mac: Let IPhotoDataProvider::GetAlbumNames() return albums in a deterministic order.
[chromium-blink-merge.git] / gpu / command_buffer / client / gles2_implementation.h
blobed83329acb9c8a1eaeb555d279e86baa9f550af0
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_
6 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_
8 #include <list>
9 #include <map>
10 #include <queue>
11 #include <set>
12 #include <string>
13 #include <utility>
14 #include <vector>
16 #include "base/basictypes.h"
17 #include "base/compiler_specific.h"
18 #include "base/macros.h"
19 #include "base/memory/scoped_ptr.h"
20 #include "base/memory/weak_ptr.h"
21 #include "base/trace_event/memory_dump_provider.h"
22 #include "gpu/command_buffer/client/buffer_tracker.h"
23 #include "gpu/command_buffer/client/client_context_state.h"
24 #include "gpu/command_buffer/client/context_support.h"
25 #include "gpu/command_buffer/client/gles2_impl_export.h"
26 #include "gpu/command_buffer/client/gles2_interface.h"
27 #include "gpu/command_buffer/client/mapped_memory.h"
28 #include "gpu/command_buffer/client/ref_counted.h"
29 #include "gpu/command_buffer/client/share_group.h"
30 #include "gpu/command_buffer/common/capabilities.h"
31 #include "gpu/command_buffer/common/debug_marker_manager.h"
32 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
34 #if !defined(NDEBUG) && !defined(__native_client__) && !defined(GLES2_CONFORMANCE_TESTS) // NOLINT
35 #if defined(GLES2_INLINE_OPTIMIZATION)
36 // TODO(gman): Replace with macros that work with inline optmization.
37 #define GPU_CLIENT_SINGLE_THREAD_CHECK()
38 #define GPU_CLIENT_LOG(args)
39 #define GPU_CLIENT_LOG_CODE_BLOCK(code)
40 #define GPU_CLIENT_DCHECK_CODE_BLOCK(code)
41 #else
42 #include "base/logging.h"
43 #define GPU_CLIENT_SINGLE_THREAD_CHECK() SingleThreadChecker checker(this);
44 #define GPU_CLIENT_LOG(args) DLOG_IF(INFO, debug_) << args;
45 #define GPU_CLIENT_LOG_CODE_BLOCK(code) code
46 #define GPU_CLIENT_DCHECK_CODE_BLOCK(code) code
47 #define GPU_CLIENT_DEBUG
48 #endif
49 #else
50 #define GPU_CLIENT_SINGLE_THREAD_CHECK()
51 #define GPU_CLIENT_LOG(args)
52 #define GPU_CLIENT_LOG_CODE_BLOCK(code)
53 #define GPU_CLIENT_DCHECK_CODE_BLOCK(code)
54 #endif
56 #if defined(GPU_CLIENT_DEBUG)
57 // Set to 1 to have the client fail when a GL error is generated.
58 // This helps find bugs in the renderer since the debugger stops on the error.
59 # if 0
60 # define GL_CLIENT_FAIL_GL_ERRORS
61 # endif
62 #endif
64 // Check that destination pointers point to initialized memory.
65 // When the context is lost, calling GL function has no effect so if destination
66 // pointers point to initialized memory it can often lead to crash bugs. eg.
68 // GLsizei len;
69 // glGetShaderSource(shader, max_size, &len, buffer);
70 // std::string src(buffer, buffer + len); // len can be uninitialized here!!!
72 // Because this check is not official GL this check happens only on Chrome code,
73 // not Pepper.
