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[chromium-blink-merge.git] / media / audio / mac / audio_auhal_mac.h
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // Implementation notes:
6 //
7 // - It is recommended to first acquire the native sample rate of the default
8 // output device and then use the same rate when creating this object.
9 // Use AudioManagerMac::HardwareSampleRate() to retrieve the sample rate.
10 // - Calling Close() also leads to self destruction.
11 // - The latency consists of two parts:
12 // 1) Hardware latency, which includes Audio Unit latency, audio device
13 // latency;
14 // 2) The delay between the moment getting the callback and the scheduled time
15 // stamp that tells when the data is going to be played out.
17 #ifndef MEDIA_AUDIO_MAC_AUDIO_AUHAL_MAC_H_
18 #define MEDIA_AUDIO_MAC_AUDIO_AUHAL_MAC_H_
20 #include <AudioUnit/AudioUnit.h>
21 #include <CoreAudio/CoreAudio.h>
23 #include "base/compiler_specific.h"
24 #include "base/synchronization/lock.h"
25 #include "media/audio/audio_io.h"
26 #include "media/audio/audio_parameters.h"
28 namespace media {
30 class AudioManagerMac;
32 // Implementation of AudioOuputStream for Mac OS X using the
33 // AUHAL Audio Unit present in OS 10.4 and later.
34 // It is useful for low-latency output with optional synchronized
35 // input.
37 // Overview of operation:
38 // 1) An object of AUHALStream is created by the AudioManager
39 // factory: audio_man->MakeAudioStream().
40 // 2) Next some thread will call Open(), at that point the underlying
41 // AUHAL Audio Unit is created and configured to use the |device|.
42 // 3) Then some thread will call Start(source).
43 // Then the AUHAL is started which creates its own thread which
44 // periodically will call the source for more data as buffers are being
45 // consumed.
46 // 4) At some point some thread will call Stop(), which we handle by directly
47 // stopping the default output Audio Unit.
48 // 6) The same thread that called stop will call Close() where we cleanup
49 // and notify the audio manager, which likely will destroy this object.
51 class AUHALStream : public AudioOutputStream {
52 public:
53 // |manager| creates this object.
54 // |device| is the CoreAudio device to use for the stream.
55 // It will often be the default output device.
56 AUHALStream(AudioManagerMac* manager,
57 const AudioParameters& params,
58 AudioDeviceID device);
59 // The dtor is typically called by the AudioManager only and it is usually
60 // triggered by calling AudioOutputStream::Close().
61 virtual ~AUHALStream();
63 // Implementation of AudioOutputStream.
64 virtual bool Open() OVERRIDE;
65 virtual void Close() OVERRIDE;
66 virtual void Start(AudioSourceCallback* callback) OVERRIDE;
67 virtual void Stop() OVERRIDE;
68 virtual void SetVolume(double volume) OVERRIDE;
69 virtual void GetVolume(double* volume) OVERRIDE;
71 private:
72 // AUHAL callback.
73 static OSStatus InputProc(void* user_data,
74 AudioUnitRenderActionFlags* flags,
75 const AudioTimeStamp* time_stamp,
76 UInt32 bus_number,
77 UInt32 number_of_frames,
78 AudioBufferList* io_data);
80 OSStatus Render(AudioUnitRenderActionFlags* flags,
81 const AudioTimeStamp* output_time_stamp,
82 UInt32 bus_number,
83 UInt32 number_of_frames,
84 AudioBufferList* io_data);
86 // Helper method to enable input and output.
87 bool EnableIO(bool enable, UInt32 scope);
89 // Sets the stream format on the AUHAL to PCM Float32 non-interleaved
90 // for the given number of channels on the given scope and element.
91 // The created stream description will be stored in |desc|.
92 bool SetStreamFormat(AudioStreamBasicDescription* desc,
93 int channels,
94 UInt32 scope,
95 UInt32 element);
97 // Creates the AUHAL, sets its stream format, buffer-size, etc.
98 bool ConfigureAUHAL();
100 // Creates the input and output busses.
101 void CreateIOBusses();
103 // Gets the fixed playout device hardware latency and stores it. Returns 0
104 // if not available.
105 double GetHardwareLatency();
107 // Gets the current playout latency value.
108 double GetPlayoutLatency(const AudioTimeStamp* output_time_stamp);
110 // Our creator, the audio manager needs to be notified when we close.
111 AudioManagerMac* manager_;
113 AudioParameters params_;
114 // For convenience - same as in params_.
115 int input_channels_;
116 int output_channels_;
118 // Buffer-size.
119 size_t number_of_frames_;
121 // Pointer to the object that will provide the audio samples.
122 AudioSourceCallback* source_;
124 // Protects |source_|. Necessary since Render() calls seem to be in flight
125 // when |audio_unit_| is supposedly stopped. See http://crbug.com/178765.
126 base::Lock source_lock_;
128 // Holds the stream format details such as bitrate.
129 AudioStreamBasicDescription input_format_;
130 AudioStreamBasicDescription output_format_;
132 // The audio device to use with the AUHAL.
133 // We can potentially handle both input and output with this device.
134 AudioDeviceID device_;
136 // The AUHAL Audio Unit which talks to |device_|.
137 AudioUnit audio_unit_;
139 // Volume level from 0 to 1.
140 float volume_;
142 // Fixed playout hardware latency in frames.
143 double hardware_latency_frames_;
145 // The flag used to stop the streaming.
146 bool stopped_;
148 // The flag used to indicate if the AudioManager has been notified of a
149 // potential device change. Reset to false during Start().
150 bool notified_for_possible_device_change_;
152 // The input AudioUnit renders its data here.
153 scoped_ptr<uint8[]> input_buffer_list_storage_;
154 AudioBufferList* input_buffer_list_;
156 // Holds the actual data for |input_buffer_list_|.
157 scoped_ptr<AudioBus> input_bus_;
159 // Container for retrieving data from AudioSourceCallback::OnMoreIOData().
160 scoped_ptr<AudioBus> output_bus_;
162 DISALLOW_COPY_AND_ASSIGN(AUHALStream);
165 } // namespace media
167 #endif // MEDIA_AUDIO_MAC_AUDIO_AUHAL_MAC_H_