1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_AURA_WINDOW_H_
6 #define UI_AURA_WINDOW_H_
12 #include "base/basictypes.h"
13 #include "base/compiler_specific.h"
14 #include "base/memory/scoped_ptr.h"
15 #include "base/observer_list.h"
16 #include "base/strings/string16.h"
17 #include "ui/aura/aura_export.h"
18 #include "ui/aura/window_layer_type.h"
19 #include "ui/aura/window_observer.h"
20 #include "ui/compositor/layer_animator.h"
21 #include "ui/compositor/layer_delegate.h"
22 #include "ui/compositor/layer_owner.h"
23 #include "ui/events/event_constants.h"
24 #include "ui/events/event_target.h"
25 #include "ui/events/event_targeter.h"
26 #include "ui/events/gestures/gesture_types.h"
27 #include "ui/gfx/insets.h"
28 #include "ui/gfx/native_widget_types.h"
29 #include "ui/gfx/rect.h"
30 #include "ui/wm/public/window_types.h"
51 // TODO(beng): remove once RootWindow is renamed.
52 typedef RootWindow WindowEventDispatcher
;
54 // Defined in window_property.h (which we do not include)
56 struct WindowProperty
;
62 // Aura window implementation. Interesting events are sent to the
64 // TODO(beng): resolve ownership.
65 class AURA_EXPORT Window
: public ui::LayerDelegate
,
66 public ui::LayerOwner
,
67 public ui::EventTarget
,
68 public ui::GestureConsumer
{
70 // Used when stacking windows.
76 typedef std::vector
<Window
*> Windows
;
78 explicit Window(WindowDelegate
* delegate
);
81 // Initializes the window. This creates the window's layer.
82 void Init(WindowLayerType layer_type
);
84 // Creates a new layer for the window. Erases the layer-owned bounds, so the
85 // caller may wish to set new bounds and other state on the window/layer.
86 // Returns the old layer, which can be used for animations. Caller owns the
87 // memory for the returned layer and must delete it when animation completes.
88 // Returns NULL and does not recreate layer if window does not own its layer.
89 ui::Layer
* RecreateLayer() WARN_UNUSED_RESULT
;
91 void set_owned_by_parent(bool owned_by_parent
) {
92 owned_by_parent_
= owned_by_parent
;
94 bool owned_by_parent() const { return owned_by_parent_
; }
96 // A type is used to identify a class of Windows and customize behavior such
97 // as event handling and parenting. This field should only be consumed by the
98 // shell -- Aura itself shouldn't contain type-specific logic.
99 ui::wm::WindowType
type() const { return type_
; }
100 void SetType(ui::wm::WindowType type
);
102 int id() const { return id_
; }
103 void set_id(int id
) { id_
= id
; }
105 const std::string
& name() const { return name_
; }
106 void SetName(const std::string
& name
);
108 const base::string16
title() const { return title_
; }
109 void set_title(const base::string16
& title
) { title_
= title
; }
111 bool transparent() const { return transparent_
; }
112 void SetTransparent(bool transparent
);
114 WindowDelegate
* delegate() { return delegate_
; }
115 const WindowDelegate
* delegate() const { return delegate_
; }
117 const gfx::Rect
& bounds() const { return bounds_
; }
119 Window
* parent() { return parent_
; }
120 const Window
* parent() const { return parent_
; }
122 // Returns the root Window that contains this Window. The root Window is
123 // defined as the Window that has a dispatcher. These functions return NULL if
124 // the Window is contained in a hierarchy that does not have a dispatcher at
126 virtual Window
* GetRootWindow();
127 virtual const Window
* GetRootWindow() const;
129 WindowEventDispatcher
* GetDispatcher();
130 const WindowEventDispatcher
* GetDispatcher() const;
131 void set_dispatcher(WindowEventDispatcher
* dispatcher
) {
132 dispatcher_
= dispatcher
;
134 bool HasDispatcher() const { return !!dispatcher_
; }
136 // The Window does not own this object.
137 void set_user_data(void* user_data
) { user_data_
= user_data
; }
138 void* user_data() const { return user_data_
; }
140 // Changes the visibility of the window.
143 // Returns true if this window and all its ancestors are visible.
144 bool IsVisible() const;
145 // Returns the visibility requested by this window. IsVisible() takes into
146 // account the visibility of the layer and ancestors, where as this tracks
147 // whether Show() without a Hide() has been invoked.
