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[chromium-blink-merge.git] / media / audio / audio_output_device.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/audio_output_device.h"
7 #include "base/basictypes.h"
8 #include "base/debug/trace_event.h"
9 #include "base/message_loop/message_loop.h"
10 #include "base/threading/thread_restrictions.h"
11 #include "base/time/time.h"
12 #include "media/audio/audio_output_controller.h"
13 #include "media/audio/shared_memory_util.h"
14 #include "media/base/limits.h"
16 namespace media {
18 // Takes care of invoking the render callback on the audio thread.
19 // An instance of this class is created for each capture stream in
20 // OnStreamCreated().
21 class AudioOutputDevice::AudioThreadCallback
22 : public AudioDeviceThread::Callback {
23 public:
24 AudioThreadCallback(const AudioParameters& audio_parameters,
25 base::SharedMemoryHandle memory,
26 int memory_length,
27 AudioRendererSink::RenderCallback* render_callback);
28 virtual ~AudioThreadCallback();
30 virtual void MapSharedMemory() OVERRIDE;
32 // Called whenever we receive notifications about pending data.
33 virtual void Process(int pending_data) OVERRIDE;
35 private:
36 AudioRendererSink::RenderCallback* render_callback_;
37 scoped_ptr<AudioBus> input_bus_;
38 scoped_ptr<AudioBus> output_bus_;
39 DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback);
42 AudioOutputDevice::AudioOutputDevice(
43 scoped_ptr<AudioOutputIPC> ipc,
44 const scoped_refptr<base::MessageLoopProxy>& io_loop)
45 : ScopedLoopObserver(io_loop),
46 callback_(NULL),
47 ipc_(ipc.Pass()),
48 state_(IDLE),
49 play_on_start_(true),
50 session_id_(-1),
51 stopping_hack_(false) {
52 CHECK(ipc_);
54 // The correctness of the code depends on the relative values assigned in the
55 // State enum.
56 COMPILE_ASSERT(IPC_CLOSED < IDLE, invalid_enum_value_assignment_0);
57 COMPILE_ASSERT(IDLE < CREATING_STREAM, invalid_enum_value_assignment_1);
58 COMPILE_ASSERT(CREATING_STREAM < PAUSED, invalid_enum_value_assignment_2);
59 COMPILE_ASSERT(PAUSED < PLAYING, invalid_enum_value_assignment_3);
62 void AudioOutputDevice::InitializeUnifiedStream(const AudioParameters& params,
63 RenderCallback* callback,
64 int session_id) {
65 DCHECK(!callback_) << "Calling InitializeUnifiedStream() twice?";
66 DCHECK(params.IsValid());
67 audio_parameters_ = params;
68 callback_ = callback;
69 session_id_ = session_id;
72 void AudioOutputDevice::Initialize(const AudioParameters& params,
73 RenderCallback* callback) {
74 InitializeUnifiedStream(params, callback, 0);
77 AudioOutputDevice::~AudioOutputDevice() {
78 // The current design requires that the user calls Stop() before deleting
79 // this class.
80 DCHECK(audio_thread_.IsStopped());
83 void AudioOutputDevice::Start() {
84 DCHECK(callback_) << "Initialize hasn't been called";
85 message_loop()->PostTask(FROM_HERE,
86 base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this,
87 audio_parameters_));
90 void AudioOutputDevice::Stop() {
92 base::AutoLock auto_lock(audio_thread_lock_);
93 audio_thread_.Stop(base::MessageLoop::current());
94 stopping_hack_ = true;
97 message_loop()->PostTask(FROM_HERE,
98 base::Bind(&AudioOutputDevice::ShutDownOnIOThread, this));
101 void AudioOutputDevice::Play() {
102 message_loop()->PostTask(FROM_HERE,
103 base::Bind(&AudioOutputDevice::PlayOnIOThread, this));
106 void AudioOutputDevice::Pause() {
107 message_loop()->PostTask(FROM_HERE,
108 base::Bind(&AudioOutputDevice::PauseOnIOThread, this));
111 bool AudioOutputDevice::SetVolume(double volume) {
112 if (volume < 0 || volume > 1.0)
113 return false;
115 if (!message_loop()->PostTask(FROM_HERE,
116 base::Bind(&AudioOutputDevice::SetVolumeOnIOThread, this, volume))) {
117 return false;
120 return true;
123 void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
124 DCHECK(message_loop()->BelongsToCurrentThread());
125 if (state_ == IDLE) {
126 state_ = CREATING_STREAM;
127 ipc_->CreateStream(this, params, session_id_);
131 void AudioOutputDevice::PlayOnIOThread() {
132 DCHECK(message_loop()->BelongsToCurrentThread());
133 if (state_ == PAUSED) {
134 ipc_->PlayStream();
135 state_ = PLAYING;
136 play_on_start_ = false;
137 } else {
138 play_on_start_ = true;
142 void AudioOutputDevice::PauseOnIOThread() {
143 DCHECK(message_loop()->BelongsToCurrentThread());
144 if (state_ == PLAYING) {
145 ipc_->PauseStream();
146 state_ = PAUSED;
148 play_on_start_ = false;
151 void AudioOutputDevice::ShutDownOnIOThread() {
152 DCHECK(message_loop()->BelongsToCurrentThread());
154 // Close the stream, if we haven't already.
