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[chromium-blink-merge.git] / media / audio / audio_manager_base.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/audio_manager_base.h"
7 #include "base/bind.h"
8 #include "base/bind_helpers.h"
9 #include "base/command_line.h"
10 #include "base/message_loop/message_loop_proxy.h"
11 #include "base/strings/string_number_conversions.h"
12 #include "base/threading/thread.h"
13 #include "build/build_config.h"
14 #include "media/audio/audio_output_dispatcher_impl.h"
15 #include "media/audio/audio_output_proxy.h"
16 #include "media/audio/audio_output_resampler.h"
17 #include "media/audio/fake_audio_input_stream.h"
18 #include "media/audio/fake_audio_output_stream.h"
19 #include "media/base/media_switches.h"
21 namespace media {
23 static const int kStreamCloseDelaySeconds = 5;
25 // Default maximum number of output streams that can be open simultaneously
26 // for all platforms.
27 static const int kDefaultMaxOutputStreams = 16;
29 // Default maximum number of input streams that can be open simultaneously
30 // for all platforms.
31 static const int kDefaultMaxInputStreams = 16;
33 static const int kMaxInputChannels = 2;
35 const char AudioManagerBase::kDefaultDeviceName[] = "Default";
36 const char AudioManagerBase::kDefaultDeviceId[] = "default";
37 const char AudioManagerBase::kLoopbackInputDeviceId[] = "loopback";
39 struct AudioManagerBase::DispatcherParams {
40 DispatcherParams(const AudioParameters& input,
41 const AudioParameters& output,
42 const std::string& output_device_id,
43 const std::string& input_device_id)
44 : input_params(input),
45 output_params(output),
46 input_device_id(input_device_id),
47 output_device_id(output_device_id) {}
48 ~DispatcherParams() {}
50 const AudioParameters input_params;
51 const AudioParameters output_params;
52 const std::string input_device_id;
53 const std::string output_device_id;
54 scoped_refptr<AudioOutputDispatcher> dispatcher;
56 private:
57 DISALLOW_COPY_AND_ASSIGN(DispatcherParams);
60 class AudioManagerBase::CompareByParams {
61 public:
62 explicit CompareByParams(const DispatcherParams* dispatcher)
63 : dispatcher_(dispatcher) {}
64 bool operator()(DispatcherParams* dispatcher_in) const {
65 // We will reuse the existing dispatcher when:
66 // 1) Unified IO is not used, input_params and output_params of the
67 // existing dispatcher are the same as the requested dispatcher.
68 // 2) Unified IO is used, input_params, output_params and input_device_id
69 // of the existing dispatcher are the same as the request dispatcher.
70 return (dispatcher_->input_params == dispatcher_in->input_params &&
71 dispatcher_->output_params == dispatcher_in->output_params &&
72 dispatcher_->output_device_id == dispatcher_in->output_device_id &&
73 (!dispatcher_->input_params.input_channels() ||
74 dispatcher_->input_device_id == dispatcher_in->input_device_id));
77 private:
78 const DispatcherParams* dispatcher_;
81 AudioManagerBase::AudioManagerBase()
82 : max_num_output_streams_(kDefaultMaxOutputStreams),
83 max_num_input_streams_(kDefaultMaxInputStreams),
84 num_output_streams_(0),
85 num_input_streams_(0),
86 // TODO(dalecurtis): Switch this to an ObserverListThreadSafe, so we don't
87 // block the UI thread when swapping devices.
88 output_listeners_(
89 ObserverList<AudioDeviceListener>::NOTIFY_EXISTING_ONLY),
90 audio_thread_(new base::Thread("AudioThread")) {
91 #if defined(OS_WIN)
92 audio_thread_->init_com_with_mta(true);
93 #elif defined(OS_MACOSX)
94 // CoreAudio calls must occur on the main thread of the process, which in our
95 // case is sadly the browser UI thread. Failure to execute calls on the right
96 // thread leads to crashes and odd behavior. See http://crbug.com/158170.
97 // TODO(dalecurtis): We should require the message loop to be passed in.
