Supervised user import: Listen for profile creation/deletion
[chromium-blink-merge.git] / content / browser / android / edge_effect.cc
blobf1b6ee807b8d444569588ff02798a162a05ac251
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/android/edge_effect.h"
7 #include "cc/layers/layer.h"
8 #include "cc/layers/ui_resource_layer.h"
9 #include "content/browser/android/animation_utils.h"
10 #include "ui/android/resources/resource_manager.h"
11 #include "ui/android/resources/system_ui_resource_type.h"
13 namespace content {
15 namespace {
17 const ui::SystemUIResourceType kEdgeResourceId = ui::OVERSCROLL_EDGE;
18 const ui::SystemUIResourceType kGlowResourceId = ui::OVERSCROLL_GLOW;
20 // Time it will take the effect to fully recede in ms
21 const int kRecedeTimeMs = 1000;
23 // Time it will take before a pulled glow begins receding in ms
24 const int kPullTimeMs = 167;
26 // Time it will take in ms for a pulled glow to decay before release
27 const int kPullDecayTimeMs = 1000;
29 const float kMaxAlpha = 1.f;
30 const float kHeldEdgeScaleY = .5f;
32 const float kMaxGlowHeight = 4.f;
34 const float kPullGlowBegin = 1.f;
35 const float kPullEdgeBegin = 0.6f;
37 // Min/max velocity that will be absorbed
38 const float kMinVelocity = 100.f;
39 const float kMaxVelocity = 10000.f;
41 const float kEpsilon = 0.001f;
43 const float kGlowHeightWidthRatio = 0.25f;
45 // How much dragging should effect the height of the edge image.
46 // Number determined by user testing.
47 const int kPullDistanceEdgeFactor = 7;
49 // How much dragging should effect the height of the glow image.
50 // Number determined by user testing.
51 const int kPullDistanceGlowFactor = 7;
52 const float kPullDistanceAlphaGlowFactor = 1.1f;
54 const int kVelocityEdgeFactor = 8;
55 const int kVelocityGlowFactor = 12;
57 const float kEdgeHeightAtMdpi = 12.f;
58 const float kGlowHeightAtMdpi = 128.f;
60 } // namespace
62 class EdgeEffect::EffectLayer {
63 public:
64 EffectLayer(ui::SystemUIResourceType resource_type,
65 ui::ResourceManager* resource_manager)
66 : ui_resource_layer_(cc::UIResourceLayer::Create()),
67 resource_type_(resource_type),
68 resource_manager_(resource_manager) {}
70 ~EffectLayer() { ui_resource_layer_->RemoveFromParent(); }
72 void SetParent(cc::Layer* parent) {
73 if (ui_resource_layer_->parent() != parent)
74 parent->AddChild(ui_resource_layer_);
77 void Disable() { ui_resource_layer_->SetIsDrawable(false); }
79 void Update(const gfx::Size& size,
80 const gfx::Transform& transform,
81 float opacity) {
82 ui_resource_layer_->SetUIResourceId(resource_manager_->GetUIResourceId(
83 ui::ANDROID_RESOURCE_TYPE_SYSTEM, resource_type_));
84 ui_resource_layer_->SetIsDrawable(true);
85 ui_resource_layer_->SetTransformOrigin(
86 gfx::Point3F(size.width() * 0.5f, 0, 0));
87 ui_resource_layer_->SetTransform(transform);
88 ui_resource_layer_->SetBounds(size);
89 ui_resource_layer_->SetOpacity(Clamp(opacity, 0.f, 1.f));
92 scoped_refptr<cc::UIResourceLayer> ui_resource_layer_;
93 ui::SystemUIResourceType resource_type_;
94 ui::ResourceManager* resource_manager_;
96 DISALLOW_COPY_AND_ASSIGN(EffectLayer);
99 EdgeEffect::EdgeEffect(ui::ResourceManager* resource_manager,
100 float device_scale_factor)
101 : edge_(new EffectLayer(kEdgeResourceId, resource_manager)),
102 glow_(new EffectLayer(kGlowResourceId, resource_manager)),
103 base_edge_height_(kEdgeHeightAtMdpi * device_scale_factor),
104 base_glow_height_(kGlowHeightAtMdpi * device_scale_factor),
105 edge_alpha_(0),
106 edge_scale_y_(0),
107 glow_alpha_(0),
108 glow_scale_y_(0),
109 edge_alpha_start_(0),
110 edge_alpha_finish_(0),
111 edge_scale_y_start_(0),
112 edge_scale_y_finish_(0),
113 glow_alpha_start_(0),
