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[chromium-blink-merge.git] / content / common / gpu / gpu_channel.h
blob710b31ab285b3dd01235faefacaab6c8f3561572
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_H_
6 #define CONTENT_COMMON_GPU_GPU_CHANNEL_H_
8 #include <deque>
9 #include <string>
11 #include "base/id_map.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/memory/scoped_vector.h"
15 #include "base/memory/weak_ptr.h"
16 #include "base/process/process.h"
17 #include "build/build_config.h"
18 #include "content/common/gpu/gpu_command_buffer_stub.h"
19 #include "content/common/gpu/gpu_memory_manager.h"
20 #include "content/common/gpu/gpu_result_codes.h"
21 #include "content/common/message_router.h"
22 #include "gpu/command_buffer/service/valuebuffer_manager.h"
23 #include "ipc/ipc_sync_channel.h"
24 #include "ui/gfx/geometry/size.h"
25 #include "ui/gfx/native_widget_types.h"
26 #include "ui/gl/gl_share_group.h"
27 #include "ui/gl/gpu_preference.h"
29 struct GPUCreateCommandBufferConfig;
31 namespace base {
32 class WaitableEvent;
35 namespace gpu {
36 class PreemptionFlag;
37 union ValueState;
38 class ValueStateMap;
39 namespace gles2 {
40 class SubscriptionRefSet;
44 namespace IPC {
45 class MessageFilter;
48 namespace content {
49 class GpuChannelManager;
50 class GpuChannelMessageFilter;
51 class GpuWatchdog;
53 // Encapsulates an IPC channel between the GPU process and one renderer
54 // process. On the renderer side there's a corresponding GpuChannelHost.
55 class GpuChannel : public IPC::Listener, public IPC::Sender,
56 public gpu::gles2::SubscriptionRefSet::Observer {
57 public:
58 // Takes ownership of the renderer process handle.
59 GpuChannel(GpuChannelManager* gpu_channel_manager,
60 GpuWatchdog* watchdog,
61 gfx::GLShareGroup* share_group,
62 gpu::gles2::MailboxManager* mailbox_manager,
63 int client_id,
64 bool software,
65 bool allow_future_sync_points);
66 ~GpuChannel() override;
68 void Init(base::SingleThreadTaskRunner* io_task_runner,
69 base::WaitableEvent* shutdown_event);
71 // Get the GpuChannelManager that owns this channel.
72 GpuChannelManager* gpu_channel_manager() const {
73 return gpu_channel_manager_;
76 // Returns the name of the associated IPC channel.
77 std::string GetChannelName();
79 #if defined(OS_POSIX)
80 base::ScopedFD TakeRendererFileDescriptor();
81 #endif // defined(OS_POSIX)
83 base::ProcessId renderer_pid() const { return channel_->GetPeerPID(); }
85 int client_id() const { return client_id_; }
87 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner() const {
88 return io_task_runner_;
91 // IPC::Listener implementation:
92 bool OnMessageReceived(const IPC::Message& msg) override;
93 void OnChannelError() override;
95 // IPC::Sender implementation:
96 bool Send(IPC::Message* msg) override;
98 // Requeue the message that is currently being processed to the beginning of
99 // the queue. Used when the processing of a message gets aborted because of
100 // unscheduling conditions.
101 void RequeueMessage();
103 // SubscriptionRefSet::Observer implementation
104 void OnAddSubscription(unsigned int target) override;
105 void OnRemoveSubscription(unsigned int target) override;
107 // This is called when a command buffer transitions from the unscheduled
108 // state to the scheduled state, which potentially means the channel
109 // transitions from the unscheduled to the scheduled state. When this occurs
110 // deferred IPC messaged are handled.
111 void OnScheduled();
113 // This is called when a command buffer transitions between scheduled and
114 // descheduled states. When any stub is descheduled, we stop preempting
115 // other channels.
116 void StubSchedulingChanged(bool scheduled);
118 CreateCommandBufferResult CreateViewCommandBuffer(
119 const gfx::GLSurfaceHandle& window,
120 int32 surface_id,
121 const GPUCreateCommandBufferConfig& init_params,
122 int32 route_id);
124 gfx::GLShareGroup* share_group() const { return share_group_.get(); }
126 GpuCommandBufferStub* LookupCommandBuffer(int32 route_id);
128 void LoseAllContexts();
129 void MarkAllContextsLost();
131 // Called to add a listener for a particular message routing ID.
132 // Returns true if succeeded.
