Fix IsRenderFrameLive and use it in RenderFrameHostManager.
[chromium-blink-merge.git] / cc / scheduler / scheduler_state_machine.h
blobd5e2bd4dc19f4d6c7fe26393928a385880a7eb5a
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
8 #include <string>
10 #include "base/basictypes.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "base/time/time.h"
13 #include "cc/base/cc_export.h"
14 #include "cc/output/begin_frame_args.h"
15 #include "cc/scheduler/draw_result.h"
16 #include "cc/scheduler/scheduler_settings.h"
18 namespace base {
19 namespace debug {
20 class ConvertableToTraceForamt;
21 class TracedValue;
23 class Value;
26 namespace cc {
28 // The SchedulerStateMachine decides how to coordinate main thread activites
29 // like painting/running javascript with rendering and input activities on the
30 // impl thread.
32 // The state machine tracks internal state but is also influenced by external
33 // state. Internal state includes things like whether a frame has been
34 // requested, while external state includes things like the current time being
35 // near to the vblank time.
37 // The scheduler seperates "what to do next" from the updating of its internal
38 // state to make testing cleaner.
39 class CC_EXPORT SchedulerStateMachine {
40 public:
41 // settings must be valid for the lifetime of this class.
42 explicit SchedulerStateMachine(const SchedulerSettings& settings);
44 enum OutputSurfaceState {
45 OUTPUT_SURFACE_ACTIVE,
46 OUTPUT_SURFACE_LOST,
47 OUTPUT_SURFACE_CREATING,
48 OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT,
49 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION,
51 static const char* OutputSurfaceStateToString(OutputSurfaceState state);
53 // Note: BeginImplFrameState will always cycle through all the states in
54 // order. Whether or not it actually waits or draws, it will at least try to
55 // wait in BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME and try to draw in
56 // BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE
57 enum BeginImplFrameState {
58 BEGIN_IMPL_FRAME_STATE_IDLE,
59 BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING,
60 BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME,
61 BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE,
63 static const char* BeginImplFrameStateToString(BeginImplFrameState state);
65 enum CommitState {
66 COMMIT_STATE_IDLE,
67 COMMIT_STATE_BEGIN_MAIN_FRAME_SENT,
68 COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED,
69 COMMIT_STATE_READY_TO_COMMIT,
70 COMMIT_STATE_WAITING_FOR_ACTIVATION,
71 COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
73 static const char* CommitStateToString(CommitState state);
75 enum ForcedRedrawOnTimeoutState {
76 FORCED_REDRAW_STATE_IDLE,
77 FORCED_REDRAW_STATE_WAITING_FOR_COMMIT,
78 FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION,
79 FORCED_REDRAW_STATE_WAITING_FOR_DRAW,
81 static const char* ForcedRedrawOnTimeoutStateToString(
82 ForcedRedrawOnTimeoutState state);
84 bool CommitPending() const {
85 return commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_SENT ||
86 commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED ||
87 commit_state_ == COMMIT_STATE_READY_TO_COMMIT;
89 CommitState commit_state() const { return commit_state_; }
91 bool RedrawPending() const { return needs_redraw_; }
92 bool ManageTilesPending() const { return needs_manage_tiles_; }
94 enum Action {
95 ACTION_NONE,
96 ACTION_ANIMATE,
97 ACTION_SEND_BEGIN_MAIN_FRAME,
98 ACTION_COMMIT,
99 ACTION_UPDATE_VISIBLE_TILES,
100 ACTION_ACTIVATE_SYNC_TREE,
101 ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
102 ACTION_DRAW_AND_SWAP_FORCED,
103 ACTION_DRAW_AND_SWAP_ABORT,
104 ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
105 ACTION_MANAGE_TILES,
107 static const char* ActionToString(Action action);
109 scoped_refptr<base::debug::ConvertableToTraceFormat> AsValue() const;
110 void AsValueInto(base::debug::TracedValue* dict, base::TimeTicks now) const;
112 Action NextAction() const;
113 void UpdateState(Action action);
115 // Indicates whether the impl thread needs a BeginImplFrame callback in order
116 // to make progress.
