1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/common/gpu/media/rendering_helper.h"
11 #include "base/bind.h"
12 #include "base/callback_helpers.h"
13 #include "base/command_line.h"
14 #include "base/mac/scoped_nsautorelease_pool.h"
15 #include "base/message_loop/message_loop.h"
16 #include "base/run_loop.h"
17 #include "base/strings/stringize_macros.h"
18 #include "base/synchronization/waitable_event.h"
19 #include "base/time/time.h"
20 #include "ui/gl/gl_context.h"
21 #include "ui/gl/gl_implementation.h"
22 #include "ui/gl/gl_surface.h"
29 #include "ui/gfx/x/x11_types.h"
32 #if defined(ARCH_CPU_X86_FAMILY) && defined(USE_X11)
33 #include "ui/gl/gl_surface_glx.h"
34 #define GL_VARIANT_GLX 1
36 #include "ui/gl/gl_surface_egl.h"
37 #define GL_VARIANT_EGL 1
40 #if defined(USE_OZONE)
41 #if defined(OS_CHROMEOS)
42 #include "ui/display/chromeos/display_configurator.h"
43 #include "ui/display/types/native_display_delegate.h"
44 #endif // defined(OS_CHROMEOS)
45 #include "ui/ozone/public/ozone_platform.h"
46 #include "ui/platform_window/platform_window.h"
47 #include "ui/platform_window/platform_window_delegate.h"
48 #endif // defined(USE_OZONE)
50 // Helper for Shader creation.
51 static void CreateShader(GLuint program
,
55 GLuint shader
= glCreateShader(type
);
56 glShaderSource(shader
, 1, &source
, &size
);
57 glCompileShader(shader
);
58 int result
= GL_FALSE
;
59 glGetShaderiv(shader
, GL_COMPILE_STATUS
, &result
);
62 glGetShaderInfoLog(shader
, arraysize(log
), NULL
, log
);
65 glAttachShader(program
, shader
);
66 glDeleteShader(shader
);
67 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR
);
73 void WaitForSwapAck(const base::Closure
& callback
, gfx::SwapResult result
) {
79 #if defined(USE_OZONE)
81 class DisplayConfiguratorObserver
: public ui::DisplayConfigurator::Observer
{
83 DisplayConfiguratorObserver(base::RunLoop
* loop
) : loop_(loop
) {}
84 ~DisplayConfiguratorObserver() override
{}
87 // ui::DisplayConfigurator::Observer overrides:
88 void OnDisplayModeChanged(
89 const ui::DisplayConfigurator::DisplayStateList
& outputs
) override
{
95 void OnDisplayModeChangeFailed(
96 const ui::DisplayConfigurator::DisplayStateList
& outputs
,
97 ui::MultipleDisplayState failed_new_state
) override
{
98 LOG(FATAL
) << "Could not configure display";
101 base::RunLoop
* loop_
;
103 DISALLOW_COPY_AND_ASSIGN(DisplayConfiguratorObserver
);
106 class RenderingHelper::StubOzoneDelegate
: public ui::PlatformWindowDelegate
{
108 StubOzoneDelegate() : accelerated_widget_(gfx::kNullAcceleratedWidget
) {
109 platform_window_
= ui::OzonePlatform::GetInstance()->CreatePlatformWindow(
112 ~StubOzoneDelegate() override
{}
114 void OnBoundsChanged(const gfx::Rect
& new_bounds
) override
{}
116 void OnDamageRect(const gfx::Rect
& damaged_region
) override
{}
118 void DispatchEvent(ui::Event
* event
) override
{}
120 void OnCloseRequest() override
{}
121 void OnClosed() override
{}
123 void OnWindowStateChanged(ui::PlatformWindowState new_state
) override
{}
125 void OnLostCapture() override
{};
127 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget
) override
{
128 accelerated_widget_
= widget
;
131 void OnActivationChanged(bool active
) override
{};
133 gfx::AcceleratedWidget
accelerated_widget() const {
