Roll third_party/android_tools to the latest: updated the support library to 19.0.1
[chromium-blink-merge.git] / cc / scheduler / scheduler.cc
blobd31f042e76180bc872aa2aa336614306b13ef39a
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/scheduler/scheduler.h"
7 #include <algorithm>
8 #include "base/auto_reset.h"
9 #include "base/debug/trace_event.h"
10 #include "base/logging.h"
11 #include "cc/debug/devtools_instrumentation.h"
12 #include "cc/debug/traced_value.h"
13 #include "ui/gfx/frame_time.h"
15 namespace cc {
17 Scheduler::Scheduler(SchedulerClient* client,
18 const SchedulerSettings& scheduler_settings,
19 int layer_tree_host_id)
20 : settings_(scheduler_settings),
21 client_(client),
22 layer_tree_host_id_(layer_tree_host_id),
23 last_set_needs_begin_impl_frame_(false),
24 state_machine_(scheduler_settings),
25 inside_process_scheduled_actions_(false),
26 inside_action_(SchedulerStateMachine::ACTION_NONE),
27 weak_factory_(this) {
28 DCHECK(client_);
29 DCHECK(!state_machine_.BeginImplFrameNeeded());
32 Scheduler::~Scheduler() {}
34 void Scheduler::SetCanStart() {
35 state_machine_.SetCanStart();
36 ProcessScheduledActions();
39 void Scheduler::SetVisible(bool visible) {
40 state_machine_.SetVisible(visible);
41 ProcessScheduledActions();
44 void Scheduler::SetCanDraw(bool can_draw) {
45 state_machine_.SetCanDraw(can_draw);
46 ProcessScheduledActions();
49 void Scheduler::NotifyReadyToActivate() {
50 state_machine_.NotifyReadyToActivate();
51 ProcessScheduledActions();
54 void Scheduler::ActivatePendingTree() {
55 client_->ScheduledActionActivatePendingTree();
58 void Scheduler::SetNeedsCommit() {
59 state_machine_.SetNeedsCommit();
60 ProcessScheduledActions();
63 void Scheduler::SetNeedsForcedCommitForReadback() {
64 state_machine_.SetNeedsCommit();
65 state_machine_.SetNeedsForcedCommitForReadback();
66 ProcessScheduledActions();
69 void Scheduler::SetNeedsRedraw() {
70 state_machine_.SetNeedsRedraw();
71 ProcessScheduledActions();
74 void Scheduler::SetNeedsManageTiles() {
75 DCHECK(!IsInsideAction(SchedulerStateMachine::ACTION_MANAGE_TILES));
76 state_machine_.SetNeedsManageTiles();
77 ProcessScheduledActions();
80 void Scheduler::SetSwapUsedIncompleteTile(bool used_incomplete_tile) {
81 state_machine_.SetSwapUsedIncompleteTile(used_incomplete_tile);
82 ProcessScheduledActions();
85 void Scheduler::SetSmoothnessTakesPriority(bool smoothness_takes_priority) {
86 state_machine_.SetSmoothnessTakesPriority(smoothness_takes_priority);
87 ProcessScheduledActions();
90 void Scheduler::SetMainThreadNeedsLayerTextures() {
91 state_machine_.SetMainThreadNeedsLayerTextures();
92 ProcessScheduledActions();
95 void Scheduler::FinishCommit() {
96 TRACE_EVENT0("cc", "Scheduler::FinishCommit");
97 state_machine_.FinishCommit();
98 ProcessScheduledActions();
101 void Scheduler::BeginMainFrameAborted(bool did_handle) {
102 TRACE_EVENT0("cc", "Scheduler::BeginMainFrameAborted");
103 state_machine_.BeginMainFrameAborted(did_handle);
104 ProcessScheduledActions();
107 void Scheduler::DidManageTiles() {
108 state_machine_.DidManageTiles();
111 void Scheduler::DidLoseOutputSurface() {
112 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface");
113 last_set_needs_begin_impl_frame_ = false;
114 begin_impl_frame_deadline_closure_.Cancel();
115 state_machine_.DidLoseOutputSurface();
116 ProcessScheduledActions();
119 void Scheduler::DidCreateAndInitializeOutputSurface() {
