Mailbox support for texture layers.
[chromium-blink-merge.git] / media / audio / audio_input_device.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/audio_input_device.h"
7 #include "base/bind.h"
8 #include "base/message_loop.h"
9 #include "base/threading/thread_restrictions.h"
10 #include "base/time.h"
11 #include "media/audio/audio_manager_base.h"
12 #include "media/base/audio_bus.h"
14 namespace media {
16 // Takes care of invoking the capture callback on the audio thread.
17 // An instance of this class is created for each capture stream in
18 // OnLowLatencyCreated().
19 class AudioInputDevice::AudioThreadCallback
20 : public AudioDeviceThread::Callback {
21 public:
22 AudioThreadCallback(const AudioParameters& audio_parameters,
23 base::SharedMemoryHandle memory,
24 int memory_length,
25 CaptureCallback* capture_callback);
26 virtual ~AudioThreadCallback();
28 virtual void MapSharedMemory() OVERRIDE;
30 // Called whenever we receive notifications about pending data.
31 virtual void Process(int pending_data) OVERRIDE;
33 private:
34 CaptureCallback* capture_callback_;
35 scoped_ptr<AudioBus> audio_bus_;
36 DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback);
39 AudioInputDevice::AudioInputDevice(
40 AudioInputIPC* ipc,
41 const scoped_refptr<base::MessageLoopProxy>& io_loop)
42 : ScopedLoopObserver(io_loop),
43 callback_(NULL),
44 event_handler_(NULL),
45 ipc_(ipc),
46 stream_id_(0),
47 session_id_(0),
48 pending_device_ready_(false),
49 agc_is_enabled_(false) {
50 CHECK(ipc_);
53 void AudioInputDevice::Initialize(const AudioParameters& params,
54 CaptureCallback* callback,
55 CaptureEventHandler* event_handler) {
56 DCHECK(!callback_);
57 DCHECK(!event_handler_);
58 audio_parameters_ = params;
59 callback_ = callback;
60 event_handler_ = event_handler;
63 void AudioInputDevice::SetDevice(int session_id) {
64 DVLOG(1) << "SetDevice (session_id=" << session_id << ")";
65 message_loop()->PostTask(FROM_HERE,
66 base::Bind(&AudioInputDevice::SetSessionIdOnIOThread, this, session_id));
69 void AudioInputDevice::Start() {
70 DVLOG(1) << "Start()";
71 message_loop()->PostTask(FROM_HERE,
72 base::Bind(&AudioInputDevice::InitializeOnIOThread, this));
75 void AudioInputDevice::Stop() {
76 DVLOG(1) << "Stop()";
79 base::AutoLock auto_lock(audio_thread_lock_);
80 audio_thread_.Stop(MessageLoop::current());
83 message_loop()->PostTask(FROM_HERE,
84 base::Bind(&AudioInputDevice::ShutDownOnIOThread, this));
87 void AudioInputDevice::SetVolume(double volume) {
88 if (volume < 0 || volume > 1.0) {
89 DLOG(ERROR) << "Invalid volume value specified";
90 return;
93 message_loop()->PostTask(FROM_HERE,
94 base::Bind(&AudioInputDevice::SetVolumeOnIOThread, this, volume));
97 void AudioInputDevice::SetAutomaticGainControl(bool enabled) {
98 DVLOG(1) << "SetAutomaticGainControl(enabled=" << enabled << ")";
99 message_loop()->PostTask(FROM_HERE,
100 base::Bind(&AudioInputDevice::SetAutomaticGainControlOnIOThread,
101 this, enabled));
104 void AudioInputDevice::OnStreamCreated(
105 base::SharedMemoryHandle handle,
106 base::SyncSocket::Handle socket_handle,
107 int length) {
108 DCHECK(message_loop()->BelongsToCurrentThread());
109 #if defined(OS_WIN)
110 DCHECK(handle);
111 DCHECK(socket_handle);
112 #else
113 DCHECK_GE(handle.fd, 0);
114 DCHECK_GE(socket_handle, 0);
115 #endif
116 DCHECK(length);
117 DVLOG(1) << "OnStreamCreated (stream_id=" << stream_id_ << ")";
119 // We should only get this callback if stream_id_ is valid. If it is not,
120 // the IPC layer should have closed the shared memory and socket handles
121 // for us and not invoked the callback. The basic assertion is that when
122 // stream_id_ is 0 the AudioInputDevice instance is not registered as a
123 // delegate and hence it should not receive callbacks.