75 // If it was up to us we'd just always write to the destination but the OpenGL
76 // spec defines the behavior of OpenGL functions, not us. :-(
77 #if defined(__native_client__) || defined(GLES2_CONFORMANCE_TESTS)
78 #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v)
79 #define GPU_CLIENT_DCHECK(v)
80 #elif defined(GPU_DCHECK)
81 #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) GPU_DCHECK(v)
82 #define GPU_CLIENT_DCHECK(v) GPU_DCHECK(v)
83 #elif defined(DCHECK)
84 #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) DCHECK(v)
85 #define GPU_CLIENT_DCHECK(v) DCHECK(v)
86 #else
87 #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) ASSERT(v)
88 #define GPU_CLIENT_DCHECK(v) ASSERT(v)
89 #endif
91 #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(type, ptr) \
92 GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(ptr && \
93 (ptr[0] == static_cast<type>(0) || ptr[0] == static_cast<type>(-1)));
95 #define GPU_CLIENT_VALIDATE_DESTINATION_OPTIONAL_INITALIZATION(type, ptr) \
96 GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(!ptr || \
97 (ptr[0] == static_cast<type>(0) || ptr[0] == static_cast<type>(-1)));
99 namespace gpu {
101 class GpuControl;
102 class IdAllocator;
103 class ScopedTransferBufferPtr;
104 class TransferBufferInterface;
106 namespace gles2 {
108 class GLES2CmdHelper;
109 class VertexArrayObjectManager;
110 class QueryTracker;
112 class GLES2ImplementationErrorMessageCallback {
113 public:
114 virtual ~GLES2ImplementationErrorMessageCallback() { }
115 virtual void OnErrorMessage(const char* msg, int id) = 0;
118 // This class emulates GLES2 over command buffers. It can be used by a client
119 // program so that the program does not need deal with shared memory and command
120 // buffer management. See gl2_lib.h. Note that there is a performance gain to
121 // be had by changing your code to use command buffers directly by using the
122 // GLES2CmdHelper but that entails changing your code to use and deal with
123 // shared memory and synchronization issues.
124 class GLES2_IMPL_EXPORT GLES2Implementation
125 : NON_EXPORTED_BASE(public GLES2Interface),
126 NON_EXPORTED_BASE(public ContextSupport),
127 NON_EXPORTED_BASE(public base::trace_event::MemoryDumpProvider) {
128 public:
129 enum MappedMemoryLimit {
130 kNoLimit = MappedMemoryManager::kNoLimit,
133 // Stores GL state that never changes.
134 struct GLES2_IMPL_EXPORT GLStaticState {
135 GLStaticState();
136 ~GLStaticState();
138 typedef std::pair<GLenum, GLenum> ShaderPrecisionKey;
139 typedef std::map<ShaderPrecisionKey,
140 cmds::GetShaderPrecisionFormat::Result>
141 ShaderPrecisionMap;
142 ShaderPrecisionMap shader_precisions;
145 // The maxiumum result size from simple GL get commands.
146 static const size_t kMaxSizeOfSimpleResult = 16 * sizeof(uint32); // NOLINT.
148 // used for testing only. If more things are reseved add them here.
149 static const unsigned int kStartingOffset = kMaxSizeOfSimpleResult;
151 // Size in bytes to issue async flush for transfer buffer.
152 static const unsigned int kSizeToFlush = 256 * 1024;
154 // The bucket used for results. Public for testing only.
155 static const uint32 kResultBucketId = 1;
157 // Alignment of allocations.
158 static const unsigned int kAlignment = 4;
160 // GL names for the buffers used to emulate client side buffers.
161 static const GLuint kClientSideArrayId = 0xFEDCBA98u;
162 static const GLuint kClientSideElementArrayId = 0xFEDCBA99u;
164 // Number of swap buffers allowed before waiting.
165 static const size_t kMaxSwapBuffers = 2;
167 GLES2Implementation(GLES2CmdHelper* helper,
168 ShareGroup* share_group,
169 TransferBufferInterface* transfer_buffer,
170 bool bind_generates_resource,
171 bool lose_context_when_out_of_memory,
172 bool support_client_side_arrays,
173 GpuControl* gpu_control);
175 ~GLES2Implementation() override;
177 bool Initialize(
178 unsigned int starting_transfer_buffer_size,
179 unsigned int min_transfer_buffer_size,
180 unsigned int max_transfer_buffer_size,
181 unsigned int mapped_memory_limit);
183 // The GLES2CmdHelper being used by this GLES2Implementation. You can use
184 // this to issue cmds at a lower level for certain kinds of optimization.
185 GLES2CmdHelper* helper() const;
187 // Gets client side generated errors.
188 GLenum GetClientSideGLError();
190 // Include the auto-generated part of this class. We split this because
191 // it means we can easily edit the non-auto generated parts right here in
192 // this file instead of having to edit some template or the code generator.
193 #include "gpu/command_buffer/client/gles2_implementation_autogen.h"
195 void DisableVertexAttribArray(GLuint index) override;
196 void EnableVertexAttribArray(GLuint index) override;
197 void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) override;
198 void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) override;
199 void GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) override;
200 void GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) override;
202 // ContextSupport implementation.
