1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gl/gl_surface.h"
9 #include "base/command_line.h"
10 #include "base/debug/trace_event.h"
11 #include "base/logging.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/win/windows_version.h"
14 #include "ui/gfx/frame_time.h"
15 #include "ui/gfx/native_widget_types.h"
16 #include "ui/gl/gl_bindings.h"
17 #include "ui/gl/gl_implementation.h"
18 #include "ui/gl/gl_surface_egl.h"
19 #include "ui/gl/gl_surface_osmesa.h"
20 #include "ui/gl/gl_surface_stub.h"
21 #include "ui/gl/gl_surface_wgl.h"
23 // From ANGLE's egl/eglext.h.
24 #if !defined(EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE)
25 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE \
26 reinterpret_cast<EGLNativeDisplayType>(-2)
28 #if !defined(EGL_PLATFORM_ANGLE_ANGLE)
29 #define EGL_PLATFORM_ANGLE_ANGLE 0x3201
31 #if !defined(EGL_PLATFORM_ANGLE_TYPE_ANGLE)
32 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
34 #if !defined(EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE)
35 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE 0x3206
40 // This OSMesa GL surface can use GDI to swap the contents of the buffer to a
42 class NativeViewGLSurfaceOSMesa
: public GLSurfaceOSMesa
{
44 explicit NativeViewGLSurfaceOSMesa(gfx::AcceleratedWidget window
);
45 virtual ~NativeViewGLSurfaceOSMesa();
47 // Implement subset of GLSurface.
48 virtual bool Initialize() override
;
49 virtual void Destroy() override
;
50 virtual bool IsOffscreen() override
;
51 virtual bool SwapBuffers() override
;
52 virtual bool SupportsPostSubBuffer() override
;
53 virtual bool PostSubBuffer(int x
, int y
, int width
, int height
) override
;
56 gfx::AcceleratedWidget window_
;
59 DISALLOW_COPY_AND_ASSIGN(NativeViewGLSurfaceOSMesa
);
62 class WinVSyncProvider
: public VSyncProvider
{
64 explicit WinVSyncProvider(gfx::AcceleratedWidget window
) :
67 use_dwm_
= (base::win::GetVersion() >= base::win::VERSION_VISTA
);
70 virtual ~WinVSyncProvider() {}
72 virtual void GetVSyncParameters(const UpdateVSyncCallback
& callback
) {
73 TRACE_EVENT0("gpu", "WinVSyncProvider::GetVSyncParameters");
75 base::TimeTicks timebase
;
76 base::TimeDelta interval
;
77 bool dwm_active
= false;
79 // Query the DWM timing info first if available. This will provide the most
82 DWM_TIMING_INFO timing_info
;
83 timing_info
.cbSize
= sizeof(timing_info
);
84 HRESULT result
= DwmGetCompositionTimingInfo(NULL
, &timing_info
);
87 if (gfx::FrameTime::TimestampsAreHighRes()) {
88 // qpcRefreshPeriod is very accurate but noisy, and must be used with
89 // a high resolution timebase to avoid frequently missing Vsync.
90 timebase
= gfx::FrameTime::FromQPCValue(
91 static_cast<LONGLONG
>(timing_info
.qpcVBlank
));
92 interval
= base::TimeDelta::FromQPCValue(
93 static_cast<LONGLONG
>(timing_info
.qpcRefreshPeriod
));
94 } else if (timing_info
.rateRefresh
.uiDenominator
> 0 &&
95 timing_info
.rateRefresh
.uiNumerator
> 0) {
96 // If FrameTime is not high resolution, we do not want to translate
97 // the QPC value provided by DWM into the low-resolution timebase,
98 // which would be error prone and jittery. As a fallback, we assume
99 // the timebase is zero and use rateRefresh, which may be rounded but
100 // isn't noisy like qpcRefreshPeriod, instead. The fact that we don't
101 // have a timebase here may lead to brief periods of jank when our
102 // scheduling becomes offset from the hardware vsync.
104 // Swap the numerator/denominator to convert frequency to period.