134 return accelerated_widget_
;
137 gfx::Size
GetSize() { return platform_window_
->GetBounds().size(); }
139 ui::PlatformWindow
* platform_window() const { return platform_window_
.get(); }
142 scoped_ptr
<ui::PlatformWindow
> platform_window_
;
143 gfx::AcceleratedWidget accelerated_widget_
;
145 DISALLOW_COPY_AND_ASSIGN(StubOzoneDelegate
);
148 #endif // defined(USE_OZONE)
150 RenderingHelperParams::RenderingHelperParams()
151 : rendering_fps(0), warm_up_iterations(0), render_as_thumbnails(false) {
154 RenderingHelperParams::~RenderingHelperParams() {}
156 VideoFrameTexture::VideoFrameTexture(uint32 texture_target
,
158 const base::Closure
& no_longer_needed_cb
)
159 : texture_target_(texture_target
),
160 texture_id_(texture_id
),
161 no_longer_needed_cb_(no_longer_needed_cb
) {
162 DCHECK(!no_longer_needed_cb_
.is_null());
165 VideoFrameTexture::~VideoFrameTexture() {
166 base::ResetAndReturn(&no_longer_needed_cb_
).Run();
169 RenderingHelper::RenderedVideo::RenderedVideo()
170 : is_flushing(false), frames_to_drop(0) {
173 RenderingHelper::RenderedVideo::~RenderedVideo() {
177 void RenderingHelper::InitializeOneOff(base::WaitableEvent
* done
) {
178 base::CommandLine
* cmd_line
= base::CommandLine::ForCurrentProcess();
180 cmd_line
->AppendSwitchASCII(switches::kUseGL
,
181 gfx::kGLImplementationDesktopName
);
183 cmd_line
->AppendSwitchASCII(switches::kUseGL
, gfx::kGLImplementationEGLName
);
186 if (!gfx::GLSurface::InitializeOneOff())
187 LOG(FATAL
) << "Could not initialize GL";
191 RenderingHelper::RenderingHelper() : ignore_vsync_(false) {
192 window_
= gfx::kNullAcceleratedWidget
;
196 RenderingHelper::~RenderingHelper() {
197 CHECK_EQ(videos_
.size(), 0U) << "Must call UnInitialize before dtor.";
201 void RenderingHelper::Setup() {
203 window_
= CreateWindowEx(0,
205 L
"VideoDecodeAcceleratorTest",
206 WS_OVERLAPPEDWINDOW
| WS_VISIBLE
,
209 GetSystemMetrics(SM_CXSCREEN
),
210 GetSystemMetrics(SM_CYSCREEN
),
215 #elif defined(USE_X11)
216 Display
* display
= gfx::GetXDisplay();
217 Screen
* screen
= DefaultScreenOfDisplay(display
);
221 XSetWindowAttributes window_attributes
;
222 memset(&window_attributes
, 0, sizeof(window_attributes
));
223 window_attributes
.background_pixel
=
224 BlackPixel(display
, DefaultScreen(display
));
225 window_attributes
.override_redirect
= true;
226 int depth
= DefaultDepth(display
, DefaultScreen(display
));
228 window_
= XCreateWindow(display
,
229 DefaultRootWindow(display
),
232 XWidthOfScreen(screen
),
233 XHeightOfScreen(screen
),
234 0 /* border width */,
236 CopyFromParent
/* class */,
237 CopyFromParent
/* visual */,
238 (CWBackPixel
| CWOverrideRedirect
),
240 XStoreName(display
, window_
, "VideoDecodeAcceleratorTest");
241 XSelectInput(display
, window_
, ExposureMask
);
242 XMapWindow(display
, window_
);
243 #elif defined(USE_OZONE)
244 base::MessageLoop::ScopedNestableTaskAllower
nest_loop(
245 base::MessageLoop::current());
246 base::RunLoop wait_window_resize
;
248 platform_window_delegate_
.reset(new RenderingHelper::StubOzoneDelegate());
249 window_
= platform_window_delegate_
->accelerated_widget();
250 gfx::Size
window_size(800, 600);
251 // Ignore the vsync provider by default. On ChromeOS this will be set
252 // accordingly based on the display configuration.
