Roll third_party/android_tools to the latest: updated the support library to 19.0.1
[chromium-blink-merge.git] / ui / gfx / icon_util.cc
blob521c0410937671a4befa07315814e20b799c46a0
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/icon_util.h"
7 #include "base/file_util.h"
8 #include "base/files/important_file_writer.h"
9 #include "base/logging.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "base/win/resource_util.h"
12 #include "base/win/scoped_gdi_object.h"
13 #include "base/win/scoped_handle.h"
14 #include "base/win/scoped_hdc.h"
15 #include "skia/ext/image_operations.h"
16 #include "third_party/skia/include/core/SkBitmap.h"
17 #include "ui/gfx/gdi_util.h"
18 #include "ui/gfx/image/image.h"
19 #include "ui/gfx/image/image_family.h"
20 #include "ui/gfx/size.h"
22 namespace {
24 struct ScopedICONINFO : ICONINFO {
25 ScopedICONINFO() {
26 hbmColor = NULL;
27 hbmMask = NULL;
30 ~ScopedICONINFO() {
31 if (hbmColor)
32 ::DeleteObject(hbmColor);
33 if (hbmMask)
34 ::DeleteObject(hbmMask);
38 // Creates a new ImageFamily, |resized_image_family|, based on the images in
39 // |image_family|, but containing images of specific dimensions desirable for
40 // Windows icons. For each desired image dimension, it chooses the most
41 // appropriate image for that size, and resizes it to the desired size.
42 // Returns true on success, false on failure. Failure can occur if
43 // |image_family| is empty, all images in the family have size 0x0, or an image
44 // has no allocated pixel data.
45 // |resized_image_family| must be empty.
46 bool BuildResizedImageFamily(const gfx::ImageFamily& image_family,
47 gfx::ImageFamily* resized_image_family) {
48 DCHECK(resized_image_family);
49 DCHECK(resized_image_family->empty());
51 for (size_t i = 0; i < IconUtil::kNumIconDimensions; ++i) {
52 int dimension = IconUtil::kIconDimensions[i];
53 gfx::Size size(dimension, dimension);
54 const gfx::Image* best = image_family.GetBest(size);
55 if (!best || best->IsEmpty()) {
56 // Either |image_family| is empty, or all images have size 0x0.
57 return false;
60 // Optimize for the "Large icons" view in Windows Vista+. This view displays
61 // icons at full size if only if there is a 256x256 (kLargeIconSize) image
62 // in the .ico file. Otherwise, it shrinks icons to 48x48 (kMediumIconSize).
63 if (dimension > IconUtil::kMediumIconSize &&
64 best->Width() <= IconUtil::kMediumIconSize &&
65 best->Height() <= IconUtil::kMediumIconSize) {
66 // There is no source icon larger than 48x48, so do not create any
67 // images larger than 48x48. kIconDimensions is sorted in ascending
68 // order, so it is safe to break here.
69 break;
72 if (best->Size() == size) {
73 resized_image_family->Add(*best);
74 } else {
75 // There is no |dimension|x|dimension| source image.
76 // Resize this one to the desired size, and insert it.
77 SkBitmap best_bitmap = best->AsBitmap();
78 // Only kARGB_8888 images are supported.
79 // This will also filter out images with no pixels.
80 if (best_bitmap.config() != SkBitmap::kARGB_8888_Config)
81 return false;
82 SkBitmap resized_bitmap = skia::ImageOperations::Resize(
83 best_bitmap, skia::ImageOperations::RESIZE_LANCZOS3,
84 dimension, dimension);
85 resized_image_family->Add(gfx::Image::CreateFrom1xBitmap(resized_bitmap));
88 return true;
91 // Creates a set of bitmaps from an image family.
92 // All images smaller than 256x256 are converted to SkBitmaps, and inserted into
93 // |bitmaps| in order of aspect ratio (thinnest to widest), and then ascending
94 // size order. If an image of exactly 256x256 is specified, it is converted into
95 // PNG format and stored in |png_bytes|. Images with width or height larger than
96 // 256 are ignored.