117 bool BeginFrameNeeded() const;
119 // Indicates that we need to independently poll for new state and actions
120 // because we can't expect a BeginImplFrame. This is mostly used to avoid
121 // drawing repeat frames with the synchronous compositor without dropping
122 // necessary actions on the floor.
123 bool ShouldPollForAnticipatedDrawTriggers() const;
125 // Indicates that the system has entered and left a BeginImplFrame callback.
126 // The scheduler will not draw more than once in a given BeginImplFrame
127 // callback nor send more than one BeginMainFrame message.
128 void OnBeginImplFrame(const BeginFrameArgs& args);
129 void OnBeginImplFrameDeadlinePending();
130 void OnBeginImplFrameDeadline();
131 void OnBeginImplFrameIdle();
132 bool ShouldTriggerBeginImplFrameDeadlineEarly() const;
133 BeginImplFrameState begin_impl_frame_state() const {
134 return begin_impl_frame_state_;
137 // If the main thread didn't manage to produce a new frame in time for the
138 // impl thread to draw, it is in a high latency mode.
139 bool MainThreadIsInHighLatencyMode() const;
141 // PollForAnticipatedDrawTriggers is used by the synchronous compositor to
142 // avoid requesting BeginImplFrames when we won't actually draw but still
143 // need to advance our state at vsync intervals.
144 void DidEnterPollForAnticipatedDrawTriggers();
145 void DidLeavePollForAnticipatedDrawTriggers();
146 bool inside_poll_for_anticipated_draw_triggers() const {
147 return inside_poll_for_anticipated_draw_triggers_;
150 // Indicates whether the LayerTreeHostImpl is visible.
151 void SetVisible(bool visible);
153 // Indicates that a redraw is required, either due to the impl tree changing
154 // or the screen being damaged and simply needing redisplay.
155 void SetNeedsRedraw();
156 bool needs_redraw() const { return needs_redraw_; }
158 void SetNeedsAnimate();
159 bool needs_animate() const { return needs_animate_; }
161 // Indicates that manage-tiles is required. This guarantees another
162 // ManageTiles will occur shortly (even if no redraw is required).
163 void SetNeedsManageTiles();
165 // Sets how many swaps can be pending to the OutputSurface.
166 void SetMaxSwapsPending(int max);
168 // If the scheduler attempted to draw and swap, this provides feedback
169 // regarding whether or not the swap actually occured. We might skip the
170 // swap when there is not damage, for example.
171 void DidSwapBuffers();
173 // Indicates whether a redraw is required because we are currently rendering
174 // with a low resolution or checkerboarded tile.
175 void SetSwapUsedIncompleteTile(bool used_incomplete_tile);
177 // Notification from the OutputSurface that a swap has been consumed.
178 void DidSwapBuffersComplete();
180 // Indicates whether to prioritize impl thread latency (i.e., animation
181 // smoothness) over new content activation.
182 void SetImplLatencyTakesPriority(bool impl_latency_takes_priority);
183 bool impl_latency_takes_priority() const {
184 return impl_latency_takes_priority_;
187 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen.
188 void DidDrawIfPossibleCompleted(DrawResult result);
190 // Indicates that a new commit flow needs to be performed, either to pull
191 // updates from the main thread to the impl, or to push deltas from the impl
192 // thread to main.
193 void SetNeedsCommit();
195 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME
196 // from NextAction.
197 // Indicates that all painting is complete.
198 void NotifyReadyToCommit();
200 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME
201 // from NextAction if the client rejects the BeginMainFrame message.
202 // If did_handle is false, then another commit will be retried soon.
203 void BeginMainFrameAborted(bool did_handle);
205 // Set that we can create the first OutputSurface and start the scheduler.
206 void SetCanStart() { can_start_ = true; }
208 void SetSkipNextBeginMainFrameToReduceLatency();
210 // Indicates whether drawing would, at this time, make sense.
211 // CanDraw can be used to suppress flashes or checkerboarding
212 // when such behavior would be undesirable.