148 bool TargetVisibility() const { return visible_
; }
150 // Returns the window's bounds in root window's coordinates.
151 gfx::Rect
GetBoundsInRootWindow() const;
153 // Returns the window's bounds in screen coordinates.
154 // How the root window's coordinates is mapped to screen's coordinates
155 // is platform dependent and defined in the implementation of the
156 // |aura::client::ScreenPositionClient| interface.
157 gfx::Rect
GetBoundsInScreen() const;
159 virtual void SetTransform(const gfx::Transform
& transform
);
161 // Assigns a LayoutManager to size and place child windows.
162 // The Window takes ownership of the LayoutManager.
163 void SetLayoutManager(LayoutManager
* layout_manager
);
164 LayoutManager
* layout_manager() { return layout_manager_
.get(); }
166 void set_event_targeter(scoped_ptr
<ui::EventTargeter
> targeter
) {
167 targeter_
= targeter
.Pass();
170 // Changes the bounds of the window. If present, the window's parent's
171 // LayoutManager may adjust the bounds.
172 void SetBounds(const gfx::Rect
& new_bounds
);
174 // Changes the bounds of the window in the screen coordintates.
175 // If present, the window's parent's LayoutManager may adjust the bounds.
176 void SetBoundsInScreen(const gfx::Rect
& new_bounds_in_screen_coords
,
177 const gfx::Display
& dst_display
);
179 // Returns the target bounds of the window. If the window's layer is
180 // not animating, it simply returns the current bounds.
181 gfx::Rect
GetTargetBounds() const;
183 // Marks the a portion of window as needing to be painted.
184 void SchedulePaintInRect(const gfx::Rect
& rect
);
186 // Stacks the specified child of this Window at the front of the z-order.
187 void StackChildAtTop(Window
* child
);
189 // Stacks |child| above |target|. Does nothing if |child| is already above
190 // |target|. Does not stack on top of windows with NULL layer delegates,
191 // see WindowTest.StackingMadrigal for details.
192 void StackChildAbove(Window
* child
, Window
* target
);
194 // Stacks the specified child of this window at the bottom of the z-order.
195 void StackChildAtBottom(Window
* child
);
197 // Stacks |child| below |target|. Does nothing if |child| is already below
199 void StackChildBelow(Window
* child
, Window
* target
);
202 void AddChild(Window
* child
);
203 void RemoveChild(Window
* child
);
205 const Windows
& children() const { return children_
; }
207 // Returns true if this Window contains |other| somewhere in its children.
208 bool Contains(const Window
* other
) const;
210 // Retrieves the first-level child with the specified id, or NULL if no first-
211 // level child is found matching |id|.
212 Window
* GetChildById(int id
);
213 const Window
* GetChildById(int id
) const;
215 // Converts |point| from |source|'s coordinates to |target|'s. If |source| is
216 // NULL, the function returns without modifying |point|. |target| cannot be
218 static void ConvertPointToTarget(const Window
* source
,
219 const Window
* target
,
222 // Moves the cursor to the specified location relative to the window.
223 virtual void MoveCursorTo(const gfx::Point
& point_in_window
);
225 // Returns the cursor for the specified point, in window coordinates.
226 gfx::NativeCursor
GetCursor(const gfx::Point
& point
) const;
228 // Sets an 'event filter' for the window. An 'event filter' for a Window is
229 // a pre-target event handler, where the window owns the handler. A window
230 // can have only one such event filter. Setting a new filter removes and
231 // destroys any previously installed filter.
232 void SetEventFilter(ui::EventHandler
* event_filter
);
234 // Add/remove observer.
235 void AddObserver(WindowObserver
* observer
);
236 void RemoveObserver(WindowObserver
* observer
);
237 bool HasObserver(WindowObserver
* observer
);
239 void set_ignore_events(bool ignore_events
) { ignore_events_
= ignore_events
; }
240 bool ignore_events() const { return ignore_events_
; }
242 // Sets the window to grab hits for mouse and touch to an area extending
243 // -|mouse_insets| and -|touch_insets| pixels outside its bounds. This can be
244 // used to create an invisible non-client area, for example if your windows
245 // have no visible frames but still need to have resize edges.
