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[chromium-blink-merge.git] / cc / tile_priority.h
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_TILE_PRIORITY_H_
6 #define CC_TILE_PRIORITY_H_
8 #include "base/memory/ref_counted.h"
9 #include "cc/picture_pile.h"
10 #include "ui/gfx/rect.h"
11 #include "ui/gfx/size.h"
13 namespace cc {
15 enum WhichTree {
16 // Note: these must be 0 and 1 because we index with them in various places,
17 // e.g. in Tile::priority_.
18 ACTIVE_TREE = 0,
19 PENDING_TREE = 1
22 enum TileResolution {
23 LOW_RESOLUTION = 0 ,
24 HIGH_RESOLUTION = 1,
25 NON_IDEAL_RESOLUTION = 2
28 struct TilePriority {
29 TilePriority()
30 : resolution(NON_IDEAL_RESOLUTION),
31 time_to_visible_in_seconds(std::numeric_limits<float>::max()),
32 time_to_ideal_resolution_in_seconds(std::numeric_limits<float>::max()),
33 distance_to_visible_in_pixels(std::numeric_limits<float>::max()) {}
35 TilePriority(const TilePriority& active, const TilePriority& pending) {
36 if (active.resolution == HIGH_RESOLUTION ||
37 pending.resolution == HIGH_RESOLUTION)
38 resolution = HIGH_RESOLUTION;
39 else if (active.resolution == LOW_RESOLUTION ||
40 pending.resolution == LOW_RESOLUTION)
41 resolution = LOW_RESOLUTION;
42 else
43 resolution = NON_IDEAL_RESOLUTION;
45 time_to_visible_in_seconds =
46 std::min(active.time_to_visible_in_seconds,
47 pending.time_to_visible_in_seconds);
48 time_to_ideal_resolution_in_seconds =
49 std::min(active.time_to_ideal_resolution_in_seconds,
50 pending.time_to_ideal_resolution_in_seconds);
51 distance_to_visible_in_pixels =
52 std::min(active.distance_to_visible_in_pixels,
53 pending.distance_to_visible_in_pixels);
56 float time_to_needed_in_seconds() const {
57 return std::min(time_to_visible_in_seconds,
58 time_to_ideal_resolution_in_seconds);
61 TileResolution resolution;
62 float time_to_visible_in_seconds;
63 float time_to_ideal_resolution_in_seconds;
64 float distance_to_visible_in_pixels;
67 enum TileMemoryLimitPolicy {
68 // Nothing.
69 ALLOW_NOTHING,
71 // You might be made visible, but you're not being interacted with.
72 ALLOW_ABSOLUTE_MINIMUM, // Tall.
74 // You're being interacted with, but we're low on memory.
75 ALLOW_PREPAINT_ONLY, // Grande.
77 // You're the only thing in town. Go crazy.
78 ALLOW_ANYTHING, // Venti.
81 class GlobalStateThatImpactsTilePriority {
82 public:
83 GlobalStateThatImpactsTilePriority()
84 : memory_limit_policy(ALLOW_NOTHING)
85 , memory_limit_in_bytes(0)
86 , smoothness_takes_priority(false) {
89 TileMemoryLimitPolicy memory_limit_policy;
91 size_t memory_limit_in_bytes;
93 // Set when scrolling.
94 bool smoothness_takes_priority;
97 } // namespace cc
99 #endif // CC_TILE_PRIORITY_H_