203 void Swap() override;
204 void PartialSwapBuffers(const gfx::Rect& sub_buffer) override;
205 void ScheduleOverlayPlane(int plane_z_order,
206 gfx::OverlayTransform plane_transform,
207 unsigned overlay_texture_id,
208 const gfx::Rect& display_bounds,
209 const gfx::RectF& uv_rect) override;
210 GLuint InsertFutureSyncPointCHROMIUM() override;
211 void RetireSyncPointCHROMIUM(GLuint sync_point) override;
213 void GetProgramInfoCHROMIUMHelper(GLuint program, std::vector<int8>* result);
214 GLint GetAttribLocationHelper(GLuint program, const char* name);
215 GLint GetUniformLocationHelper(GLuint program, const char* name);
216 GLint GetFragDataLocationHelper(GLuint program, const char* name);
217 bool GetActiveAttribHelper(
218 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
219 GLint* size, GLenum* type, char* name);
220 bool GetActiveUniformHelper(
221 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
222 GLint* size, GLenum* type, char* name);
223 void GetUniformBlocksCHROMIUMHelper(
224 GLuint program, std::vector<int8>* result);
225 void GetUniformsES3CHROMIUMHelper(
226 GLuint program, std::vector<int8>* result);
227 GLuint GetUniformBlockIndexHelper(GLuint program, const char* name);
228 bool GetActiveUniformBlockNameHelper(
229 GLuint program, GLuint index, GLsizei bufsize,
230 GLsizei* length, char* name);
231 bool GetActiveUniformBlockivHelper(
232 GLuint program, GLuint index, GLenum pname, GLint* params);
233 void GetTransformFeedbackVaryingsCHROMIUMHelper(
234 GLuint program, std::vector<int8>* result);
235 bool GetTransformFeedbackVaryingHelper(
236 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
237 GLint* size, GLenum* type, char* name);
238 bool GetUniformIndicesHelper(
239 GLuint program, GLsizei count, const char* const* names, GLuint* indices);
240 bool GetActiveUniformsivHelper(
241 GLuint program, GLsizei count, const GLuint* indices,
242 GLenum pname, GLint* params);
243 bool GetSyncivHelper(
244 GLsync sync, GLenum pname, GLsizei bufsize, GLsizei* length,
245 GLint* values);
246 bool GetQueryObjectValueHelper(
247 const char* function_name, GLuint id, GLenum pname, GLuint64* params);
249 void FreeUnusedSharedMemory();
250 void FreeEverything();
252 // ContextSupport implementation.
253 void SignalSyncPoint(uint32 sync_point,
254 const base::Closure& callback) override;
255 void SignalQuery(uint32 query, const base::Closure& callback) override;
256 void SetSurfaceVisible(bool visible) override;
257 void SetAggressivelyFreeResources(bool aggressively_free_resources) override;
259 // base::trace_event::MemoryDumpProvider implementation.
260 bool OnMemoryDump(const base::trace_event::MemoryDumpArgs& args,
261 base::trace_event::ProcessMemoryDump* pmd) override;
263 void SetErrorMessageCallback(
264 GLES2ImplementationErrorMessageCallback* callback) {
265 error_message_callback_ = callback;
268 ShareGroup* share_group() const {
269 return share_group_.get();
272 const Capabilities& capabilities() const {
273 return capabilities_;
276 GpuControl* gpu_control() {
277 return gpu_control_;
280 ShareGroupContextData* share_group_context_data() {
281 return &share_group_context_data_;
284 private:
285 friend class GLES2ImplementationTest;
286 friend class VertexArrayObjectManager;
287 friend class QueryTracker;
289 // Used to track whether an extension is available
290 enum ExtensionStatus {
291 kAvailableExtensionStatus,
292 kUnavailableExtensionStatus,
293 kUnknownExtensionStatus
296 // Base class for mapped resources.
297 struct MappedResource {
298 MappedResource(GLenum _access, int _shm_id, void* mem, unsigned int offset)
299 : access(_access),
300 shm_id(_shm_id),
301 shm_memory(mem),
302 shm_offset(offset) {
305 // access mode. Currently only GL_WRITE_ONLY is valid
306 GLenum access;
308 // Shared memory ID for buffer.
309 int shm_id;
311 // Address of shared memory
312 void* shm_memory;
314 // Offset of shared memory
315 unsigned int shm_offset;
318 // Used to track mapped textures.
