Mailbox support for texture layers.
[chromium-blink-merge.git] / ui / gfx / icon_util.cc
blob62b6b98ba53f60f188b15b7e3b24e9948edef846
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/icon_util.h"
7 #include "base/file_util.h"
8 #include "base/logging.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/win/scoped_gdi_object.h"
11 #include "base/win/scoped_handle.h"
12 #include "base/win/scoped_hdc.h"
13 #include "skia/ext/image_operations.h"
14 #include "third_party/skia/include/core/SkBitmap.h"
15 #include "ui/gfx/gdi_util.h"
16 #include "ui/gfx/size.h"
18 namespace {
19 struct ScopedICONINFO : ICONINFO {
20 ScopedICONINFO() {
21 hbmColor = NULL;
22 hbmMask = NULL;
25 ~ScopedICONINFO() {
26 if (hbmColor)
27 ::DeleteObject(hbmColor);
28 if (hbmMask)
29 ::DeleteObject(hbmMask);
34 // Defining the dimensions for the icon images. We store only one value because
35 // we always resize to a square image; that is, the value 48 means that we are
36 // going to resize the given bitmap to a 48 by 48 pixels bitmap.
38 // The icon images appear in the icon file in same order in which their
39 // corresponding dimensions appear in the |icon_dimensions_| array, so it is
40 // important to keep this array sorted. Also note that the maximum icon image
41 // size we can handle is 255 by 255.
42 const int IconUtil::icon_dimensions_[] = {
43 8, // Recommended by the MSDN as a nice to have icon size.
44 10, // Used by the Shell (e.g. for shortcuts).
45 14, // Recommended by the MSDN as a nice to have icon size.
46 16, // Toolbar, Application and Shell icon sizes.
47 22, // Recommended by the MSDN as a nice to have icon size.
48 24, // Used by the Shell (e.g. for shortcuts).
49 32, // Toolbar, Dialog and Wizard icon size.
50 40, // Quick Launch.
51 48, // Alt+Tab icon size.
52 64, // Recommended by the MSDN as a nice to have icon size.
53 96, // Recommended by the MSDN as a nice to have icon size.
54 128 // Used by the Shell (e.g. for shortcuts).
57 HICON IconUtil::CreateHICONFromSkBitmap(const SkBitmap& bitmap) {
58 // Only 32 bit ARGB bitmaps are supported. We also try to perform as many
59 // validations as we can on the bitmap.
60 SkAutoLockPixels bitmap_lock(bitmap);
61 if ((bitmap.config() != SkBitmap::kARGB_8888_Config) ||
62 (bitmap.width() <= 0) || (bitmap.height() <= 0) ||
63 (bitmap.getPixels() == NULL))
64 return NULL;
66 // We start by creating a DIB which we'll use later on in order to create
67 // the HICON. We use BITMAPV5HEADER since the bitmap we are about to convert
68 // may contain an alpha channel and the V5 header allows us to specify the
69 // alpha mask for the DIB.
70 BITMAPV5HEADER bitmap_header;
71 InitializeBitmapHeader(&bitmap_header, bitmap.width(), bitmap.height());
72 void* bits;
73 HDC hdc = ::GetDC(NULL);
74 HBITMAP dib;
75 dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&bitmap_header),
76 DIB_RGB_COLORS, &bits, NULL, 0);
77 DCHECK(dib);
78 ::ReleaseDC(NULL, hdc);
79 memcpy(bits, bitmap.getPixels(), bitmap.width() * bitmap.height() * 4);
81 // Icons are generally created using an AND and XOR masks where the AND
82 // specifies boolean transparency (the pixel is either opaque or
83 // transparent) and the XOR mask contains the actual image pixels. If the XOR
84 // mask bitmap has an alpha channel, the AND monochrome bitmap won't
85 // actually be used for computing the pixel transparency. Even though all our
86 // bitmap has an alpha channel, Windows might not agree when all alpha values
87 // are zero. So the monochrome bitmap is created with all pixels transparent
88 // for this case. Otherwise, it is created with all pixels opaque.