155 if (state_ >= CREATING_STREAM) {
156 ipc_->CloseStream();
157 state_ = IDLE;
160 // We can run into an issue where ShutDownOnIOThread is called right after
161 // OnStreamCreated is called in cases where Start/Stop are called before we
162 // get the OnStreamCreated callback. To handle that corner case, we call
163 // Stop(). In most cases, the thread will already be stopped.
165 // Another situation is when the IO thread goes away before Stop() is called
166 // in which case, we cannot use the message loop to close the thread handle
167 // and can't rely on the main thread existing either.
168 base::AutoLock auto_lock_(audio_thread_lock_);
169 base::ThreadRestrictions::ScopedAllowIO allow_io;
170 audio_thread_.Stop(NULL);
171 audio_callback_.reset();
172 stopping_hack_ = false;
175 void AudioOutputDevice::SetVolumeOnIOThread(double volume) {
176 DCHECK(message_loop()->BelongsToCurrentThread());
177 if (state_ >= CREATING_STREAM)
178 ipc_->SetVolume(volume);
181 void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegate::State state) {
182 DCHECK(message_loop()->BelongsToCurrentThread());
184 // Do nothing if the stream has been closed.
185 if (state_ < CREATING_STREAM)
186 return;
188 // TODO(miu): Clean-up inconsistent and incomplete handling here.
189 // http://crbug.com/180640
190 switch (state) {
191 case AudioOutputIPCDelegate::kPlaying:
192 case AudioOutputIPCDelegate::kPaused:
193 break;
194 case AudioOutputIPCDelegate::kError:
195 DLOG(WARNING) << "AudioOutputDevice::OnStateChanged(kError)";
196 // Don't dereference the callback object if the audio thread
197 // is stopped or stopping. That could mean that the callback
198 // object has been deleted.
199 // TODO(tommi): Add an explicit contract for clearing the callback
200 // object. Possibly require calling Initialize again or provide
201 // a callback object via Start() and clear it in Stop().
202 if (!audio_thread_.IsStopped())
203 callback_->OnRenderError();
204 break;
205 default:
206 NOTREACHED();
207 break;
211 void AudioOutputDevice::OnStreamCreated(
212 base::SharedMemoryHandle handle,
213 base::SyncSocket::Handle socket_handle,
214 int length) {
215 DCHECK(message_loop()->BelongsToCurrentThread());
216 #if defined(OS_WIN)
217 DCHECK(handle);
218 DCHECK(socket_handle);
219 #else
220 DCHECK_GE(handle.fd, 0);
221 DCHECK_GE(socket_handle, 0);
222 #endif
223 DCHECK_GT(length, 0);
225 if (state_ != CREATING_STREAM)
226 return;
228 // We can receive OnStreamCreated() on the IO thread after the client has
229 // called Stop() but before ShutDownOnIOThread() is processed. In such a
230 // situation |callback_| might point to freed memory. Instead of starting
231 // |audio_thread_| do nothing and wait for ShutDownOnIOThread() to get called.
233 // TODO(scherkus): The real fix is to have sane ownership semantics. The fact
234 // that |callback_| (which should own and outlive this object!) can point to
235 // freed memory is a mess. AudioRendererSink should be non-refcounted so that
236 // owners (WebRtcAudioDeviceImpl, AudioRendererImpl, etc...) can Stop() and
237 // delete as they see fit. AudioOutputDevice should internally use WeakPtr
238 // to handle teardown and thread hopping. See http://crbug.com/151051 for
239 // details.
