1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/animation/animation.h"
9 #include "base/strings/string_util.h"
10 #include "base/trace_event/trace_event.h"
11 #include "cc/animation/animation_curve.h"
12 #include "cc/base/time_util.h"
16 // This should match the RunState enum.
17 static const char* const s_runStateNames
[] = {"WAITING_FOR_TARGET_AVAILABILITY",
18 "WAITING_FOR_DELETION",
25 static_assert(static_cast<int>(cc::Animation::LAST_RUN_STATE
) + 1 ==
26 arraysize(s_runStateNames
),
27 "RunStateEnumSize should equal the number of elements in "
30 // This should match the TargetProperty enum.
31 static const char* const s_targetPropertyNames
[] = {"TRANSFORM",
37 static_assert(static_cast<int>(cc::Animation::LAST_TARGET_PROPERTY
) + 1 ==
38 arraysize(s_targetPropertyNames
),
39 "TargetPropertyEnumSize should equal the number of elements in "
40 "s_targetPropertyNames");
46 scoped_ptr
<Animation
> Animation::Create(
47 scoped_ptr
<AnimationCurve
> curve
,
50 TargetProperty target_property
) {
51 return make_scoped_ptr(new Animation(curve
.Pass(),
56 Animation::Animation(scoped_ptr
<AnimationCurve
> curve
,
59 TargetProperty target_property
)
60 : curve_(curve
.Pass()),
63 target_property_(target_property
),
64 run_state_(WAITING_FOR_TARGET_AVAILABILITY
),
67 direction_(DIRECTION_NORMAL
),
69 fill_mode_(FILL_MODE_BOTH
),
70 needs_synchronized_start_time_(false),
71 received_finished_event_(false),
73 is_controlling_instance_(false),
75 affects_active_observers_(true),
76 affects_pending_observers_(true) {
79 Animation::~Animation() {
80 if (run_state_
== RUNNING
|| run_state_
== PAUSED
)
81 SetRunState(ABORTED
, base::TimeTicks());
84 void Animation::SetRunState(RunState run_state
,
85 base::TimeTicks monotonic_time
) {
89 char name_buffer
[256];
90 base::snprintf(name_buffer
,
93 s_targetPropertyNames
[target_property_
],
96 bool is_waiting_to_start
=
97 run_state_
== WAITING_FOR_TARGET_AVAILABILITY
|| run_state_
== STARTING
;
99 if (is_controlling_instance_
&& is_waiting_to_start
&& run_state
== RUNNING
) {
100 TRACE_EVENT_ASYNC_BEGIN1(
101 "cc", "Animation", this, "Name", TRACE_STR_COPY(name_buffer
));
104 bool was_finished
= is_finished();
106 const char* old_run_state_name
= s_runStateNames
[run_state_
];
108 if (run_state
== RUNNING
&& run_state_
== PAUSED
)
109 total_paused_time_
+= (monotonic_time
- pause_time_
);
110 else if (run_state
== PAUSED
)
111 pause_time_
= monotonic_time
;
112 run_state_
= run_state
;
114 const char* new_run_state_name
= s_runStateNames
[run_state
];
116 if (is_controlling_instance_
&& !was_finished
&& is_finished())
117 TRACE_EVENT_ASYNC_END0("cc", "Animation", this);
119 char state_buffer
[256];
120 base::snprintf(state_buffer
,
121 sizeof(state_buffer
),
126 TRACE_EVENT_INSTANT2("cc",
127 "LayerAnimationController::SetRunState",
128 TRACE_EVENT_SCOPE_THREAD
,
130 TRACE_STR_COPY(name_buffer
),
132 TRACE_STR_COPY(state_buffer
));
135 void Animation::Suspend(base::TimeTicks monotonic_time
) {
136 SetRunState(PAUSED
, monotonic_time
);
140 void Animation::Resume(base::TimeTicks monotonic_time
) {
142 SetRunState(RUNNING
, monotonic_time
);
145 bool Animation::IsFinishedAt(base::TimeTicks monotonic_time
) const {
149 if (needs_synchronized_start_time_
)
152 if (playback_rate_
== 0)
155 return run_state_
== RUNNING
&& iterations_
>= 0 &&
156 TimeUtil::Scale(curve_
->Duration(),
157 iterations_
/ std::abs(playback_rate_
)) <=
158 (monotonic_time
+ time_offset_
- start_time_
- total_paused_time_
);
161 bool Animation::InEffect(base::TimeTicks monotonic_time
) const {
162 return ConvertToActiveTime(monotonic_time
) >= base::TimeDelta() ||
163 (fill_mode_
== FILL_MODE_BOTH
|| fill_mode_
== FILL_MODE_BACKWARDS
);
166 base::TimeDelta
Animation::ConvertToActiveTime(
167 base::TimeTicks monotonic_time
) const {
168 base::TimeTicks trimmed
= monotonic_time
+ time_offset_
;
170 // If we're paused, time is 'stuck' at the pause time.