89 bool bitmap_has_alpha_channel = PixelsHaveAlpha(
90 static_cast<const uint32*>(bitmap.getPixels()),
91 bitmap.width() * bitmap.height());
93 scoped_array<uint8> mask_bits;
94 if (!bitmap_has_alpha_channel) {
95 // Bytes per line with paddings to make it word alignment.
96 size_t bytes_per_line = (bitmap.width() + 0xF) / 16 * 2;
97 size_t mask_bits_size = bytes_per_line * bitmap.height();
99 mask_bits.reset(new uint8[mask_bits_size]);
100 DCHECK(mask_bits.get());
102 // Make all pixels transparent.
103 memset(mask_bits.get(), 0xFF, mask_bits_size);
106 HBITMAP mono_bitmap = ::CreateBitmap(bitmap.width(), bitmap.height(), 1, 1,
107 reinterpret_cast<LPVOID>(mask_bits.get()));
108 DCHECK(mono_bitmap);
110 ICONINFO icon_info;
111 icon_info.fIcon = TRUE;
112 icon_info.xHotspot = 0;
113 icon_info.yHotspot = 0;
114 icon_info.hbmMask = mono_bitmap;
115 icon_info.hbmColor = dib;
116 HICON icon = ::CreateIconIndirect(&icon_info);
117 ::DeleteObject(dib);
118 ::DeleteObject(mono_bitmap);
119 return icon;
122 SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon, const gfx::Size& s) {
123 // We start with validating parameters.
124 if (!icon || s.IsEmpty())
125 return NULL;
126 ScopedICONINFO icon_info;
127 if (!::GetIconInfo(icon, &icon_info))
128 return NULL;
129 if (!icon_info.fIcon)
130 return NULL;
131 return new SkBitmap(CreateSkBitmapFromHICONHelper(icon, s));
134 SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon) {
135 // We start with validating parameters.
136 if (!icon)
137 return NULL;
139 ScopedICONINFO icon_info;
140 BITMAP bitmap_info = { 0 };
142 if (!::GetIconInfo(icon, &icon_info))
143 return NULL;
145 if (!::GetObject(icon_info.hbmMask, sizeof(bitmap_info), &bitmap_info))
146 return NULL;
148 gfx::Size icon_size(bitmap_info.bmWidth, bitmap_info.bmHeight);
149 return new SkBitmap(CreateSkBitmapFromHICONHelper(icon, icon_size));
152 HICON IconUtil::CreateCursorFromDIB(const gfx::Size& icon_size,
153 const gfx::Point& hotspot,
154 const void* dib_bits,
155 size_t dib_size) {
156 BITMAPINFO icon_bitmap_info = {0};
157 gfx::CreateBitmapHeader(
158 icon_size.width(),
159 icon_size.height(),
160 reinterpret_cast<BITMAPINFOHEADER*>(&icon_bitmap_info));
162 base::win::ScopedGetDC dc(NULL);
163 base::win::ScopedCreateDC working_dc(CreateCompatibleDC(dc));
164 base::win::ScopedGDIObject<HBITMAP> bitmap_handle(
165 CreateDIBSection(dc,
166 &icon_bitmap_info,
167 DIB_RGB_COLORS,
170 0));
171 if (dib_size > 0) {
172 SetDIBits(0,
173 bitmap_handle,
175 icon_size.height(),
176 dib_bits,
177 &icon_bitmap_info,
178 DIB_RGB_COLORS);
181 HBITMAP old_bitmap = reinterpret_cast<HBITMAP>(
182 SelectObject(working_dc, bitmap_handle));
183 SetBkMode(working_dc, TRANSPARENT);
184 SelectObject(working_dc, old_bitmap);
186 base::win::ScopedGDIObject<HBITMAP> mask(
187 CreateBitmap(icon_size.width(),
188 icon_size.height(),
191 NULL));
192 ICONINFO ii = {0};
193 ii.fIcon = FALSE;
194 ii.xHotspot = hotspot.x();
195 ii.yHotspot = hotspot.y();
196 ii.hbmMask = mask;
197 ii.hbmColor = bitmap_handle;
199 return CreateIconIndirect(&ii);
202 SkBitmap IconUtil::CreateSkBitmapFromHICONHelper(HICON icon,
203 const gfx::Size& s) {
204 DCHECK(icon);
205 DCHECK(!s.IsEmpty());
207 // Allocating memory for the SkBitmap object. We are going to create an ARGB
208 // bitmap so we should set the configuration appropriately.