97 // |bitmaps| must be an empty vector, and not NULL.
98 // Returns true on success, false on failure. This fails if any image in
99 // |image_family| is not a 32-bit ARGB image, or is otherwise invalid.
100 bool ConvertImageFamilyToBitmaps(
101 const gfx::ImageFamily& image_family,
102 std::vector<SkBitmap>* bitmaps,
103 scoped_refptr<base::RefCountedMemory>* png_bytes) {
104 DCHECK(bitmaps != NULL);
105 DCHECK(bitmaps->empty());
107 for (gfx::ImageFamily::const_iterator it = image_family.begin();
108 it != image_family.end(); ++it) {
109 const gfx::Image& image = *it;
111 // All images should have one of the kIconDimensions sizes.
112 DCHECK_GT(image.Width(), 0);
113 DCHECK_LE(image.Width(), IconUtil::kLargeIconSize);
114 DCHECK_GT(image.Height(), 0);
115 DCHECK_LE(image.Height(), IconUtil::kLargeIconSize);
117 SkBitmap bitmap = image.AsBitmap();
119 // Only 32 bit ARGB bitmaps are supported. We also make sure the bitmap has
120 // been properly initialized.
121 SkAutoLockPixels bitmap_lock(bitmap);
122 if ((bitmap.config() != SkBitmap::kARGB_8888_Config) ||
123 (bitmap.getPixels() == NULL)) {
124 return false;
127 // Special case: Icons exactly 256x256 are stored in PNG format.
128 if (image.Width() == IconUtil::kLargeIconSize &&
129 image.Height() == IconUtil::kLargeIconSize) {
130 *png_bytes = image.As1xPNGBytes();
131 } else {
132 bitmaps->push_back(bitmap);
136 return true;
139 } // namespace
141 // The icon images appear in the icon file in same order in which their
142 // corresponding dimensions appear in this array, so it is important to keep
143 // this array sorted. Also note that the maximum icon image size we can handle
144 // is 256 by 256. See:
145 // http://msdn.microsoft.com/en-us/library/windows/desktop/aa511280.aspx#size
146 const int IconUtil::kIconDimensions[] = {
147 8, // Recommended by the MSDN as a nice to have icon size.
148 10, // Used by the Shell (e.g. for shortcuts).
149 14, // Recommended by the MSDN as a nice to have icon size.
150 16, // Toolbar, Application and Shell icon sizes.
151 22, // Recommended by the MSDN as a nice to have icon size.
152 24, // Used by the Shell (e.g. for shortcuts).
153 32, // Toolbar, Dialog and Wizard icon size.
154 40, // Quick Launch.
155 48, // Alt+Tab icon size.
156 64, // Recommended by the MSDN as a nice to have icon size.
157 96, // Recommended by the MSDN as a nice to have icon size.
158 128, // Used by the Shell (e.g. for shortcuts).
159 256 // Used by Vista onwards for large icons.
162 const size_t IconUtil::kNumIconDimensions = arraysize(kIconDimensions);
163 const size_t IconUtil::kNumIconDimensionsUpToMediumSize = 9;
165 HICON IconUtil::CreateHICONFromSkBitmap(const SkBitmap& bitmap) {
166 // Only 32 bit ARGB bitmaps are supported. We also try to perform as many
167 // validations as we can on the bitmap.
168 SkAutoLockPixels bitmap_lock(bitmap);
169 if ((bitmap.config() != SkBitmap::kARGB_8888_Config) ||
170 (bitmap.width() <= 0) || (bitmap.height() <= 0) ||
171 (bitmap.getPixels() == NULL))
172 return NULL;
174 // We start by creating a DIB which we'll use later on in order to create
175 // the HICON. We use BITMAPV5HEADER since the bitmap we are about to convert
176 // may contain an alpha channel and the V5 header allows us to specify the
177 // alpha mask for the DIB.
