1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "extensions/browser/value_store/leveldb_value_store.h"
7 #include "base/files/file_util.h"
8 #include "base/json/json_reader.h"
9 #include "base/json/json_writer.h"
10 #include "base/logging.h"
11 #include "base/strings/string_util.h"
12 #include "base/strings/stringprintf.h"
13 #include "base/strings/sys_string_conversions.h"
14 #include "content/public/browser/browser_thread.h"
15 #include "extensions/browser/value_store/value_store_util.h"
16 #include "third_party/leveldatabase/env_chromium.h"
17 #include "third_party/leveldatabase/src/include/leveldb/iterator.h"
18 #include "third_party/leveldatabase/src/include/leveldb/write_batch.h"
20 namespace util
= value_store_util
;
21 using content::BrowserThread
;
25 const char kInvalidJson
[] = "Invalid JSON";
26 const char kCannotSerialize
[] = "Cannot serialize value to JSON";
28 // Scoped leveldb snapshot which releases the snapshot on destruction.
29 class ScopedSnapshot
{
31 explicit ScopedSnapshot(leveldb::DB
* db
)
32 : db_(db
), snapshot_(db
->GetSnapshot()) {}
35 db_
->ReleaseSnapshot(snapshot_
);
38 const leveldb::Snapshot
* get() {
44 const leveldb::Snapshot
* snapshot_
;
46 DISALLOW_COPY_AND_ASSIGN(ScopedSnapshot
);
51 LeveldbValueStore::LeveldbValueStore(const base::FilePath
& db_path
)
53 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
56 LeveldbValueStore::~LeveldbValueStore() {
57 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
59 // Delete the database from disk if it's empty (but only if we managed to
60 // open it!). This is safe on destruction, assuming that we have exclusive
61 // access to the database.
66 size_t LeveldbValueStore::GetBytesInUse(const std::string
& key
) {
67 // Let SettingsStorageQuotaEnforcer implement this.
68 NOTREACHED() << "Not implemented";
72 size_t LeveldbValueStore::GetBytesInUse(
73 const std::vector
<std::string
>& keys
) {
74 // Let SettingsStorageQuotaEnforcer implement this.
75 NOTREACHED() << "Not implemented";
79 size_t LeveldbValueStore::GetBytesInUse() {
80 // Let SettingsStorageQuotaEnforcer implement this.
81 NOTREACHED() << "Not implemented";
85 ValueStore::ReadResult
LeveldbValueStore::Get(const std::string
& key
) {
86 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
88 scoped_ptr
<Error
> open_error
= EnsureDbIsOpen();
90 return MakeReadResult(open_error
.Pass());
92 scoped_ptr
<base::Value
> setting
;
93 scoped_ptr
<Error
> error
= ReadFromDb(leveldb::ReadOptions(), key
, &setting
);
95 return MakeReadResult(error
.Pass());
97 base::DictionaryValue
* settings
= new base::DictionaryValue();
99 settings
->SetWithoutPathExpansion(key
, setting
.release());
100 return MakeReadResult(make_scoped_ptr(settings
));
103 ValueStore::ReadResult
LeveldbValueStore::Get(
104 const std::vector
<std::string
>& keys
) {
105 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
107 scoped_ptr
<Error
> open_error
= EnsureDbIsOpen();
109 return MakeReadResult(open_error
.Pass());
111 leveldb::ReadOptions options
;
112 scoped_ptr
<base::DictionaryValue
> settings(new base::DictionaryValue());
114 // All interaction with the db is done on the same thread, so snapshotting
115 // isn't strictly necessary. This is just defensive.
116 ScopedSnapshot
snapshot(db_
.get());
117 options
.snapshot
= snapshot
.get();
118 for (std::vector
<std::string
>::const_iterator it
= keys
.begin();
119 it
!= keys
.end(); ++it
) {
120 scoped_ptr
<base::Value
> setting
;
121 scoped_ptr
<Error
> error
= ReadFromDb(options
, *it
, &setting
);
123 return MakeReadResult(error
.Pass());
125 settings
->SetWithoutPathExpansion(*it
, setting
.release());
128 return MakeReadResult(settings
.Pass());
131 ValueStore::ReadResult
LeveldbValueStore::Get() {
132 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
134 scoped_ptr
<Error
> open_error
= EnsureDbIsOpen();
136 return MakeReadResult(open_error
.Pass());
138 base::JSONReader json_reader
;
139 leveldb::ReadOptions options
= leveldb::ReadOptions();
140 // All interaction with the db is done on the same thread, so snapshotting
141 // isn't strictly necessary. This is just defensive.