209 SkBitmap bitmap;
210 bitmap.setConfig(SkBitmap::kARGB_8888_Config, s.width(), s.height());
211 bitmap.allocPixels();
212 bitmap.eraseARGB(0, 0, 0, 0);
213 SkAutoLockPixels bitmap_lock(bitmap);
215 // Now we should create a DIB so that we can use ::DrawIconEx in order to
216 // obtain the icon's image.
217 BITMAPV5HEADER h;
218 InitializeBitmapHeader(&h, s.width(), s.height());
219 HDC hdc = ::GetDC(NULL);
220 uint32* bits;
221 HBITMAP dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&h),
222 DIB_RGB_COLORS, reinterpret_cast<void**>(&bits), NULL, 0);
223 DCHECK(dib);
224 HDC dib_dc = CreateCompatibleDC(hdc);
225 ::ReleaseDC(NULL, hdc);
226 DCHECK(dib_dc);
227 HGDIOBJ old_obj = ::SelectObject(dib_dc, dib);
229 // Windows icons are defined using two different masks. The XOR mask, which
230 // represents the icon image and an AND mask which is a monochrome bitmap
231 // which indicates the transparency of each pixel.
233 // To make things more complex, the icon image itself can be an ARGB bitmap
234 // and therefore contain an alpha channel which specifies the transparency
235 // for each pixel. Unfortunately, there is no easy way to determine whether
236 // or not a bitmap has an alpha channel and therefore constructing the bitmap
237 // for the icon is nothing but straightforward.
239 // The idea is to read the AND mask but use it only if we know for sure that
240 // the icon image does not have an alpha channel. The only way to tell if the
241 // bitmap has an alpha channel is by looking through the pixels and checking
242 // whether there are non-zero alpha bytes.
244 // We start by drawing the AND mask into our DIB.
245 size_t num_pixels = s.GetArea();
246 memset(bits, 0, num_pixels * 4);
247 ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_MASK);
249 // Capture boolean opacity. We may not use it if we find out the bitmap has
250 // an alpha channel.
251 scoped_array<bool> opaque(new bool[num_pixels]);
252 for (size_t i = 0; i < num_pixels; ++i)
253 opaque[i] = !bits[i];
255 // Then draw the image itself which is really the XOR mask.
256 memset(bits, 0, num_pixels * 4);
257 ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_NORMAL);
258 memcpy(bitmap.getPixels(), static_cast<void*>(bits), num_pixels * 4);
260 // Finding out whether the bitmap has an alpha channel.
261 bool bitmap_has_alpha_channel = PixelsHaveAlpha(
262 static_cast<const uint32*>(bitmap.getPixels()), num_pixels);
264 // If the bitmap does not have an alpha channel, we need to build it using
265 // the previously captured AND mask. Otherwise, we are done.
266 if (!bitmap_has_alpha_channel) {
267 uint32* p = static_cast<uint32*>(bitmap.getPixels());
268 for (size_t i = 0; i < num_pixels; ++p, ++i) {
269 DCHECK_EQ((*p & 0xff000000), 0u);
270 if (opaque[i])
271 *p |= 0xff000000;
272 else
273 *p &= 0x00ffffff;
277 ::SelectObject(dib_dc, old_obj);
278 ::DeleteObject(dib);
279 ::DeleteDC(dib_dc);
281 return bitmap;
284 bool IconUtil::CreateIconFileFromSkBitmap(const SkBitmap& bitmap,
285 const FilePath& icon_path) {
286 // Only 32 bit ARGB bitmaps are supported. We also make sure the bitmap has
287 // been properly initialized.
288 SkAutoLockPixels bitmap_lock(bitmap);
289 if ((bitmap.config() != SkBitmap::kARGB_8888_Config) ||
290 (bitmap.height() <= 0) || (bitmap.width() <= 0) ||
291 (bitmap.getPixels() == NULL))
292 return false;
294 // We start by creating the file.
