1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/shelf/overflow_bubble_view.h"
9 #include "ash/root_window_controller.h"
10 #include "ash/shelf/shelf_constants.h"
11 #include "ash/shelf/shelf_layout_manager.h"
12 #include "ash/shelf/shelf_view.h"
13 #include "ash/shell.h"
14 #include "ash/shell_window_ids.h"
15 #include "ui/events/event.h"
16 #include "ui/gfx/geometry/insets.h"
17 #include "ui/gfx/screen.h"
18 #include "ui/views/bubble/bubble_frame_view.h"
19 #include "ui/views/widget/widget.h"
24 // Max bubble size to screen size ratio.
25 const float kMaxBubbleSizeToScreenRatio
= 0.5f
;
27 // Inner padding in pixels for shelf view inside bubble.
28 const int kPadding
= 2;
30 // Padding space in pixels between ShelfView's left/top edge to its contents.
31 const int kShelfViewLeadingInset
= 8;
35 OverflowBubbleView::OverflowBubbleView()
39 OverflowBubbleView::~OverflowBubbleView() {
42 void OverflowBubbleView::InitOverflowBubble(views::View
* anchor
,
43 ShelfView
* shelf_view
) {
44 // set_anchor_view needs to be called before GetShelfLayoutManager() can be
46 SetAnchorView(anchor
);
47 set_arrow(GetBubbleArrow());
49 set_color(SkColorSetARGB(kShelfBackgroundAlpha
, 0, 0, 0));
50 set_margins(gfx::Insets(kPadding
, kPadding
, kPadding
, kPadding
));
51 // Overflow bubble should not get focus. If it get focus when it is shown,
52 // active state item is changed to running state.
53 set_can_activate(false);
55 // Makes bubble view has a layer and clip its children layers.
56 SetPaintToLayer(true);
57 SetFillsBoundsOpaquely(false);
58 layer()->SetMasksToBounds(true);
60 shelf_view_
= shelf_view
;
61 AddChildView(shelf_view_
);
63 set_parent_window(Shell::GetContainer(
64 anchor
->GetWidget()->GetNativeWindow()->GetRootWindow(),
65 kShellWindowId_ShelfBubbleContainer
));
66 views::BubbleDelegateView::CreateBubble(this);
69 bool OverflowBubbleView::IsHorizontalAlignment() const {
70 ShelfLayoutManager
* shelf_layout_manager
= GetShelfLayoutManager();
71 return shelf_layout_manager
? shelf_layout_manager
->IsHorizontalAlignment()
75 const gfx::Size
OverflowBubbleView::GetContentsSize() const {
76 return static_cast<views::View
*>(shelf_view_
)->GetPreferredSize();
79 // Gets arrow location based on shelf alignment.
80 views::BubbleBorder::Arrow
OverflowBubbleView::GetBubbleArrow() const {
81 ShelfLayoutManager
* shelf_layout_manager
= GetShelfLayoutManager();
82 return shelf_layout_manager
?
83 shelf_layout_manager
->SelectValueForShelfAlignment(
84 views::BubbleBorder::BOTTOM_LEFT
,
85 views::BubbleBorder::LEFT_TOP
,
86 views::BubbleBorder::RIGHT_TOP
,
87 views::BubbleBorder::TOP_LEFT
) :
88 views::BubbleBorder::NONE
;
91 void OverflowBubbleView::ScrollByXOffset(int x_offset
) {
92 const gfx::Rect
visible_bounds(GetContentsBounds());
93 const gfx::Size
contents_size(GetContentsSize());
95 DCHECK_GE(contents_size
.width(), visible_bounds
.width());
96 int x
= std::min(contents_size
.width() - visible_bounds
.width(),
97 std::max(0, scroll_offset_
.x() + x_offset
));
98 scroll_offset_
.set_x(x
);
101 void OverflowBubbleView::ScrollByYOffset(int y_offset
) {
102 const gfx::Rect
visible_bounds(GetContentsBounds());
103 const gfx::Size
contents_size(GetContentsSize());
105 DCHECK_GE(contents_size
.width(), visible_bounds
.width());
106 int y
= std::min(contents_size
.height() - visible_bounds
.height(),
107 std::max(0, scroll_offset_
.y() + y_offset
));
108 scroll_offset_
.set_y(y
);
111 gfx::Size
OverflowBubbleView::GetPreferredSize() const {
112 gfx::Size preferred_size
= GetContentsSize();
114 const gfx::Rect monitor_rect
= Shell::GetScreen()->GetDisplayNearestPoint(
115 GetAnchorRect().CenterPoint()).work_area();
116 if (!monitor_rect
.IsEmpty()) {
117 if (IsHorizontalAlignment()) {
118 preferred_size
.set_width(std::min(
119 preferred_size
.width(),
120 static_cast<int>(monitor_rect
.width() *
121 kMaxBubbleSizeToScreenRatio
)));
123 preferred_size
.set_height(std::min(
124 preferred_size
.height(),
125 static_cast<int>(monitor_rect
.height() *
126 kMaxBubbleSizeToScreenRatio
)));
130 return preferred_size
;
133 void OverflowBubbleView::Layout() {
134 shelf_view_
->SetBoundsRect(gfx::Rect(
135 gfx::PointAtOffsetFromOrigin(-scroll_offset_
), GetContentsSize()));
138 void OverflowBubbleView::ChildPreferredSizeChanged(views::View
* child
) {
139 // When contents size is changed, ContentsBounds should be updated before
140 // calculating scroll offset.
