionConfig> config) {
89 DCHECK_EQ(state_, INITIALIZING);
91 candidate_config_ = config.Pass();
95 const SessionConfig& ConnectionToHost::config() {
96 return session_->config();
99 ClipboardStub* ConnectionToHost::clipboard_forwarder() {
100 return &clipboard_forwarder_;
103 HostStub* ConnectionToHost::host_stub() {
104 // TODO(wez): Add a HostFilter class, equivalent to input filter.
105 return control_dispatcher_.get();
108 InputStub* ConnectionToHost::input_stub() {
109 return &event_forwarder_;
112 void ConnectionToHost::set_client_stub(ClientStub* client_stub) {
113 client_stub_ = client_stub;
116 void ConnectionToHost::set_clipboard_stub(ClipboardStub* clipboard_stub) {
117 clipboard_stub_ = clipboard_stub;
120 void ConnectionToHost::set_video_stub(VideoStub* video_stub) {
121 DCHECK(video_stub);
122 monitored_video_stub_.reset(new MonitoredVideoStub(
123 video_stub,
124 base::TimeDelta::FromSeconds(
125 MonitoredVideoStub::kConnectivityCheckDelaySeconds),
126 base::Bind(&ConnectionToHost::OnVideoChannelStatus,
127 base::Unretained(this))));
130 void ConnectionToHost::set_audio_stub(AudioStub* audio_stub) {
131 audio_stub_ = audio_stub;
134 void ConnectionToHost::OnSignalStrategyStateChange(
135 SignalStrategy::State state) {
136 DCHECK(CalledOnValidThread());
137 DCHECK(event_callback_);
139 if (state == SignalStrategy::CONNECTED) {
140 VLOG(1) << "Connected as: " << signal_strategy_->GetLocalJid();
141 } else if (state == SignalStrategy::DISCONNECTED) {
142 VLOG(1) << "Connection closed.";
143 CloseOnError(SIGNALING_ERROR);
147 bool ConnectionToHost::OnSignalStrategyIncomingStanza(
148 const buzz::XmlElement* stanza) {
149 return false;
152 void ConnectionToHost::OnSessionManagerReady() {
153 DCHECK(CalledOnValidThread());
155 // After SessionManager is initialized we can try to connect to the host.
156 session_ = session_manager_->Connect(
157 host_jid_, authenticator_.Pass(), candidate_config_.Pass());
158 session_->SetEventHandler(this);
161 void ConnectionToHost::OnIncomingSession(
162 Session* session,
163 SessionManager::IncomingSessionResponse* response) {
164 DCHECK(CalledOnValidThread());
165 // Client always rejects incoming sessions.
166 *response = SessionManager::DECLINE;
169 void ConnectionToHost::OnSessionStateChange(
170 Session::State state) {
171 DCHECK(CalledOnValidThread());
172 DCHECK(event_callback_);
174 switch (state) {
175 case Session::INITIALIZING:
176 case Session::CONNECTING:
177 case Session::ACCEPTING:
178 case Session::CONNECTED:
179 case Session::AUTHENTICATING:
180 // Don't care about these events.
181 break;
183 case Session::AUTHENTICATED:
184 SetState(AUTHENTICATED, OK);
186 control_dispatcher_.reset(new ClientControlDispatcher());
187 control_dispatcher_->Init(session_.get(),
188 session_->config().control_config(), this);
189 control_dispatcher_->set_client_stub(client_stub_);
190 control_dispatcher_->set_clipboard_stub(clipboard_stub_);
192 event_dispatcher_.reset(new ClientEventDispatcher());
193 event_dispatcher_->Init(session_.get(), session_->config().event_config(),
194 this);
196 video_dispatcher_.reset(
197 new ClientVideoDispatcher(monitored_video_stub_.get()));
198 video_dispatcher_->Init(session_.get(), session_->config().video_config(),
199 this);
201 if (session_->config().is_audio_enabled()) {
202 audio_reader_.reset(new AudioReader(audio_stub_));
203 audio_reader_->Init(session_.get(), session_->config().audio_config(),
204 this);
206 break;
208 case Session::CLOSED:
209 CloseChannels();
210 SetState(CLOSED, OK);
211 break;
213 case Session::FAILED:
214 // If we were connected then treat signaling timeout error as if
215 // the connection was closed by the peer.
217 // TODO(sergeyu): This logic belongs to the webapp, but we
218 // currently don't expose this error code to the webapp, and it
219 // would be hard to add it because client plugin and webapp
220 // versions may not be in sync. It should be easy to do after we
221 // are finished moving the client plugin to NaCl.
222 if (state_ == CONNECTED && session_->error() == SIGNALING_TIMEOUT) {
223 CloseChannels();
224 SetState(CLOSED, OK);
225 } else {
226 CloseOnError(session_->error());
228 break;
232 void ConnectionToHost::OnSessionRouteChange(const std::string& channel_name,
233 const TransportRoute& route) {
234 event_callback_->OnRouteChanged(channel_name, route);
237 void ConnectionToHost::OnChannelInitialized(
238 ChannelDispatcherBase* channel_dispatcher) {
239 NotifyIfChannelsReady();
242 void ConnectionToHost::OnChannelError(
243 ChannelDispatcherBase* channel_dispatcher,
244 ErrorCode error) {
245 LOG(ERROR) << "Failed to connect channel " << channel_dispatcher;
246 CloseOnError(CHANNEL_CONNECTION_ERROR);
247 return;
250 void ConnectionToHost::OnVideoChannelStatus(bool active) {
251 event_callback_->OnConnectionReady(active);
254 ConnectionToHost::State ConnectionToHost::state() const {
255 return state_;
258 void ConnectionToHost::NotifyIfChannelsReady() {
259 if (!control_dispatcher_.get() || !control_dispatcher_->is_connected())
260 return;
261 if (!event_dispatcher_.get() || !event_dispatcher_->is_connected())
262 return;
263 if (!video_dispatcher_.get() || !video_dispatcher_->is_connected())
264 return;
265 if ((!audio_reader_.get() || !audio_reader_->is_connected()) &&
266 session_->config().is_audio_enabled()) {
267 return;
269 if (state_ != AUTHENTICATED)
270 return;
272 // Start forwarding clipboard and input events.
273 clipboard_forwarder_.set_clipboard_stub(control_dispatcher_.get());
274 event_forwarder_.set_input_stub(event_dispatcher_.get());
275 SetState(CONNECTED, OK);
278 void ConnectionToHost::CloseOnError(ErrorCode error) {
279 CloseChannels();
280 SetState(FAILED, error);
283 void ConnectionToHost::CloseChannels() {
284 control_dispatcher_.reset();
285 event_dispatcher_.reset();
286 clipboard_forwarder_.set_clipboard_stub(nullptr);
287 event_forwarder_.set_input_stub(nullptr);
288 video_dispatcher_.reset();
289 audio_reader_.reset();
292 void ConnectionToHost::SetState(State state, ErrorCode error) {
293 DCHECK(CalledOnValidThread());
294 // |error| should be specified only when |state| is set to FAILED.
295 DCHECK(state == FAILED || error == OK);
297 if (state != state_) {
298 state_ = state;
299 error_ = error;
300 event_callback_->OnConnectionState(state_, error_);
304 } // namespace protocol
305 } // namespace remoting