319 struct MappedTexture : public MappedResource {
320 MappedTexture(
321 GLenum access,
322 int shm_id,
323 void* shm_mem,
324 unsigned int shm_offset,
325 GLenum _target,
326 GLint _level,
327 GLint _xoffset,
328 GLint _yoffset,
329 GLsizei _width,
330 GLsizei _height,
331 GLenum _format,
332 GLenum _type)
333 : MappedResource(access, shm_id, shm_mem, shm_offset),
334 target(_target),
335 level(_level),
336 xoffset(_xoffset),
337 yoffset(_yoffset),
338 width(_width),
339 height(_height),
340 format(_format),
341 type(_type) {
344 // These match the arguments to TexSubImage2D.
345 GLenum target;
346 GLint level;
347 GLint xoffset;
348 GLint yoffset;
349 GLsizei width;
350 GLsizei height;
351 GLenum format;
352 GLenum type;
355 // Used to track mapped buffers.
356 struct MappedBuffer : public MappedResource {
357 MappedBuffer(
358 GLenum access,
359 int shm_id,
360 void* shm_mem,
361 unsigned int shm_offset,
362 GLenum _target,
363 GLintptr _offset,
364 GLsizeiptr _size)
365 : MappedResource(access, shm_id, shm_mem, shm_offset),
366 target(_target),
367 offset(_offset),
368 size(_size) {
371 // These match the arguments to BufferSubData.
372 GLenum target;
373 GLintptr offset;
374 GLsizeiptr size;
377 struct TextureUnit {
378 TextureUnit()
379 : bound_texture_2d(0),
380 bound_texture_cube_map(0),
381 bound_texture_external_oes(0) {}
383 // texture currently bound to this unit's GL_TEXTURE_2D with glBindTexture
384 GLuint bound_texture_2d;
386 // texture currently bound to this unit's GL_TEXTURE_CUBE_MAP with
387 // glBindTexture
388 GLuint bound_texture_cube_map;
390 // texture currently bound to this unit's GL_TEXTURE_EXTERNAL_OES with
391 // glBindTexture
392 GLuint bound_texture_external_oes;
395 // Checks for single threaded access.
396 class SingleThreadChecker {
397 public:
398 explicit SingleThreadChecker(GLES2Implementation* gles2_implementation);
399 ~SingleThreadChecker();
401 private:
402 GLES2Implementation* gles2_implementation_;
405 // Gets the value of the result.
406 template <typename T>
407 T GetResultAs() {
408 return static_cast<T>(GetResultBuffer());
411 void* GetResultBuffer();
412 int32 GetResultShmId();
413 uint32 GetResultShmOffset();
415 // Lazily determines if GL_ANGLE_pack_reverse_row_order is available
416 bool IsAnglePackReverseRowOrderAvailable();
417 bool IsChromiumFramebufferMultisampleAvailable();
419 bool IsExtensionAvailableHelper(
420 const char* extension, ExtensionStatus* status);
422 // Gets the GLError through our wrapper.
423 GLenum GetGLError();
425 // Sets our wrapper for the GLError.
426 void SetGLError(GLenum error, const char* function_name, const char* msg);
427 void SetGLErrorInvalidEnum(
428 const char* function_name, GLenum value, const char* label);
430 // Returns the last error and clears it. Useful for debugging.
431 const std::string& GetLastError() {
432 return last_error_;
435 // Waits for all commands to execute.
436 void WaitForCmd();
438 // TODO(gman): These bucket functions really seem like they belong in
439 // CommandBufferHelper (or maybe BucketHelper?). Unfortunately they need
440 // a transfer buffer to function which is currently managed by this class.
442 // Gets the contents of a bucket.
443 bool GetBucketContents(uint32 bucket_id, std::vector<int8>* data);
445 // Sets the contents of a bucket.
446 void SetBucketContents(uint32 bucket_id, const void* data, size_t size);
448 // Sets the contents of a bucket as a string.
449 void SetBucketAsCString(uint32 bucket_id, const char* str);
451 // Gets the contents of a bucket as a string. Returns false if there is no
452 // string available which is a separate case from the empty string.
453 bool GetBucketAsString(uint32 bucket_id, std::string* str);
455 // Sets the contents of a bucket as a string.
456 void SetBucketAsString(uint32 bucket_id, const std::string& str);
458 // Returns true if id is reserved.
