cc: Make picture pile base thread safe.
[chromium-blink-merge.git] / content / browser / frame_host / frame_tree_node.cc
blob41be622302eda45b16c991faf562b1abf7f55917
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/frame_host/frame_tree_node.h"
7 #include <queue>
9 #include "base/command_line.h"
10 #include "base/stl_util.h"
11 #include "content/browser/frame_host/frame_tree.h"
12 #include "content/browser/frame_host/navigator.h"
13 #include "content/browser/frame_host/render_frame_host_impl.h"
14 #include "content/browser/renderer_host/render_view_host_impl.h"
15 #include "content/public/common/content_switches.h"
17 namespace content {
19 int64 FrameTreeNode::next_frame_tree_node_id_ = 1;
21 FrameTreeNode::FrameTreeNode(FrameTree* frame_tree,
22 Navigator* navigator,
23 RenderFrameHostDelegate* render_frame_delegate,
24 RenderViewHostDelegate* render_view_delegate,
25 RenderWidgetHostDelegate* render_widget_delegate,
26 RenderFrameHostManager::Delegate* manager_delegate,
27 const std::string& name)
28 : frame_tree_(frame_tree),
29 navigator_(navigator),
30 render_manager_(this,
31 render_frame_delegate,
32 render_view_delegate,
33 render_widget_delegate,
34 manager_delegate),
35 frame_tree_node_id_(next_frame_tree_node_id_++),
36 frame_name_(name),
37 parent_(NULL) {}
39 FrameTreeNode::~FrameTreeNode() {
40 if (CommandLine::ForCurrentProcess()->HasSwitch(
41 switches::kEnableBrowserSideNavigation)) {
42 navigator_->CancelNavigation(this);
46 bool FrameTreeNode::IsMainFrame() const {
47 return frame_tree_->root() == this;
50 void FrameTreeNode::AddChild(scoped_ptr<FrameTreeNode> child,
51 int process_id,
52 int frame_routing_id) {
53 // Child frame must always be created in the same process as the parent.
54 CHECK_EQ(process_id, render_manager_.current_host()->GetProcess()->GetID());
56 // Initialize the RenderFrameHost for the new node. We always create child
57 // frames in the same SiteInstance as the current frame, and they can swap to
58 // a different one if they navigate away.
59 child->render_manager()->Init(
60 render_manager_.current_host()->GetSiteInstance()->GetBrowserContext(),
61 render_manager_.current_host()->GetSiteInstance(),
62 render_manager_.current_host()->GetRoutingID(),
63 frame_routing_id);
64 child->set_parent(this);
65 children_.push_back(child.release());
68 void FrameTreeNode::RemoveChild(FrameTreeNode* child) {
69 std::vector<FrameTreeNode*>::iterator iter;
71 for (iter = children_.begin(); iter != children_.end(); ++iter) {
72 if ((*iter) == child)
73 break;
76 if (iter != children_.end()) {
77 // Subtle: we need to make sure the node is gone from the tree before
78 // observers are notified of its deletion.
79 scoped_ptr<FrameTreeNode> node_to_delete(*iter);
80 children_.weak_erase(iter);
81 node_to_delete->set_parent(NULL);
82 node_to_delete.reset();
86 void FrameTreeNode::ResetForNewProcess() {
87 current_url_ = GURL();
89 // The RenderFrame no longer exists and will need to be created again.
90 current_frame_host()->set_render_frame_created(false);
92 // The children may not have been cleared if a cross-process navigation
93 // commits before the old process cleans everything up. Make sure the child
94 // nodes get deleted before swapping to a new process.
95 ScopedVector<FrameTreeNode> old_children = children_.Pass();
96 old_children.clear(); // May notify observers.
99 } // namespace content