295 base::win::ScopedHandle icon_file(::CreateFile(icon_path.value().c_str(),
296 GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL));
298 if (!icon_file.IsValid())
299 return false;
301 // Creating a set of bitmaps corresponding to the icon images we'll end up
302 // storing in the icon file. Each bitmap is created by resizing the given
303 // bitmap to the desired size.
304 std::vector<SkBitmap> bitmaps;
305 CreateResizedBitmapSet(bitmap, &bitmaps);
306 DCHECK(!bitmaps.empty());
307 size_t bitmap_count = bitmaps.size();
309 // Computing the total size of the buffer we need in order to store the
310 // images in the desired icon format.
311 size_t buffer_size = ComputeIconFileBufferSize(bitmaps);
312 unsigned char* buffer = new unsigned char[buffer_size];
313 DCHECK(buffer != NULL);
314 memset(buffer, 0, buffer_size);
316 // Setting the information in the structures residing within the buffer.
317 // First, we set the information which doesn't require iterating through the
318 // bitmap set and then we set the bitmap specific structures. In the latter
319 // step we also copy the actual bits.
320 ICONDIR* icon_dir = reinterpret_cast<ICONDIR*>(buffer);
321 icon_dir->idType = kResourceTypeIcon;
322 icon_dir->idCount = bitmap_count;
323 size_t icon_dir_count = bitmap_count - 1; // Note DCHECK(!bitmaps.empty())!
324 size_t offset = sizeof(ICONDIR) + (sizeof(ICONDIRENTRY) * icon_dir_count);
325 for (size_t i = 0; i < bitmap_count; i++) {
326 ICONIMAGE* image = reinterpret_cast<ICONIMAGE*>(buffer + offset);
327 DCHECK_LT(offset, buffer_size);
328 size_t icon_image_size = 0;
329 SetSingleIconImageInformation(bitmaps[i], i, icon_dir, image, offset,
330 &icon_image_size);
331 DCHECK_GT(icon_image_size, 0U);
332 offset += icon_image_size;
334 DCHECK_EQ(offset, buffer_size);
336 // Finally, writing the data info the file.
337 DWORD bytes_written;
338 bool delete_file = false;
339 if (!WriteFile(icon_file.Get(), buffer, buffer_size, &bytes_written, NULL) ||
340 bytes_written != buffer_size)
341 delete_file = true;
343 ::CloseHandle(icon_file.Take());
344 delete [] buffer;
345 if (delete_file) {
346 bool success = file_util::Delete(icon_path, false);
347 DCHECK(success);
350 return !delete_file;
353 bool IconUtil::PixelsHaveAlpha(const uint32* pixels, size_t num_pixels) {
354 for (const uint32* end = pixels + num_pixels; pixels != end; ++pixels) {
355 if ((*pixels & 0xff000000) != 0)
356 return true;
359 return false;
362 void IconUtil::InitializeBitmapHeader(BITMAPV5HEADER* header, int width,
363 int height) {
364 DCHECK(header);
365 memset(header, 0, sizeof(BITMAPV5HEADER));
366 header->bV5Size = sizeof(BITMAPV5HEADER);
368 // Note that icons are created using top-down DIBs so we must negate the
369 // value used for the icon's height.
370 header->bV5Width = width;
371 header->bV5Height = -height;
372 header->bV5Planes = 1;
373 header->bV5Compression = BI_RGB;
375 // Initializing the bitmap format to 32 bit ARGB.
376 header->bV5BitCount = 32;
377 header->bV5RedMask = 0x00FF0000;
378 header->bV5GreenMask = 0x0000FF00;
379 header->bV5BlueMask = 0x000000FF;
380 header->bV5AlphaMask = 0xFF000000;
382 // Use the system color space. The default value is LCS_CALIBRATED_RGB, which
383 // causes us to crash if we don't specify the approprite gammas, etc. See
384 // <http://msdn.microsoft.com/en-us/library/ms536531(VS.85).aspx> and
385 // <http://b/1283121>.
386 header->bV5CSType = LCS_WINDOWS_COLOR_SPACE;
388 // Use a valid value for bV5Intent as 0 is not a valid one.
