Make GL bindings conditional
[chromium-blink-merge.git] / gpu / command_buffer / service / program_cache.h
blob3fb5687e8b1d07e7a8212dc91f242f03b529b667
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_
8 #include <map>
9 #include <string>
11 #include "base/containers/hash_tables.h"
12 #include "base/sha1.h"
13 #include "gpu/command_buffer/common/gles2_cmd_format.h"
14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
15 #include "gpu/command_buffer/service/shader_manager.h"
17 namespace gpu {
18 namespace gles2 {
20 class Shader;
21 class ShaderTranslator;
23 // Program cache base class for caching linked gpu programs
24 class GPU_EXPORT ProgramCache {
25 public:
26 static const size_t kHashLength = base::kSHA1Length;
28 typedef std::map<std::string, GLint> LocationMap;
30 enum LinkedProgramStatus {
31 LINK_UNKNOWN,
32 LINK_SUCCEEDED
35 enum ProgramLoadResult {
36 PROGRAM_LOAD_FAILURE,
37 PROGRAM_LOAD_SUCCESS
40 ProgramCache();
41 virtual ~ProgramCache();
43 LinkedProgramStatus GetLinkedProgramStatus(
44 const std::string& untranslated_shader_a,
45 const ShaderTranslatorInterface* translator_a,
46 const std::string& untranslated_shader_b,
47 const ShaderTranslatorInterface* translator_b,
48 const LocationMap* bind_attrib_location_map) const;
50 // Loads the linked program from the cache. If the program is not found or
51 // there was an error, PROGRAM_LOAD_FAILURE should be returned.
52 virtual ProgramLoadResult LoadLinkedProgram(
53 GLuint program,
54 Shader* shader_a,
55 const ShaderTranslatorInterface* translator_a,
56 Shader* shader_b,
57 const ShaderTranslatorInterface* translator_b,
58 const LocationMap* bind_attrib_location_map,
59 const ShaderCacheCallback& shader_callback) = 0;
61 // Saves the program into the cache. If successful, the implementation should
62 // call LinkedProgramCacheSuccess.
63 virtual void SaveLinkedProgram(
64 GLuint program,
65 const Shader* shader_a,
66 const ShaderTranslatorInterface* translator_a,
67 const Shader* shader_b,
68 const ShaderTranslatorInterface* translator_b,
69 const LocationMap* bind_attrib_location_map,
70 const ShaderCacheCallback& shader_callback) = 0;
72 virtual void LoadProgram(const std::string& program) = 0;
74 // clears the cache
75 void Clear();
77 // Only for testing
78 void LinkedProgramCacheSuccess(const std::string& shader_a,
79 const ShaderTranslatorInterface* translator_a,
80 const std::string& shader_b,
81 const ShaderTranslatorInterface* translator_b,
82 const LocationMap* bind_attrib_location_map);
84 protected:
85 // called by implementing class after a shader was successfully cached
86 void LinkedProgramCacheSuccess(const std::string& program_hash);
88 // result is not null terminated
89 void ComputeShaderHash(const std::string& shader,
90 const ShaderTranslatorInterface* translator,
91 char* result) const;
93 // result is not null terminated. hashed shaders are expected to be
94 // kHashLength in length
95 void ComputeProgramHash(
96 const char* hashed_shader_0,
97 const char* hashed_shader_1,
98 const LocationMap* bind_attrib_location_map,
99 char* result) const;
101 void Evict(const std::string& program_hash);
103 private:
104 typedef base::hash_map<std::string,
105 LinkedProgramStatus> LinkStatusMap;
107 // called to clear the backend cache
108 virtual void ClearBackend() = 0;
110 LinkStatusMap link_status_;
112 DISALLOW_COPY_AND_ASSIGN(ProgramCache);
115 } // namespace gles2
116 } // namespace gpu
118 #endif // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_