120 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface");
121 DCHECK(!last_set_needs_begin_impl_frame_);
122 DCHECK(begin_impl_frame_deadline_closure_.IsCancelled());
123 state_machine_.DidCreateAndInitializeOutputSurface();
124 ProcessScheduledActions();
127 base::TimeTicks Scheduler::AnticipatedDrawTime() {
128 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime");
130 if (!last_set_needs_begin_impl_frame_ ||
131 last_begin_impl_frame_args_.interval <= base::TimeDelta())
132 return base::TimeTicks();
134 base::TimeTicks now = gfx::FrameTime::Now();
135 base::TimeTicks timebase = std::max(last_begin_impl_frame_args_.frame_time,
136 last_begin_impl_frame_args_.deadline);
137 int64 intervals =
138 1 + ((now - timebase) / last_begin_impl_frame_args_.interval);
139 return timebase + (last_begin_impl_frame_args_.interval * intervals);
142 base::TimeTicks Scheduler::LastBeginImplFrameTime() {
143 return last_begin_impl_frame_args_.frame_time;
146 void Scheduler::SetupNextBeginImplFrameIfNeeded() {
147 bool needs_begin_impl_frame =
148 state_machine_.BeginImplFrameNeeded();
150 bool at_end_of_deadline =
151 state_machine_.begin_impl_frame_state() ==
152 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE;
154 bool should_call_set_needs_begin_impl_frame =
155 // Always request the BeginImplFrame immediately if it wasn't needed
156 // before.
157 (needs_begin_impl_frame && !last_set_needs_begin_impl_frame_) ||
158 // We always need to explicitly request our next BeginImplFrame.
159 at_end_of_deadline;
161 if (should_call_set_needs_begin_impl_frame) {
162 client_->SetNeedsBeginImplFrame(needs_begin_impl_frame);
163 last_set_needs_begin_impl_frame_ = needs_begin_impl_frame;
166 bool needs_advance_commit_state_timer = false;
167 // Setup PollForAnticipatedDrawTriggers if we need to monitor state but
168 // aren't expecting any more BeginImplFrames. This should only be needed by
169 // the synchronous compositor when BeginImplFrameNeeded is false.
170 if (state_machine_.ShouldPollForAnticipatedDrawTriggers()) {
171 DCHECK(!state_machine_.SupportsProactiveBeginImplFrame());
172 DCHECK(!needs_begin_impl_frame);
173 if (poll_for_draw_triggers_closure_.IsCancelled()) {
174 poll_for_draw_triggers_closure_.Reset(
175 base::Bind(&Scheduler::PollForAnticipatedDrawTriggers,
176 weak_factory_.GetWeakPtr()));
177 base::MessageLoop::current()->PostDelayedTask(
178 FROM_HERE,
179 poll_for_draw_triggers_closure_.callback(),
180 last_begin_impl_frame_args_.interval);
182 } else {
183 poll_for_draw_triggers_closure_.Cancel();
185 // At this point we'd prefer to advance through the commit flow by
186 // drawing a frame, however it's possible that the frame rate controller
187 // will not give us a BeginImplFrame until the commit completes. See
188 // crbug.com/317430 for an example of a swap ack being held on commit. Thus
189 // we set a repeating timer to poll on ProcessScheduledActions until we
190 // successfully reach BeginImplFrame.
191 if (state_machine_.IsCommitStateWaiting())
192 needs_advance_commit_state_timer = true;
194 if (needs_advance_commit_state_timer !=
195 advance_commit_state_timer_.IsRunning()) {
196 if (needs_advance_commit_state_timer &&
197 last_begin_impl_frame_args_.IsValid()) {
198 // Since we'd rather get a BeginImplFrame by the normally mechanism, we set
199 // the interval to twice the interval from the previous frame.