240 base::AutoLock auto_lock(audio_thread_lock_);
241 if (stopping_hack_)
242 return;
244 DCHECK(audio_thread_.IsStopped());
245 audio_callback_.reset(new AudioOutputDevice::AudioThreadCallback(
246 audio_parameters_, handle, length, callback_));
247 audio_thread_.Start(audio_callback_.get(), socket_handle,
248 "AudioOutputDevice");
249 state_ = PAUSED;
251 // We handle the case where Play() and/or Pause() may have been called
252 // multiple times before OnStreamCreated() gets called.
253 if (play_on_start_)
254 PlayOnIOThread();
257 void AudioOutputDevice::OnIPCClosed() {
258 DCHECK(message_loop()->BelongsToCurrentThread());
259 state_ = IPC_CLOSED;
260 ipc_.reset();
263 void AudioOutputDevice::WillDestroyCurrentMessageLoop() {
264 LOG(ERROR) << "IO loop going away before the audio device has been stopped";
265 ShutDownOnIOThread();
268 // AudioOutputDevice::AudioThreadCallback
270 AudioOutputDevice::AudioThreadCallback::AudioThreadCallback(
271 const AudioParameters& audio_parameters,
272 base::SharedMemoryHandle memory,
273 int memory_length,
274 AudioRendererSink::RenderCallback* render_callback)
275 : AudioDeviceThread::Callback(audio_parameters,
276 memory,
277 memory_length,
279 render_callback_(render_callback) {
282 AudioOutputDevice::AudioThreadCallback::~AudioThreadCallback() {
285 void AudioOutputDevice::AudioThreadCallback::MapSharedMemory() {
286 CHECK_EQ(total_segments_, 1);
287 CHECK(shared_memory_.Map(TotalSharedMemorySizeInBytes(memory_length_)));
289 // Calculate output and input memory size.
290 int output_memory_size = AudioBus::CalculateMemorySize(audio_parameters_);
291 int input_channels = audio_parameters_.input_channels();
292 int frames = audio_parameters_.frames_per_buffer();
293 int input_memory_size =
294 AudioBus::CalculateMemorySize(input_channels, frames);
296 int io_size = output_memory_size + input_memory_size;
298 DCHECK_EQ(memory_length_, io_size);
300 output_bus_ =
301 AudioBus::WrapMemory(audio_parameters_, shared_memory_.memory());
303 if (input_channels > 0) {
304 // The input data is after the output data.
305 char* input_data =
306 static_cast<char*>(shared_memory_.memory()) + output_memory_size;
307 input_bus_ =
308 AudioBus::WrapMemory(input_channels, frames, input_data);
312 // Called whenever we receive notifications about pending data.
313 void AudioOutputDevice::AudioThreadCallback::Process(int pending_data) {
314 if (pending_data == kPauseMark) {
315 memset(shared_memory_.memory(), 0, memory_length_);
316 SetActualDataSizeInBytes(&shared_memory_, memory_length_, 0);
317 return;
320 // Convert the number of pending bytes in the render buffer
321 // into milliseconds.
322 int audio_delay_milliseconds = pending_data / bytes_per_ms_;
324 TRACE_EVENT0("audio", "AudioOutputDevice::FireRenderCallback");
326 // Update the audio-delay measurement then ask client to render audio. Since
327 // |output_bus_| is wrapping the shared memory the Render() call is writing
328 // directly into the shared memory.
329 int input_channels = audio_parameters_.input_channels();
330 size_t num_frames = audio_parameters_.frames_per_buffer();
332 if (input_bus_.get() && input_channels > 0) {
333 render_callback_->RenderIO(input_bus_.get(),
334 output_bus_.get(),
335 audio_delay_milliseconds);
336 } else {
337 num_frames = render_callback_->Render(output_bus_.get(),
338 audio_delay_milliseconds);
341 // Let the host know we are done.
342 // TODO(dalecurtis): Technically this is not always correct. Due to channel
343 // padding for alignment, there may be more data available than this. We're
344 // relying on AudioSyncReader::Read() to parse this with that in mind. Rename
345 // these methods to Set/GetActualFrameCount().
346 SetActualDataSizeInBytes(
347 &shared_memory_, memory_length_,
348 num_frames * sizeof(*output_bus_->channel(0)) * output_bus_->channels());
351 } // namespace media.