246 void SetHitTestBoundsOverrideOuter(const gfx::Insets
& mouse_insets
,
247 const gfx::Insets
& touch_insets
) {
248 hit_test_bounds_override_outer_mouse_
= mouse_insets
;
249 hit_test_bounds_override_outer_touch_
= touch_insets
;
252 gfx::Insets
hit_test_bounds_override_outer_touch() const {
253 return hit_test_bounds_override_outer_touch_
;
256 gfx::Insets
hit_test_bounds_override_outer_mouse() const {
257 return hit_test_bounds_override_outer_mouse_
;
260 // Sets the window to grab hits for an area extending |insets| pixels inside
261 // its bounds (even if that inner region overlaps a child window). This can be
262 // used to create an invisible non-client area that overlaps the client area.
263 void set_hit_test_bounds_override_inner(const gfx::Insets
& insets
) {
264 hit_test_bounds_override_inner_
= insets
;
266 gfx::Insets
hit_test_bounds_override_inner() const {
267 return hit_test_bounds_override_inner_
;
270 // Returns true if the |point_in_root| in root window's coordinate falls
271 // within this window's bounds. Returns false if the window is detached
273 bool ContainsPointInRoot(const gfx::Point
& point_in_root
) const;
275 // Returns true if relative-to-this-Window's-origin |local_point| falls
276 // within this Window's bounds.
277 bool ContainsPoint(const gfx::Point
& local_point
) const;
279 // Returns true if the mouse pointer at relative-to-this-Window's-origin
280 // |local_point| can trigger an event for this Window.
281 // TODO(beng): A Window can supply a hit-test mask to cause some portions of
282 // itself to not trigger events, causing the events to fall through to the
284 bool HitTest(const gfx::Point
& local_point
);
286 // Returns the Window that most closely encloses |local_point| for the
287 // purposes of event targeting.
288 Window
* GetEventHandlerForPoint(const gfx::Point
& local_point
);
290 // Returns the topmost Window with a delegate containing |local_point|.
291 Window
* GetTopWindowContainingPoint(const gfx::Point
& local_point
);
293 // Returns this window's toplevel window (the highest-up-the-tree anscestor
294 // that has a delegate set). The toplevel window may be |this|.
295 Window
* GetToplevelWindow();
297 // Claims or relinquishes the claim to focus.
301 // Returns true if the Window is currently the focused window.
302 bool HasFocus() const;
304 // Returns true if the Window can be focused.
305 virtual bool CanFocus() const;
307 // Returns true if the Window can receive events.
308 virtual bool CanReceiveEvents() const;
310 // Does a capture on the window. This does nothing if the window isn't showing
311 // (VISIBILITY_SHOWN) or isn't contained in a valid window hierarchy.
314 // Releases a capture.
315 void ReleaseCapture();
317 // Returns true if this window has capture.
320 // Suppresses painting window content by disgarding damaged rect and ignoring
321 // new paint requests. This is a one way operation and there is no way to
322 // reenable painting.
323 void SuppressPaint();
325 // Sets the |value| of the given window |property|. Setting to the default
326 // value (e.g., NULL) removes the property. The caller is responsible for the
327 // lifetime of any object set as a property on the Window.
329 void SetProperty(const WindowProperty
<T
>* property
, T value
);
331 // Returns the value of the given window |property|. Returns the
332 // property-specific default value if the property was not previously set.
334 T
GetProperty(const WindowProperty
<T
>* property
) const;
336 // Sets the |property| to its default value. Useful for avoiding a cast when
339 void ClearProperty(const WindowProperty
<T
>* property
);
341 // NativeWidget::[GS]etNativeWindowProperty use strings as keys, and this is
342 // difficult to change while retaining compatibility with other platforms.
343 // TODO(benrg): Find a better solution.
344 void SetNativeWindowProperty(const char* key
, void* value
);
345 void* GetNativeWindowProperty(const char* key
) const;
347 // Type of a function to delete a property that this window owns.
348 typedef void (*PropertyDeallocator
)(int64 value
);
350 // Overridden from ui::LayerDelegate:
351 virtual void OnDeviceScaleFactorChanged(float device_scale_factor
) OVERRIDE
;
354 // These methods are useful when debugging.
355 std::string
GetDebugInfo() const;
356 void PrintWindowHierarchy(int depth
) const;
360 // Deletes (or removes if not owned by parent) all child windows. Intended for
361 // use from the destructor.