459 bool IsBufferReservedId(GLuint id);
460 bool IsFramebufferReservedId(GLuint id) { return false; }
461 bool IsRenderbufferReservedId(GLuint id) { return false; }
462 bool IsTextureReservedId(GLuint id) { return false; }
463 bool IsVertexArrayReservedId(GLuint id) { return false; }
464 bool IsProgramReservedId(GLuint id) { return false; }
465 bool IsValuebufferReservedId(GLuint id) { return false; }
466 bool IsSamplerReservedId(GLuint id) { return false; }
467 bool IsTransformFeedbackReservedId(GLuint id) { return false; }
469 void BindBufferHelper(GLenum target, GLuint buffer);
470 void BindBufferBaseHelper(GLenum target, GLuint index, GLuint buffer);
471 void BindBufferRangeHelper(GLenum target, GLuint index, GLuint buffer,
472 GLintptr offset, GLsizeiptr size);
473 void BindFramebufferHelper(GLenum target, GLuint framebuffer);
474 void BindRenderbufferHelper(GLenum target, GLuint renderbuffer);
475 void BindSamplerHelper(GLuint unit, GLuint sampler);
476 void BindTextureHelper(GLenum target, GLuint texture);
477 void BindTransformFeedbackHelper(GLenum target, GLuint transformfeedback);
478 void BindVertexArrayOESHelper(GLuint array);
479 void BindValuebufferCHROMIUMHelper(GLenum target, GLuint valuebuffer);
480 void UseProgramHelper(GLuint program);
482 void BindBufferStub(GLenum target, GLuint buffer);
483 void BindBufferBaseStub(GLenum target, GLuint index, GLuint buffer);
484 void BindBufferRangeStub(GLenum target, GLuint index, GLuint buffer,
485 GLintptr offset, GLsizeiptr size);
486 void BindFramebufferStub(GLenum target, GLuint framebuffer);
487 void BindRenderbufferStub(GLenum target, GLuint renderbuffer);
488 void BindTextureStub(GLenum target, GLuint texture);
489 void BindValuebufferCHROMIUMStub(GLenum target, GLuint valuebuffer);
491 void GenBuffersHelper(GLsizei n, const GLuint* buffers);
492 void GenFramebuffersHelper(GLsizei n, const GLuint* framebuffers);
493 void GenRenderbuffersHelper(GLsizei n, const GLuint* renderbuffers);
494 void GenTexturesHelper(GLsizei n, const GLuint* textures);
495 void GenVertexArraysOESHelper(GLsizei n, const GLuint* arrays);
496 void GenQueriesEXTHelper(GLsizei n, const GLuint* queries);
497 void GenValuebuffersCHROMIUMHelper(GLsizei n, const GLuint* valuebuffers);
498 void GenSamplersHelper(GLsizei n, const GLuint* samplers);
499 void GenTransformFeedbacksHelper(GLsizei n, const GLuint* transformfeedbacks);
501 void DeleteBuffersHelper(GLsizei n, const GLuint* buffers);
502 void DeleteFramebuffersHelper(GLsizei n, const GLuint* framebuffers);
503 void DeleteRenderbuffersHelper(GLsizei n, const GLuint* renderbuffers);
504 void DeleteTexturesHelper(GLsizei n, const GLuint* textures);
505 bool DeleteProgramHelper(GLuint program);
506 bool DeleteShaderHelper(GLuint shader);
507 void DeleteQueriesEXTHelper(GLsizei n, const GLuint* queries);
508 void DeleteVertexArraysOESHelper(GLsizei n, const GLuint* arrays);
509 void DeleteValuebuffersCHROMIUMHelper(GLsizei n, const GLuint* valuebuffers);
510 void DeleteSamplersHelper(GLsizei n, const GLuint* samplers);
511 void DeleteTransformFeedbacksHelper(
512 GLsizei n, const GLuint* transformfeedbacks);
513 void DeleteSyncHelper(GLsync sync);
515 void DeleteBuffersStub(GLsizei n, const GLuint* buffers);
516 void DeleteFramebuffersStub(GLsizei n, const GLuint* framebuffers);
517 void DeleteRenderbuffersStub(GLsizei n, const GLuint* renderbuffers);
518 void DeleteTexturesStub(GLsizei n, const GLuint* textures);
519 void DeletePathsCHROMIUMStub(GLuint first_client_id, GLsizei range);
520 void DeleteProgramStub(GLsizei n, const GLuint* programs);
521 void DeleteShaderStub(GLsizei n, const GLuint* shaders);
522 void DeleteVertexArraysOESStub(GLsizei n, const GLuint* arrays);