178 BITMAPV5HEADER bitmap_header;
179 InitializeBitmapHeader(&bitmap_header, bitmap.width(), bitmap.height());
180 void* bits;
181 HDC hdc = ::GetDC(NULL);
182 HBITMAP dib;
183 dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&bitmap_header),
184 DIB_RGB_COLORS, &bits, NULL, 0);
185 DCHECK(dib);
186 ::ReleaseDC(NULL, hdc);
187 memcpy(bits, bitmap.getPixels(), bitmap.width() * bitmap.height() * 4);
189 // Icons are generally created using an AND and XOR masks where the AND
190 // specifies boolean transparency (the pixel is either opaque or
191 // transparent) and the XOR mask contains the actual image pixels. If the XOR
192 // mask bitmap has an alpha channel, the AND monochrome bitmap won't
193 // actually be used for computing the pixel transparency. Even though all our
194 // bitmap has an alpha channel, Windows might not agree when all alpha values
195 // are zero. So the monochrome bitmap is created with all pixels transparent
196 // for this case. Otherwise, it is created with all pixels opaque.
197 bool bitmap_has_alpha_channel = PixelsHaveAlpha(
198 static_cast<const uint32*>(bitmap.getPixels()),
199 bitmap.width() * bitmap.height());
201 scoped_ptr<uint8[]> mask_bits;
202 if (!bitmap_has_alpha_channel) {
203 // Bytes per line with paddings to make it word alignment.
204 size_t bytes_per_line = (bitmap.width() + 0xF) / 16 * 2;
205 size_t mask_bits_size = bytes_per_line * bitmap.height();
207 mask_bits.reset(new uint8[mask_bits_size]);
208 DCHECK(mask_bits.get());
210 // Make all pixels transparent.
211 memset(mask_bits.get(), 0xFF, mask_bits_size);
214 HBITMAP mono_bitmap = ::CreateBitmap(bitmap.width(), bitmap.height(), 1, 1,
215 reinterpret_cast<LPVOID>(mask_bits.get()));
216 DCHECK(mono_bitmap);
218 ICONINFO icon_info;
219 icon_info.fIcon = TRUE;
220 icon_info.xHotspot = 0;
221 icon_info.yHotspot = 0;
222 icon_info.hbmMask = mono_bitmap;
223 icon_info.hbmColor = dib;
224 HICON icon = ::CreateIconIndirect(&icon_info);
225 ::DeleteObject(dib);
226 ::DeleteObject(mono_bitmap);
227 return icon;
230 SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon, const gfx::Size& s) {
231 // We start with validating parameters.
232 if (!icon || s.IsEmpty())
233 return NULL;
234 ScopedICONINFO icon_info;
235 if (!::GetIconInfo(icon, &icon_info))
236 return NULL;
237 if (!icon_info.fIcon)
238 return NULL;
239 return new SkBitmap(CreateSkBitmapFromHICONHelper(icon, s));
242 scoped_ptr<SkBitmap> IconUtil::CreateSkBitmapFromIconResource(HMODULE module,
243 int resource_id,
244 int size) {
245 DCHECK_LE(size, kLargeIconSize);
247 // For everything except the Vista+ 256x256 icons, use |LoadImage()|.
248 if (size != kLargeIconSize) {
249 HICON icon_handle =
250 static_cast<HICON>(LoadImage(module, MAKEINTRESOURCE(resource_id),
251 IMAGE_ICON, size, size,
252 LR_DEFAULTCOLOR | LR_DEFAULTSIZE));
253 scoped_ptr<SkBitmap> bitmap(IconUtil::CreateSkBitmapFromHICON(icon_handle));
254 DestroyIcon(icon_handle);
255 return bitmap.Pass();
258 // For Vista+ 256x256 PNG icons, read the resource directly and find
259 // the corresponding icon entry to get its PNG bytes.