142 scoped_ptr
<base::DictionaryValue
> settings(new base::DictionaryValue());
144 ScopedSnapshot
snapshot(db_
.get());
145 options
.snapshot
= snapshot
.get();
146 scoped_ptr
<leveldb::Iterator
> it(db_
->NewIterator(options
));
147 for (it
->SeekToFirst(); it
->Valid(); it
->Next()) {
148 std::string key
= it
->key().ToString();
149 base::Value
* value
= json_reader
.ReadToValue(it
->value().ToString());
151 return MakeReadResult(
152 Error::Create(CORRUPTION
, kInvalidJson
, util::NewKey(key
)));
154 settings
->SetWithoutPathExpansion(key
, value
);
157 if (it
->status().IsNotFound()) {
158 NOTREACHED() << "IsNotFound() but iterating over all keys?!";
159 return MakeReadResult(settings
.Pass());
162 if (!it
->status().ok())
163 return MakeReadResult(ToValueStoreError(it
->status(), util::NoKey()));
165 return MakeReadResult(settings
.Pass());
168 ValueStore::WriteResult
LeveldbValueStore::Set(
169 WriteOptions options
, const std::string
& key
, const base::Value
& value
) {
170 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
172 scoped_ptr
<Error
> open_error
= EnsureDbIsOpen();
174 return MakeWriteResult(open_error
.Pass());
176 leveldb::WriteBatch batch
;
177 scoped_ptr
<ValueStoreChangeList
> changes(new ValueStoreChangeList());
178 scoped_ptr
<Error
> batch_error
=
179 AddToBatch(options
, key
, value
, &batch
, changes
.get());
181 return MakeWriteResult(batch_error
.Pass());
183 scoped_ptr
<Error
> write_error
= WriteToDb(&batch
);
184 return write_error
? MakeWriteResult(write_error
.Pass())
185 : MakeWriteResult(changes
.Pass());
188 ValueStore::WriteResult
LeveldbValueStore::Set(
189 WriteOptions options
, const base::DictionaryValue
& settings
) {
190 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
192 scoped_ptr
<Error
> open_error
= EnsureDbIsOpen();
194 return MakeWriteResult(open_error
.Pass());
196 leveldb::WriteBatch batch
;
197 scoped_ptr
<ValueStoreChangeList
> changes(new ValueStoreChangeList());
199 for (base::DictionaryValue::Iterator
it(settings
);
200 !it
.IsAtEnd(); it
.Advance()) {
201 scoped_ptr
<Error
> batch_error
=
202 AddToBatch(options
, it
.key(), it
.value(), &batch
, changes
.get());
204 return MakeWriteResult(batch_error
.Pass());
207 scoped_ptr
<Error
> write_error
= WriteToDb(&batch
);
208 return write_error
? MakeWriteResult(write_error
.Pass())
209 : MakeWriteResult(changes
.Pass());
212 ValueStore::WriteResult
LeveldbValueStore::Remove(const std::string
& key
) {
213 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
214 return Remove(std::vector
<std::string
>(1, key
));
217 ValueStore::WriteResult
LeveldbValueStore::Remove(
218 const std::vector
<std::string
>& keys
) {
219 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
221 scoped_ptr
<Error
> open_error
= EnsureDbIsOpen();
223 return MakeWriteResult(open_error
.Pass());
225 leveldb::WriteBatch batch
;
226 scoped_ptr
<ValueStoreChangeList
> changes(new ValueStoreChangeList());
228 for (std::vector
<std::string
>::const_iterator it
= keys
.begin();
229 it
!= keys
.end(); ++it
) {
230 scoped_ptr
<base::Value
> old_value
;
231 scoped_ptr
<Error
> read_error
=
232 ReadFromDb(leveldb::ReadOptions(), *it
, &old_value
);
234 return MakeWriteResult(read_error
.Pass());
237 changes
->push_back(ValueStoreChange(*it
, old_value
.release(), NULL
));
242 leveldb::Status status
= db_
->Write(leveldb::WriteOptions(), &batch
);
243 if (!status
.ok() && !status
.IsNotFound())
244 return MakeWriteResult(ToValueStoreError(status
, util::NoKey()));
245 return MakeWriteResult(changes
.Pass());
248 ValueStore::WriteResult
LeveldbValueStore::Clear() {
249 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
251 scoped_ptr
<ValueStoreChangeList
> changes(new ValueStoreChangeList());
253 ReadResult read_result
= Get();
254 if (read_result
->HasError())
255 return MakeWriteResult(read_result
->PassError());
257 base::DictionaryValue
& whole_db
= read_result
->settings();
258 while (!whole_db
.empty()) {
259 std::string next_key
= base::DictionaryValue::Iterator(whole_db
).key();
260 scoped_ptr
<base::Value
> next_value
;
261 whole_db
.RemoveWithoutPathExpansion(next_key
, &next_value
);
263 ValueStoreChange(next_key
, next_value
.release(), NULL
));
267 return MakeWriteResult(changes
.Pass());
270 bool LeveldbValueStore::Restore() {
271 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
273 ReadResult result
= Get();
274 std::string previous_key
;
275 while (result
->IsCorrupted()) {
276 // If we don't have a specific corrupted key, or we've tried and failed to
277 // clear this specific key, or we fail to restore the key, then wipe the
279 if (!result
->error().key
.get() || *result
->error().key
== previous_key
||
280 !RestoreKey(*result
->error().key
)) {
286 // Otherwise, re-Get() the database to check if there is still any
288 previous_key
= *result
->error().key
;
292 // If we still have an error, it means we've tried deleting the database file,
293 // and failed. There's nothing more we can do.