124 DCHECK(stream_id_);
126 base::AutoLock auto_lock(audio_thread_lock_);
128 DCHECK(audio_thread_.IsStopped());
129 audio_callback_.reset(
130 new AudioInputDevice::AudioThreadCallback(audio_parameters_, handle,
131 length, callback_));
132 audio_thread_.Start(audio_callback_.get(), socket_handle, "AudioInputDevice");
134 MessageLoop::current()->PostTask(FROM_HERE,
135 base::Bind(&AudioInputDevice::StartOnIOThread, this));
138 void AudioInputDevice::OnVolume(double volume) {
139 NOTIMPLEMENTED();
142 void AudioInputDevice::OnStateChanged(
143 AudioInputIPCDelegate::State state) {
144 DCHECK(message_loop()->BelongsToCurrentThread());
146 // Do nothing if the stream has been closed.
147 if (!stream_id_)
148 return;
150 switch (state) {
151 case AudioInputIPCDelegate::kStopped:
152 // TODO(xians): Should we just call ShutDownOnIOThread here instead?
153 ipc_->RemoveDelegate(stream_id_);
155 audio_thread_.Stop(MessageLoop::current());
156 audio_callback_.reset();
158 if (event_handler_)
159 event_handler_->OnDeviceStopped();
161 stream_id_ = 0;
162 pending_device_ready_ = false;
163 break;
164 case AudioInputIPCDelegate::kRecording:
165 NOTIMPLEMENTED();
166 break;
167 case AudioInputIPCDelegate::kError:
168 DLOG(WARNING) << "AudioInputDevice::OnStateChanged(kError)";
169 // Don't dereference the callback object if the audio thread
170 // is stopped or stopping. That could mean that the callback
171 // object has been deleted.
172 // TODO(tommi): Add an explicit contract for clearing the callback
173 // object. Possibly require calling Initialize again or provide
174 // a callback object via Start() and clear it in Stop().
175 if (!audio_thread_.IsStopped())
176 callback_->OnCaptureError();
177 break;
178 default:
179 NOTREACHED();
180 break;
184 void AudioInputDevice::OnDeviceReady(const std::string& device_id) {
185 DCHECK(message_loop()->BelongsToCurrentThread());
186 DVLOG(1) << "OnDeviceReady (device_id=" << device_id << ")";
188 // Takes care of the case when Stop() is called before OnDeviceReady().
189 if (!pending_device_ready_)
190 return;
192 // If AudioInputDeviceManager returns an empty string, it means no device
193 // is ready for start.
194 if (device_id.empty()) {
195 ipc_->RemoveDelegate(stream_id_);
196 stream_id_ = 0;
197 } else {
198 ipc_->CreateStream(stream_id_, audio_parameters_, device_id,
199 agc_is_enabled_);
202 pending_device_ready_ = false;
203 // Notify the client that the device has been started.
204 if (event_handler_)
205 event_handler_->OnDeviceStarted(device_id);
208 void AudioInputDevice::OnIPCClosed() {
209 ipc_ = NULL;
212 AudioInputDevice::~AudioInputDevice() {
213 // TODO(henrika): The current design requires that the user calls
214 // Stop before deleting this class.
215 CHECK_EQ(0, stream_id_);
218 void AudioInputDevice::InitializeOnIOThread() {
219 DCHECK(message_loop()->BelongsToCurrentThread());
220 // Make sure we don't call Start() more than once.
221 DCHECK_EQ(0, stream_id_);
222 if (stream_id_)
223 return;
225 stream_id_ = ipc_->AddDelegate(this);
226 // If |session_id_| is not specified, it will directly create the stream;
227 // otherwise it will send a AudioInputHostMsg_StartDevice msg to the browser
228 // and create the stream when getting a OnDeviceReady() callback.