253 ignore_vsync_
= true;
254 #if defined(OS_CHROMEOS)
255 // We hold onto the main loop here to wait for the DisplayController
256 // to give us the size of the display so we can create a window of
258 base::RunLoop wait_display_setup
;
259 DisplayConfiguratorObserver
display_setup_observer(&wait_display_setup
);
260 display_configurator_
.reset(new ui::DisplayConfigurator());
261 display_configurator_
->SetDelegateForTesting(0);
262 display_configurator_
->AddObserver(&display_setup_observer
);
263 display_configurator_
->Init(true);
264 display_configurator_
->ForceInitialConfigure(0);
265 // Make sure all the display configuration is applied.
266 wait_display_setup
.Run();
267 display_configurator_
->RemoveObserver(&display_setup_observer
);
269 gfx::Size framebuffer_size
= display_configurator_
->framebuffer_size();
270 if (!framebuffer_size
.IsEmpty()) {
271 window_size
= framebuffer_size
;
272 ignore_vsync_
= false;
276 DVLOG(1) << "Ignoring vsync provider";
278 platform_window_delegate_
->platform_window()->SetBounds(
279 gfx::Rect(window_size
));
281 // On Ozone/DRI, platform windows are associated with the physical
282 // outputs. Association is achieved by matching the bounds of the
283 // window with the origin & modeset of the display output. Until a
284 // window is associated with a display output, we cannot get vsync
285 // events, because there is no hardware to get events from. Here we
286 // wait for the window to resized and therefore associated with
287 // display output to be sure that we will get such events.
288 wait_window_resize
.RunUntilIdle();
290 #error unknown platform
292 CHECK(window_
!= gfx::kNullAcceleratedWidget
);
295 void RenderingHelper::TearDown() {
298 DestroyWindow(window_
);
299 #elif defined(USE_X11)
300 // Destroy resources acquired in Initialize, in reverse-acquisition order.
302 CHECK(XUnmapWindow(gfx::GetXDisplay(), window_
));
303 CHECK(XDestroyWindow(gfx::GetXDisplay(), window_
));
305 #elif defined(USE_OZONE)
306 platform_window_delegate_
.reset();
307 #if defined(OS_CHROMEOS)
308 display_configurator_
->PrepareForExit();
309 display_configurator_
.reset();
312 window_
= gfx::kNullAcceleratedWidget
;
315 void RenderingHelper::Initialize(const RenderingHelperParams
& params
,
316 base::WaitableEvent
* done
) {
317 // Use videos_.size() != 0 as a proxy for the class having already been
318 // Initialize()'d, and UnInitialize() before continuing.
319 if (videos_
.size()) {
320 base::WaitableEvent
done(false, false);
326 base::Bind(&RenderingHelper::RenderContent
, base::Unretained(this)));
328 frame_duration_
= params
.rendering_fps
> 0
329 ? base::TimeDelta::FromSeconds(1) / params
.rendering_fps
332 render_as_thumbnails_
= params
.render_as_thumbnails
;
333 message_loop_
= base::MessageLoop::current();
335 gl_surface_
= gfx::GLSurface::CreateViewGLSurface(window_
);
336 #if defined(USE_OZONE)
337 gl_surface_
->Resize(platform_window_delegate_
->GetSize());
338 #endif // defined(USE_OZONE)
339 screen_size_
= gl_surface_
->GetSize();
341 gl_context_
= gfx::GLContext::CreateGLContext(
342 NULL
, gl_surface_
.get(), gfx::PreferIntegratedGpu
);
343 CHECK(gl_context_
->MakeCurrent(gl_surface_
.get()));
345 CHECK_GT(params
.window_sizes
.size(), 0U);
346 videos_
.resize(params
.window_sizes
.size());
347 LayoutRenderingAreas(params
.window_sizes
);
349 if (render_as_thumbnails_
) {
350 CHECK_EQ(videos_
.size(), 1U);
352 GLint max_texture_size
;
353 glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &max_texture_size
);
354 CHECK_GE(max_texture_size
, params
.thumbnails_page_size
.width());
355 CHECK_GE(max_texture_size
, params
.thumbnails_page_size
.height());
357 thumbnails_fbo_size_
= params
.thumbnails_page_size
;
358 thumbnail_size_
= params
.thumbnail_size
;
360 glGenFramebuffersEXT(1, &thumbnails_fbo_id_
);
361 glGenTextures(1, &thumbnails_texture_id_
);
362 glBindTexture(GL_TEXTURE_2D
, thumbnails_texture_id_