260 void* icon_dir_data = NULL;
261 size_t icon_dir_size = 0;
262 if (!base::win::GetResourceFromModule(module, resource_id, RT_GROUP_ICON,
263 &icon_dir_data, &icon_dir_size)) {
264 return scoped_ptr<SkBitmap>();
266 DCHECK(icon_dir_data);
267 DCHECK_GE(icon_dir_size, sizeof(GRPICONDIR));
269 const GRPICONDIR* icon_dir =
270 reinterpret_cast<const GRPICONDIR*>(icon_dir_data);
271 const GRPICONDIRENTRY* large_icon_entry = NULL;
272 for (size_t i = 0; i < icon_dir->idCount; ++i) {
273 const GRPICONDIRENTRY* entry = &icon_dir->idEntries[i];
274 // 256x256 icons are stored with width and height set to 0.
275 // See: http://en.wikipedia.org/wiki/ICO_(file_format)
276 if (entry->bWidth == 0 && entry->bHeight == 0) {
277 large_icon_entry = entry;
278 break;
281 if (!large_icon_entry)
282 return scoped_ptr<SkBitmap>();
284 void* png_data = NULL;
285 size_t png_size = 0;
286 if (!base::win::GetResourceFromModule(module, large_icon_entry->nID, RT_ICON,
287 &png_data, &png_size)) {
288 return scoped_ptr<SkBitmap>();
290 DCHECK(png_data);
291 DCHECK_EQ(png_size, large_icon_entry->dwBytesInRes);
293 const unsigned char* png_bytes =
294 reinterpret_cast<const unsigned char*>(png_data);
295 gfx::Image image = gfx::Image::CreateFrom1xPNGBytes(
296 new base::RefCountedStaticMemory(png_bytes, png_size));
297 return scoped_ptr<SkBitmap>(new SkBitmap(image.AsBitmap()));
300 SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon) {
301 // We start with validating parameters.
302 if (!icon)
303 return NULL;
305 ScopedICONINFO icon_info;
306 BITMAP bitmap_info = { 0 };
308 if (!::GetIconInfo(icon, &icon_info))
309 return NULL;
311 if (!::GetObject(icon_info.hbmMask, sizeof(bitmap_info), &bitmap_info))
312 return NULL;
314 gfx::Size icon_size(bitmap_info.bmWidth, bitmap_info.bmHeight);
315 return new SkBitmap(CreateSkBitmapFromHICONHelper(icon, icon_size));
318 HICON IconUtil::CreateCursorFromDIB(const gfx::Size& icon_size,
319 const gfx::Point& hotspot,
320 const void* dib_bits,
321 size_t dib_size) {
322 BITMAPINFO icon_bitmap_info = {0};
323 gfx::CreateBitmapHeader(
324 icon_size.width(),
325 icon_size.height(),
326 reinterpret_cast<BITMAPINFOHEADER*>(&icon_bitmap_info));
328 base::win::ScopedGetDC dc(NULL);
329 base::win::ScopedCreateDC working_dc(CreateCompatibleDC(dc));
330 base::win::ScopedGDIObject<HBITMAP> bitmap_handle(
331 CreateDIBSection(dc,
332 &icon_bitmap_info,
333 DIB_RGB_COLORS,
336 0));
337 if (dib_size > 0) {
338 SetDIBits(0,
339 bitmap_handle,
341 icon_size.height(),
342 dib_bits,
343 &icon_bitmap_info,
344 DIB_RGB_COLORS);
347 HBITMAP old_bitmap = reinterpret_cast<HBITMAP>(
348 SelectObject(working_dc, bitmap_handle));
349 SetBkMode(working_dc, TRANSPARENT);
350 SelectObject(working_dc, old_bitmap);
352 base::win::ScopedGDIObject<HBITMAP> mask(
353 CreateBitmap(icon_size.width(),
354 icon_size.height(),
357 NULL));
358 ICONINFO ii = {0};
359 ii.fIcon = FALSE;
360 ii.xHotspot = hotspot.x();
361 ii.yHotspot = hotspot.y();
362 ii.hbmMask = mask;
363 ii.hbmColor = bitmap_handle;
365 return CreateIconIndirect(&ii);
368 SkBitmap IconUtil::CreateSkBitmapFromHICONHelper(HICON icon,
369 const gfx::Size& s) {
370 DCHECK(icon);
371 DCHECK(!s.IsEmpty());
373 // Allocating memory for the SkBitmap object. We are going to create an ARGB
374 // bitmap so we should set the configuration appropriately.
