1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ppapi/tests/test_video_decoder.h"
7 #include "ppapi/c/pp_errors.h"
8 #include "ppapi/cpp/video_decoder.h"
9 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
10 #include "ppapi/tests/testing_instance.h"
12 REGISTER_TEST_CASE(VideoDecoder
);
14 bool TestVideoDecoder::Init() {
15 video_decoder_interface_
= static_cast<const PPB_VideoDecoder_0_1
*>(
16 pp::Module::Get()->GetBrowserInterface(PPB_VIDEODECODER_INTERFACE_0_1
));
18 const int height
= 16;
19 const int32_t attribs
[] = {PP_GRAPHICS3DATTRIB_WIDTH
, width
,
20 PP_GRAPHICS3DATTRIB_HEIGHT
, height
,
21 PP_GRAPHICS3DATTRIB_NONE
};
22 graphics_3d_
= pp::Graphics3D(instance_
, attribs
);
23 return video_decoder_interface_
&& CheckTestingInterface();
26 void TestVideoDecoder::RunTests(const std::string
& filter
) {
27 RUN_CALLBACK_TEST(TestVideoDecoder
, Create
, filter
);
30 std::string
TestVideoDecoder::TestCreate() {
31 // Test that Initialize fails with a bad Graphics3D resource.
33 pp::VideoDecoder
video_decoder(instance_
);
34 ASSERT_FALSE(video_decoder
.is_null());
36 TestCompletionCallback
callback(instance_
->pp_instance(), callback_type());
37 pp::Graphics3D null_graphics_3d
;
38 callback
.WaitForResult(
39 video_decoder
.Initialize(null_graphics_3d
,
40 PP_VIDEOPROFILE_VP8_ANY
,
41 PP_HARDWAREACCELERATION_WITHFALLBACK
,
42 callback
.GetCallback()));
43 ASSERT_EQ(PP_ERROR_BADRESOURCE
, callback
.result());
45 // Test that Initialize fails with a bad profile enum value.
47 pp::VideoDecoder
video_decoder(instance_
);
48 TestCompletionCallback
callback(instance_
->pp_instance(), callback_type());
49 const PP_VideoProfile kInvalidProfile
= static_cast<PP_VideoProfile
>(-1);
50 callback
.WaitForResult(
51 video_decoder
.Initialize(graphics_3d_
,
53 PP_HARDWAREACCELERATION_WITHFALLBACK
,
54 callback
.GetCallback()));
55 ASSERT_EQ(PP_ERROR_BADARGUMENT
, callback
.result());
57 // Test that Initialize succeeds if we can create a Graphics3D resources and
58 // if we allow software fallback to VP8, which should always be supported.
59 if (!graphics_3d_
.is_null()) {
60 pp::VideoDecoder
video_decoder(instance_
);
61 TestCompletionCallback
callback(instance_
->pp_instance(), callback_type());
62 callback
.WaitForResult(
63 video_decoder
.Initialize(graphics_3d_
,
64 PP_VIDEOPROFILE_VP8_ANY
,
65 PP_HARDWAREACCELERATION_WITHFALLBACK
,
66 callback
.GetCallback()));
67 ASSERT_EQ(PP_OK
, callback
.result());