1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_
6 #define MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_
8 #include "base/message_loop.h"
9 #include "base/sync_socket.h"
10 #include "base/threading/non_thread_safe.h"
11 #include "media/base/media_export.h"
15 // The message loop callback interface is different based on platforms.
17 typedef MessageLoopForIO::IOHandler MessageLoopIOHandler
;
18 #elif defined(OS_POSIX)
19 typedef MessageLoopForIO::Watcher MessageLoopIOHandler
;
22 // Extends the CancelableSyncSocket class to allow reading from a socket
23 // asynchronously on a TYPE_IO message loop thread. This makes it easy to share
24 // a thread that uses a message loop (e.g. for IPC and other things) and not
25 // require a separate thread to read from the socket.
27 // Example usage (also see the unit tests):
29 // class SocketReader {
31 // SocketReader(base::CancelableSyncSocket* socket)
32 // : socket_(socket), buffer_() {
33 // io_handler.Initialize(socket_->handle(),
34 // base::Bind(&SocketReader::OnDataAvailable,
35 // base::Unretained(this));
39 // CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_)));
43 // void OnDataAvailable(int bytes_read) {
44 // if (ProcessData(&buffer_[0], bytes_read)) {
45 // // Issue another read.
46 // CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_)));
50 // media::AsyncSocketIoHandler io_handler;
51 // base::CancelableSyncSocket* socket_;
52 // char buffer_[kBufferSize];
55 class MEDIA_EXPORT AsyncSocketIoHandler
56 : public NON_EXPORTED_BASE(base::NonThreadSafe
),
57 public NON_EXPORTED_BASE(MessageLoopIOHandler
) {
59 AsyncSocketIoHandler();
60 virtual ~AsyncSocketIoHandler();
62 // Type definition for the callback. The parameter tells how many
63 // bytes were read and is 0 if an error occurred.
64 typedef base::Callback
<void(int)> ReadCompleteCallback
;
66 // Initializes the AsyncSocketIoHandler by hooking it up to the current
67 // thread's message loop (must be TYPE_IO), to do async reads from the socket
68 // on the current thread. The |callback| will be invoked whenever a Read()
70 bool Initialize(base::SyncSocket::Handle socket
,
71 const ReadCompleteCallback
& callback
);
73 // Attempts to read from the socket. The return value will be |false|
74 // if an error occurred and |true| if data was read or a pending read
75 // was issued. Regardless of async or sync operation, the
76 // ReadCompleteCallback (see above) will be called when data is available.
77 bool Read(char* buffer
, int buffer_len
);
81 // Implementation of IOHandler on Windows.
82 virtual void OnIOCompleted(MessageLoopForIO::IOContext
* context
,
83 DWORD bytes_transfered
,
84 DWORD error
) OVERRIDE
;
85 #elif defined(OS_POSIX)
86 // Implementation of MessageLoopForIO::Watcher.
87 virtual void OnFileCanWriteWithoutBlocking(int socket
) OVERRIDE
{}
88 virtual void OnFileCanReadWithoutBlocking(int socket
) OVERRIDE
;
90 void EnsureWatchingSocket();
93 base::SyncSocket::Handle socket_
;
95 MessageLoopForIO::IOContext
* context_
;
97 #elif defined(OS_POSIX)
98 MessageLoopForIO::FileDescriptorWatcher socket_watcher_
;
99 // |pending_buffer_| and |pending_buffer_len_| are valid only between
100 // Read() and OnFileCanReadWithoutBlocking().
101 char* pending_buffer_
;
102 int pending_buffer_len_
;
103 // |true| iff the message loop is watching the socket for IO events.
106 ReadCompleteCallback read_complete_
;
108 DISALLOW_COPY_AND_ASSIGN(AsyncSocketIoHandler
);
111 } // namespace media.
113 #endif // MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_