105 interval
= base::TimeDelta::FromMicroseconds(
106 timing_info
.rateRefresh
.uiDenominator
*
107 base::Time::kMicrosecondsPerSecond
/
108 timing_info
.rateRefresh
.uiNumerator
);
114 // When DWM compositing is active all displays are normalized to the
115 // refresh rate of the primary display, and won't composite any faster.
116 // If DWM compositing is disabled, though, we can use the refresh rates
117 // reported by each display, which will help systems that have mis-matched
118 // displays that run at different frequencies.
119 HMONITOR monitor
= MonitorFromWindow(window_
, MONITOR_DEFAULTTONEAREST
);
120 MONITORINFOEX monitor_info
;
121 monitor_info
.cbSize
= sizeof(MONITORINFOEX
);
122 BOOL result
= GetMonitorInfo(monitor
, &monitor_info
);
124 DEVMODE display_info
;
125 display_info
.dmSize
= sizeof(DEVMODE
);
126 display_info
.dmDriverExtra
= 0;
127 result
= EnumDisplaySettings(monitor_info
.szDevice
,
128 ENUM_CURRENT_SETTINGS
, &display_info
);
129 if (result
&& display_info
.dmDisplayFrequency
> 1) {
130 interval
= base::TimeDelta::FromMicroseconds(
131 (1.0 / static_cast<double>(display_info
.dmDisplayFrequency
)) *
132 base::Time::kMicrosecondsPerSecond
);
137 if (interval
.ToInternalValue() != 0) {
138 callback
.Run(timebase
, interval
);
143 DISALLOW_COPY_AND_ASSIGN(WinVSyncProvider
);
145 gfx::AcceleratedWidget window_
;
149 // Helper routine that does one-off initialization like determining the
151 bool GLSurface::InitializeOneOffInternal() {
152 switch (GetGLImplementation()) {
153 case kGLImplementationDesktopGL
:
154 if (!GLSurfaceWGL::InitializeOneOff()) {
155 LOG(ERROR
) << "GLSurfaceWGL::InitializeOneOff failed.";
159 case kGLImplementationEGLGLES2
:
160 if (!GLSurfaceEGL::InitializeOneOff()) {
161 LOG(ERROR
) << "GLSurfaceEGL::InitializeOneOff failed.";
169 NativeViewGLSurfaceOSMesa::NativeViewGLSurfaceOSMesa(
170 gfx::AcceleratedWidget window
)
171 : GLSurfaceOSMesa(OSMesaSurfaceFormatRGBA
, gfx::Size(1, 1)),
173 device_context_(NULL
) {
177 NativeViewGLSurfaceOSMesa::~NativeViewGLSurfaceOSMesa() {
181 bool NativeViewGLSurfaceOSMesa::Initialize() {
182 if (!GLSurfaceOSMesa::Initialize())
185 device_context_
= GetDC(window_
);
189 void NativeViewGLSurfaceOSMesa::Destroy() {
190 if (window_
&& device_context_
)
191 ReleaseDC(window_
, device_context_
);
193 device_context_
= NULL
;
195 GLSurfaceOSMesa::Destroy();
198 bool NativeViewGLSurfaceOSMesa::IsOffscreen() {
202 bool NativeViewGLSurfaceOSMesa::SwapBuffers() {
203 DCHECK(device_context_
);
205 gfx::Size size
= GetSize();
207 // Note: negating the height below causes GDI to treat the bitmap data as row
208 // 0 being at the top.
209 BITMAPV4HEADER info
= { sizeof(BITMAPV4HEADER
) };
210 info
.bV4Width
= size
.width();
211 info
.bV4Height
= -size
.height();
213 info
.bV4BitCount
= 32;
214 info
.bV4V4Compression
= BI_BITFIELDS
;
215 info
.bV4RedMask
= 0x000000FF;
216 info
.bV4GreenMask
= 0x0000FF00;
217 info
.bV4BlueMask
= 0x00FF0000;
218 info
.bV4AlphaMask
= 0xFF000000;
220 // Copy the back buffer to the window's device context. Do not check whether
221 // StretchDIBits succeeds or not. It will fail if the window has been
222 // destroyed but it is preferable to allow rendering to silently fail if the
223 // window is destroyed. This is because the primary application of this
224 // class of GLContext is for testing and we do not want every GL related ui /
225 // browser test to become flaky if there is a race condition between GL
226 // context destruction and window destruction.