);
363 glTexImage2D(GL_TEXTURE_2D
,
366 thumbnails_fbo_size_
.width(),
367 thumbnails_fbo_size_
.height(),
370 GL_UNSIGNED_SHORT_5_6_5
,
372 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
373 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
374 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
375 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
376 glBindTexture(GL_TEXTURE_2D
, 0);
378 glBindFramebufferEXT(GL_FRAMEBUFFER
, thumbnails_fbo_id_
);
379 glFramebufferTexture2DEXT(GL_FRAMEBUFFER
,
380 GL_COLOR_ATTACHMENT0
,
382 thumbnails_texture_id_
,
385 GLenum fb_status
= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER
);
386 CHECK(fb_status
== GL_FRAMEBUFFER_COMPLETE
) << fb_status
;
387 glClearColor(0.0f
, 0.0f
, 0.0f
, 1.0f
);
388 glClear(GL_COLOR_BUFFER_BIT
);
389 glBindFramebufferEXT(GL_FRAMEBUFFER
,
390 gl_surface_
->GetBackingFrameBufferObject());
393 // These vertices and texture coords. map (0,0) in the texture to the
394 // bottom left of the viewport. Since we get the video frames with the
395 // the top left at (0,0) we need to flip the texture y coordinate
396 // in the vertex shader for this to be rendered the right way up.
397 // In the case of thumbnail rendering we use the same vertex shader
398 // to render the FBO the screen, where we do not want this flipping.
399 static const float kVertices
[] =
400 { -1.f
, 1.f
, -1.f
, -1.f
, 1.f
, 1.f
, 1.f
, -1.f
, };
401 static const float kTextureCoords
[] = { 0, 1, 0, 0, 1, 1, 1, 0, };
402 static const char kVertexShader
[] = STRINGIZE(
403 varying vec2 interp_tc
;
404 attribute vec4 in_pos
;
405 attribute vec2 in_tc
;
406 uniform
bool tex_flip
;
409 interp_tc
= vec2(in_tc
.x
, 1.0 - in_tc
.y
);
412 gl_Position
= in_pos
;
416 static const char kFragmentShader
[] =
417 "#extension GL_OES_EGL_image_external : enable\n"
418 "precision mediump float;\n"
419 "varying vec2 interp_tc;\n"
420 "uniform sampler2D tex;\n"
421 "#ifdef GL_OES_EGL_image_external\n"
422 "uniform samplerExternalOES tex_external;\n"
425 " vec4 color = texture2D(tex, interp_tc);\n"
426 "#ifdef GL_OES_EGL_image_external\n"
427 " color += texture2D(tex_external, interp_tc);\n"
429 " gl_FragColor = color;\n"
432 static const char kFragmentShader
[] = STRINGIZE(
433 varying vec2 interp_tc
;
434 uniform sampler2D tex
;
436 gl_FragColor
= texture2D(tex
, interp_tc
);
439 program_
= glCreateProgram();
441 program_
, GL_VERTEX_SHADER
, kVertexShader
, arraysize(kVertexShader
));
442 CreateShader(program_
,
445 arraysize(kFragmentShader
));
446 glLinkProgram(program_
);
447 int result
= GL_FALSE
;
448 glGetProgramiv(program_
, GL_LINK_STATUS
, &result
);
451 glGetShaderInfoLog(program_
, arraysize(log
), NULL
, log
);
454 glUseProgram(program_
);
455 glDeleteProgram(program_
);
457 glUniform1i(glGetUniformLocation(program_
, "tex_flip"), 0);
458 glUniform1i(glGetUniformLocation(program_
, "tex"), 0);
459 GLint tex_external
= glGetUniformLocation(program_
, "tex_external");
460 if (tex_external
!= -1) {
461 glUniform1i(tex_external
, 1);
463 int pos_location
= glGetAttribLocation(program_
, "in_pos");
464 glEnableVertexAttribArray(pos_location
);
465 glVertexAttribPointer(pos_location
, 2, GL_FLOAT
, GL_FALSE
, 0, kVertices
);
466 int tc_location
= glGetAttribLocation(program_
, "in_tc");
467 glEnableVertexAttribArray(tc_location
);
468 glVertexAttribPointer(tc_location
, 2, GL_FLOAT
, GL_FALSE
, 0, kTextureCoords
);
470 if (frame_duration_
!= base::TimeDelta()) {
471 int warm_up_iterations
= params
.warm_up_iterations
;
472 #if defined(USE_OZONE)
473 // On Ozone the VSyncProvider can't provide a vsync interval until
474 // we render at least a frame, so we warm up with at least one
476 // On top of this, we want to make sure all the buffers backing
477 // the GL surface are cleared, otherwise we can see the previous
478 // test's last frames, so we set warm up iterations to 2, to clear
479 // the front and back buffers.