389 // <http://msdn.microsoft.com/en-us/library/dd183381(VS.85).aspx>
390 header->bV5Intent = LCS_GM_IMAGES;
393 void IconUtil::SetSingleIconImageInformation(const SkBitmap& bitmap,
394 size_t index,
395 ICONDIR* icon_dir,
396 ICONIMAGE* icon_image,
397 size_t image_offset,
398 size_t* image_byte_count) {
399 DCHECK(icon_dir != NULL);
400 DCHECK(icon_image != NULL);
401 DCHECK_GT(image_offset, 0U);
402 DCHECK(image_byte_count != NULL);
404 // We start by computing certain image values we'll use later on.
405 size_t xor_mask_size, bytes_in_resource;
406 ComputeBitmapSizeComponents(bitmap,
407 &xor_mask_size,
408 &bytes_in_resource);
410 icon_dir->idEntries[index].bWidth = static_cast<BYTE>(bitmap.width());
411 icon_dir->idEntries[index].bHeight = static_cast<BYTE>(bitmap.height());
412 icon_dir->idEntries[index].wPlanes = 1;
413 icon_dir->idEntries[index].wBitCount = 32;
414 icon_dir->idEntries[index].dwBytesInRes = bytes_in_resource;
415 icon_dir->idEntries[index].dwImageOffset = image_offset;
416 icon_image->icHeader.biSize = sizeof(BITMAPINFOHEADER);
418 // The width field in the BITMAPINFOHEADER structure accounts for the height
419 // of both the AND mask and the XOR mask so we need to multiply the bitmap's
420 // height by 2. The same does NOT apply to the width field.
421 icon_image->icHeader.biHeight = bitmap.height() * 2;
422 icon_image->icHeader.biWidth = bitmap.width();
423 icon_image->icHeader.biPlanes = 1;
424 icon_image->icHeader.biBitCount = 32;
426 // We use a helper function for copying to actual bits from the SkBitmap
427 // object into the appropriate space in the buffer. We use a helper function
428 // (rather than just copying the bits) because there is no way to specify the
429 // orientation (bottom-up vs. top-down) of a bitmap residing in a .ico file.
430 // Thus, if we just copy the bits, we'll end up with a bottom up bitmap in
431 // the .ico file which will result in the icon being displayed upside down.
432 // The helper function copies the image into the buffer one scanline at a
433 // time.
435 // Note that we don't need to initialize the AND mask since the memory
436 // allocated for the icon data buffer was initialized to zero. The icon we
437 // create will therefore use an AND mask containing only zeros, which is OK
438 // because the underlying image has an alpha channel. An AND mask containing
439 // only zeros essentially means we'll initially treat all the pixels as
440 // opaque.
441 unsigned char* image_addr = reinterpret_cast<unsigned char*>(icon_image);
442 unsigned char* xor_mask_addr = image_addr + sizeof(BITMAPINFOHEADER);
443 CopySkBitmapBitsIntoIconBuffer(bitmap, xor_mask_addr, xor_mask_size);
444 *image_byte_count = bytes_in_resource;
447 void IconUtil::CopySkBitmapBitsIntoIconBuffer(const SkBitmap& bitmap,
448 unsigned char* buffer,
449 size_t buffer_size) {
450 SkAutoLockPixels bitmap_lock(bitmap);
451 unsigned char* bitmap_ptr = static_cast<unsigned char*>(bitmap.getPixels());
452 size_t bitmap_size = bitmap.height() * bitmap.width() * 4;
453 DCHECK_EQ(buffer_size, bitmap_size);
454 for (size_t i = 0; i < bitmap_size; i += bitmap.width() * 4) {
455 memcpy(buffer + bitmap_size - bitmap.width() * 4 - i,
456 bitmap_ptr + i,
457 bitmap.width() * 4);
461 void IconUtil::CreateResizedBitmapSet(const SkBitmap& bitmap_to_resize,
462 std::vector<SkBitmap>* bitmaps) {
463 DCHECK(bitmaps != NULL);
464 DCHECK(bitmaps->empty());
466 bool inserted_original_bitmap = false;
467 for (size_t i = 0; i < arraysize(icon_dimensions_); i++) {
468 // If the dimensions of the bitmap we are resizing are the same as the
469 // current dimensions, then we should insert the bitmap and not a resized
470 // bitmap. If the bitmap's dimensions are smaller, we insert our bitmap
471 // first so that the bitmaps we return in the vector are sorted based on
472 // their dimensions.