143 // Ensures |shelf_view_| is still visible.
144 if (IsHorizontalAlignment())
151 bool OverflowBubbleView::OnMouseWheel(const ui::MouseWheelEvent
& event
) {
152 // The MouseWheelEvent was changed to support both X and Y offsets
153 // recently, but the behavior of this function was retained to continue
154 // using Y offsets only. Might be good to simply scroll in both
155 // directions as in OverflowBubbleView::OnScrollEvent.
156 if (IsHorizontalAlignment())
157 ScrollByXOffset(-event
.y_offset());
159 ScrollByYOffset(-event
.y_offset());
165 ShelfLayoutManager
* OverflowBubbleView::GetShelfLayoutManager() const {
166 return GetAnchorView() ? ShelfLayoutManager::ForShelf(
167 GetAnchorView()->GetWidget()->GetNativeView())
171 void OverflowBubbleView::OnScrollEvent(ui::ScrollEvent
* event
) {
172 ScrollByXOffset(-event
->x_offset());
173 ScrollByYOffset(-event
->y_offset());
178 gfx::Rect
OverflowBubbleView::GetBubbleBounds() {
179 views::BubbleBorder
* border
= GetBubbleFrameView()->bubble_border();
180 gfx::Insets bubble_insets
= border
->GetInsets();
182 const int border_size
=
183 views::BubbleBorder::is_arrow_on_horizontal(arrow()) ?
184 bubble_insets
.left() : bubble_insets
.top();
185 const int arrow_offset
= border_size
+ kPadding
+ kShelfViewLeadingInset
+
188 const gfx::Size content_size
= GetPreferredSize();
189 border
->set_arrow_offset(arrow_offset
);
191 const gfx::Rect anchor_rect
= GetAnchorRect();
192 gfx::Rect bubble_rect
= GetBubbleFrameView()->GetUpdatedWindowBounds(
197 gfx::Rect monitor_rect
= Shell::GetScreen()->GetDisplayNearestPoint(
198 anchor_rect
.CenterPoint()).work_area();
201 if (views::BubbleBorder::is_arrow_on_horizontal(arrow())) {
202 if (bubble_rect
.x() < monitor_rect
.x())
203 offset
= monitor_rect
.x() - bubble_rect
.x();
204 else if (bubble_rect
.right() > monitor_rect
.right())
205 offset
= monitor_rect
.right() - bubble_rect
.right();
207 bubble_rect
.Offset(offset
, 0);
208 border
->set_arrow_offset(anchor_rect
.CenterPoint().x() - bubble_rect
.x());
210 if (bubble_rect
.y() < monitor_rect
.y())
211 offset
= monitor_rect
.y() - bubble_rect
.y();
212 else if (bubble_rect
.bottom() > monitor_rect
.bottom())
213 offset
= monitor_rect
.bottom() - bubble_rect
.bottom();
215 bubble_rect
.Offset(0, offset
);
216 border
->set_arrow_offset(anchor_rect
.CenterPoint().y() - bubble_rect
.y());
219 GetBubbleFrameView()->SchedulePaint();