1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
11 // It is included by gles2_cmd_decoder_unittest_base.cc
12 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_
13 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_
15 void GLES2DecoderTestBase::SetupInitCapabilitiesExpectations(bool es3_capable
) {
16 ExpectEnableDisable(GL_BLEND
, false);
17 ExpectEnableDisable(GL_CULL_FACE
, false);
18 ExpectEnableDisable(GL_DEPTH_TEST
, false);
19 ExpectEnableDisable(GL_DITHER
, true);
20 ExpectEnableDisable(GL_POLYGON_OFFSET_FILL
, false);
21 ExpectEnableDisable(GL_SAMPLE_ALPHA_TO_COVERAGE
, false);
22 ExpectEnableDisable(GL_SAMPLE_COVERAGE
, false);
23 ExpectEnableDisable(GL_SCISSOR_TEST
, false);
24 ExpectEnableDisable(GL_STENCIL_TEST
, false);
26 ExpectEnableDisable(GL_RASTERIZER_DISCARD
, false);
27 ExpectEnableDisable(GL_PRIMITIVE_RESTART_FIXED_INDEX
, false);
31 void GLES2DecoderTestBase::SetupInitStateExpectations() {
32 EXPECT_CALL(*gl_
, BlendColor(0.0f
, 0.0f
, 0.0f
, 0.0f
))
34 .RetiresOnSaturation();
35 EXPECT_CALL(*gl_
, BlendEquationSeparate(GL_FUNC_ADD
, GL_FUNC_ADD
))
37 .RetiresOnSaturation();
38 EXPECT_CALL(*gl_
, BlendFuncSeparate(GL_ONE
, GL_ZERO
, GL_ONE
, GL_ZERO
))
40 .RetiresOnSaturation();
41 EXPECT_CALL(*gl_
, ClearColor(0.0f
, 0.0f
, 0.0f
, 0.0f
))
43 .RetiresOnSaturation();
44 EXPECT_CALL(*gl_
, ClearDepth(1.0f
)).Times(1).RetiresOnSaturation();
45 EXPECT_CALL(*gl_
, ClearStencil(0)).Times(1).RetiresOnSaturation();
46 EXPECT_CALL(*gl_
, ColorMask(true, true, true, true))
48 .RetiresOnSaturation();
49 EXPECT_CALL(*gl_
, CullFace(GL_BACK
)).Times(1).RetiresOnSaturation();
50 EXPECT_CALL(*gl_
, DepthFunc(GL_LESS
)).Times(1).RetiresOnSaturation();
51 EXPECT_CALL(*gl_
, DepthMask(true)).Times(1).RetiresOnSaturation();
52 EXPECT_CALL(*gl_
, DepthRange(0.0f
, 1.0f
)).Times(1).RetiresOnSaturation();
53 EXPECT_CALL(*gl_
, FrontFace(GL_CCW
)).Times(1).RetiresOnSaturation();
54 EXPECT_CALL(*gl_
, Hint(GL_GENERATE_MIPMAP_HINT
, GL_DONT_CARE
))
56 .RetiresOnSaturation();
57 if (group_
->feature_info()->feature_flags().oes_standard_derivatives
) {
59 Hint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
, GL_DONT_CARE
))
61 .RetiresOnSaturation();
63 EXPECT_CALL(*gl_
, LineWidth(1.0f
)).Times(1).RetiresOnSaturation();
64 if (group_
->feature_info()->feature_flags().chromium_path_rendering
) {
65 EXPECT_CALL(*gl_
, MatrixLoadfEXT(GL_PATH_MODELVIEW_CHROMIUM
, _
))
67 .RetiresOnSaturation();
69 if (group_
->feature_info()->feature_flags().chromium_path_rendering
) {
70 EXPECT_CALL(*gl_
, MatrixLoadfEXT(GL_PATH_PROJECTION_CHROMIUM
, _
))
72 .RetiresOnSaturation();
74 if (group_
->feature_info()->feature_flags().chromium_path_rendering
) {
75 EXPECT_CALL(*gl_
, PathStencilFuncNV(GL_ALWAYS
, 0, 0xFFFFFFFFU
))
77 .RetiresOnSaturation();
79 EXPECT_CALL(*gl_
, PixelStorei(GL_PACK_ALIGNMENT
, 4))
81 .RetiresOnSaturation();
82 EXPECT_CALL(*gl_
, PixelStorei(GL_UNPACK_ALIGNMENT
, 4))
84 .RetiresOnSaturation();
85 EXPECT_CALL(*gl_
, PolygonOffset(0.0f
, 0.0f
)).Times(1).RetiresOnSaturation();
86 EXPECT_CALL(*gl_
, SampleCoverage(1.0f
, false)).Times(1).RetiresOnSaturation();
88 Scissor(kViewportX
, kViewportY
, kViewportWidth
, kViewportHeight
))
90 .RetiresOnSaturation();
91 EXPECT_CALL(*gl_
, StencilFuncSeparate(GL_FRONT
, GL_ALWAYS
, 0, 0xFFFFFFFFU
))
93 .RetiresOnSaturation();
94 EXPECT_CALL(*gl_
, StencilFuncSeparate(GL_BACK
, GL_ALWAYS
, 0, 0xFFFFFFFFU
))
96 .RetiresOnSaturation();
97 EXPECT_CALL(*gl_
, StencilMaskSeparate(GL_FRONT
, 0xFFFFFFFFU
))
99 .RetiresOnSaturation();
100 EXPECT_CALL(*gl_
, StencilMaskSeparate(GL_BACK
, 0xFFFFFFFFU
))
102 .RetiresOnSaturation();
103 EXPECT_CALL(*gl_
, StencilOpSeparate(GL_FRONT
, GL_KEEP
, GL_KEEP
, GL_KEEP
))
105 .RetiresOnSaturation();
106 EXPECT_CALL(*gl_
, StencilOpSeparate(GL_BACK
, GL_KEEP
, GL_KEEP
, GL_KEEP
))
108 .RetiresOnSaturation();
110 Viewport(kViewportX
, kViewportY
, kViewportWidth
, kViewportHeight
))
112 .RetiresOnSaturation();
114 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_