1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_
6 #define MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_
8 #include "base/basictypes.h"
9 #include "base/memory/ref_counted.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "base/memory/shared_memory.h"
12 #include "base/sync_socket.h"
13 #include "base/synchronization/lock.h"
14 #include "media/audio/audio_parameters.h"
15 #include "media/audio/shared_memory_util.h"
16 #include "media/base/media_export.h"
25 // Data transfer between browser and render process uses a combination
26 // of sync sockets and shared memory. To read from the socket and render
27 // data, we use a worker thread, a.k.a. the AudioDeviceThread, which reads
28 // data from the browser via the socket and fills the shared memory from the
29 // audio thread via the AudioDeviceThread::Callback interface/class.
30 // For more details see the documentation in audio_device.h.
32 // TODO(tommi): Multiple audio input/output device instances should be able to
33 // share the same thread instead of spinning one per instance.
34 class MEDIA_EXPORT AudioDeviceThread
{
36 // This is the callback interface/base class that Audio[Output|Input]Device
37 // implements to render input/output data. The callbacks run on the
38 // thread owned by AudioDeviceThread.
41 Callback(const AudioParameters
& audio_parameters
,
42 base::SharedMemoryHandle memory
,
47 // One time initialization for the callback object on the audio thread.
48 void InitializeOnAudioThread();
50 // Derived implementations must call shared_memory_.Map appropriately
51 // before Process can be called.
52 virtual void MapSharedMemory() = 0;
54 // Called whenever we receive notifications about pending data.
55 virtual void Process(int pending_data
) = 0;
58 // Protected so that derived classes can access directly.
59 // The variables are 'const' since values are calculated/set in the
60 // constructor and must never change.
61 const AudioParameters audio_parameters_
;
62 const int samples_per_ms_
;
63 const int bytes_per_ms_
;
65 base::SharedMemory shared_memory_
;
66 const int memory_length_
;
67 const int total_segments_
;
71 DISALLOW_COPY_AND_ASSIGN(Callback
);
77 // Starts the audio thread. The thread must not already be running.
78 void Start(AudioDeviceThread::Callback
* callback
,
79 base::SyncSocket::Handle socket
,
80 const char* thread_name
);
82 // This tells the audio thread to stop and clean up the data.
83 // The method can stop the thread synchronously or asynchronously.
84 // In the latter case, the thread will still be running after Stop()
85 // returns, but the callback pointer is cleared so no further callbacks will
86 // be made (IOW after Stop() returns, it is safe to delete the callback).
87 // The |loop_for_join| parameter is required for asynchronous operation
88 // in order to join the worker thread and close the thread handle later via a
90 // If set to NULL, function will wait for the thread to exit before returning.
91 void Stop(base::MessageLoop
* loop_for_join
);
93 // Returns true if the thread is stopped or stopping.
97 // Our own private SimpleThread override. We implement this in a
98 // private class so that we get the following benefits:
99 // 1) AudioDeviceThread doesn't expose SimpleThread methods.
100 // I.e. the caller can't call Start()/Stop() - which would be bad.
101 // 2) We override ThreadMain to add additional on-thread initialization
102 // while still synchronized with SimpleThread::Start() to provide
103 // reliable initialization.
106 base::Lock thread_lock_
;
107 scoped_refptr
<AudioDeviceThread::Thread
> thread_
;
109 DISALLOW_COPY_AND_ASSIGN(AudioDeviceThread
);
112 } // namespace media.
114 #endif // MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_