Use expanded heuristics for GPU rasterization on future OS versions
[chromium-blink-merge.git] / cc / layers / nine_patch_layer_impl.cc
blobcf5d09ba941f82e3510e6effa4c6f756891f6708
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/nine_patch_layer_impl.h"
7 #include "base/strings/stringprintf.h"
8 #include "base/values.h"
9 #include "cc/base/math_util.h"
10 #include "cc/quads/texture_draw_quad.h"
11 #include "cc/trees/layer_tree_impl.h"
12 #include "cc/trees/occlusion_tracker.h"
13 #include "ui/gfx/rect_f.h"
15 namespace cc {
17 NinePatchLayerImpl::NinePatchLayerImpl(LayerTreeImpl* tree_impl, int id)
18 : UIResourceLayerImpl(tree_impl, id),
19 fill_center_(false) {}
21 NinePatchLayerImpl::~NinePatchLayerImpl() {}
23 scoped_ptr<LayerImpl> NinePatchLayerImpl::CreateLayerImpl(
24 LayerTreeImpl* tree_impl) {
25 return NinePatchLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>();
28 void NinePatchLayerImpl::PushPropertiesTo(LayerImpl* layer) {
29 UIResourceLayerImpl::PushPropertiesTo(layer);
30 NinePatchLayerImpl* layer_impl = static_cast<NinePatchLayerImpl*>(layer);
32 layer_impl->SetLayout(image_aperture_, border_, fill_center_);
35 static gfx::RectF NormalizedRect(float x,
36 float y,
37 float width,
38 float height,
39 float total_width,
40 float total_height) {
41 return gfx::RectF(x / total_width,
42 y / total_height,
43 width / total_width,
44 height / total_height);
47 void NinePatchLayerImpl::SetLayout(const gfx::Rect& aperture,
48 const gfx::Rect& border,
49 bool fill_center) {
50 // This check imposes an ordering on the call sequence. An UIResource must
51 // exist before SetLayout can be called.
52 DCHECK(ui_resource_id_);
54 if (image_aperture_ == aperture &&
55 border_ == border && fill_center_ == fill_center)
56 return;
58 image_aperture_ = aperture;
59 border_ = border;
60 fill_center_ = fill_center;
62 NoteLayerPropertyChanged();
65 void NinePatchLayerImpl::CheckGeometryLimitations() {
66 // |border| is in layer space. It cannot exceed the bounds of the layer.
67 DCHECK_GE(bounds().width(), border_.width());
68 DCHECK_GE(bounds().height(), border_.height());
70 // Sanity Check on |border|
71 DCHECK_LE(border_.x(), border_.width());
72 DCHECK_LE(border_.y(), border_.height());
73 DCHECK_GE(border_.x(), 0);
74 DCHECK_GE(border_.y(), 0);
76 // |aperture| is in image space. It cannot exceed the bounds of the bitmap.
77 DCHECK(!image_aperture_.size().IsEmpty());
78 DCHECK(gfx::Rect(image_bounds_).Contains(image_aperture_))
79 << "image_bounds_ " << gfx::Rect(image_bounds_).ToString()
80 << " image_aperture_ " << image_aperture_.ToString();
83 void NinePatchLayerImpl::AppendQuads(
84 RenderPass* render_pass,
85 const OcclusionTracker<LayerImpl>& occlusion_tracker,
86 AppendQuadsData* append_quads_data) {
87 CheckGeometryLimitations();
88 SharedQuadState* shared_quad_state =
89 render_pass->CreateAndAppendSharedQuadState();
90 PopulateSharedQuadState(shared_quad_state);
92 AppendDebugBorderQuad(
93 render_pass, content_bounds(), shared_quad_state, append_quads_data);
95 if (!ui_resource_id_)
96 return;
98 ResourceProvider::ResourceId resource =
99 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_);
101 if (!resource)
102 return;
104 static const bool flipped = false;
105 static const bool premultiplied_alpha = true;
107 DCHECK(!bounds().IsEmpty());
109 // NinePatch border widths in layer space.
