1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/frame_host/frame_tree_node.h"
9 #include "base/command_line.h"
10 #include "base/stl_util.h"
11 #include "content/browser/frame_host/frame_tree.h"
12 #include "content/browser/frame_host/navigator.h"
13 #include "content/browser/frame_host/render_frame_host_impl.h"
14 #include "content/browser/renderer_host/render_view_host_impl.h"
15 #include "content/public/common/content_switches.h"
19 int64
FrameTreeNode::next_frame_tree_node_id_
= 1;
21 FrameTreeNode::FrameTreeNode(FrameTree
* frame_tree
,
23 RenderFrameHostDelegate
* render_frame_delegate
,
24 RenderViewHostDelegate
* render_view_delegate
,
25 RenderWidgetHostDelegate
* render_widget_delegate
,
26 RenderFrameHostManager::Delegate
* manager_delegate
,
27 const std::string
& name
)
28 : frame_tree_(frame_tree
),
29 navigator_(navigator
),
31 render_frame_delegate
,
33 render_widget_delegate
,
35 frame_tree_node_id_(next_frame_tree_node_id_
++),
39 FrameTreeNode::~FrameTreeNode() {
40 if (CommandLine::ForCurrentProcess()->HasSwitch(
41 switches::kEnableBrowserSideNavigation
)) {
42 navigator_
->CancelNavigation(this);
46 bool FrameTreeNode::IsMainFrame() const {
47 return frame_tree_
->root() == this;
50 void FrameTreeNode::AddChild(scoped_ptr
<FrameTreeNode
> child
,
52 int frame_routing_id
) {
53 // Child frame must always be created in the same process as the parent.
54 CHECK_EQ(process_id
, render_manager_
.current_host()->GetProcess()->GetID());
56 // Initialize the RenderFrameHost for the new node. We always create child
57 // frames in the same SiteInstance as the current frame, and they can swap to
58 // a different one if they navigate away.
59 child
->render_manager()->Init(
60 render_manager_
.current_host()->GetSiteInstance()->GetBrowserContext(),
61 render_manager_
.current_host()->GetSiteInstance(),
62 render_manager_
.current_host()->GetRoutingID(),
64 child
->set_parent(this);
65 children_
.push_back(child
.release());
68 void FrameTreeNode::RemoveChild(FrameTreeNode
* child
) {
69 std::vector
<FrameTreeNode
*>::iterator iter
;
71 for (iter
= children_
.begin(); iter
!= children_
.end(); ++iter
) {
76 if (iter
!= children_
.end()) {
77 // Subtle: we need to make sure the node is gone from the tree before
78 // observers are notified of its deletion.
79 scoped_ptr
<FrameTreeNode
> node_to_delete(*iter
);
80 children_
.weak_erase(iter
);
81 node_to_delete
->set_parent(NULL
);
82 node_to_delete
.reset();
86 void FrameTreeNode::ResetForNewProcess() {
87 current_url_
= GURL();
89 // The RenderFrame no longer exists and will need to be created again.
90 current_frame_host()->set_render_frame_created(false);
92 // The children may not have been cleared if a cross-process navigation
93 // commits before the old process cleans everything up. Make sure the child
94 // nodes get deleted before swapping to a new process.
95 ScopedVector
<FrameTreeNode
> old_children
= children_
.Pass();
96 old_children
.clear(); // May notify observers.
99 } // namespace content