171 if (run_state_
== PAUSED
)
172 trimmed
= pause_time_
;
174 // Returned time should always be relative to the start time and should
175 // subtract all time spent paused.
176 trimmed
-= (start_time_
- base::TimeTicks()) + total_paused_time_
;
178 // If we're just starting or we're waiting on receiving a start time,
179 // time is 'stuck' at the initial state.
180 if ((run_state_
== STARTING
&& !has_set_start_time()) ||
181 needs_synchronized_start_time())
182 trimmed
= base::TimeTicks() + time_offset_
;
184 return (trimmed
- base::TimeTicks());
187 base::TimeDelta
Animation::TrimTimeToCurrentIteration(
188 base::TimeTicks monotonic_time
) const {
189 // Check for valid parameters
190 DCHECK(playback_rate_
);
191 DCHECK_GE(iteration_start_
, 0);
193 base::TimeDelta active_time
= ConvertToActiveTime(monotonic_time
);
194 base::TimeDelta start_offset
=
195 TimeUtil::Scale(curve_
->Duration(), iteration_start_
);
197 // Return start offset if we are before the start of the animation
198 if (active_time
< base::TimeDelta())
200 // Always return zero if we have no iterations.
202 return base::TimeDelta();
204 // Don't attempt to trim if we have no duration.
205 if (curve_
->Duration() <= base::TimeDelta())
206 return base::TimeDelta();
208 base::TimeDelta repeated_duration
=
209 TimeUtil::Scale(curve_
->Duration(), iterations_
);
210 base::TimeDelta active_duration
=
211 TimeUtil::Scale(repeated_duration
, 1.0 / std::abs(playback_rate_
));
213 // Check if we are past active duration
214 if (iterations_
> 0 && active_time
>= active_duration
)
215 active_time
= active_duration
;
217 // Calculate the scaled active time
218 base::TimeDelta scaled_active_time
;
219 if (playback_rate_
< 0)
221 TimeUtil::Scale((active_time
- active_duration
), playback_rate_
) +
225 TimeUtil::Scale(active_time
, playback_rate_
) + start_offset
;
227 // Calculate the iteration time
228 base::TimeDelta iteration_time
;
229 if (scaled_active_time
- start_offset
== repeated_duration
&&
230 fmod(iterations_
+ iteration_start_
, 1) == 0)
231 iteration_time
= curve_
->Duration();
233 iteration_time
= TimeUtil::Mod(scaled_active_time
, curve_
->Duration());
235 // Calculate the current iteration
237 if (scaled_active_time
<= base::TimeDelta())
239 else if (iteration_time
== curve_
->Duration())
240 iteration
= ceil(iteration_start_
+ iterations_
- 1);
242 iteration
= static_cast<int>(scaled_active_time
/ curve_
->Duration());
244 // Check if we are running the animation in reverse direction for the current
247 (direction_
== DIRECTION_REVERSE
) ||
248 (direction_
== DIRECTION_ALTERNATE
&& iteration
% 2 == 1) ||
249 (direction_
== DIRECTION_ALTERNATE_REVERSE
&& iteration
% 2 == 0);
251 // If we are running the animation in reverse direction, reverse the result
253 iteration_time
= curve_
->Duration() - iteration_time
;
255 return iteration_time
;
258 scoped_ptr
<Animation
> Animation::CloneAndInitialize(
259 RunState initial_run_state
) const {
260 scoped_ptr
<Animation
> to_return(
261 new Animation(curve_
->Clone(), id_
, group_
, target_property_
));
262 to_return
->run_state_
= initial_run_state
;
263 to_return
->iterations_
= iterations_
;
264 to_return
->iteration_start_
= iteration_start_
;
265 to_return
->start_time_
= start_time_
;
266 to_return
->pause_time_
= pause_time_
;
267 to_return
->total_paused_time_
= total_paused_time_
;
268 to_return
->time_offset_
= time_offset_
;
269 to_return
->direction_
= direction_
;
270 to_return
->playback_rate_
= playback_rate_
;
271 to_return
->fill_mode_
= fill_mode_
;
272 DCHECK(!to_return
->is_controlling_instance_
);
273 to_return
->is_controlling_instance_
= true;
274 return to_return
.Pass();
277 void Animation::PushPropertiesTo(Animation
* other
) const {
278 // Currently, we only push changes due to pausing and resuming animations on
280 if (run_state_
== Animation::PAUSED
||
281 other
->run_state_
== Animation::PAUSED
) {
282 other
->run_state_
= run_state_
;
283 other
->pause_time_
= pause_time_
;
284 other
->total_paused_time_
= total_paused_time_
;