110 int layer_left_width = border_.x();
111 int layer_top_height = border_.y();
112 int layer_right_width = border_.width() - layer_left_width;
113 int layer_bottom_height = border_.height() - layer_top_height;
115 int layer_middle_width = bounds().width() - border_.width();
116 int layer_middle_height = bounds().height() - border_.height();
118 // Patch positions in layer space
119 gfx::Rect layer_top_left(0, 0, layer_left_width, layer_top_height);
120 gfx::Rect layer_top_right(bounds().width() - layer_right_width,
122 layer_right_width,
123 layer_top_height);
124 gfx::Rect layer_bottom_left(0,
125 bounds().height() - layer_bottom_height,
126 layer_left_width,
127 layer_bottom_height);
128 gfx::Rect layer_bottom_right(layer_top_right.x(),
129 layer_bottom_left.y(),
130 layer_right_width,
131 layer_bottom_height);
132 gfx::Rect layer_top(
133 layer_top_left.right(), 0, layer_middle_width, layer_top_height);
134 gfx::Rect layer_left(
135 0, layer_top_left.bottom(), layer_left_width, layer_middle_height);
136 gfx::Rect layer_right(layer_top_right.x(),
137 layer_top_right.bottom(),
138 layer_right_width,
139 layer_left.height());
140 gfx::Rect layer_bottom(layer_top.x(),
141 layer_bottom_left.y(),
142 layer_top.width(),
143 layer_bottom_height);
144 gfx::Rect layer_center(layer_left_width,
145 layer_top_height,
146 layer_middle_width,
147 layer_middle_height);
149 // Note the following values are in image (bitmap) space.
150 float image_width = image_bounds_.width();
151 float image_height = image_bounds_.height();
153 int image_aperture_left_width = image_aperture_.x();
154 int image_aperture_top_height = image_aperture_.y();
155 int image_aperture_right_width = image_width - image_aperture_.right();
156 int image_aperture_bottom_height = image_height - image_aperture_.bottom();
157 // Patch positions in bitmap UV space (from zero to one)
158 gfx::RectF uv_top_left = NormalizedRect(0,
160 image_aperture_left_width,
161 image_aperture_top_height,
162 image_width,
163 image_height);
164 gfx::RectF uv_top_right =
165 NormalizedRect(image_width - image_aperture_right_width,
167 image_aperture_right_width,
168 image_aperture_top_height,
169 image_width,
170 image_height);
171 gfx::RectF uv_bottom_left =
172 NormalizedRect(0,
173 image_height - image_aperture_bottom_height,
174 image_aperture_left_width,
175 image_aperture_bottom_height,
176 image_width,
177 image_height);
178 gfx::RectF uv_bottom_right =
179 NormalizedRect(image_width - image_aperture_right_width,
180 image_height - image_aperture_bottom_height,
181 image_aperture_right_width,
182 image_aperture_bottom_height,
183 image_width,
184 image_height);
185 gfx::RectF uv_top(
186 uv_top_left.right(),
188 (image_width - image_aperture_left_width - image_aperture_right_width) /
189 image_width,
190 (image_aperture_top_height) / image_height);
191 gfx::RectF uv_left(0,
192 uv_top_left.bottom(),
193 image_aperture_left_width / image_width,
194 (image_height - image_aperture_top_height -
195 image_aperture_bottom_height) /
196 image_height);
197 gfx::RectF uv_right(uv_top_right.x(),
198 uv_top_right.bottom(),
199 image_aperture_right_width / image_width,
200 uv_left.height());
201 gfx::RectF uv_bottom(uv_top.x(),
202 uv_bottom_left.y(),
203 uv_top.width(),
204 image_aperture_bottom_height / image_height);
205 gfx::RectF uv_center(uv_top_left.right(),
206 uv_top_left.bottom(),
207 uv_top.width(),
208 uv_left.height());
210 // Nothing is opaque here.
211 // TODO(danakj): Should we look at the SkBitmaps to determine opaqueness?