375 SkBitmap bitmap;
376 bitmap.setConfig(SkBitmap::kARGB_8888_Config, s.width(), s.height());
377 bitmap.allocPixels();
378 bitmap.eraseARGB(0, 0, 0, 0);
379 SkAutoLockPixels bitmap_lock(bitmap);
381 // Now we should create a DIB so that we can use ::DrawIconEx in order to
382 // obtain the icon's image.
383 BITMAPV5HEADER h;
384 InitializeBitmapHeader(&h, s.width(), s.height());
385 HDC hdc = ::GetDC(NULL);
386 uint32* bits;
387 HBITMAP dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&h),
388 DIB_RGB_COLORS, reinterpret_cast<void**>(&bits), NULL, 0);
389 DCHECK(dib);
390 HDC dib_dc = CreateCompatibleDC(hdc);
391 ::ReleaseDC(NULL, hdc);
392 DCHECK(dib_dc);
393 HGDIOBJ old_obj = ::SelectObject(dib_dc, dib);
395 // Windows icons are defined using two different masks. The XOR mask, which
396 // represents the icon image and an AND mask which is a monochrome bitmap
397 // which indicates the transparency of each pixel.
399 // To make things more complex, the icon image itself can be an ARGB bitmap
400 // and therefore contain an alpha channel which specifies the transparency
401 // for each pixel. Unfortunately, there is no easy way to determine whether
402 // or not a bitmap has an alpha channel and therefore constructing the bitmap
403 // for the icon is nothing but straightforward.
405 // The idea is to read the AND mask but use it only if we know for sure that
406 // the icon image does not have an alpha channel. The only way to tell if the
407 // bitmap has an alpha channel is by looking through the pixels and checking
408 // whether there are non-zero alpha bytes.
410 // We start by drawing the AND mask into our DIB.
411 size_t num_pixels = s.GetArea();
412 memset(bits, 0, num_pixels * 4);
413 ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_MASK);
415 // Capture boolean opacity. We may not use it if we find out the bitmap has
416 // an alpha channel.
417 scoped_ptr<bool[]> opaque(new bool[num_pixels]);
418 for (size_t i = 0; i < num_pixels; ++i)
419 opaque[i] = !bits[i];
421 // Then draw the image itself which is really the XOR mask.
422 memset(bits, 0, num_pixels * 4);
423 ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_NORMAL);
424 memcpy(bitmap.getPixels(), static_cast<void*>(bits), num_pixels * 4);
426 // Finding out whether the bitmap has an alpha channel.
427 bool bitmap_has_alpha_channel = PixelsHaveAlpha(
428 static_cast<const uint32*>(bitmap.getPixels()), num_pixels);
430 // If the bitmap does not have an alpha channel, we need to build it using
431 // the previously captured AND mask. Otherwise, we are done.
432 if (!bitmap_has_alpha_channel) {
433 uint32* p = static_cast<uint32*>(bitmap.getPixels());
434 for (size_t i = 0; i < num_pixels; ++p, ++i) {
435 DCHECK_EQ((*p & 0xff000000), 0u);
436 if (opaque[i])
437 *p |= 0xff000000;
438 else
439 *p &= 0x00ffffff;
443 ::SelectObject(dib_dc, old_obj);
444 ::DeleteObject(dib);
445 ::DeleteDC(dib_dc);
447 return bitmap;
450 // static
451 bool IconUtil::CreateIconFileFromImageFamily(
452 const gfx::ImageFamily& image_family,
453 const base::FilePath& icon_path) {
454 // Creating a set of bitmaps corresponding to the icon images we'll end up
455 // storing in the icon file. Each bitmap is created by resizing the most
456 // appropriate image from |image_family| to the desired size.
