1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_INPUT_INPUT_HANDLER_H_
6 #define CC_INPUT_INPUT_HANDLER_H_
8 #include "base/basictypes.h"
9 #include "base/time/time.h"
10 #include "cc/base/cc_export.h"
11 #include "cc/base/swap_promise_monitor.h"
12 #include "cc/input/scrollbar.h"
21 namespace ui
{ struct LatencyInfo
; }
25 class LayerScrollOffsetDelegate
;
27 class CC_EXPORT InputHandlerClient
{
29 virtual ~InputHandlerClient() {}
31 virtual void WillShutdown() = 0;
32 virtual void Animate(base::TimeTicks time
) = 0;
33 virtual void MainThreadHasStoppedFlinging() = 0;
35 // Called when scroll deltas reaching the root scrolling layer go unused.
36 // The accumulated overscroll is scoped by the most recent call to
37 // InputHandler::ScrollBegin.
38 virtual void DidOverscroll(const gfx::PointF
& causal_event_viewport_point
,
39 const gfx::Vector2dF
& accumulated_overscroll
,
40 const gfx::Vector2dF
& latest_overscroll_delta
) = 0;
43 InputHandlerClient() {}
46 DISALLOW_COPY_AND_ASSIGN(InputHandlerClient
);
49 // The InputHandler is a way for the embedders to interact with the impl thread
50 // side of the compositor implementation. There is one InputHandler per
51 // LayerTreeHost. To use the input handler, implement the InputHanderClient
52 // interface and bind it to the handler on the compositor thread.
53 class CC_EXPORT InputHandler
{
55 // Note these are used in a histogram. Do not reorder or delete existing
58 ScrollOnMainThread
= 0,
62 // This must be the last entry.
65 enum ScrollInputType
{ Gesture
, Wheel
, NonBubblingGesture
};
67 // Binds a client to this handler to receive notifications. Only one client
68 // can be bound to an InputHandler. The client must live at least until the
69 // handler calls WillShutdown() on the client.
70 virtual void BindToClient(InputHandlerClient
* client
) = 0;
72 // Selects a layer to be scrolled at a given point in viewport (logical
73 // pixel) coordinates. Returns ScrollStarted if the layer at the coordinates
74 // can be scrolled, ScrollOnMainThread if the scroll event should instead be
75 // delegated to the main thread, or ScrollIgnored if there is nothing to be
76 // scrolled at the given coordinates.
77 virtual ScrollStatus
ScrollBegin(const gfx::Point
& viewport_point
,
78 ScrollInputType type
) = 0;
80 virtual ScrollStatus
ScrollAnimated(const gfx::Point
& viewport_point
,
81 const gfx::Vector2dF
& scroll_delta
) = 0;
83 // Scroll the selected layer starting at the given position. If the scroll
84 // type given to ScrollBegin was a gesture, then the scroll point and delta
85 // should be in viewport (logical pixel) coordinates. Otherwise they are in
86 // scrolling layer's (logical pixel) space. If there is no room to move the
87 // layer in the requested direction, its first ancestor layer that can be
88 // scrolled will be moved instead. If no layer can be moved in the requested
89 // direction at all, then false is returned. If any layer is moved, then
91 // If the scroll delta hits the root layer, and the layer can no longer move,
92 // the root overscroll accumulated within this ScrollBegin() scope is reported
94 // Should only be called if ScrollBegin() returned ScrollStarted.
95 virtual bool ScrollBy(const gfx::Point
& viewport_point
,
96 const gfx::Vector2dF
& scroll_delta
) = 0;
98 virtual bool ScrollVerticallyByPage(const gfx::Point
& viewport_point
,
99 ScrollDirection direction
) = 0;
101 // Returns ScrollStarted if a layer was being actively being scrolled,
102 // ScrollIgnored if not.
103 virtual ScrollStatus
FlingScrollBegin() = 0;
105 virtual void MouseMoveAt(const gfx::Point
& mouse_position
) = 0;
107 // Stop scrolling the selected layer. Should only be called if ScrollBegin()
108 // returned ScrollStarted.
109 virtual void ScrollEnd() = 0;
111 virtual void SetRootLayerScrollOffsetDelegate(
112 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) = 0;
114 // Called when the value returned by
115 // LayerScrollOffsetDelegate.GetTotalScrollOffset has changed for reasons
116 // other than a SetTotalScrollOffset call.
117 // NOTE: This should only called after a valid delegate was set via a call to
118 // SetRootLayerScrollOffsetDelegate.
119 virtual void OnRootLayerDelegatedScrollOffsetChanged() = 0;
121 virtual void PinchGestureBegin() = 0;
122 virtual void PinchGestureUpdate(float magnify_delta
,
123 const gfx::Point
& anchor
) = 0;
124 virtual void PinchGestureEnd() = 0;
126 virtual void StartPageScaleAnimation(const gfx::Vector2d
& target_offset
,
129 base::TimeDelta duration
) = 0;
131 // Request another callback to InputHandlerClient::Animate().
132 virtual void SetNeedsAnimate() = 0;
134 // Whether the layer under |viewport_point| is the currently scrolling layer.
135 virtual bool IsCurrentlyScrollingLayerAt(const gfx::Point
& viewport_point
,
136 ScrollInputType type
) = 0;
138 virtual bool HaveTouchEventHandlersAt(const gfx::Point
& viewport_point
) = 0;
140 // Calling CreateLatencyInfoSwapPromiseMonitor() to get a scoped
141 // LatencyInfoSwapPromiseMonitor. During the life time of the
142 // LatencyInfoSwapPromiseMonitor, if SetNeedsRedraw() or SetNeedsRedrawRect()
143 // is called on LayerTreeHostImpl, the original latency info will be turned
144 // into a LatencyInfoSwapPromise.
145 virtual scoped_ptr
<SwapPromiseMonitor
> CreateLatencyInfoSwapPromiseMonitor(
146 ui::LatencyInfo
* latency
) = 0;
150 virtual ~InputHandler() {}
153 DISALLOW_COPY_AND_ASSIGN(InputHandler
);
158 #endif // CC_INPUT_INPUT_HANDLER_H_