523 void DeleteValuebuffersCHROMIUMStub(GLsizei n, const GLuint* valuebuffers);
524 void DeleteSamplersStub(GLsizei n, const GLuint* samplers);
525 void DeleteTransformFeedbacksStub(
526 GLsizei n, const GLuint* transformfeedbacks);
527 void DeleteSyncStub(GLsizei n, const GLuint* syncs);
529 void BufferDataHelper(
530 GLenum target, GLsizeiptr size, const void* data, GLenum usage);
531 void BufferSubDataHelper(
532 GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
533 void BufferSubDataHelperImpl(
534 GLenum target, GLintptr offset, GLsizeiptr size, const void* data,
535 ScopedTransferBufferPtr* buffer);
537 GLuint CreateImageCHROMIUMHelper(ClientBuffer buffer,
538 GLsizei width,
539 GLsizei height,
540 GLenum internalformat);
541 void DestroyImageCHROMIUMHelper(GLuint image_id);
542 GLuint CreateGpuMemoryBufferImageCHROMIUMHelper(GLsizei width,
543 GLsizei height,
544 GLenum internalformat,
545 GLenum usage);
547 // Helper for GetVertexAttrib
548 bool GetVertexAttribHelper(GLuint index, GLenum pname, uint32* param);
550 GLuint GetMaxValueInBufferCHROMIUMHelper(
551 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset);
553 void WaitAllAsyncTexImage2DCHROMIUMHelper();
555 void RestoreElementAndArrayBuffers(bool restore);
556 void RestoreArrayBuffer(bool restrore);
558 // The pixels pointer should already account for unpack skip
559 // images/rows/pixels.
560 void TexSubImage2DImpl(
561 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
562 GLsizei height, GLenum format, GLenum type, uint32 unpadded_row_size,
563 const void* pixels, uint32 pixels_padded_row_size, GLboolean internal,
564 ScopedTransferBufferPtr* buffer, uint32 buffer_padded_row_size);
565 void TexSubImage3DImpl(
566 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
567 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
568 uint32 unpadded_row_size, const void* pixels,
569 uint32 pixels_padded_row_size, GLboolean internal,
570 ScopedTransferBufferPtr* buffer, uint32 buffer_padded_row_size);
572 // Helpers for query functions.
573 bool GetHelper(GLenum pname, GLint* params);
574 GLuint GetBoundBufferHelper(GLenum target);
575 bool GetBooleanvHelper(GLenum pname, GLboolean* params);
576 bool GetBufferParameteri64vHelper(
577 GLenum target, GLenum pname, GLint64* params);
578 bool GetBufferParameterivHelper(GLenum target, GLenum pname, GLint* params);
579 bool GetFloatvHelper(GLenum pname, GLfloat* params);
580 bool GetFramebufferAttachmentParameterivHelper(
581 GLenum target, GLenum attachment, GLenum pname, GLint* params);
582 bool GetInteger64vHelper(GLenum pname, GLint64* params);
583 bool GetIntegervHelper(GLenum pname, GLint* params);
584 bool GetIntegeri_vHelper(GLenum pname, GLuint index, GLint* data);
585 bool GetInteger64i_vHelper(GLenum pname, GLuint index, GLint64* data);
586 bool GetInternalformativHelper(
587 GLenum target, GLenum format, GLenum pname, GLsizei bufSize,
588 GLint* params);
589 bool GetProgramivHelper(GLuint program, GLenum pname, GLint* params);
590 bool GetSamplerParameterfvHelper(
591 GLuint sampler, GLenum pname, GLfloat* params);
592 bool GetSamplerParameterivHelper(
593 GLuint sampler, GLenum pname, GLint* params);
594 bool GetRenderbufferParameterivHelper(
595 GLenum target, GLenum pname, GLint* params);
596 bool GetShaderivHelper(GLuint shader, GLenum pname, GLint* params);
597 bool GetTexParameterfvHelper(GLenum target, GLenum pname, GLfloat* params);
598 bool GetTexParameterivHelper(GLenum target, GLenum pname, GLint* params);
599 const GLubyte* GetStringHelper(GLenum name);
601 bool IsExtensionAvailable(const char* ext);
603 // Caches certain capabilties state. Return true if cached.
