1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file contains the definition of the IdAllocator class.
7 #ifndef GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_
8 #define GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_
15 #include "base/compiler_specific.h"
16 #include "base/macros.h"
17 #include "gpu/gpu_export.h"
21 // A resource ID, key to the resource maps.
22 typedef uint32_t ResourceId
;
23 // Invalid resource ID.
24 static const ResourceId kInvalidResource
= 0u;
26 // A class to manage the allocation of resource IDs.
27 class GPU_EXPORT IdAllocator
{
32 // Allocates a new resource ID.
33 ResourceId
AllocateID();
35 // Allocates an Id starting at or above desired_id.
36 // Note: may wrap if it starts near limit.
37 ResourceId
AllocateIDAtOrAbove(ResourceId desired_id
);
39 // Allocates |range| amount of contiguous ids.
40 // Returns the first id to |first_id| or |kInvalidResource| if
42 ResourceId
AllocateIDRange(uint32_t range
);
44 // Marks an id as used. Returns false if id was already used.
45 bool MarkAsUsed(ResourceId id
);
47 // Frees a resource ID.
48 void FreeID(ResourceId id
);
50 // Frees a |range| amount of contiguous ids, starting from |first_id|.
51 void FreeIDRange(ResourceId first_id
, uint32_t range
);
53 // Checks whether or not a resource ID is in use.
54 bool InUse(ResourceId id
) const;
57 // first_id -> last_id mapping.
58 typedef std::map
<ResourceId
, ResourceId
> ResourceIdRangeMap
;
60 ResourceIdRangeMap used_ids_
;
62 DISALLOW_COPY_AND_ASSIGN(IdAllocator
);
67 #endif // GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_