480 warm_up_iterations
= std::max(2, warm_up_iterations
);
482 WarmUpRendering(warm_up_iterations
);
485 // It's safe to use Unretained here since |rendering_thread_| will be stopped
486 // in VideoDecodeAcceleratorTest.TearDown(), while the |rendering_helper_| is
487 // a member of that class. (See video_decode_accelerator_unittest.cc.)
488 gfx::VSyncProvider
* vsync_provider
= gl_surface_
->GetVSyncProvider();
490 // VSync providers rely on the underlying CRTC to get the timing. In headless
491 // mode the surface isn't associated with a CRTC so the vsync provider can not
492 // get the timing, meaning it will not call UpdateVsyncParameters() ever.
493 if (!ignore_vsync_
&& vsync_provider
&& frame_duration_
!= base::TimeDelta())
494 vsync_provider
->GetVSyncParameters(base::Bind(
495 &RenderingHelper::UpdateVSyncParameters
, base::Unretained(this), done
));
500 // The rendering for the first few frames is slow (e.g., 100ms on Peach Pit).
501 // This affects the numbers measured in the performance test. We try to render
502 // several frames here to warm up the rendering.
503 void RenderingHelper::WarmUpRendering(int warm_up_iterations
) {
504 unsigned int texture_id
;
505 scoped_ptr
<GLubyte
[]> emptyData(new GLubyte
[screen_size_
.GetArea() * 2]());
506 glGenTextures(1, &texture_id
);
507 glBindTexture(GL_TEXTURE_2D
, texture_id
);
508 glTexImage2D(GL_TEXTURE_2D
,
511 screen_size_
.width(),
512 screen_size_
.height(),
515 GL_UNSIGNED_SHORT_5_6_5
,
517 for (int i
= 0; i
< warm_up_iterations
; ++i
) {
518 RenderTexture(GL_TEXTURE_2D
, texture_id
);
520 // Need to allow nestable tasks since WarmUpRendering() is called from
521 // within another task on the renderer thread.
522 base::MessageLoop::ScopedNestableTaskAllower
allow(
523 base::MessageLoop::current());
524 base::RunLoop wait_for_swap_ack
;
525 gl_surface_
->SwapBuffersAsync(
526 base::Bind(&WaitForSwapAck
, wait_for_swap_ack
.QuitClosure()));
527 wait_for_swap_ack
.Run();
529 glDeleteTextures(1, &texture_id
);
532 void RenderingHelper::UnInitialize(base::WaitableEvent
* done
) {
533 CHECK_EQ(base::MessageLoop::current(), message_loop_
);
535 render_task_
.Cancel();
537 if (render_as_thumbnails_
) {
538 glDeleteTextures(1, &thumbnails_texture_id_
);
539 glDeleteFramebuffersEXT(1, &thumbnails_fbo_id_
);
542 gl_surface_
->Destroy();
543 gl_context_
->ReleaseCurrent(gl_surface_
.get());
551 void RenderingHelper::CreateTexture(uint32 texture_target
,
553 const gfx::Size
& size
,
554 base::WaitableEvent
* done
) {
555 if (base::MessageLoop::current() != message_loop_
) {
556 message_loop_
->PostTask(FROM_HERE
,
557 base::Bind(&RenderingHelper::CreateTexture
,
558 base::Unretained(this),
565 glGenTextures(1, texture_id
);
566 glBindTexture(texture_target
, *texture_id
);
567 if (texture_target
== GL_TEXTURE_2D
) {
568 glTexImage2D(GL_TEXTURE_2D
,
578 glTexParameteri(texture_target
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
579 glTexParameteri(texture_target
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
580 // OpenGLES2.0.25 section 3.8.2 requires CLAMP_TO_EDGE for NPOT textures.