457 gfx::ImageFamily resized_image_family;
458 if (!BuildResizedImageFamily(image_family, &resized_image_family))
459 return false;
461 std::vector<SkBitmap> bitmaps;
462 scoped_refptr<base::RefCountedMemory> png_bytes;
463 if (!ConvertImageFamilyToBitmaps(resized_image_family, &bitmaps, &png_bytes))
464 return false;
466 // Guaranteed true because BuildResizedImageFamily will provide at least one
467 // image < 256x256.
468 DCHECK(!bitmaps.empty());
469 size_t bitmap_count = bitmaps.size(); // Not including PNG image.
470 // Including PNG image, if any.
471 size_t image_count = bitmap_count + (png_bytes.get() ? 1 : 0);
473 // Computing the total size of the buffer we need in order to store the
474 // images in the desired icon format.
475 size_t buffer_size = ComputeIconFileBufferSize(bitmaps);
476 // Account for the bytes needed for the PNG entry.
477 if (png_bytes.get())
478 buffer_size += sizeof(ICONDIRENTRY) + png_bytes->size();
480 // Setting the information in the structures residing within the buffer.
481 // First, we set the information which doesn't require iterating through the
482 // bitmap set and then we set the bitmap specific structures. In the latter
483 // step we also copy the actual bits.
484 std::vector<uint8> buffer(buffer_size);
485 ICONDIR* icon_dir = reinterpret_cast<ICONDIR*>(&buffer[0]);
486 icon_dir->idType = kResourceTypeIcon;
487 icon_dir->idCount = static_cast<WORD>(image_count);
488 // - 1 because there is already one ICONDIRENTRY in ICONDIR.
489 size_t icon_dir_count = image_count - 1;
491 size_t offset = sizeof(ICONDIR) + (sizeof(ICONDIRENTRY) * icon_dir_count);
492 for (size_t i = 0; i < bitmap_count; i++) {
493 ICONIMAGE* image = reinterpret_cast<ICONIMAGE*>(&buffer[offset]);
494 DCHECK_LT(offset, buffer_size);
495 size_t icon_image_size = 0;
496 SetSingleIconImageInformation(bitmaps[i], i, icon_dir, image, offset,
497 &icon_image_size);
498 DCHECK_GT(icon_image_size, 0U);
499 offset += icon_image_size;
502 // Add the PNG entry, if necessary.
503 if (png_bytes.get()) {
504 ICONDIRENTRY* entry = &icon_dir->idEntries[bitmap_count];
505 entry->bWidth = 0;
506 entry->bHeight = 0;
507 entry->wPlanes = 1;
508 entry->wBitCount = 32;
509 entry->dwBytesInRes = static_cast<DWORD>(png_bytes->size());
510 entry->dwImageOffset = static_cast<DWORD>(offset);
511 memcpy(&buffer[offset], png_bytes->front(), png_bytes->size());
512 offset += png_bytes->size();
515 DCHECK_EQ(offset, buffer_size);
517 std::string data(buffer.begin(), buffer.end());
518 return base::ImportantFileWriter::WriteFileAtomically(icon_path, data);
521 bool IconUtil::PixelsHaveAlpha(const uint32* pixels, size_t num_pixels) {
522 for (const uint32* end = pixels + num_pixels; pixels != end; ++pixels) {
523 if ((*pixels & 0xff000000) != 0)
524 return true;
527 return false;
530 void IconUtil::InitializeBitmapHeader(BITMAPV5HEADER* header, int width,
531 int height) {
532 DCHECK(header);
533 memset(header, 0, sizeof(BITMAPV5HEADER));
534 header->bV5Size = sizeof(BITMAPV5HEADER);
536 // Note that icons are created using top-down DIBs so we must negate the
537 // value used for the icon's height.