473 if (!inserted_original_bitmap) {
474 if ((bitmap_to_resize.width() == icon_dimensions_[i]) &&
475 (bitmap_to_resize.height() == icon_dimensions_[i])) {
476 bitmaps->push_back(bitmap_to_resize);
477 inserted_original_bitmap = true;
478 continue;
481 if ((bitmap_to_resize.width() < icon_dimensions_[i]) &&
482 (bitmap_to_resize.height() < icon_dimensions_[i])) {
483 bitmaps->push_back(bitmap_to_resize);
484 inserted_original_bitmap = true;
487 bitmaps->push_back(skia::ImageOperations::Resize(
488 bitmap_to_resize, skia::ImageOperations::RESIZE_LANCZOS3,
489 icon_dimensions_[i], icon_dimensions_[i]));
492 if (!inserted_original_bitmap)
493 bitmaps->push_back(bitmap_to_resize);
496 size_t IconUtil::ComputeIconFileBufferSize(const std::vector<SkBitmap>& set) {
497 DCHECK(!set.empty());
499 // We start by counting the bytes for the structures that don't depend on the
500 // number of icon images. Note that sizeof(ICONDIR) already accounts for a
501 // single ICONDIRENTRY structure, which is why we subtract one from the
502 // number of bitmaps.
503 size_t total_buffer_size = sizeof(ICONDIR);
504 size_t bitmap_count = set.size();
505 total_buffer_size += sizeof(ICONDIRENTRY) * (bitmap_count - 1);
506 DCHECK_GE(bitmap_count, arraysize(icon_dimensions_));
508 // Add the bitmap specific structure sizes.
509 for (size_t i = 0; i < bitmap_count; i++) {
510 size_t xor_mask_size, bytes_in_resource;
511 ComputeBitmapSizeComponents(set[i],
512 &xor_mask_size,
513 &bytes_in_resource);
514 total_buffer_size += bytes_in_resource;
516 return total_buffer_size;
519 void IconUtil::ComputeBitmapSizeComponents(const SkBitmap& bitmap,
520 size_t* xor_mask_size,
521 size_t* bytes_in_resource) {
522 // The XOR mask size is easy to calculate since we only deal with 32bpp
523 // images.
524 *xor_mask_size = bitmap.width() * bitmap.height() * 4;
526 // Computing the AND mask is a little trickier since it is a monochrome
527 // bitmap (regardless of the number of bits per pixels used in the XOR mask).
528 // There are two things we must make sure we do when computing the AND mask
529 // size:
531 // 1. Make sure the right number of bytes is allocated for each AND mask
532 // scan line in case the number of pixels in the image is not divisible by
533 // 8. For example, in a 15X15 image, 15 / 8 is one byte short of
534 // containing the number of bits we need in order to describe a single
535 // image scan line so we need to add a byte. Thus, we need 2 bytes instead
536 // of 1 for each scan line.
538 // 2. Make sure each scan line in the AND mask is 4 byte aligned (so that the
539 // total icon image has a 4 byte alignment). In the 15X15 image example
540 // above, we can not use 2 bytes so we increase it to the next multiple of
541 // 4 which is 4.
543 // Once we compute the size for a singe AND mask scan line, we multiply that
544 // number by the image height in order to get the total number of bytes for
545 // the AND mask. Thus, for a 15X15 image, we need 15 * 4 which is 60 bytes
546 // for the monochrome bitmap representing the AND mask.
547 size_t and_line_length = (bitmap.width() + 7) >> 3;
548 and_line_length = (and_line_length + 3) & ~3;
549 size_t and_mask_size = and_line_length * bitmap.height();
550 size_t masks_size = *xor_mask_size + and_mask_size;
551 *bytes_in_resource = masks_size + sizeof(BITMAPINFOHEADER);