133 bool AddRoute(int32 route_id, IPC::Listener* listener);
135 // Called to remove a listener for a particular message routing ID.
136 void RemoveRoute(int32 route_id);
138 gpu::PreemptionFlag* GetPreemptionFlag();
140 bool handle_messages_scheduled() const { return handle_messages_scheduled_; }
141 uint64 messages_processed() const { return messages_processed_; }
143 // If |preemption_flag->IsSet()|, any stub on this channel
144 // should stop issuing GL commands. Setting this to NULL stops deferral.
145 void SetPreemptByFlag(
146 scoped_refptr<gpu::PreemptionFlag> preemption_flag);
148 void CacheShader(const std::string& key, const std::string& shader);
150 void AddFilter(IPC::MessageFilter* filter);
151 void RemoveFilter(IPC::MessageFilter* filter);
153 uint64 GetMemoryUsage();
155 scoped_refptr<gfx::GLImage> CreateImageForGpuMemoryBuffer(
156 const gfx::GpuMemoryBufferHandle& handle,
157 const gfx::Size& size,
158 gfx::GpuMemoryBuffer::Format format,
159 uint32 internalformat);
161 bool allow_future_sync_points() const { return allow_future_sync_points_; }
163 void HandleUpdateValueState(unsigned int target,
164 const gpu::ValueState& state);
166 // Visible for testing.
167 const gpu::ValueStateMap* pending_valuebuffer_state() const {
168 return pending_valuebuffer_state_.get();
171 private:
172 friend class GpuChannelMessageFilter;
174 void OnDestroy();
176 bool OnControlMessageReceived(const IPC::Message& msg);
178 void HandleMessage();
180 // Message handlers.
181 void OnCreateOffscreenCommandBuffer(
182 const gfx::Size& size,
183 const GPUCreateCommandBufferConfig& init_params,
184 int32 route_id,
185 bool* succeeded);
186 void OnDestroyCommandBuffer(int32 route_id);
188 // Decrement the count of unhandled IPC messages and defer preemption.
189 void MessageProcessed();
191 // The lifetime of objects of this class is managed by a GpuChannelManager.
192 // The GpuChannelManager destroy all the GpuChannels that they own when they
193 // are destroyed. So a raw pointer is safe.
194 GpuChannelManager* gpu_channel_manager_;
196 scoped_ptr<IPC::SyncChannel> channel_;
198 uint64 messages_processed_;
200 // Whether the processing of IPCs on this channel is stalled and we should
201 // preempt other GpuChannels.
202 scoped_refptr<gpu::PreemptionFlag> preempting_flag_;
204 // If non-NULL, all stubs on this channel should stop processing GL
205 // commands (via their GpuScheduler) when preempted_flag_->IsSet()
206 scoped_refptr<gpu::PreemptionFlag> preempted_flag_;
208 std::deque<IPC::Message*> deferred_messages_;
210 // The id of the client who is on the other side of the channel.
211 int client_id_;
213 // Uniquely identifies the channel within this GPU process.
214 std::string channel_id_;
216 // Used to implement message routing functionality to CommandBuffer objects
217 MessageRouter router_;
219 // The share group that all contexts associated with a particular renderer
220 // process use.
221 scoped_refptr<gfx::GLShareGroup> share_group_;
223 scoped_refptr<gpu::gles2::MailboxManager> mailbox_manager_;
225 scoped_refptr<gpu::gles2::SubscriptionRefSet> subscription_ref_set_;
227 scoped_refptr<gpu::ValueStateMap> pending_valuebuffer_state_;
229 typedef IDMap<GpuCommandBufferStub, IDMapOwnPointer> StubMap;
230 StubMap stubs_;
232 bool log_messages_; // True if we should log sent and received messages.
233 gpu::gles2::DisallowedFeatures disallowed_features_;
234 GpuWatchdog* watchdog_;
235 bool software_;
236 bool handle_messages_scheduled_;
237 IPC::Message* currently_processing_message_;
239 scoped_refptr<GpuChannelMessageFilter> filter_;
240 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_;
242 size_t num_stubs_descheduled_;
244 bool allow_future_sync_points_;
246 // Member variables should appear before the WeakPtrFactory, to ensure
247 // that any WeakPtrs to Controller are invalidated before its members
248 // variable's destructors are executed, rendering them invalid.
249 base::WeakPtrFactory<GpuChannel> weak_factory_;
251 DISALLOW_COPY_AND_ASSIGN(GpuChannel);
254 } // namespace content
256 #endif // CONTENT_COMMON_GPU_GPU_CHANNEL_H_