294 return !result
->IsCorrupted();
297 bool LeveldbValueStore::RestoreKey(const std::string
& key
) {
298 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
300 ReadResult result
= Get(key
);
301 if (result
->IsCorrupted()) {
302 leveldb::WriteBatch batch
;
304 scoped_ptr
<ValueStore::Error
> error
= WriteToDb(&batch
);
305 // If we can't delete the key, the restore failed.
311 // The restore succeeded if there is no corruption error.
312 return !result
->IsCorrupted();
315 bool LeveldbValueStore::WriteToDbForTest(leveldb::WriteBatch
* batch
) {
316 return !WriteToDb(batch
).get();
319 scoped_ptr
<ValueStore::Error
> LeveldbValueStore::EnsureDbIsOpen() {
320 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
323 return util::NoError();
325 leveldb::Options options
;
326 options
.max_open_files
= 0; // Use minimum.
327 options
.create_if_missing
= true;
328 options
.reuse_logs
= leveldb_env::kDefaultLogReuseOptionValue
;
330 leveldb::DB
* db
= NULL
;
331 leveldb::Status status
=
332 leveldb::DB::Open(options
, db_path_
.AsUTF8Unsafe(), &db
);
334 return ToValueStoreError(status
, util::NoKey());
338 return util::NoError();
341 scoped_ptr
<ValueStore::Error
> LeveldbValueStore::ReadFromDb(
342 leveldb::ReadOptions options
,
343 const std::string
& key
,
344 scoped_ptr
<base::Value
>* setting
) {
345 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
348 std::string value_as_json
;
349 leveldb::Status s
= db_
->Get(options
, key
, &value_as_json
);
351 if (s
.IsNotFound()) {
352 // Despite there being no value, it was still a success. Check this first
353 // because ok() is false on IsNotFound.
354 return util::NoError();
358 return ToValueStoreError(s
, util::NewKey(key
));
360 base::Value
* value
= base::JSONReader().ReadToValue(value_as_json
);
362 return Error::Create(CORRUPTION
, kInvalidJson
, util::NewKey(key
));
364 setting
->reset(value
);
365 return util::NoError();
368 scoped_ptr
<ValueStore::Error
> LeveldbValueStore::AddToBatch(
369 ValueStore::WriteOptions options
,
370 const std::string
& key
,
371 const base::Value
& value
,
372 leveldb::WriteBatch
* batch
,
373 ValueStoreChangeList
* changes
) {
374 bool write_new_value
= true;
376 if (!(options
& NO_GENERATE_CHANGES
)) {
377 scoped_ptr
<base::Value
> old_value
;
378 scoped_ptr
<Error
> read_error
=
379 ReadFromDb(leveldb::ReadOptions(), key
, &old_value
);
381 return read_error
.Pass();
382 if (!old_value
|| !old_value
->Equals(&value
)) {
384 ValueStoreChange(key
, old_value
.release(), value
.DeepCopy()));
386 write_new_value
= false;
390 if (write_new_value
) {
391 std::string value_as_json
;
392 if (!base::JSONWriter::Write(&value
, &value_as_json
))
393 return Error::Create(OTHER_ERROR
, kCannotSerialize
, util::NewKey(key
));
394 batch
->Put(key
, value_as_json
);
397 return util::NoError();
400 scoped_ptr
<ValueStore::Error
> LeveldbValueStore::WriteToDb(
401 leveldb::WriteBatch
* batch
) {
402 leveldb::Status status
= db_
->Write(leveldb::WriteOptions(), batch
);
403 return status
.ok() ? util::NoError()
404 : ToValueStoreError(status
, util::NoKey());
407 bool LeveldbValueStore::IsEmpty() {
408 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
409 scoped_ptr
<leveldb::Iterator
> it(db_
->NewIterator(leveldb::ReadOptions()));
412 bool is_empty
= !it
->Valid();
413 if (!it
->status().ok()) {
414 LOG(ERROR
) << "Checking DB emptiness failed: " << it
->status().ToString();
420 void LeveldbValueStore::DeleteDbFile() {
421 db_
.reset(); // release any lock on the directory
422 if (!base::DeleteFile(db_path_
, true /* recursive */)) {
423 LOG(WARNING
) << "Failed to delete LeveldbValueStore database at " <<
428 scoped_ptr
<ValueStore::Error
> LeveldbValueStore::ToValueStoreError(
429 const leveldb::Status
& status
,
430 scoped_ptr
<std::string
> key
) {
432 CHECK(!status
.IsNotFound()); // not an error
434 std::string message
= status
.ToString();
435 // The message may contain |db_path_|, which may be considered sensitive
436 // data, and those strings are passed to the extension, so strip it out.
437 ReplaceSubstringsAfterOffset(&message
, 0u, db_path_
.AsUTF8Unsafe(), "...");
439 return Error::Create(CORRUPTION
, message
, key
.Pass());