604 bool SetCapabilityState(GLenum cap, bool enabled);
606 IdHandlerInterface* GetIdHandler(int id_namespace) const;
607 RangeIdHandlerInterface* GetRangeIdHandler(int id_namespace) const;
608 // IdAllocators for objects that can't be shared among contexts.
609 // For now, used only for Queries. TODO(hj.r.chung) Should be added for
610 // Framebuffer and Vertex array objects.
611 IdAllocator* GetIdAllocator(int id_namespace) const;
613 void FinishHelper();
614 void FlushHelper();
616 void RunIfContextNotLost(const base::Closure& callback);
618 // Validate if an offset is valid, i.e., non-negative and fit into 32-bit.
619 // If not, generate an approriate error, and return false.
620 bool ValidateOffset(const char* func, GLintptr offset);
622 // Validate if a size is valid, i.e., non-negative and fit into 32-bit.
623 // If not, generate an approriate error, and return false.
624 bool ValidateSize(const char* func, GLsizeiptr offset);
626 // Remove the transfer buffer from the buffer tracker. For buffers used
627 // asynchronously the memory is free:ed if the upload has completed. For
628 // other buffers, the memory is either free:ed immediately or free:ed pending
629 // a token.
630 void RemoveTransferBuffer(BufferTracker::Buffer* buffer);
632 bool GetBoundPixelTransferBuffer(
633 GLenum target, const char* function_name, GLuint* buffer_id);
634 BufferTracker::Buffer* GetBoundPixelUnpackTransferBufferIfValid(
635 GLuint buffer_id,
636 const char* function_name, GLuint offset, GLsizei size);
638 // Pack 2D arrays of char into a bucket.
639 // Helper function for ShaderSource(), TransformFeedbackVaryings(), etc.
640 bool PackStringsToBucket(GLsizei count,
641 const char* const* str,
642 const GLint* length,
643 const char* func_name);
645 const std::string& GetLogPrefix() const;
647 #if defined(GL_CLIENT_FAIL_GL_ERRORS)
648 void CheckGLError();
649 void FailGLError(GLenum error);
650 #else
651 void CheckGLError() { }
652 void FailGLError(GLenum /* error */) { }
653 #endif
655 void RemoveMappedBufferRangeByTarget(GLenum target);
656 void RemoveMappedBufferRangeById(GLuint buffer);
657 void ClearMappedBufferRangeMap();
659 void DrawElementsImpl(GLenum mode, GLsizei count, GLenum type,
660 const void* indices, const char* func_name);
662 GLES2Util util_;
663 GLES2CmdHelper* helper_;
664 TransferBufferInterface* transfer_buffer_;
665 std::string last_error_;
666 DebugMarkerManager debug_marker_manager_;
667 std::string this_in_hex_;
669 std::queue<int32> swap_buffers_tokens_;
670 std::queue<int32> rate_limit_tokens_;
672 ExtensionStatus angle_pack_reverse_row_order_status_;
673 ExtensionStatus chromium_framebuffer_multisample_;
675 GLStaticState static_state_;
676 ClientContextState state_;
678 // pack alignment as last set by glPixelStorei
679 GLint pack_alignment_;
681 // unpack alignment as last set by glPixelStorei
682 GLint unpack_alignment_;
684 // unpack row length as last set by glPixelStorei
685 GLint unpack_row_length_;
687 // unpack image height as last set by glPixelStorei
688 GLint unpack_image_height_;
690 // unpack skip rows as last set by glPixelStorei
691 GLint unpack_skip_rows_;
693 // unpack skip pixels as last set by glPixelStorei
694 GLint unpack_skip_pixels_;
696 // unpack skip images as last set by glPixelStorei
697 GLint unpack_skip_images_;
699 // pack reverse row order as last set by glPixelstorei
700 bool pack_reverse_row_order_;
702 scoped_ptr<TextureUnit[]> texture_units_;
704 // 0 to gl_state_.max_combined_texture_image_units.