229 if (!session_id_) {
230 ipc_->CreateStream(stream_id_, audio_parameters_,
231 AudioManagerBase::kDefaultDeviceId, agc_is_enabled_);
232 } else {
233 ipc_->StartDevice(stream_id_, session_id_);
234 pending_device_ready_ = true;
238 void AudioInputDevice::SetSessionIdOnIOThread(int session_id) {
239 DCHECK(message_loop()->BelongsToCurrentThread());
240 session_id_ = session_id;
243 void AudioInputDevice::StartOnIOThread() {
244 DCHECK(message_loop()->BelongsToCurrentThread());
245 if (stream_id_)
246 ipc_->RecordStream(stream_id_);
249 void AudioInputDevice::ShutDownOnIOThread() {
250 DCHECK(message_loop()->BelongsToCurrentThread());
251 // NOTE: |completion| may be NULL.
252 // Make sure we don't call shutdown more than once.
253 if (stream_id_) {
254 if (ipc_) {
255 ipc_->CloseStream(stream_id_);
256 ipc_->RemoveDelegate(stream_id_);
259 stream_id_ = 0;
260 session_id_ = 0;
261 pending_device_ready_ = false;
262 agc_is_enabled_ = false;
265 // We can run into an issue where ShutDownOnIOThread is called right after
266 // OnStreamCreated is called in cases where Start/Stop are called before we
267 // get the OnStreamCreated callback. To handle that corner case, we call
268 // Stop(). In most cases, the thread will already be stopped.
269 // Another situation is when the IO thread goes away before Stop() is called
270 // in which case, we cannot use the message loop to close the thread handle
271 // and can't not rely on the main thread existing either.
272 base::ThreadRestrictions::ScopedAllowIO allow_io;
273 audio_thread_.Stop(NULL);
274 audio_callback_.reset();
277 void AudioInputDevice::SetVolumeOnIOThread(double volume) {
278 DCHECK(message_loop()->BelongsToCurrentThread());
279 if (stream_id_)
280 ipc_->SetVolume(stream_id_, volume);
283 void AudioInputDevice::SetAutomaticGainControlOnIOThread(bool enabled) {
284 DCHECK(message_loop()->BelongsToCurrentThread());
285 DCHECK_EQ(0, stream_id_) <<
286 "The AGC state can not be modified while capturing is active.";
287 if (stream_id_)
288 return;
290 // We simply store the new AGC setting here. This value will be used when
291 // a new stream is initialized and by GetAutomaticGainControl().
292 agc_is_enabled_ = enabled;
295 void AudioInputDevice::WillDestroyCurrentMessageLoop() {
296 LOG(ERROR) << "IO loop going away before the input device has been stopped";
297 ShutDownOnIOThread();
300 // AudioInputDevice::AudioThreadCallback
301 AudioInputDevice::AudioThreadCallback::AudioThreadCallback(
302 const AudioParameters& audio_parameters,
303 base::SharedMemoryHandle memory,
304 int memory_length,
305 CaptureCallback* capture_callback)
306 : AudioDeviceThread::Callback(audio_parameters, 0, memory, memory_length),
307 capture_callback_(capture_callback) {
308 audio_bus_ = AudioBus::Create(audio_parameters_);
311 AudioInputDevice::AudioThreadCallback::~AudioThreadCallback() {
314 void AudioInputDevice::AudioThreadCallback::MapSharedMemory() {
315 shared_memory_.Map(memory_length_);
318 void AudioInputDevice::AudioThreadCallback::Process(int pending_data) {
319 // The shared memory represents parameters, size of the data buffer and the
320 // actual data buffer containing audio data. Map the memory into this
321 // structure and parse out parameters and the data area.
322 AudioInputBuffer* buffer =
323 reinterpret_cast<AudioInputBuffer*>(shared_memory_.memory());
324 DCHECK_EQ(buffer->params.size,
325 memory_length_ - sizeof(AudioInputBufferParameters));
326 double volume = buffer->params.volume;
328 int audio_delay_milliseconds = pending_data / bytes_per_ms_;
329 int16* memory = reinterpret_cast<int16*>(&buffer->audio[0]);
330 const int bytes_per_sample = sizeof(memory[0]);
332 // Deinterleave each channel and convert to 32-bit floating-point
333 // with nominal range -1.0 -> +1.0.
334 audio_bus_->FromInterleaved(memory, audio_bus_->frames(), bytes_per_sample);
336 // Deliver captured data to the client in floating point format
337 // and update the audio-delay measurement.
338 capture_callback_->Capture(audio_bus_.get(),
339 audio_delay_milliseconds, volume);
342 } // namespace media