1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_STREAM_TEXTURE_MANAGER_IN_PROCESS_ANDROID_H_
6 #define GPU_STREAM_TEXTURE_MANAGER_IN_PROCESS_ANDROID_H_
10 #include "base/memory/ref_counted.h"
11 #include "base/memory/weak_ptr.h"
12 #include "base/synchronization/lock.h"
13 #include "base/threading/non_thread_safe.h"
25 class StreamTextureManagerInProcess
: public base::NonThreadSafe
{
27 StreamTextureManagerInProcess();
28 ~StreamTextureManagerInProcess();
30 uint32
CreateStreamTexture(uint32 client_texture_id
,
31 gles2::TextureManager
* texture_manager
);
33 // This method can be called from any thread.
34 scoped_refptr
<gfx::SurfaceTexture
> GetSurfaceTexture(uint32 stream_id
);
37 void OnReleaseStreamTexture(uint32 stream_id
);
39 typedef std::map
<uint32
, scoped_refptr
<gfx::SurfaceTexture
> > TextureMap
;
44 base::WeakPtrFactory
<StreamTextureManagerInProcess
> weak_factory_
;
45 DISALLOW_COPY_AND_ASSIGN(StreamTextureManagerInProcess
);
50 #endif // GPU_STREAM_TEXTURE_MANAGER_IN_PROCESS_ANDROID_H_