362 void RemoveOrDestroyChildren();
365 friend class test::WindowTestApi
;
366 friend class LayoutManager
;
367 friend class RootWindow
;
368 friend class WindowTargeter
;
370 // Called by the public {Set,Get,Clear}Property functions.
371 int64
SetPropertyInternal(const void* key
,
373 PropertyDeallocator deallocator
,
375 int64 default_value
);
376 int64
GetPropertyInternal(const void* key
, int64 default_value
) const;
378 // Changes the bounds of the window without condition.
379 void SetBoundsInternal(const gfx::Rect
& new_bounds
);
381 // Updates the visible state of the layer, but does not make visible-state
382 // specific changes. Called from Show()/Hide().
383 void SetVisible(bool visible
);
385 // Schedules a paint for the Window's entire bounds.
386 void SchedulePaint();
388 // Asks the delegate to paint the window and invokes PaintLayerlessChildren()
389 // to paint any children with no layers.
390 void Paint(gfx::Canvas
* canvas
);
392 // Paints any layerless children to |canvas|.
393 void PaintLayerlessChildren(gfx::Canvas
* canvas
);
395 // Gets a Window (either this one or a subwindow) containing |local_point|.
396 // If |return_tightest| is true, returns the tightest-containing (i.e.
397 // furthest down the hierarchy) Window containing the point; otherwise,
398 // returns the loosest. If |for_event_handling| is true, then hit-test masks
399 // are honored; otherwise, only bounds checks are performed.
400 Window
* GetWindowForPoint(const gfx::Point
& local_point
,
401 bool return_tightest
,
402 bool for_event_handling
);
404 // Implementation of RemoveChild(). If |child| is being removed as the result
405 // of an add, |new_parent| is the new parent |child| is going to be parented
407 void RemoveChildImpl(Window
* child
, Window
* new_parent
);
409 // If this Window has a layer the layer's parent is set to NULL, otherwise
410 // UnparentLayers() is invoked on all the children. |offset| is the offset
411 // relative to the nearest ancestor with a layer.
412 void UnparentLayers(bool has_layerless_ancestor
,
413 const gfx::Vector2d
& offset
);
415 // If this Window has a layer it is added to |parent| and the origin set to
416 // |offset|. Otherwise this recurses through the children invoking
417 // ReparentLayers(). The net effect is both setting the parent of layers to
418 // |parent| as well as updating bounds of windows with a layerless ancestor.
419 void ReparentLayers(ui::Layer
* parent
, const gfx::Vector2d
& offset
);
421 // Offsets the first encountered Windows with layers by |offset|. This
422 // recurses through all layerless Windows, stopping at windows with layers.
423 void OffsetLayerBounds(const gfx::Vector2d
& offset
);
425 // Called when this window's parent has changed.
426 void OnParentChanged();
428 // The various stacking functions call into this to do the actual stacking.
429 void StackChildRelativeTo(Window
* child
,
431 StackDirection direction
);
433 // Invoked from StackChildRelativeTo() to stack the layers appropriately
434 // when stacking |child| relative to |target|.
435 void StackChildLayerRelativeTo(Window
* child
,
437 StackDirection direction
);
439 // Called when this window's stacking order among its siblings is changed.
440 void OnStackingChanged();
442 // Notifies observers registered with this Window (and its subtree) when the
443 // Window has been added or is about to be removed from a RootWindow.
444 void NotifyRemovingFromRootWindow();
445 void NotifyAddedToRootWindow();
447 // Methods implementing hierarchy change notifications. See WindowObserver for
449 void NotifyWindowHierarchyChange(
450 const WindowObserver::HierarchyChangeParams
& params
);
451 // Notifies this window and its child hierarchy.
452 void NotifyWindowHierarchyChangeDown(
453 const WindowObserver::HierarchyChangeParams
& params
);
454 // Notifies this window and its parent hierarchy.
455 void NotifyWindowHierarchyChangeUp(
456 const WindowObserver::HierarchyChangeParams
& params
);
457 // Notifies this window's observers.
458 void NotifyWindowHierarchyChangeAtReceiver(
459 const WindowObserver::HierarchyChangeParams
& params
);
461 // Methods implementing visibility change notifications. See WindowObserver
463 void NotifyWindowVisibilityChanged(aura::Window
* target
, bool visible
);
464 // Notifies this window's observers. Returns false if |this| was deleted
465 // during the call (by an observer), otherwise true.
