1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/audio_device_thread.h"
10 #include "base/logging.h"
11 #include "base/memory/aligned_memory.h"
12 #include "base/message_loop/message_loop.h"
13 #include "base/threading/platform_thread.h"
14 #include "base/threading/thread_restrictions.h"
15 #include "media/base/audio_bus.h"
17 using base::PlatformThread
;
21 // The actual worker thread implementation. It's very bare bones and much
22 // simpler than SimpleThread (no synchronization in Start, etc) and supports
23 // joining the thread handle asynchronously via a provided message loop even
24 // after the Thread object itself has been deleted.
25 class AudioDeviceThread::Thread
26 : public PlatformThread::Delegate
,
27 public base::RefCountedThreadSafe
<AudioDeviceThread::Thread
> {
29 Thread(AudioDeviceThread::Callback
* callback
,
30 base::SyncSocket::Handle socket
,
31 const char* thread_name
);
35 // Stops the thread. If |loop_for_join| is non-NULL, the function posts
36 // a task to join (close) the thread handle later instead of waiting for
37 // the thread. If loop_for_join is NULL, then the function waits
38 // synchronously for the thread to terminate.
39 void Stop(base::MessageLoop
* loop_for_join
);
42 friend class base::RefCountedThreadSafe
<AudioDeviceThread::Thread
>;
45 // Overrides from PlatformThread::Delegate.
46 virtual void ThreadMain() OVERRIDE
;
48 // Runs the loop that reads from the socket.
52 base::PlatformThreadHandle thread_
;
53 AudioDeviceThread::Callback
* callback_
;
54 base::CancelableSyncSocket socket_
;
55 base::Lock callback_lock_
;
56 const char* thread_name_
;
58 DISALLOW_COPY_AND_ASSIGN(Thread
);
61 // AudioDeviceThread implementation
63 AudioDeviceThread::AudioDeviceThread() {
66 AudioDeviceThread::~AudioDeviceThread() { DCHECK(!thread_
.get()); }
68 void AudioDeviceThread::Start(AudioDeviceThread::Callback
* callback
,
69 base::SyncSocket::Handle socket
,
70 const char* thread_name
) {
71 base::AutoLock
auto_lock(thread_lock_
);
72 CHECK(thread_
.get() == NULL
);
73 thread_
= new AudioDeviceThread::Thread(callback
, socket
, thread_name
);
77 void AudioDeviceThread::Stop(base::MessageLoop
* loop_for_join
) {
78 base::AutoLock
auto_lock(thread_lock_
);
80 thread_
->Stop(loop_for_join
);
85 bool AudioDeviceThread::IsStopped() {
86 base::AutoLock
auto_lock(thread_lock_
);
87 return thread_
.get() == NULL
;
90 // AudioDeviceThread::Thread implementation
91 AudioDeviceThread::Thread::Thread(AudioDeviceThread::Callback
* callback
,
92 base::SyncSocket::Handle socket
,
93 const char* thread_name
)
97 thread_name_(thread_name
) {
100 AudioDeviceThread::Thread::~Thread() {
101 DCHECK(thread_
.is_null());
104 void AudioDeviceThread::Thread::Start() {
105 base::AutoLock
auto_lock(callback_lock_
);
106 DCHECK(thread_
.is_null());
107 // This reference will be released when the thread exists.
110 PlatformThread::CreateWithPriority(0, this, &thread_
,
111 base::kThreadPriority_RealtimeAudio
);
112 CHECK(!thread_
.is_null());
115 void AudioDeviceThread::Thread::Stop(base::MessageLoop
* loop_for_join
) {
118 base::PlatformThreadHandle thread
= base::PlatformThreadHandle();
121 base::AutoLock
auto_lock(callback_lock_
);
123 std::swap(thread
, thread_
);
126 if (!thread
.is_null()) {
128 loop_for_join
->PostTask(FROM_HERE
,
129 base::Bind(&base::PlatformThread::Join
, thread
));
131 base::PlatformThread::Join(thread
);
136 void AudioDeviceThread::Thread::ThreadMain() {
137 PlatformThread::SetName(thread_name_
);
139 // Singleton access is safe from this thread as long as callback is non-NULL.
140 // The callback is the only point where the thread calls out to 'unknown' code
141 // that might touch singletons and the lifetime of the callback is controlled
142 // by another thread on which singleton access is OK as well.
143 base::ThreadRestrictions::SetSingletonAllowed(true);
146 base::AutoLock
auto_lock(callback_lock_
);
148 callback_
->InitializeOnAudioThread();
153 // Release the reference for the thread. Note that after this, the Thread
154 // instance will most likely be deleted.
158 void AudioDeviceThread::Thread::Run() {
160 int pending_data
= 0;
161 size_t bytes_read
= socket_
.Receive(&pending_data
, sizeof(pending_data
));
162 if (bytes_read
!= sizeof(pending_data
)) {
163 DCHECK_EQ(bytes_read
, 0U);
167 base::AutoLock
auto_lock(callback_lock_
);
169 callback_
->Process(pending_data
);
173 // AudioDeviceThread::Callback implementation
175 AudioDeviceThread::Callback::Callback(
176 const AudioParameters
& audio_parameters
,
177 base::SharedMemoryHandle memory
,
180 : audio_parameters_(audio_parameters
),
181 samples_per_ms_(audio_parameters
.sample_rate() / 1000),
182 bytes_per_ms_(audio_parameters
.channels() *
183 (audio_parameters_
.bits_per_sample() / 8) *
185 shared_memory_(memory
, false),
186 memory_length_(memory_length
),
187 total_segments_(total_segments
) {
188 CHECK_NE(bytes_per_ms_
, 0); // Catch division by zero early.
189 CHECK_NE(samples_per_ms_
, 0);
190 CHECK_GT(total_segments_
, 0);
191 CHECK_EQ(memory_length_
% total_segments_
, 0);
192 segment_length_
= memory_length_
/ total_segments_
;
195 AudioDeviceThread::Callback::~Callback() {}
197 void AudioDeviceThread::Callback::InitializeOnAudioThread() {
199 CHECK(shared_memory_
.memory());
202 } // namespace media.