1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // AudioOutputDispatcher is a single-threaded base class that dispatches
6 // creation and deletion of audio output streams. AudioOutputProxy objects use
7 // this class to allocate and recycle actual audio output streams. When playback
8 // is started, the proxy calls StartStream() to get an output stream that it
9 // uses to play audio. When playback is stopped, the proxy returns the stream
10 // back to the dispatcher by calling StopStream().
12 // AudioManagerBase creates one specialization of AudioOutputDispatcher on the
13 // audio thread for each possible set of audio parameters. I.e streams with
14 // different parameters are managed independently. The AudioOutputDispatcher
15 // instance is then deleted on the audio thread when the AudioManager shuts
18 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_
19 #define MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_
21 #include "base/basictypes.h"
22 #include "base/memory/ref_counted.h"
23 #include "base/timer/timer.h"
24 #include "media/audio/audio_io.h"
25 #include "media/audio/audio_manager.h"
26 #include "media/audio/audio_parameters.h"
29 class MessageLoopProxy
;
34 class AudioOutputProxy
;
36 class MEDIA_EXPORT AudioOutputDispatcher
37 : public base::RefCountedThreadSafe
<AudioOutputDispatcher
> {
39 AudioOutputDispatcher(AudioManager
* audio_manager
,
40 const AudioParameters
& params
,
41 const std::string
& output_device_id
,
42 const std::string
& input_device_id
);
44 // Called by AudioOutputProxy to open the stream.
45 // Returns false, if it fails to open it.
46 virtual bool OpenStream() = 0;
48 // Called by AudioOutputProxy when the stream is started.
49 // Uses |callback| to get source data and report errors, if any.
50 // Does *not* take ownership of this callback.
51 // Returns true if started successfully, false otherwise.
52 virtual bool StartStream(AudioOutputStream::AudioSourceCallback
* callback
,
53 AudioOutputProxy
* stream_proxy
) = 0;
55 // Called by AudioOutputProxy when the stream is stopped.
56 // Ownership of the |stream_proxy| is passed to the dispatcher.
57 virtual void StopStream(AudioOutputProxy
* stream_proxy
) = 0;
59 // Called by AudioOutputProxy when the volume is set.
60 virtual void StreamVolumeSet(AudioOutputProxy
* stream_proxy
,
63 // Called by AudioOutputProxy when the stream is closed.
64 virtual void CloseStream(AudioOutputProxy
* stream_proxy
) = 0;
66 // Called on the audio thread when the AudioManager is shutting down.
67 virtual void Shutdown() = 0;
69 // Accessor to the input device id used by unified IO.
70 const std::string
& input_device_id() const { return input_device_id_
; }
73 friend class base::RefCountedThreadSafe
<AudioOutputDispatcher
>;
74 friend class AudioOutputProxyTest
;
76 virtual ~AudioOutputDispatcher();
78 // A no-reference-held pointer (we don't want circular references) back to the
79 // AudioManager that owns this object.
80 AudioManager
* audio_manager_
;
81 const scoped_refptr
<base::MessageLoopProxy
> message_loop_
;
82 const AudioParameters params_
;
83 const std::string output_device_id_
;
84 const std::string input_device_id_
;
87 DISALLOW_COPY_AND_ASSIGN(AudioOutputDispatcher
);
92 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_