581 glTexParameteri(texture_target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
582 glTexParameteri(texture_target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
583 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR
);
587 // Helper function to set GL viewport.
588 static inline void GLSetViewPort(const gfx::Rect
& area
) {
589 glViewport(area
.x(), area
.y(), area
.width(), area
.height());
590 glScissor(area
.x(), area
.y(), area
.width(), area
.height());
593 void RenderingHelper::RenderThumbnail(uint32 texture_target
,
595 CHECK_EQ(base::MessageLoop::current(), message_loop_
);
596 const int width
= thumbnail_size_
.width();
597 const int height
= thumbnail_size_
.height();
598 const int thumbnails_in_row
= thumbnails_fbo_size_
.width() / width
;
599 const int thumbnails_in_column
= thumbnails_fbo_size_
.height() / height
;
600 const int row
= (frame_count_
/ thumbnails_in_row
) % thumbnails_in_column
;
601 const int col
= frame_count_
% thumbnails_in_row
;
603 gfx::Rect
area(col
* width
, row
* height
, width
, height
);
605 glUniform1i(glGetUniformLocation(program_
, "tex_flip"), 0);
606 glBindFramebufferEXT(GL_FRAMEBUFFER
, thumbnails_fbo_id_
);
608 RenderTexture(texture_target
, texture_id
);
609 glBindFramebufferEXT(GL_FRAMEBUFFER
,
610 gl_surface_
->GetBackingFrameBufferObject());
612 // Need to flush the GL commands before we return the tnumbnail texture to
618 void RenderingHelper::QueueVideoFrame(
620 scoped_refptr
<VideoFrameTexture
> video_frame
) {
621 CHECK_EQ(base::MessageLoop::current(), message_loop_
);
622 RenderedVideo
* video
= &videos_
[window_id
];
623 DCHECK(!video
->is_flushing
);
625 video
->pending_frames
.push(video_frame
);
627 if (video
->frames_to_drop
> 0 && video
->pending_frames
.size() > 1) {
628 --video
->frames_to_drop
;
629 video
->pending_frames
.pop();
632 // Schedules the first RenderContent() if need.
633 if (scheduled_render_time_
.is_null()) {
634 scheduled_render_time_
= base::TimeTicks::Now();
635 message_loop_
->PostTask(FROM_HERE
, render_task_
.callback());
639 void RenderingHelper::RenderTexture(uint32 texture_target
, uint32 texture_id
) {
640 // The ExternalOES sampler is bound to GL_TEXTURE1 and the Texture2D sampler
641 // is bound to GL_TEXTURE0.
642 if (texture_target
== GL_TEXTURE_2D
) {
643 glActiveTexture(GL_TEXTURE0
+ 0);
644 } else if (texture_target
== GL_TEXTURE_EXTERNAL_OES
) {
645 glActiveTexture(GL_TEXTURE0
+ 1);
647 glBindTexture(texture_target
, texture_id
);
648 glDrawArrays(GL_TRIANGLE_STRIP
, 0, 4);
649 glBindTexture(texture_target
, 0);
650 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR
);
653 void RenderingHelper::DeleteTexture(uint32 texture_id
) {
654 CHECK_EQ(base::MessageLoop::current(), message_loop_
);
655 glDeleteTextures(1, &texture_id
);
656 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR
);
659 scoped_refptr
<gfx::GLContext
> RenderingHelper::GetGLContext() {
663 void* RenderingHelper::GetGLContextHandle() {
664 return gl_context_
->GetHandle();
667 void* RenderingHelper::GetGLDisplay() {
668 return gl_surface_
->GetDisplay();
671 void RenderingHelper::Clear() {
673 message_loop_
= NULL
;
677 render_as_thumbnails_
= false;
679 thumbnails_fbo_id_
= 0;
680 thumbnails_texture_id_
= 0;
683 void RenderingHelper::GetThumbnailsAsRGB(std::vector
<unsigned char>* rgb
,
685 base::WaitableEvent
* done
) {
686 CHECK(render_as_thumbnails_
);
688 const size_t num_pixels
= thumbnails_fbo_size_
.GetArea();
689 std::vector
<unsigned char> rgba
;
690 rgba
.resize(num_pixels
* 4);
691 glBindFramebufferEXT(GL_FRAMEBUFFER
, thumbnails_fbo_id_
);
692 glPixelStorei(GL_PACK_ALIGNMENT
, 1);
693 // We can only count on GL_RGBA/GL_UNSIGNED_BYTE support.