98 const CommandLine* cmd_line = CommandLine::ForCurrentProcess();
99 if (!cmd_line->HasSwitch(switches::kDisableMainThreadAudio) &&
100 base::MessageLoopProxy::current().get() &&
101 base::MessageLoop::current()->IsType(base::MessageLoop::TYPE_UI)) {
102 message_loop_ = base::MessageLoopProxy::current();
103 return;
105 #endif
107 CHECK(audio_thread_->Start());
108 message_loop_ = audio_thread_->message_loop_proxy();
111 AudioManagerBase::~AudioManagerBase() {
112 // The platform specific AudioManager implementation must have already
113 // stopped the audio thread. Otherwise, we may destroy audio streams before
114 // stopping the thread, resulting an unexpected behavior.
115 // This way we make sure activities of the audio streams are all stopped
116 // before we destroy them.
117 CHECK(!audio_thread_.get());
118 // All the output streams should have been deleted.
119 DCHECK_EQ(0, num_output_streams_);
120 // All the input streams should have been deleted.
121 DCHECK_EQ(0, num_input_streams_);
124 string16 AudioManagerBase::GetAudioInputDeviceModel() {
125 return string16();
128 scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetMessageLoop() {
129 return message_loop_;
132 scoped_refptr<base::MessageLoopProxy> AudioManagerBase::GetWorkerLoop() {
133 // Lazily start the worker thread.
134 if (!audio_thread_->IsRunning())
135 CHECK(audio_thread_->Start());
137 return audio_thread_->message_loop_proxy();
140 AudioOutputStream* AudioManagerBase::MakeAudioOutputStream(
141 const AudioParameters& params,
142 const std::string& device_id,
143 const std::string& input_device_id) {
144 // TODO(miu): Fix ~50 call points across several unit test modules to call
145 // this method on the audio thread, then uncomment the following:
146 // DCHECK(message_loop_->BelongsToCurrentThread());
148 if (!params.IsValid()) {
149 DLOG(ERROR) << "Audio parameters are invalid";
150 return NULL;
153 // Limit the number of audio streams opened. This is to prevent using
154 // excessive resources for a large number of audio streams. More
155 // importantly it prevents instability on certain systems.
156 // See bug: http://crbug.com/30242.
157 if (num_output_streams_ >= max_num_output_streams_) {
158 DLOG(ERROR) << "Number of opened output audio streams "
159 << num_output_streams_
160 << " exceed the max allowed number "
161 << max_num_output_streams_;
162 return NULL;
165 AudioOutputStream* stream;
166 switch (params.format()) {
167 case AudioParameters::AUDIO_PCM_LINEAR:
168 DCHECK(device_id.empty())
169 << "AUDIO_PCM_LINEAR supports only the default device.";
170 stream = MakeLinearOutputStream(params);
171 break;
172 case AudioParameters::AUDIO_PCM_LOW_LATENCY:
173 stream = MakeLowLatencyOutputStream(params, device_id, input_device_id);
174 break;
175 case AudioParameters::AUDIO_FAKE:
176 stream = FakeAudioOutputStream::MakeFakeStream(this, params);
177 break;
178 default:
179 stream = NULL;
180 break;
183 if (stream) {
184 ++num_output_streams_;
187 return stream;
190 AudioInputStream* AudioManagerBase::MakeAudioInputStream(
191 const AudioParameters& params,
192 const std::string& device_id) {
193 // TODO(miu): Fix ~20 call points across several unit test modules to call
194 // this method on the audio thread, then uncomment the following:
195 // DCHECK(message_loop_->BelongsToCurrentThread());
197 if (!params.IsValid() || (params.channels() > kMaxInputChannels) ||
198 device_id.empty()) {
199 DLOG(ERROR) << "Audio parameters are invalid for device " << device_id;
200 return NULL;
203 if (num_input_streams_ >= max_num_input_streams_) {
204 DLOG(ERROR) << "Number of opened input audio streams "
205 << num_input_streams_
206 << " exceed the max allowed number " << max_num_input_streams_;
207 return NULL;
210 AudioInputStream* stream;
211 switch (params.format()) {
212 case AudioParameters::AUDIO_PCM_LINEAR:
213 stream = MakeLinearInputStream(params, device_id);
214 break;
215 case AudioParameters::AUDIO_PCM_LOW_LATENCY:
216 stream = MakeLowLatencyInputStream(params, device_id);
217 break;
218 case AudioParameters::AUDIO_FAKE:
219 stream = FakeAudioInputStream::MakeFakeStream(this, params);
220 break;
221 default:
222 stream = NULL;
223 break;
226 if (stream) {
227 ++num_input_streams_;
230 return stream;
233 AudioOutputStream* AudioManagerBase::MakeAudioOutputStreamProxy(
234 const AudioParameters& params,
235 const std::string& device_id,
236 const std::string& input_device_id) {
237 DCHECK(message_loop_->BelongsToCurrentThread());
239 // If the caller supplied an empty device id to select the default device,
240 // we fetch the actual device id of the default device so that the lookup
241 // will find the correct device regardless of whether it was opened as
242 // "default" or via the specific id.
