1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/accessibility/ax_tree.h"
9 #include "base/logging.h"
10 #include "base/strings/stringprintf.h"
11 #include "ui/accessibility/ax_node.h"
17 std::string
TreeToStringHelper(AXNode
* node
, int indent
) {
18 std::string result
= std::string(2 * indent
, ' ');
19 result
+= node
->data().ToString() + "\n";
20 for (int i
= 0; i
< node
->child_count(); ++i
)
21 result
+= TreeToStringHelper(node
->ChildAtIndex(i
), indent
+ 1);
25 } // anonymous namespace
27 // Intermediate state to keep track of during a tree update.
28 struct AXTreeUpdateState
{
29 // During an update, this keeps track of all nodes that have been
30 // implicitly referenced as part of this update, but haven't been
31 // updated yet. It's an error if there are any pending nodes at the
32 // end of Unserialize.
33 std::set
<AXNode
*> pending_nodes
;
35 // Keeps track of new nodes created during this update.
36 std::set
<AXNode
*> new_nodes
;
39 AXTreeDelegate::AXTreeDelegate() {
42 AXTreeDelegate::~AXTreeDelegate() {
46 : delegate_(NULL
), root_(NULL
) {
49 root
.role
= AX_ROLE_ROOT_WEB_AREA
;
51 AXTreeUpdate initial_state
;
52 initial_state
.nodes
.push_back(root
);
53 CHECK(Unserialize(initial_state
)) << error();
56 AXTree::AXTree(const AXTreeUpdate
& initial_state
)
57 : delegate_(NULL
), root_(NULL
) {
58 CHECK(Unserialize(initial_state
)) << error();
63 DestroyNodeAndSubtree(root_
);
66 void AXTree::SetDelegate(AXTreeDelegate
* delegate
) {
70 AXNode
* AXTree::GetRoot() const {
74 AXNode
* AXTree::GetFromId(int32 id
) const {
75 base::hash_map
<int32
, AXNode
*>::const_iterator iter
= id_map_
.find(id
);
76 return iter
!= id_map_
.end() ? iter
->second
: NULL
;
79 bool AXTree::Unserialize(const AXTreeUpdate
& update
) {
80 AXTreeUpdateState update_state
;
81 int32 old_root_id
= root_
? root_
->id() : 0;
83 if (update
.node_id_to_clear
!= 0) {
84 AXNode
* node
= GetFromId(update
.node_id_to_clear
);
86 error_
= base::StringPrintf("Bad node_id_to_clear: %d",
87 update
.node_id_to_clear
);
91 DestroySubtree(root_
);
94 for (int i
= 0; i
< node
->child_count(); ++i
)
95 DestroySubtree(node
->ChildAtIndex(i
));
96 std::vector
<AXNode
*> children
;
97 node
->SwapChildren(children
);
98 update_state
.pending_nodes
.insert(node
);
102 for (size_t i
= 0; i
< update
.nodes
.size(); ++i
) {
103 if (!UpdateNode(update
.nodes
[i
], &update_state
))
107 if (!update_state
.pending_nodes
.empty()) {
108 error_
= "Nodes left pending by the update:";
109 for (std::set
<AXNode
*>::iterator iter
= update_state
.pending_nodes
.begin();
110 iter
!= update_state
.pending_nodes
.end(); ++iter
) {
111 error_
+= base::StringPrintf(" %d", (*iter
)->id());
117 std::set
<AXNode
*>& new_nodes
= update_state
.new_nodes
;
118 std::vector
<AXTreeDelegate::Change
> changes
;
119 changes
.reserve(update
.nodes
.size());
120 for (size_t i
= 0; i
< update
.nodes
.size(); ++i
) {
121 AXNode
* node
= GetFromId(update
.nodes
[i
].id
);
122 if (new_nodes
.find(node
) != new_nodes
.end()) {
123 if (new_nodes
.find(node
->parent()) == new_nodes
.end()) {
125 AXTreeDelegate::Change(node
, AXTreeDelegate::SUBTREE_CREATED
));
128 AXTreeDelegate::Change(node
, AXTreeDelegate::NODE_CREATED
));
132 AXTreeDelegate::Change(node
, AXTreeDelegate::NODE_CHANGED
));
135 delegate_
->OnAtomicUpdateFinished(root_
->id() != old_root_id
, changes
);
141 std::string
AXTree::ToString() const {
142 return TreeToStringHelper(root_
, 0);
145 AXNode
* AXTree::CreateNode(AXNode
* parent
, int32 id
, int32 index_in_parent
) {
146 AXNode
* new_node
= new AXNode(parent
, id
, index_in_parent
);
147 id_map_
[new_node
->id()] = new_node
;
149 delegate_
->OnNodeCreated(new_node
);
153 bool AXTree::UpdateNode(const AXNodeData
& src
,
154 AXTreeUpdateState
* update_state
) {
155 // This method updates one node in the tree based on serialized data
156 // received in an AXTreeUpdate. See AXTreeUpdate for pre and post
159 // Look up the node by id. If it's not found, then either the root
160 // of the tree is being swapped, or we're out of sync with the source
161 // and this is a serious error.