696 thumbnails_fbo_size_
.width(),
697 thumbnails_fbo_size_
.height(),
701 glBindFramebufferEXT(GL_FRAMEBUFFER
,
702 gl_surface_
->GetBackingFrameBufferObject());
703 rgb
->resize(num_pixels
* 3);
704 // Drop the alpha channel, but check as we go that it is all 0xff.
706 unsigned char* rgb_ptr
= &((*rgb
)[0]);
707 unsigned char* rgba_ptr
= &rgba
[0];
708 for (size_t i
= 0; i
< num_pixels
; ++i
) {
709 *rgb_ptr
++ = *rgba_ptr
++;
710 *rgb_ptr
++ = *rgba_ptr
++;
711 *rgb_ptr
++ = *rgba_ptr
++;
712 solid
= solid
&& (*rgba_ptr
== 0xff);
715 *alpha_solid
= solid
;
720 void RenderingHelper::Flush(size_t window_id
) {
721 videos_
[window_id
].is_flushing
= true;
724 void RenderingHelper::RenderContent() {
725 CHECK_EQ(base::MessageLoop::current(), message_loop_
);
727 // Update the VSync params.
729 // It's safe to use Unretained here since |rendering_thread_| will be stopped
730 // in VideoDecodeAcceleratorTest.TearDown(), while the |rendering_helper_| is
731 // a member of that class. (See video_decode_accelerator_unittest.cc.)
732 gfx::VSyncProvider
* vsync_provider
= gl_surface_
->GetVSyncProvider();
733 if (vsync_provider
&& !ignore_vsync_
) {
734 vsync_provider
->GetVSyncParameters(base::Bind(
735 &RenderingHelper::UpdateVSyncParameters
, base::Unretained(this),
736 static_cast<base::WaitableEvent
*>(NULL
)));
740 #if defined(USE_OZONE)
741 // Ozone surfaceless renders flipped from normal GL, so there's no need to
744 #endif // defined(USE_OZONE)
745 glUniform1i(glGetUniformLocation(program_
, "tex_flip"), tex_flip
);
747 // Frames that will be returned to the client (via the no_longer_needed_cb)
748 // after this vector falls out of scope at the end of this method. We need
749 // to keep references to them until after SwapBuffers() call below.
750 std::vector
<scoped_refptr
<VideoFrameTexture
> > frames_to_be_returned
;
751 bool need_swap_buffer
= false;
752 if (render_as_thumbnails_
) {
753 // In render_as_thumbnails_ mode, we render the FBO content on the
754 // screen instead of the decoded textures.
755 GLSetViewPort(videos_
[0].render_area
);
756 RenderTexture(GL_TEXTURE_2D
, thumbnails_texture_id_
);
757 need_swap_buffer
= true;
759 for (RenderedVideo
& video
: videos_
) {
760 if (video
.pending_frames
.empty())
762 need_swap_buffer
= true;
763 scoped_refptr
<VideoFrameTexture
> frame
= video
.pending_frames
.front();
764 GLSetViewPort(video
.render_area
);
765 RenderTexture(frame
->texture_target(), frame
->texture_id());
767 if (video
.pending_frames
.size() > 1 || video
.is_flushing
) {
768 frames_to_be_returned
.push_back(video
.pending_frames
.front());
769 video
.pending_frames
.pop();
771 ++video
.frames_to_drop
;
776 base::Closure schedule_frame
= base::Bind(
777 &RenderingHelper::ScheduleNextRenderContent
, base::Unretained(this));
778 if (!need_swap_buffer
||
779 !gl_surface_
->SwapBuffersAsync(
780 base::Bind(&WaitForSwapAck
, schedule_frame
)))
781 schedule_frame
.Run();
784 // Helper function for the LayoutRenderingAreas(). The |lengths| are the
785 // heights(widths) of the rows(columns). It scales the elements in
786 // |lengths| proportionally so that the sum of them equal to |total_length|.