538 header->bV5Width = width;
539 header->bV5Height = -height;
540 header->bV5Planes = 1;
541 header->bV5Compression = BI_RGB;
543 // Initializing the bitmap format to 32 bit ARGB.
544 header->bV5BitCount = 32;
545 header->bV5RedMask = 0x00FF0000;
546 header->bV5GreenMask = 0x0000FF00;
547 header->bV5BlueMask = 0x000000FF;
548 header->bV5AlphaMask = 0xFF000000;
550 // Use the system color space. The default value is LCS_CALIBRATED_RGB, which
551 // causes us to crash if we don't specify the approprite gammas, etc. See
552 // <http://msdn.microsoft.com/en-us/library/ms536531(VS.85).aspx> and
553 // <http://b/1283121>.
554 header->bV5CSType = LCS_WINDOWS_COLOR_SPACE;
556 // Use a valid value for bV5Intent as 0 is not a valid one.
557 // <http://msdn.microsoft.com/en-us/library/dd183381(VS.85).aspx>
558 header->bV5Intent = LCS_GM_IMAGES;
561 void IconUtil::SetSingleIconImageInformation(const SkBitmap& bitmap,
562 size_t index,
563 ICONDIR* icon_dir,
564 ICONIMAGE* icon_image,
565 size_t image_offset,
566 size_t* image_byte_count) {
567 DCHECK(icon_dir != NULL);
568 DCHECK(icon_image != NULL);
569 DCHECK_GT(image_offset, 0U);
570 DCHECK(image_byte_count != NULL);
571 DCHECK_LT(bitmap.width(), kLargeIconSize);
572 DCHECK_LT(bitmap.height(), kLargeIconSize);
574 // We start by computing certain image values we'll use later on.
575 size_t xor_mask_size, bytes_in_resource;
576 ComputeBitmapSizeComponents(bitmap,
577 &xor_mask_size,
578 &bytes_in_resource);
580 icon_dir->idEntries[index].bWidth = static_cast<BYTE>(bitmap.width());
581 icon_dir->idEntries[index].bHeight = static_cast<BYTE>(bitmap.height());
582 icon_dir->idEntries[index].wPlanes = 1;
583 icon_dir->idEntries[index].wBitCount = 32;
584 icon_dir->idEntries[index].dwBytesInRes = bytes_in_resource;
585 icon_dir->idEntries[index].dwImageOffset = image_offset;
586 icon_image->icHeader.biSize = sizeof(BITMAPINFOHEADER);
588 // The width field in the BITMAPINFOHEADER structure accounts for the height
589 // of both the AND mask and the XOR mask so we need to multiply the bitmap's
590 // height by 2. The same does NOT apply to the width field.
591 icon_image->icHeader.biHeight = bitmap.height() * 2;
592 icon_image->icHeader.biWidth = bitmap.width();
593 icon_image->icHeader.biPlanes = 1;
594 icon_image->icHeader.biBitCount = 32;
596 // We use a helper function for copying to actual bits from the SkBitmap
597 // object into the appropriate space in the buffer. We use a helper function
598 // (rather than just copying the bits) because there is no way to specify the
599 // orientation (bottom-up vs. top-down) of a bitmap residing in a .ico file.
600 // Thus, if we just copy the bits, we'll end up with a bottom up bitmap in
601 // the .ico file which will result in the icon being displayed upside down.
602 // The helper function copies the image into the buffer one scanline at a
603 // time.
605 // Note that we don't need to initialize the AND mask since the memory
606 // allocated for the icon data buffer was initialized to zero. The icon we
607 // create will therefore use an AND mask containing only zeros, which is OK
608 // because the underlying image has an alpha channel. An AND mask containing
609 // only zeros essentially means we'll initially treat all the pixels as
610 // opaque.