466 bool NotifyWindowVisibilityChangedAtReceiver(aura::Window
* target
,
468 // Notifies this window and its child hierarchy. Returns false if
469 // |this| was deleted during the call (by an observer), otherwise
471 bool NotifyWindowVisibilityChangedDown(aura::Window
* target
, bool visible
);
472 // Notifies this window and its parent hierarchy.
473 void NotifyWindowVisibilityChangedUp(aura::Window
* target
, bool visible
);
475 // Invoked when the bounds of the window changes. This may be invoked directly
476 // by us, or from the closure returned by PrepareForLayerBoundsChange() after
477 // the bounds of the layer has changed. |old_bounds| is the previous bounds,
478 // and |contained_mouse| is true if the mouse was previously within the
480 void OnWindowBoundsChanged(const gfx::Rect
& old_bounds
, bool contained_mouse
);
482 // Overridden from ui::LayerDelegate:
483 virtual void OnPaintLayer(gfx::Canvas
* canvas
) OVERRIDE
;
484 virtual base::Closure
PrepareForLayerBoundsChange() OVERRIDE
;
486 // Overridden from ui::EventTarget:
487 virtual bool CanAcceptEvent(const ui::Event
& event
) OVERRIDE
;
488 virtual EventTarget
* GetParentTarget() OVERRIDE
;
489 virtual scoped_ptr
<ui::EventTargetIterator
> GetChildIterator() const OVERRIDE
;
490 virtual ui::EventTargeter
* GetEventTargeter() OVERRIDE
;
491 virtual void ConvertEventToTarget(ui::EventTarget
* target
,
492 ui::LocatedEvent
* event
) OVERRIDE
;
494 // Updates the layer name with a name based on the window's name and id.
495 void UpdateLayerName(const std::string
& name
);
497 // Returns true if the mouse is currently within our bounds.
498 bool ContainsMouse();
500 // Returns the first ancestor (starting at |this|) with a layer. |offset| is
501 // set to the offset from |this| to the first ancestor with a layer. |offset|
503 Window
* GetAncestorWithLayer(gfx::Vector2d
* offset
) {
504 return const_cast<Window
*>(
505 const_cast<const Window
*>(this)->GetAncestorWithLayer(offset
));
507 const Window
* GetAncestorWithLayer(gfx::Vector2d
* offset
) const;
509 // Bounds of this window relative to the parent. This is cached as the bounds
510 // of the Layer and Window are not necessarily the same. In particular bounds
511 // of the Layer are relative to the first ancestor with a Layer, where as this
512 // is relative to the parent Window.
515 WindowEventDispatcher
* dispatcher_
;
517 ui::wm::WindowType type_
;
519 // True if the Window is owned by its parent - i.e. it will be deleted by its
520 // parent during its parents destruction. True is the default.
521 bool owned_by_parent_
;
523 WindowDelegate
* delegate_
;
525 // The Window's parent.
528 // Child windows. Topmost is last.
531 // The visibility state of the window as set by Show()/Hide(). This may differ
532 // from the visibility of the underlying layer, which may remain visible after
533 // the window is hidden (e.g. to animate its disappearance).
539 base::string16 title_
;
541 // Whether layer is initialized as non-opaque.
544 scoped_ptr
<ui::EventHandler
> event_filter_
;
545 scoped_ptr
<LayoutManager
> layout_manager_
;
546 scoped_ptr
<ui::EventTargeter
> targeter_
;
550 // Makes the window pass all events through to any windows behind it.
553 // See set_hit_test_outer_override().
554 gfx::Insets hit_test_bounds_override_outer_mouse_
;
555 gfx::Insets hit_test_bounds_override_outer_touch_
;
556 gfx::Insets hit_test_bounds_override_inner_
;
558 ObserverList
<WindowObserver
, true> observers_
;
560 // Value struct to keep the name and deallocator for this property.
561 // Key cannot be used for this purpose because it can be char* or
566 PropertyDeallocator deallocator
;
569 std::map
<const void*, Value
> prop_map_
;
571 DISALLOW_COPY_AND_ASSIGN(Window
);
576 #endif // UI_AURA_WINDOW_H_