227 StretchDIBits(device_context_
,
228 0, 0, size
.width(), size
.height(),
229 0, 0, size
.width(), size
.height(),
231 reinterpret_cast<BITMAPINFO
*>(&info
),
238 bool NativeViewGLSurfaceOSMesa::SupportsPostSubBuffer() {
242 bool NativeViewGLSurfaceOSMesa::PostSubBuffer(
243 int x
, int y
, int width
, int height
) {
244 DCHECK(device_context_
);
246 gfx::Size size
= GetSize();
248 // Note: negating the height below causes GDI to treat the bitmap data as row
249 // 0 being at the top.
250 BITMAPV4HEADER info
= { sizeof(BITMAPV4HEADER
) };
251 info
.bV4Width
= size
.width();
252 info
.bV4Height
= -size
.height();
254 info
.bV4BitCount
= 32;
255 info
.bV4V4Compression
= BI_BITFIELDS
;
256 info
.bV4RedMask
= 0x000000FF;
257 info
.bV4GreenMask
= 0x0000FF00;
258 info
.bV4BlueMask
= 0x00FF0000;
259 info
.bV4AlphaMask
= 0xFF000000;
261 // Copy the back buffer to the window's device context. Do not check whether
262 // StretchDIBits succeeds or not. It will fail if the window has been
263 // destroyed but it is preferable to allow rendering to silently fail if the
264 // window is destroyed. This is because the primary application of this
265 // class of GLContext is for testing and we do not want every GL related ui /
266 // browser test to become flaky if there is a race condition between GL
267 // context destruction and window destruction.
268 StretchDIBits(device_context_
,
269 x
, size
.height() - y
- height
, width
, height
,
272 reinterpret_cast<BITMAPINFO
*>(&info
),
279 scoped_refptr
<GLSurface
> GLSurface::CreateViewGLSurface(
280 gfx::AcceleratedWidget window
) {
281 TRACE_EVENT0("gpu", "GLSurface::CreateViewGLSurface");
282 switch (GetGLImplementation()) {
283 case kGLImplementationOSMesaGL
: {
284 scoped_refptr
<GLSurface
> surface(
285 new NativeViewGLSurfaceOSMesa(window
));
286 if (!surface
->Initialize())
291 case kGLImplementationEGLGLES2
: {
292 DCHECK(window
!= gfx::kNullAcceleratedWidget
);
293 scoped_refptr
<NativeViewGLSurfaceEGL
> surface(
294 new NativeViewGLSurfaceEGL(window
));
295 scoped_ptr
<VSyncProvider
> sync_provider
;
296 sync_provider
.reset(new WinVSyncProvider(window
));
297 if (!surface
->Initialize(sync_provider
.Pass()))
302 case kGLImplementationDesktopGL
: {
303 scoped_refptr
<GLSurface
> surface(new NativeViewGLSurfaceWGL(
305 if (!surface
->Initialize())
310 case kGLImplementationMockGL
:
311 return new GLSurfaceStub
;
318 scoped_refptr
<GLSurface
> GLSurface::CreateOffscreenGLSurface(
319 const gfx::Size
& size
) {
320 TRACE_EVENT0("gpu", "GLSurface::CreateOffscreenGLSurface");
321 switch (GetGLImplementation()) {
322 case kGLImplementationOSMesaGL
: {
323 scoped_refptr
<GLSurface
> surface(
324 new GLSurfaceOSMesa(OSMesaSurfaceFormatRGBA
, size
));
325 if (!surface
->Initialize())
330 case kGLImplementationEGLGLES2
: {
331 scoped_refptr
<GLSurface
> surface(new PbufferGLSurfaceEGL(size
));
332 if (!surface
->Initialize())
337 case kGLImplementationDesktopGL
: {
338 scoped_refptr
<GLSurface
> surface(new PbufferGLSurfaceWGL(size
));
339 if (!surface
->Initialize())
344 case kGLImplementationMockGL
:
345 return new GLSurfaceStub
;
352 EGLNativeDisplayType
GetPlatformDefaultEGLNativeDisplay() {
353 if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kDisableD3D11
) ||
354 CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseWarp
))
356 return EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE
;