200 advance_commit_state_timer_.Start(
201 FROM_HERE,
202 last_begin_impl_frame_args_.interval * 2,
203 base::Bind(&Scheduler::ProcessScheduledActions,
204 base::Unretained(this)));
205 } else {
206 advance_commit_state_timer_.Stop();
211 void Scheduler::BeginImplFrame(const BeginFrameArgs& args) {
212 TRACE_EVENT0("cc", "Scheduler::BeginImplFrame");
213 DCHECK(state_machine_.begin_impl_frame_state() ==
214 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
215 DCHECK(state_machine_.HasInitializedOutputSurface());
216 last_begin_impl_frame_args_ = args;
217 last_begin_impl_frame_args_.deadline -= client_->DrawDurationEstimate();
218 state_machine_.OnBeginImplFrame(last_begin_impl_frame_args_);
220 if (settings_.switch_to_low_latency_if_possible) {
221 state_machine_.SetSkipBeginMainFrameToReduceLatency(
222 state_machine_.MainThreadIsInHighLatencyMode() &&
223 CanCommitAndActivateBeforeDeadline());
226 ProcessScheduledActions();
228 if (!state_machine_.HasInitializedOutputSurface())
229 return;
231 state_machine_.OnBeginImplFrameDeadlinePending();
232 devtools_instrumentation::didBeginFrame(layer_tree_host_id_);
233 if (settings_.using_synchronous_renderer_compositor) {
234 // The synchronous renderer compositor has to make its GL calls
235 // within this call to BeginImplFrame.
236 // TODO(brianderson): Have the OutputSurface initiate the deadline tasks
237 // so the sychronous renderer compositor can take advantage of splitting
238 // up the BeginImplFrame and deadline as well.
239 OnBeginImplFrameDeadline();
240 } else if (!settings_.deadline_scheduling_enabled) {
241 // We emulate the old non-deadline scheduler here by posting the
242 // deadline task without any delay.
243 PostBeginImplFrameDeadline(base::TimeTicks());
244 } else if (state_machine_.ShouldTriggerBeginImplFrameDeadlineEarly()) {
245 // We are ready to draw a new active tree immediately.
246 PostBeginImplFrameDeadline(base::TimeTicks());
247 } else if (state_machine_.needs_redraw()) {
248 // We have an animation or fast input path on the impl thread that wants
249 // to draw, so don't wait too long for a new active tree.
250 PostBeginImplFrameDeadline(last_begin_impl_frame_args_.deadline);
251 } else {
252 // The impl thread doesn't have anything it wants to draw and we are just
253 // waiting for a new active tree, so post the deadline for the next
254 // expected BeginImplFrame start. This allows us to draw immediately when
255 // there is a new active tree, instead of waiting for the next
256 // BeginImplFrame.
257 // TODO(brianderson): Handle long deadlines (that are past the next frame's
258 // frame time) properly instead of using this hack.
259 PostBeginImplFrameDeadline(last_begin_impl_frame_args_.frame_time +
260 last_begin_impl_frame_args_.interval);
264 void Scheduler::PostBeginImplFrameDeadline(base::TimeTicks deadline) {
265 begin_impl_frame_deadline_closure_.Cancel();
266 begin_impl_frame_deadline_closure_.Reset(
267 base::Bind(&Scheduler::OnBeginImplFrameDeadline,
268 weak_factory_.GetWeakPtr()));
269 client_->PostBeginImplFrameDeadline(
270 begin_impl_frame_deadline_closure_.callback(), deadline);
273 void Scheduler::OnBeginImplFrameDeadline() {
274 TRACE_EVENT0("cc", "Scheduler::OnBeginImplFrameDeadline");
275 DCHECK(state_machine_.HasInitializedOutputSurface());
276 begin_impl_frame_deadline_closure_.Cancel();
277 state_machine_.OnBeginImplFrameDeadline();
278 ProcessScheduledActions();
280 if (state_machine_.HasInitializedOutputSurface()) {
281 // We only transition out of BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE when all
282 // actions that occur back-to-back in response to entering
283 // BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE have completed. This is important
284 // because sending the BeginMainFrame will not occur if we transition to
285 // BEGIN_IMPL_FRAME_STATE_IDLE too early.
