Give names to all utility processes.
[chromium-blink-merge.git] / gpu / command_buffer / service / gl_context_virtual.cc
blob0857a521787052d9eba3317cd21eab189f4baec0
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/gl_context_virtual.h"
7 #include "gpu/command_buffer/service/gl_state_restorer_impl.h"
8 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
9 #include "ui/gl/gl_gl_api_implementation.h"
10 #include "ui/gl/gl_surface.h"
11 #include "ui/gl/gpu_timing.h"
13 namespace gpu {
15 GLContextVirtual::GLContextVirtual(
16 gfx::GLShareGroup* share_group,
17 gfx::GLContext* shared_context,
18 base::WeakPtr<gles2::GLES2Decoder> decoder)
19 : GLContext(share_group),
20 shared_context_(shared_context),
21 display_(NULL),
22 decoder_(decoder) {
25 gfx::Display* GLContextVirtual::display() {
26 return display_;
29 bool GLContextVirtual::Initialize(
30 gfx::GLSurface* compatible_surface, gfx::GpuPreference gpu_preference) {
31 SetGLStateRestorer(new GLStateRestorerImpl(decoder_));
33 display_ = static_cast<gfx::Display*>(compatible_surface->GetDisplay());
35 // Virtual contexts obviously can't make a context that is compatible
36 // with the surface (the context already exists), but we do need to
37 // make a context current for SetupForVirtualization() below.
38 if (!IsCurrent(compatible_surface)) {
39 if (!shared_context_->MakeCurrent(compatible_surface)) {
40 // This is likely an error. The real context should be made as
41 // compatible with all required surfaces when it was created.
42 LOG(ERROR) << "Failed MakeCurrent(compatible_surface)";
43 return false;
47 shared_context_->SetupForVirtualization();
48 shared_context_->MakeVirtuallyCurrent(this, compatible_surface);
49 return true;
52 void GLContextVirtual::Destroy() {
53 shared_context_->OnReleaseVirtuallyCurrent(this);
54 shared_context_ = NULL;
55 display_ = NULL;
58 bool GLContextVirtual::MakeCurrent(gfx::GLSurface* surface) {
59 if (decoder_.get())
60 return shared_context_->MakeVirtuallyCurrent(this, surface);
62 LOG(ERROR) << "Trying to make virtual context current without decoder.";
63 return false;
66 void GLContextVirtual::ReleaseCurrent(gfx::GLSurface* surface) {
67 if (IsCurrent(surface)) {
68 shared_context_->OnReleaseVirtuallyCurrent(this);
69 shared_context_->ReleaseCurrent(surface);
73 bool GLContextVirtual::IsCurrent(gfx::GLSurface* surface) {
74 // If it's a real surface it needs to be current.
75 if (surface &&
76 !surface->IsOffscreen())
77 return shared_context_->IsCurrent(surface);
79 // Otherwise, only insure the context itself is current.
80 return shared_context_->IsCurrent(NULL);
83 void* GLContextVirtual::GetHandle() {
84 return shared_context_->GetHandle();
87 scoped_refptr<gfx::GPUTimingClient> GLContextVirtual::CreateGPUTimingClient() {
88 return shared_context_->CreateGPUTimingClient();
91 void GLContextVirtual::OnSetSwapInterval(int interval) {
92 shared_context_->SetSwapInterval(interval);
95 std::string GLContextVirtual::GetExtensions() {
96 return shared_context_->GetExtensions();
99 bool GLContextVirtual::GetTotalGpuMemory(size_t* bytes) {
100 return shared_context_->GetTotalGpuMemory(bytes);
103 void GLContextVirtual::SetSafeToForceGpuSwitch() {
104 // TODO(ccameron): This will not work if two contexts that disagree
105 // about whether or not forced gpu switching may be done both share
106 // the same underlying shared_context_.
107 return shared_context_->SetSafeToForceGpuSwitch();
110 bool GLContextVirtual::WasAllocatedUsingRobustnessExtension() {
111 return shared_context_->WasAllocatedUsingRobustnessExtension();
114 void GLContextVirtual::SetUnbindFboOnMakeCurrent() {
115 shared_context_->SetUnbindFboOnMakeCurrent();
118 base::Closure GLContextVirtual::GetStateWasDirtiedExternallyCallback() {
119 return shared_context_->GetStateWasDirtiedExternallyCallback();
122 void GLContextVirtual::RestoreStateIfDirtiedExternally() {
123 // The dirty bit should only be cleared after the state has been restored,
124 // which should be done only when the context is current.
125 DCHECK(IsCurrent(NULL));
126 if (!shared_context_->GetStateWasDirtiedExternally())
127 return;
128 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
129 GetGLStateRestorer()->RestoreState(NULL);
130 shared_context_->SetStateWasDirtiedExternally(false);
133 GLContextVirtual::~GLContextVirtual() {
134 Destroy();
137 } // namespace gpu