611 unsigned char* image_addr = reinterpret_cast<unsigned char*>(icon_image);
612 unsigned char* xor_mask_addr = image_addr + sizeof(BITMAPINFOHEADER);
613 CopySkBitmapBitsIntoIconBuffer(bitmap, xor_mask_addr, xor_mask_size);
614 *image_byte_count = bytes_in_resource;
617 void IconUtil::CopySkBitmapBitsIntoIconBuffer(const SkBitmap& bitmap,
618 unsigned char* buffer,
619 size_t buffer_size) {
620 SkAutoLockPixels bitmap_lock(bitmap);
621 unsigned char* bitmap_ptr = static_cast<unsigned char*>(bitmap.getPixels());
622 size_t bitmap_size = bitmap.height() * bitmap.width() * 4;
623 DCHECK_EQ(buffer_size, bitmap_size);
624 for (size_t i = 0; i < bitmap_size; i += bitmap.width() * 4) {
625 memcpy(buffer + bitmap_size - bitmap.width() * 4 - i,
626 bitmap_ptr + i,
627 bitmap.width() * 4);
631 size_t IconUtil::ComputeIconFileBufferSize(const std::vector<SkBitmap>& set) {
632 DCHECK(!set.empty());
634 // We start by counting the bytes for the structures that don't depend on the
635 // number of icon images. Note that sizeof(ICONDIR) already accounts for a
636 // single ICONDIRENTRY structure, which is why we subtract one from the
637 // number of bitmaps.
638 size_t total_buffer_size = sizeof(ICONDIR);
639 size_t bitmap_count = set.size();
640 total_buffer_size += sizeof(ICONDIRENTRY) * (bitmap_count - 1);
641 // May not have all icon sizes, but must have at least up to medium icon size.
642 DCHECK_GE(bitmap_count, kNumIconDimensionsUpToMediumSize);
644 // Add the bitmap specific structure sizes.
645 for (size_t i = 0; i < bitmap_count; i++) {
646 size_t xor_mask_size, bytes_in_resource;
647 ComputeBitmapSizeComponents(set[i],
648 &xor_mask_size,
649 &bytes_in_resource);
650 total_buffer_size += bytes_in_resource;
652 return total_buffer_size;
655 void IconUtil::ComputeBitmapSizeComponents(const SkBitmap& bitmap,
656 size_t* xor_mask_size,
657 size_t* bytes_in_resource) {
658 // The XOR mask size is easy to calculate since we only deal with 32bpp
659 // images.
660 *xor_mask_size = bitmap.width() * bitmap.height() * 4;
662 // Computing the AND mask is a little trickier since it is a monochrome
663 // bitmap (regardless of the number of bits per pixels used in the XOR mask).
664 // There are two things we must make sure we do when computing the AND mask
665 // size:
667 // 1. Make sure the right number of bytes is allocated for each AND mask
668 // scan line in case the number of pixels in the image is not divisible by
669 // 8. For example, in a 15X15 image, 15 / 8 is one byte short of
670 // containing the number of bits we need in order to describe a single
671 // image scan line so we need to add a byte. Thus, we need 2 bytes instead
672 // of 1 for each scan line.
674 // 2. Make sure each scan line in the AND mask is 4 byte aligned (so that the
675 // total icon image has a 4 byte alignment). In the 15X15 image example
676 // above, we can not use 2 bytes so we increase it to the next multiple of
677 // 4 which is 4.
679 // Once we compute the size for a singe AND mask scan line, we multiply that
680 // number by the image height in order to get the total number of bytes for
681 // the AND mask. Thus, for a 15X15 image, we need 15 * 4 which is 60 bytes
682 // for the monochrome bitmap representing the AND mask.
683 size_t and_line_length = (bitmap.width() + 7) >> 3;
684 and_line_length = (and_line_length + 3) & ~3;
685 size_t and_mask_size = and_line_length * bitmap.height();
686 size_t masks_size = *xor_mask_size + and_mask_size;
687 *bytes_in_resource = masks_size + sizeof(BITMAPINFOHEADER);