1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_
6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_
10 #include "base/compiler_specific.h"
11 #include "ui/gl/gl_bindings.h"
12 #include "ui/gl/gl_export.h"
28 void InitializeStaticGLBindingsGL();
29 void InitializeDynamicGLBindingsGL(GLContext
* context
);
30 void InitializeDebugGLBindingsGL();
31 void InitializeNullDrawGLBindingsGL();
32 // TODO(danakj): Remove this when all test suites are using null-draw.
33 bool HasInitializedNullDrawGLBindingsGL();
34 bool SetNullDrawGLBindingsEnabledGL(bool enabled
);
35 void ClearGLBindingsGL();
36 void SetGLToRealGLApi();
37 void SetGLApi(GLApi
* api
);
38 void SetGLApiToNoContext();
39 GLApi
* GetCurrentGLApi();
40 const GLVersionInfo
* GetGLVersionInfo();
42 class GL_EXPORT GLApiBase
: public GLApi
{
44 // Include the auto-generated part of this class. We split this because
45 // it means we can easily edit the non-auto generated parts right here in
46 // this file instead of having to edit some template or the code generator.
47 #include "gl_bindings_api_autogen_gl.h"
51 ~GLApiBase() override
;
52 void InitializeBase(DriverGL
* driver
);
57 // Implemenents the GL API by calling directly into the driver.
58 class GL_EXPORT RealGLApi
: public GLApiBase
{
61 ~RealGLApi() override
;
62 void Initialize(DriverGL
* driver
);
63 void InitializeWithCommandLine(DriverGL
* driver
,
64 base::CommandLine
* command_line
);
66 void glGetIntegervFn(GLenum pname
, GLint
* params
) override
;
67 const GLubyte
* glGetStringFn(GLenum name
) override
;
68 const GLubyte
* glGetStringiFn(GLenum name
, GLuint index
) override
;
70 void InitializeFilteredExtensions();
73 void glFinishFn() override
;
74 void glFlushFn() override
;
76 // Filtered GL_EXTENSIONS we return to glGetString(i) calls.
77 std::vector
<std::string
> disabled_exts_
;
78 std::vector
<std::string
> filtered_exts_
;
79 std::string filtered_exts_str_
;
82 bool filtered_exts_initialized_
;
86 // Inserts a TRACE for every GL call.
87 class TraceGLApi
: public GLApi
{
89 TraceGLApi(GLApi
* gl_api
) : gl_api_(gl_api
) { }
90 ~TraceGLApi() override
;
92 // Include the auto-generated part of this class. We split this because
93 // it means we can easily edit the non-auto generated parts right here in
94 // this file instead of having to edit some template or the code generator.
95 #include "gl_bindings_api_autogen_gl.h"
101 // Catches incorrect usage when GL calls are made without a current context.
102 class NoContextGLApi
: public GLApi
{
105 ~NoContextGLApi() override
;
107 // Include the auto-generated part of this class. We split this because
108 // it means we can easily edit the non-auto generated parts right here in
109 // this file instead of having to edit some template or the code generator.
110 #include "gl_bindings_api_autogen_gl.h"
113 // Implementents the GL API using co-operative state restoring.
114 // Assumes there is only one real GL context and that multiple virtual contexts
115 // are implemented above it. Restores the needed state from the current context.
116 class VirtualGLApi
: public GLApiBase
{
119 ~VirtualGLApi() override
;
120 void Initialize(DriverGL
* driver
, GLContext
* real_context
);
122 // Sets the current virutal context.
123 bool MakeCurrent(GLContext
* virtual_context
, GLSurface
* surface
);
125 void OnReleaseVirtuallyCurrent(GLContext
* virtual_context
);
128 // Overridden functions from GLApiBase
129 const GLubyte
* glGetStringFn(GLenum name
) override
;
130 void glFinishFn() override
;
131 void glFlushFn() override
;
133 // The real context we're running on.
134 GLContext
* real_context_
;
136 // The current virtual context.
137 GLContext
* current_context_
;
139 // The supported extensions being advertised for this virtual context.
140 std::string extensions_
;
145 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_