243 // NOTE: Implementations that don't yet support opening non-default output
244 // devices may return an empty string from GetDefaultOutputDeviceID().
245 std::string output_device_id = device_id.empty() ?
246 GetDefaultOutputDeviceID() : device_id;
248 // If we're not using AudioOutputResampler our output parameters are the same
249 // as our input parameters.
250 AudioParameters output_params = params;
251 if (params.format() == AudioParameters::AUDIO_PCM_LOW_LATENCY) {
252 output_params =
253 GetPreferredOutputStreamParameters(output_device_id, params);
255 // Ensure we only pass on valid output parameters.
256 if (!output_params.IsValid()) {
257 // We've received invalid audio output parameters, so switch to a mock
258 // output device based on the input parameters. This may happen if the OS
259 // provided us junk values for the hardware configuration.
260 LOG(ERROR) << "Invalid audio output parameters received; using fake "
261 << "audio path. Channels: " << output_params.channels() << ", "
262 << "Sample Rate: " << output_params.sample_rate() << ", "
263 << "Bits Per Sample: " << output_params.bits_per_sample()
264 << ", Frames Per Buffer: "
265 << output_params.frames_per_buffer();
267 // Tell the AudioManager to create a fake output device.
268 output_params = AudioParameters(
269 AudioParameters::AUDIO_FAKE, params.channel_layout(),
270 params.sample_rate(), params.bits_per_sample(),
271 params.frames_per_buffer());
275 DispatcherParams* dispatcher_params =
276 new DispatcherParams(params, output_params, output_device_id,
277 input_device_id);
279 AudioOutputDispatchers::iterator it =
280 std::find_if(output_dispatchers_.begin(), output_dispatchers_.end(),
281 CompareByParams(dispatcher_params));
282 if (it != output_dispatchers_.end()) {
283 delete dispatcher_params;
284 return new AudioOutputProxy((*it)->dispatcher.get());
287 const base::TimeDelta kCloseDelay =
288 base::TimeDelta::FromSeconds(kStreamCloseDelaySeconds);
289 scoped_refptr<AudioOutputDispatcher> dispatcher;
290 if (output_params.format() != AudioParameters::AUDIO_FAKE) {
291 dispatcher = new AudioOutputResampler(this, params, output_params,
292 output_device_id, input_device_id,
293 kCloseDelay);
294 } else {
295 dispatcher = new AudioOutputDispatcherImpl(this, output_params,
296 output_device_id,
297 input_device_id, kCloseDelay);
300 dispatcher_params->dispatcher = dispatcher;
301 output_dispatchers_.push_back(dispatcher_params);
302 return new AudioOutputProxy(dispatcher.get());
305 void AudioManagerBase::ShowAudioInputSettings() {
308 void AudioManagerBase::GetAudioInputDeviceNames(
309 AudioDeviceNames* device_names) {
312 void AudioManagerBase::GetAudioOutputDeviceNames(
313 AudioDeviceNames* device_names) {
316 void AudioManagerBase::ReleaseOutputStream(AudioOutputStream* stream) {
317 DCHECK(stream);
318 // TODO(xians) : Have a clearer destruction path for the AudioOutputStream.
319 // For example, pass the ownership to AudioManager so it can delete the
320 // streams.
321 --num_output_streams_;
322 delete stream;
325 void AudioManagerBase::ReleaseInputStream(AudioInputStream* stream) {
326 DCHECK(stream);
327 // TODO(xians) : Have a clearer destruction path for the AudioInputStream.