114 glow_alpha_finish_(0),
115 glow_scale_y_start_(0),
116 glow_scale_y_finish_(0),
117 state_(STATE_IDLE),
118 pull_distance_(0) {
121 EdgeEffect::~EdgeEffect() {
124 bool EdgeEffect::IsFinished() const {
125 return state_ == STATE_IDLE;
128 void EdgeEffect::Finish() {
129 edge_->Disable();
130 glow_->Disable();
131 pull_distance_ = 0;
132 state_ = STATE_IDLE;
135 void EdgeEffect::Pull(base::TimeTicks current_time,
136 float delta_distance,
137 float displacement) {
138 if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) {
139 return;
141 if (state_ != STATE_PULL) {
142 glow_scale_y_ = kPullGlowBegin;
144 state_ = STATE_PULL;
146 start_time_ = current_time;
147 duration_ = base::TimeDelta::FromMilliseconds(kPullTimeMs);
149 float abs_delta_distance = std::abs(delta_distance);
150 pull_distance_ += delta_distance;
151 float distance = std::abs(pull_distance_);
153 edge_alpha_ = edge_alpha_start_ = Clamp(distance, kPullEdgeBegin, kMaxAlpha);
154 edge_scale_y_ = edge_scale_y_start_ =
155 Clamp(distance * kPullDistanceEdgeFactor, kHeldEdgeScaleY, 1.f);
157 glow_alpha_ = glow_alpha_start_ =
158 std::min(kMaxAlpha,
159 glow_alpha_ + abs_delta_distance * kPullDistanceAlphaGlowFactor);
161 float glow_change = abs_delta_distance;
162 if (delta_distance > 0 && pull_distance_ < 0)
163 glow_change = -glow_change;
164 if (pull_distance_ == 0)
165 glow_scale_y_ = 0;
167 // Do not allow glow to get larger than kMaxGlowHeight.
168 glow_scale_y_ = glow_scale_y_start_ =
169 Clamp(glow_scale_y_ + glow_change * kPullDistanceGlowFactor,
170 0.f,
171 kMaxGlowHeight);
173 edge_alpha_finish_ = edge_alpha_;
174 edge_scale_y_finish_ = edge_scale_y_;
175 glow_alpha_finish_ = glow_alpha_;
176 glow_scale_y_finish_ = glow_scale_y_;
179 void EdgeEffect::Release(base::TimeTicks current_time) {
180 pull_distance_ = 0;
182 if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY)
183 return;
185 state_ = STATE_RECEDE;
186 edge_alpha_start_ = edge_alpha_;
187 edge_scale_y_start_ = edge_scale_y_;
188 glow_alpha_start_ = glow_alpha_;
189 glow_scale_y_start_ = glow_scale_y_;
191 edge_alpha_finish_ = 0.f;
192 edge_scale_y_finish_ = 0.f;
193 glow_alpha_finish_ = 0.f;
194 glow_scale_y_finish_ = 0.f;
196 start_time_ = current_time;
197 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
200 void EdgeEffect::Absorb(base::TimeTicks current_time, float velocity) {
201 state_ = STATE_ABSORB;
202 velocity = Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity);
204 start_time_ = current_time;
205 // This should never be less than 1 millisecond.
206 duration_ = base::TimeDelta::FromMilliseconds(0.15f + (velocity * 0.02f));
208 // The edge should always be at least partially visible, regardless
209 // of velocity.
210 edge_alpha_start_ = 0.f;
211 edge_scale_y_ = edge_scale_y_start_ = 0.f;
212 // The glow depends more on the velocity, and therefore starts out
213 // nearly invisible.
214 glow_alpha_start_ = 0.3f;
215 glow_scale_y_start_ = 0.f;
217 // Factor the velocity by 8. Testing on device shows this works best to
218 // reflect the strength of the user's scrolling.
219 edge_alpha_finish_ = Clamp(velocity * kVelocityEdgeFactor, 0.f, 1.f);
220 // Edge should never get larger than the size of its asset.
221 edge_scale_y_finish_ =
222 Clamp(velocity * kVelocityEdgeFactor, kHeldEdgeScaleY, 1.f);
224 // Growth for the size of the glow should be quadratic to properly
225 // respond
226 // to a user's scrolling speed. The faster the scrolling speed, the more
227 // intense the effect should be for both the size and the saturation.
228 glow_scale_y_finish_ =
229 std::min(0.025f + (velocity * (velocity / 100) * 0.00015f), 1.75f);
230 // Alpha should change for the glow as well as size.