787 // It also outputs the coordinates of the rows(columns) to |offsets|.
788 static void ScaleAndCalculateOffsets(std::vector
<int>* lengths
,
789 std::vector
<int>* offsets
,
791 int sum
= std::accumulate(lengths
->begin(), lengths
->end(), 0);
792 for (size_t i
= 0; i
< lengths
->size(); ++i
) {
793 lengths
->at(i
) = lengths
->at(i
) * total_length
/ sum
;
794 offsets
->at(i
) = (i
== 0) ? 0 : offsets
->at(i
- 1) + lengths
->at(i
- 1);
798 void RenderingHelper::LayoutRenderingAreas(
799 const std::vector
<gfx::Size
>& window_sizes
) {
800 // Find the number of colums and rows.
801 // The smallest n * n or n * (n + 1) > number of windows.
802 size_t cols
= sqrt(videos_
.size() - 1) + 1;
803 size_t rows
= (videos_
.size() + cols
- 1) / cols
;
805 // Find the widths and heights of the grid.
806 std::vector
<int> widths(cols
);
807 std::vector
<int> heights(rows
);
808 std::vector
<int> offset_x(cols
);
809 std::vector
<int> offset_y(rows
);
811 for (size_t i
= 0; i
< window_sizes
.size(); ++i
) {
812 const gfx::Size
& size
= window_sizes
[i
];
813 widths
[i
% cols
] = std::max(widths
[i
% cols
], size
.width());
814 heights
[i
/ cols
] = std::max(heights
[i
/ cols
], size
.height());
817 ScaleAndCalculateOffsets(&widths
, &offset_x
, screen_size_
.width());
818 ScaleAndCalculateOffsets(&heights
, &offset_y
, screen_size_
.height());
820 // Put each render_area_ in the center of each cell.
821 for (size_t i
= 0; i
< window_sizes
.size(); ++i
) {
822 const gfx::Size
& size
= window_sizes
[i
];
824 std::min(static_cast<float>(widths
[i
% cols
]) / size
.width(),
825 static_cast<float>(heights
[i
/ cols
]) / size
.height());
827 // Don't scale up the texture.
828 scale
= std::min(1.0f
, scale
);
830 size_t w
= scale
* size
.width();
831 size_t h
= scale
* size
.height();
832 size_t x
= offset_x
[i
% cols
] + (widths
[i
% cols
] - w
) / 2;
833 size_t y
= offset_y
[i
/ cols
] + (heights
[i
/ cols
] - h
) / 2;
834 videos_
[i
].render_area
= gfx::Rect(x
, y
, w
, h
);
838 void RenderingHelper::UpdateVSyncParameters(base::WaitableEvent
* done
,
839 const base::TimeTicks timebase
,
840 const base::TimeDelta interval
) {
841 vsync_timebase_
= timebase
;
842 vsync_interval_
= interval
;
848 void RenderingHelper::DropOneFrameForAllVideos() {
849 for (RenderedVideo
& video
: videos_
) {
850 if (video
.pending_frames
.empty())
853 if (video
.pending_frames
.size() > 1 || video
.is_flushing
) {
854 video
.pending_frames
.pop();
856 ++video
.frames_to_drop
;
861 void RenderingHelper::ScheduleNextRenderContent() {
862 scheduled_render_time_
+= frame_duration_
;
863 base::TimeTicks now
= base::TimeTicks::Now();
864 base::TimeTicks target
;
866 if (vsync_interval_
!= base::TimeDelta()) {
867 // Schedules the next RenderContent() at latest VSYNC before the
868 // |scheduled_render_time_|.
869 target
= std::max(now
+ vsync_interval_
, scheduled_render_time_
);
871 int64 intervals
= (target
- vsync_timebase_
) / vsync_interval_
;
872 target
= vsync_timebase_
+ intervals
* vsync_interval_
;
874 target
= std::max(now
, scheduled_render_time_
);
877 // When the rendering falls behind, drops frames.
878 while (scheduled_render_time_
< target
) {
879 scheduled_render_time_
+= frame_duration_
;
880 DropOneFrameForAllVideos();
883 message_loop_
->PostDelayedTask(
884 FROM_HERE
, render_task_
.callback(), target
- now
);
886 } // namespace content