162 AXNode
* node
= GetFromId(src
.id
);
163 AXNode
* new_root
= NULL
;
165 update_state
->pending_nodes
.erase(node
);
168 if (src
.role
!= AX_ROLE_ROOT_WEB_AREA
) {
169 error_
= base::StringPrintf(
170 "%d is not in the tree and not the new root", src
.id
);
173 new_root
= CreateNode(NULL
, src
.id
, 0);
175 update_state
->new_nodes
.insert(node
);
180 delegate_
->OnNodeChanged(node
);
182 // First, delete nodes that used to be children of this node but aren't
184 if (!DeleteOldChildren(node
, src
.child_ids
)) {
186 DestroySubtree(new_root
);
190 // Now build a new children vector, reusing nodes when possible,
192 std::vector
<AXNode
*> new_children
;
193 bool success
= CreateNewChildVector(
194 node
, src
.child_ids
, &new_children
, update_state
);
195 node
->SwapChildren(new_children
);
197 // Update the root of the tree if needed.
198 if (src
.role
== AX_ROLE_ROOT_WEB_AREA
&&
199 (!root_
|| root_
->id() != src
.id
)) {
201 DestroySubtree(root_
);
208 void AXTree::DestroySubtree(AXNode
* node
) {
210 delegate_
->OnSubtreeWillBeDeleted(node
);
211 DestroyNodeAndSubtree(node
);
214 void AXTree::DestroyNodeAndSubtree(AXNode
* node
) {
215 id_map_
.erase(node
->id());
216 for (int i
= 0; i
< node
->child_count(); ++i
)
217 DestroyNodeAndSubtree(node
->ChildAtIndex(i
));
219 delegate_
->OnNodeWillBeDeleted(node
);
223 bool AXTree::DeleteOldChildren(AXNode
* node
,
224 const std::vector
<int32
>& new_child_ids
) {
225 // Create a set of child ids in |src| for fast lookup, and return false
226 // if a duplicate is found;
227 std::set
<int32
> new_child_id_set
;
228 for (size_t i
= 0; i
< new_child_ids
.size(); ++i
) {
229 if (new_child_id_set
.find(new_child_ids
[i
]) != new_child_id_set
.end()) {
230 error_
= base::StringPrintf("Node %d has duplicate child id %d",
231 node
->id(), new_child_ids
[i
]);
234 new_child_id_set
.insert(new_child_ids
[i
]);
237 // Delete the old children.
238 const std::vector
<AXNode
*>& old_children
= node
->children();
239 for (size_t i
= 0; i
< old_children
.size(); ++i
) {
240 int old_id
= old_children
[i
]->id();
241 if (new_child_id_set
.find(old_id
) == new_child_id_set
.end())
242 DestroySubtree(old_children
[i
]);
248 bool AXTree::CreateNewChildVector(AXNode
* node
,
249 const std::vector
<int32
>& new_child_ids
,
250 std::vector
<AXNode
*>* new_children
,
251 AXTreeUpdateState
* update_state
) {
253 for (size_t i
= 0; i
< new_child_ids
.size(); ++i
) {
254 int32 child_id
= new_child_ids
[i
];
255 int32 index_in_parent
= static_cast<int32
>(i
);
256 AXNode
* child
= GetFromId(child_id
);
258 if (child
->parent() != node
) {
259 // This is a serious error - nodes should never be reparented.
260 // If this case occurs, continue so this node isn't left in an
261 // inconsistent state, but return failure at the end.
262 error_
= base::StringPrintf(
263 "Node %d reparented from %d to %d",
265 child
->parent() ? child
->parent()->id() : 0,
270 child
->SetIndexInParent(index_in_parent
);
272 child
= CreateNode(node
, child_id
, index_in_parent
);
273 update_state
->pending_nodes
.insert(child
);
274 update_state
->new_nodes
.insert(child
);
276 new_children
->push_back(child
);