213 void SetCanDraw(bool can);
215 // Indicates that scheduled BeginMainFrame is started.
216 void NotifyBeginMainFrameStarted();
218 // Indicates that the pending tree is ready for activation.
219 void NotifyReadyToActivate();
221 bool has_pending_tree() const { return has_pending_tree_; }
222 bool active_tree_needs_first_draw() const {
223 return active_tree_needs_first_draw_;
226 void DidManageTiles();
227 void DidLoseOutputSurface();
228 void DidCreateAndInitializeOutputSurface();
229 bool HasInitializedOutputSurface() const;
231 // True if we need to abort draws to make forward progress.
232 bool PendingDrawsShouldBeAborted() const;
234 bool SupportsProactiveBeginFrame() const;
236 void SetContinuousPainting(bool continuous_painting) {
237 continuous_painting_ = continuous_painting;
240 bool CouldSendBeginMainFrame() const;
242 // TODO(zmo): This is temporary for debugging crbug.com/393331.
243 // We should remove it afterwards.
244 std::string GetStatesForDebugging() const;
246 protected:
247 bool BeginFrameNeededToAnimateOrDraw() const;
248 bool ProactiveBeginFrameWanted() const;
250 // True if we need to force activations to make forward progress.
251 bool PendingActivationsShouldBeForced() const;
253 bool ShouldAnimate() const;
254 bool ShouldBeginOutputSurfaceCreation() const;
255 bool ShouldDrawForced() const;
256 bool ShouldDraw() const;
257 bool ShouldActivatePendingTree() const;
258 bool ShouldUpdateVisibleTiles() const;
259 bool ShouldSendBeginMainFrame() const;
260 bool ShouldCommit() const;
261 bool ShouldManageTiles() const;
263 void AdvanceCurrentFrameNumber();
264 bool HasSentBeginMainFrameThisFrame() const;
265 bool HasUpdatedVisibleTilesThisFrame() const;
266 bool HasRequestedSwapThisFrame() const;
267 bool HasSwappedThisFrame() const;
269 void UpdateStateOnCommit(bool commit_was_aborted);
270 void UpdateStateOnActivation();
271 void UpdateStateOnDraw(bool did_request_swap);
272 void UpdateStateOnManageTiles();
274 const SchedulerSettings settings_;
276 OutputSurfaceState output_surface_state_;
277 BeginImplFrameState begin_impl_frame_state_;
278 CommitState commit_state_;
279 ForcedRedrawOnTimeoutState forced_redraw_state_;
281 BeginFrameArgs begin_impl_frame_args_;
283 int commit_count_;
284 int current_frame_number_;
285 int last_frame_number_animate_performed_;
286 int last_frame_number_swap_performed_;
287 int last_frame_number_swap_requested_;
288 int last_frame_number_begin_main_frame_sent_;
289 int last_frame_number_update_visible_tiles_was_called_;
291 // manage_tiles_funnel_ is "filled" each time ManageTiles is called
292 // and "drained" on each BeginImplFrame. If the funnel gets too full,
293 // we start throttling ACTION_MANAGE_TILES such that we average one
294 // ManageTile per BeginImplFrame.
295 int manage_tiles_funnel_;
296 int consecutive_checkerboard_animations_;
297 int max_pending_swaps_;
298 int pending_swaps_;
299 bool needs_redraw_;
300 bool needs_animate_;
301 bool needs_manage_tiles_;
302 bool swap_used_incomplete_tile_;
303 bool needs_commit_;
304 bool inside_poll_for_anticipated_draw_triggers_;
305 bool visible_;
306 bool can_start_;
307 bool can_draw_;
308 bool has_pending_tree_;
309 bool pending_tree_is_ready_for_activation_;
310 bool active_tree_needs_first_draw_;
311 bool did_create_and_initialize_first_output_surface_;
312 bool impl_latency_takes_priority_;
313 bool skip_next_begin_main_frame_to_reduce_latency_;
314 bool skip_begin_main_frame_to_reduce_latency_;
315 bool continuous_painting_;
317 private:
318 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine);
321 } // namespace cc
323 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_