286 state_machine_.OnBeginImplFrameIdle();
289 client_->DidBeginImplFrameDeadline();
292 void Scheduler::PollForAnticipatedDrawTriggers() {
293 TRACE_EVENT0("cc", "Scheduler::PollForAnticipatedDrawTriggers");
294 poll_for_draw_triggers_closure_.Cancel();
295 state_machine_.DidEnterPollForAnticipatedDrawTriggers();
296 ProcessScheduledActions();
297 state_machine_.DidLeavePollForAnticipatedDrawTriggers();
300 void Scheduler::DrawAndSwapIfPossible() {
301 DrawSwapReadbackResult result =
302 client_->ScheduledActionDrawAndSwapIfPossible();
303 state_machine_.DidDrawIfPossibleCompleted(result.did_draw);
306 void Scheduler::DrawAndSwapForced() {
307 client_->ScheduledActionDrawAndSwapForced();
310 void Scheduler::DrawAndReadback() {
311 DrawSwapReadbackResult result = client_->ScheduledActionDrawAndReadback();
312 DCHECK(!result.did_swap);
315 void Scheduler::ProcessScheduledActions() {
316 // We do not allow ProcessScheduledActions to be recursive.
317 // The top-level call will iteratively execute the next action for us anyway.
318 if (inside_process_scheduled_actions_)
319 return;
321 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true);
323 SchedulerStateMachine::Action action;
324 do {
325 state_machine_.CheckInvariants();
326 action = state_machine_.NextAction();
327 TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
328 "SchedulerStateMachine",
329 "state",
330 TracedValue::FromValue(state_machine_.AsValue().release()));
331 state_machine_.UpdateState(action);
332 base::AutoReset<SchedulerStateMachine::Action>
333 mark_inside_action(&inside_action_, action);
334 switch (action) {
335 case SchedulerStateMachine::ACTION_NONE:
336 break;
337 case SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME:
338 client_->ScheduledActionSendBeginMainFrame();
339 break;
340 case SchedulerStateMachine::ACTION_COMMIT:
341 client_->ScheduledActionCommit();
342 break;
343 case SchedulerStateMachine::ACTION_UPDATE_VISIBLE_TILES:
344 client_->ScheduledActionUpdateVisibleTiles();
345 break;
346 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE:
347 ActivatePendingTree();
348 break;
349 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE:
350 DrawAndSwapIfPossible();
351 break;
352 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED:
353 DrawAndSwapForced();
354 break;
355 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT:
356 // No action is actually performed, but this allows the state machine to
357 // advance out of its waiting to draw state without actually drawing.
358 break;
359 case SchedulerStateMachine::ACTION_DRAW_AND_READBACK:
360 DrawAndReadback();
361 break;
362 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
363 client_->ScheduledActionBeginOutputSurfaceCreation();
364 break;
365 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD:
366 client_->ScheduledActionAcquireLayerTexturesForMainThread();
367 break;
368 case SchedulerStateMachine::ACTION_MANAGE_TILES:
369 client_->ScheduledActionManageTiles();
370 break;
372 } while (action != SchedulerStateMachine::ACTION_NONE);
374 SetupNextBeginImplFrameIfNeeded();
375 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime());
377 if (state_machine_.ShouldTriggerBeginImplFrameDeadlineEarly())
378 PostBeginImplFrameDeadline(base::TimeTicks());
381 bool Scheduler::WillDrawIfNeeded() const {
382 return !state_machine_.PendingDrawsShouldBeAborted();
385 bool Scheduler::CanCommitAndActivateBeforeDeadline() const {
386 // Check if the main thread computation and commit can be finished before the
387 // impl thread's deadline.
388 base::TimeTicks estimated_draw_time =
389 last_begin_impl_frame_args_.frame_time +
390 client_->BeginMainFrameToCommitDurationEstimate() +
391 client_->CommitToActivateDurationEstimate();
393 return estimated_draw_time < last_begin_impl_frame_args_.deadline;
396 } // namespace cc