328 --num_input_streams_;
329 delete stream;
332 void AudioManagerBase::Shutdown() {
333 // To avoid running into deadlocks while we stop the thread, shut it down
334 // via a local variable while not holding the audio thread lock.
335 scoped_ptr<base::Thread> audio_thread;
337 base::AutoLock lock(audio_thread_lock_);
338 audio_thread_.swap(audio_thread);
341 if (!audio_thread)
342 return;
344 // Only true when we're sharing the UI message loop with the browser. The UI
345 // loop is no longer running at this time and browser destruction is imminent.
346 if (message_loop_->BelongsToCurrentThread()) {
347 ShutdownOnAudioThread();
348 } else {
349 message_loop_->PostTask(FROM_HERE, base::Bind(
350 &AudioManagerBase::ShutdownOnAudioThread, base::Unretained(this)));
353 // Stop() will wait for any posted messages to be processed first.
354 audio_thread->Stop();
357 void AudioManagerBase::ShutdownOnAudioThread() {
358 // This should always be running on the audio thread, but since we've cleared
359 // the audio_thread_ member pointer when we get here, we can't verify exactly
360 // what thread we're running on. The method is not public though and only
361 // called from one place, so we'll leave it at that.
362 AudioOutputDispatchers::iterator it = output_dispatchers_.begin();
363 for (; it != output_dispatchers_.end(); ++it) {
364 scoped_refptr<AudioOutputDispatcher>& dispatcher = (*it)->dispatcher;
365 if (dispatcher.get()) {
366 dispatcher->Shutdown();
367 // All AudioOutputProxies must have been freed before Shutdown is called.
368 // If they still exist, things will go bad. They have direct pointers to
369 // both physical audio stream objects that belong to the dispatcher as
370 // well as the message loop of the audio thread that will soon go away.
371 // So, better crash now than later.
372 DCHECK(dispatcher->HasOneRef()) << "AudioOutputProxies are still alive";
373 dispatcher = NULL;
377 output_dispatchers_.clear();
380 void AudioManagerBase::AddOutputDeviceChangeListener(
381 AudioDeviceListener* listener) {
382 DCHECK(message_loop_->BelongsToCurrentThread());
383 output_listeners_.AddObserver(listener);
386 void AudioManagerBase::RemoveOutputDeviceChangeListener(
387 AudioDeviceListener* listener) {
388 DCHECK(message_loop_->BelongsToCurrentThread());
389 output_listeners_.RemoveObserver(listener);
392 void AudioManagerBase::NotifyAllOutputDeviceChangeListeners() {
393 DCHECK(message_loop_->BelongsToCurrentThread());
394 DVLOG(1) << "Firing OnDeviceChange() notifications.";
395 FOR_EACH_OBSERVER(AudioDeviceListener, output_listeners_, OnDeviceChange());
398 AudioParameters AudioManagerBase::GetDefaultOutputStreamParameters() {
399 return GetPreferredOutputStreamParameters(GetDefaultOutputDeviceID(),
400 AudioParameters());
403 AudioParameters AudioManagerBase::GetOutputStreamParameters(
404 const std::string& device_id) {
405 return GetPreferredOutputStreamParameters(device_id,
406 AudioParameters());
409 AudioParameters AudioManagerBase::GetInputStreamParameters(
410 const std::string& device_id) {
411 NOTREACHED();
412 return AudioParameters();
415 std::string AudioManagerBase::GetAssociatedOutputDeviceID(
416 const std::string& input_device_id) {
417 NOTIMPLEMENTED();
418 return "";
421 std::string AudioManagerBase::GetDefaultOutputDeviceID() {
422 NOTIMPLEMENTED();
423 return "";
426 int AudioManagerBase::GetUserBufferSize() {
427 const CommandLine* cmd_line = CommandLine::ForCurrentProcess();
428 int buffer_size = 0;
429 std::string buffer_size_str(cmd_line->GetSwitchValueASCII(
430 switches::kAudioBufferSize));
431 if (base::StringToInt(buffer_size_str, &buffer_size) && buffer_size > 0)
432 return buffer_size;
434 return 0;
437 } // namespace media