212 gfx::Rect opaque_rect;
213 gfx::Rect visible_rect;
214 const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f};
216 visible_rect =
217 occlusion_tracker.UnoccludedContentRect(layer_top_left, draw_transform());
218 if (!visible_rect.IsEmpty()) {
219 TextureDrawQuad* quad =
220 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
221 quad->SetNew(shared_quad_state,
222 layer_top_left,
223 opaque_rect,
224 visible_rect,
225 resource,
226 premultiplied_alpha,
227 uv_top_left.origin(),
228 uv_top_left.bottom_right(),
229 SK_ColorTRANSPARENT,
230 vertex_opacity,
231 flipped);
234 visible_rect = occlusion_tracker.UnoccludedContentRect(layer_top_right,
235 draw_transform());
236 if (!visible_rect.IsEmpty()) {
237 TextureDrawQuad* quad =
238 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
239 quad->SetNew(shared_quad_state,
240 layer_top_right,
241 opaque_rect,
242 visible_rect,
243 resource,
244 premultiplied_alpha,
245 uv_top_right.origin(),
246 uv_top_right.bottom_right(),
247 SK_ColorTRANSPARENT,
248 vertex_opacity,
249 flipped);
252 visible_rect = occlusion_tracker.UnoccludedContentRect(layer_bottom_left,
253 draw_transform());
254 if (!visible_rect.IsEmpty()) {
255 TextureDrawQuad* quad =
256 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
257 quad->SetNew(shared_quad_state,
258 layer_bottom_left,
259 opaque_rect,
260 visible_rect,
261 resource,
262 premultiplied_alpha,
263 uv_bottom_left.origin(),
264 uv_bottom_left.bottom_right(),
265 SK_ColorTRANSPARENT,
266 vertex_opacity,
267 flipped);
270 visible_rect = occlusion_tracker.UnoccludedContentRect(layer_bottom_right,
271 draw_transform());
272 if (!visible_rect.IsEmpty()) {
273 TextureDrawQuad* quad =
274 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
275 quad->SetNew(shared_quad_state,
276 layer_bottom_right,
277 opaque_rect,
278 visible_rect,
279 resource,
280 premultiplied_alpha,
281 uv_bottom_right.origin(),
282 uv_bottom_right.bottom_right(),
283 SK_ColorTRANSPARENT,
284 vertex_opacity,
285 flipped);
288 visible_rect =
289 occlusion_tracker.UnoccludedContentRect(layer_top, draw_transform());
290 if (!visible_rect.IsEmpty()) {
291 TextureDrawQuad* quad =
292 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
293 quad->SetNew(shared_quad_state,
294 layer_top,
295 opaque_rect,
296 visible_rect,
297 resource,
298 premultiplied_alpha,
299 uv_top.origin(),
300 uv_top.bottom_right(),
301 SK_ColorTRANSPARENT,
302 vertex_opacity,
303 flipped);
306 visible_rect =
307 occlusion_tracker.UnoccludedContentRect(layer_left, draw_transform());
308 if (!visible_rect.IsEmpty()) {
309 TextureDrawQuad* quad =
310 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
311 quad->SetNew(shared_quad_state,
312 layer_left,
313 opaque_rect,
314 visible_rect,
315 resource,
316 premultiplied_alpha,
317 uv_left.origin(),
318 uv_left.bottom_right(),
319 SK_ColorTRANSPARENT,
320 vertex_opacity,
321 flipped);
324 visible_rect =
325 occlusion_tracker.UnoccludedContentRect(layer_right, draw_transform());
326 if (!visible_rect.IsEmpty()) {
327 TextureDrawQuad* quad =
328 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
329 quad->SetNew(shared_quad_state,
330 layer_right,
331 opaque_rect,
332 layer_right,
333 resource,
334 premultiplied_alpha,
335 uv_right.origin(),
336 uv_right.bottom_right(),
337 SK_ColorTRANSPARENT,
338 vertex_opacity,
339 flipped);
342 visible_rect =
343 occlusion_tracker.UnoccludedContentRect(layer_bottom, draw_transform());
344 if (!visible_rect.IsEmpty()) {
345 TextureDrawQuad* quad =
346 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
347 quad->SetNew(shared_quad_state,
348 layer_bottom,
349 opaque_rect,
350 visible_rect,
351 resource,
352 premultiplied_alpha,
353 uv_bottom.origin(),
354 uv_bottom.bottom_right(),
355 SK_ColorTRANSPARENT,
356 vertex_opacity,
357 flipped);
360 if (fill_center_) {
361 visible_rect =
362 occlusion_tracker.UnoccludedContentRect(layer_center, draw_transform());
363 if (!visible_rect.IsEmpty()) {
364 TextureDrawQuad* quad =
365 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
366 quad->SetNew(shared_quad_state,
367 layer_center,
368 opaque_rect,
369 visible_rect,
370 resource,
371 premultiplied_alpha,
372 uv_center.origin(),
373 uv_center.bottom_right(),
374 SK_ColorTRANSPARENT,
375 vertex_opacity,
376 flipped);
381 const char* NinePatchLayerImpl::LayerTypeAsString() const {
382 return "cc::NinePatchLayerImpl";
385 base::DictionaryValue* NinePatchLayerImpl::LayerTreeAsJson() const {
386 base::DictionaryValue* result = LayerImpl::LayerTreeAsJson();
388 base::ListValue* list = new base::ListValue;
389 list->AppendInteger(image_aperture_.origin().x());
390 list->AppendInteger(image_aperture_.origin().y());
391 list->AppendInteger(image_aperture_.size().width());
392 list->AppendInteger(image_aperture_.size().height());
393 result->Set("ImageAperture", list);
395 list = new base::ListValue;
396 list->AppendInteger(image_bounds_.width());
397 list->AppendInteger(image_bounds_.height());
398 result->Set("ImageBounds", list);
400 result->Set("Border", MathUtil::AsValue(border_).release());
402 result->SetBoolean("FillCenter", fill_center_);
404 return result;
407 } // namespace cc