705 GLuint active_texture_unit_;
707 GLuint bound_framebuffer_;
708 GLuint bound_read_framebuffer_;
709 GLuint bound_renderbuffer_;
710 GLuint bound_valuebuffer_;
712 // The program in use by glUseProgram
713 GLuint current_program_;
715 GLuint bound_array_buffer_;
716 GLuint bound_copy_read_buffer_;
717 GLuint bound_copy_write_buffer_;
718 GLuint bound_pixel_pack_buffer_;
719 GLuint bound_pixel_unpack_buffer_;
720 GLuint bound_transform_feedback_buffer_;
721 GLuint bound_uniform_buffer_;
723 // The currently bound pixel transfer buffers.
724 GLuint bound_pixel_pack_transfer_buffer_id_;
725 GLuint bound_pixel_unpack_transfer_buffer_id_;
727 // Client side management for vertex array objects. Needed to correctly
728 // track client side arrays.
729 scoped_ptr<VertexArrayObjectManager> vertex_array_object_manager_;
731 GLuint reserved_ids_[2];
733 // Current GL error bits.
734 uint32 error_bits_;
736 // Whether or not to print debugging info.
737 bool debug_;
739 // When true, the context is lost when a GL_OUT_OF_MEMORY error occurs.
740 const bool lose_context_when_out_of_memory_;
742 // Whether or not to support client side arrays.
743 const bool support_client_side_arrays_;
745 // Used to check for single threaded access.
746 int use_count_;
748 // Map of GLenum to Strings for glGetString. We need to cache these because
749 // the pointer passed back to the client has to remain valid for eternity.
750 typedef std::map<uint32, std::set<std::string> > GLStringMap;
751 GLStringMap gl_strings_;
753 // Similar cache for glGetRequestableExtensionsCHROMIUM. We don't
754 // have an enum for this so handle it separately.
755 std::set<std::string> requestable_extensions_set_;
757 typedef std::map<const void*, MappedBuffer> MappedBufferMap;
758 MappedBufferMap mapped_buffers_;
760 // TODO(zmo): Consolidate |mapped_buffers_| and |mapped_buffer_range_map_|.
761 typedef base::hash_map<GLuint, MappedBuffer> MappedBufferRangeMap;
762 MappedBufferRangeMap mapped_buffer_range_map_;
764 typedef std::map<const void*, MappedTexture> MappedTextureMap;
765 MappedTextureMap mapped_textures_;
767 scoped_ptr<MappedMemoryManager> mapped_memory_;
769 scoped_refptr<ShareGroup> share_group_;
770 ShareGroupContextData share_group_context_data_;
772 scoped_ptr<QueryTracker> query_tracker_;
773 scoped_ptr<IdAllocator> query_id_allocator_;
775 scoped_ptr<BufferTracker> buffer_tracker_;
777 GLES2ImplementationErrorMessageCallback* error_message_callback_;
779 int current_trace_stack_;
781 GpuControl* gpu_control_;
783 Capabilities capabilities_;
785 // Flag to indicate whether the implementation can retain resources, or
786 // whether it should aggressively free them.
787 bool aggressively_free_resources_;
789 base::WeakPtrFactory<GLES2Implementation> weak_ptr_factory_;
791 DISALLOW_COPY_AND_ASSIGN(GLES2Implementation);
794 inline bool GLES2Implementation::GetBufferParameteri64vHelper(
795 GLenum /* target */, GLenum /* pname */, GLint64* /* params */) {
796 return false;
799 inline bool GLES2Implementation::GetBufferParameterivHelper(
800 GLenum /* target */, GLenum /* pname */, GLint* /* params */) {
801 return false;
804 inline bool GLES2Implementation::GetFramebufferAttachmentParameterivHelper(
805 GLenum /* target */,
806 GLenum /* attachment */,
807 GLenum /* pname */,
808 GLint* /* params */) {
809 return false;
812 inline bool GLES2Implementation::GetRenderbufferParameterivHelper(
813 GLenum /* target */, GLenum /* pname */, GLint* /* params */) {
814 return false;
817 inline bool GLES2Implementation::GetShaderivHelper(
818 GLuint /* shader */, GLenum /* pname */, GLint* /* params */) {
819 return false;
822 inline bool GLES2Implementation::GetTexParameterfvHelper(
823 GLenum /* target */, GLenum /* pname */, GLfloat* /* params */) {
824 return false;
827 inline bool GLES2Implementation::GetTexParameterivHelper(
828 GLenum /* target */, GLenum /* pname */, GLint* /* params */) {
829 return false;
832 } // namespace gles2
833 } // namespace gpu
835 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_