231 glow_alpha_finish_ = Clamp(
232 glow_alpha_start_, velocity * kVelocityGlowFactor * .00001f, kMaxAlpha);
235 bool EdgeEffect::Update(base::TimeTicks current_time) {
236 if (IsFinished())
237 return false;
239 const double dt = (current_time - start_time_).InMilliseconds();
240 const double t = std::min(dt / duration_.InMilliseconds(), 1.);
241 const float interp = static_cast<float>(Damp(t, 1.));
243 edge_alpha_ = Lerp(edge_alpha_start_, edge_alpha_finish_, interp);
244 edge_scale_y_ = Lerp(edge_scale_y_start_, edge_scale_y_finish_, interp);
245 glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp);
246 glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp);
248 if (t >= 1.f - kEpsilon) {
249 switch (state_) {
250 case STATE_ABSORB:
251 state_ = STATE_RECEDE;
252 start_time_ = current_time;
253 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
255 edge_alpha_start_ = edge_alpha_;
256 edge_scale_y_start_ = edge_scale_y_;
257 glow_alpha_start_ = glow_alpha_;
258 glow_scale_y_start_ = glow_scale_y_;
260 // After absorb, the glow and edge should fade to nothing.
261 edge_alpha_finish_ = 0.f;
262 edge_scale_y_finish_ = 0.f;
263 glow_alpha_finish_ = 0.f;
264 glow_scale_y_finish_ = 0.f;
265 break;
266 case STATE_PULL:
267 state_ = STATE_PULL_DECAY;
268 start_time_ = current_time;
269 duration_ = base::TimeDelta::FromMilliseconds(kPullDecayTimeMs);
271 edge_alpha_start_ = edge_alpha_;
272 edge_scale_y_start_ = edge_scale_y_;
273 glow_alpha_start_ = glow_alpha_;
274 glow_scale_y_start_ = glow_scale_y_;
276 // After pull, the glow and edge should fade to nothing.
277 edge_alpha_finish_ = 0.f;
278 edge_scale_y_finish_ = 0.f;
279 glow_alpha_finish_ = 0.f;
280 glow_scale_y_finish_ = 0.f;
281 break;
282 case STATE_PULL_DECAY: {
283 // When receding, we want edge to decrease more slowly
284 // than the glow.
285 const float factor =
286 glow_scale_y_finish_
287 ? 1 / (glow_scale_y_finish_ * glow_scale_y_finish_)
288 : std::numeric_limits<float>::max();
289 edge_scale_y_ =
290 edge_scale_y_start_ +
291 (edge_scale_y_finish_ - edge_scale_y_start_) * interp * factor;
292 state_ = STATE_RECEDE;
293 } break;
294 case STATE_RECEDE:
295 Finish();
296 break;
297 default:
298 break;
302 if (state_ == STATE_RECEDE && glow_scale_y_ <= 0 && edge_scale_y_ <= 0)
303 Finish();
305 return !IsFinished();
308 float EdgeEffect::GetAlpha() const {
309 return IsFinished() ? 0.f : std::max(glow_alpha_, edge_alpha_);
312 void EdgeEffect::ApplyToLayers(const gfx::SizeF& size,
313 const gfx::Transform& transform) {
314 if (IsFinished())
315 return;
317 // An empty window size, while meaningless, is also relatively harmless, and
318 // will simply prevent any drawing of the layers.
319 if (size.IsEmpty()) {
320 edge_->Disable();
321 glow_->Disable();
322 return;
325 // Glow
326 const int scaled_glow_height = static_cast<int>(
327 std::min(base_glow_height_ * glow_scale_y_ * kGlowHeightWidthRatio * 0.6f,
328 base_glow_height_ * kMaxGlowHeight) +
329 0.5f);
330 const gfx::Size glow_size(size.width(), scaled_glow_height);
331 glow_->Update(glow_size, transform, glow_alpha_);
333 // Edge
334 const int scaled_edge_height =
335 static_cast<int>(base_edge_height_ * edge_scale_y_);
336 const gfx::Size edge_size(size.width(), scaled_edge_height);
337 edge_->Update(edge_size, transform, edge_alpha_);
340 void EdgeEffect::SetParent(cc::Layer* parent) {
341 edge_->SetParent(parent);
342 glow_->SetParent(parent);
345 // static
346 void EdgeEffect::PreloadResources(ui::ResourceManager* resource_manager) {
347 DCHECK(resource_manager);
348 resource_manager->PreloadResource(ui::ANDROID_RESOURCE_TYPE_SYSTEM,
349 kEdgeResourceId);
350 resource_manager->PreloadResource(ui::ANDROID_RESOURCE_TYPE_SYSTEM,
351 kGlowResourceId);
354 } // namespace content