1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
9 #include "content/gpu/gpu_watchdog_thread.h"
11 #include "base/bind.h"
12 #include "base/bind_helpers.h"
13 #include "base/command_line.h"
14 #include "base/compiler_specific.h"
15 #include "base/files/file_util.h"
16 #include "base/power_monitor/power_monitor.h"
17 #include "base/process/process.h"
18 #include "build/build_config.h"
19 #include "content/public/common/content_switches.h"
20 #include "content/public/common/result_codes.h"
24 #if defined(OS_CHROMEOS)
25 const base::FilePath::CharType
26 kTtyFilePath
[] = FILE_PATH_LITERAL("/sys/class/tty/tty0/active");
29 const unsigned char text
[20] = "check";
33 GpuWatchdogThread::GpuWatchdogThread(int timeout
)
34 : base::Thread("Watchdog"),
35 watched_message_loop_(base::MessageLoop::current()),
36 timeout_(base::TimeDelta::FromMilliseconds(timeout
)),
39 watched_thread_handle_(0),
53 // GetCurrentThread returns a pseudo-handle that cannot be used by one thread
54 // to identify another. DuplicateHandle creates a "real" handle that can be
55 // used for this purpose.
56 BOOL result
= DuplicateHandle(GetCurrentProcess(),
59 &watched_thread_handle_
,
60 THREAD_QUERY_INFORMATION
,
66 #if defined(OS_CHROMEOS)
67 tty_file_
= base::OpenFile(base::FilePath(kTtyFilePath
), "r");
72 watched_message_loop_
->AddTaskObserver(&task_observer_
);
75 void GpuWatchdogThread::PostAcknowledge() {
76 // Called on the monitored thread. Responds with OnAcknowledge. Cannot use
77 // the method factory. Rely on reference counting instead.
78 message_loop()->PostTask(
80 base::Bind(&GpuWatchdogThread::OnAcknowledge
, this));
83 void GpuWatchdogThread::CheckArmed() {
84 // Acknowledge the watchdog if it has armed itself. The watchdog will not
85 // change its armed state until it is acknowledged.
91 void GpuWatchdogThread::Init() {
92 // Schedule the first check.
96 void GpuWatchdogThread::CleanUp() {
97 weak_factory_
.InvalidateWeakPtrs();
100 GpuWatchdogThread::GpuWatchdogTaskObserver::GpuWatchdogTaskObserver(
101 GpuWatchdogThread
* watchdog
)
102 : watchdog_(watchdog
) {
105 GpuWatchdogThread::GpuWatchdogTaskObserver::~GpuWatchdogTaskObserver() {
108 void GpuWatchdogThread::GpuWatchdogTaskObserver::WillProcessTask(
109 const base::PendingTask
& pending_task
) {
110 watchdog_
->CheckArmed();
113 void GpuWatchdogThread::GpuWatchdogTaskObserver::DidProcessTask(
114 const base::PendingTask
& pending_task
) {
117 GpuWatchdogThread::~GpuWatchdogThread() {
118 // Verify that the thread was explicitly stopped. If the thread is stopped
119 // implicitly by the destructor, CleanUp() will not be called.
120 DCHECK(!weak_factory_
.HasWeakPtrs());
123 CloseHandle(watched_thread_handle_
);
126 base::PowerMonitor
* power_monitor
= base::PowerMonitor::Get();
128 power_monitor
->RemoveObserver(this);
130 #if defined(OS_CHROMEOS)
136 XDestroyWindow(display_
, window_
);
137 XCloseDisplay(display_
);
140 watched_message_loop_
->RemoveTaskObserver(&task_observer_
);
143 void GpuWatchdogThread::OnAcknowledge() {
144 CHECK(base::PlatformThread::CurrentId() == thread_id());
146 // The check has already been acknowledged and another has already been
147 // scheduled by a previous call to OnAcknowledge. It is normal for a
148 // watched thread to see armed_ being true multiple times before
149 // the OnAcknowledge task is run on the watchdog thread.
153 // Revoke any pending hang termination.
154 weak_factory_
.InvalidateWeakPtrs();
160 // If it took a long time for the acknowledgement, assume the computer was
161 // recently suspended.
162 bool was_suspended
= (base::Time::Now() > suspension_timeout_
);
164 // The monitored thread has responded. Post a task to check it again.
165 message_loop()->PostDelayedTask(
167 base::Bind(&GpuWatchdogThread::OnCheck
, weak_factory_
.GetWeakPtr(),
172 void GpuWatchdogThread::OnCheck(bool after_suspend
) {
173 CHECK(base::PlatformThread::CurrentId() == thread_id());
175 // Do not create any new termination tasks if one has already been created
176 // or the system is suspended.
177 if (armed_
|| suspended_
)
180 // Must set armed before posting the task. This task might be the only task
181 // that will activate the TaskObserver on the watched thread and it must not
182 // miss the false -> true transition.
186 arm_cpu_time_
= GetWatchedThreadTime();
189 // Immediately after the computer is woken up from being suspended it might
190 // be pretty sluggish, so allow some extra time before the next timeout.
191 base::TimeDelta timeout
= timeout_
* (after_suspend
? 3 : 1);
192 suspension_timeout_
= base::Time::Now() + timeout
* 2;
194 // Post a task to the monitored thread that does nothing but wake up the
195 // TaskObserver. Any other tasks that are pending on the watched thread will
196 // also wake up the observer. This simply ensures there is at least one.
197 watched_message_loop_
->PostTask(
199 base::Bind(&base::DoNothing
));
201 // Post a task to the watchdog thread to exit if the monitored thread does
202 // not respond in time.
203 message_loop()->PostDelayedTask(
205 base::Bind(&GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang
,
206 weak_factory_
.GetWeakPtr()),
210 // Use the --disable-gpu-watchdog command line switch to disable this.
211 void GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang() {
212 // Should not get here while the system is suspended.
216 // Defer termination until a certain amount of CPU time has elapsed on the
218 base::TimeDelta time_since_arm
= GetWatchedThreadTime() - arm_cpu_time_
;
219 if (time_since_arm
< timeout_
) {
220 message_loop()->PostDelayedTask(
223 &GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang
,
224 weak_factory_
.GetWeakPtr()),
225 timeout_
- time_since_arm
);
230 // If the watchdog woke up significantly behind schedule, disarm and reset
231 // the watchdog check. This is to prevent the watchdog thread from terminating
232 // when a machine wakes up from sleep or hibernation, which would otherwise
233 // appear to be a hang.
234 if (base::Time::Now() > suspension_timeout_
) {
241 XWindowAttributes attributes
;
242 XGetWindowAttributes(display_
, window_
, &attributes
);
244 XSelectInput(display_
, window_
, PropertyChangeMask
);
249 // We wait for the property change event with a timeout. If it arrives we know
250 // that X is responsive and is not the cause of the watchdog trigger, so we
252 // terminate. If it times out, it may be due to X taking a long time, but
253 // terminating won't help, so ignore the watchdog trigger.
255 base::TimeTicks deadline
= base::TimeTicks::Now() + timeout_
;
257 base::TimeDelta delta
= deadline
- base::TimeTicks::Now();
258 if (delta
< base::TimeDelta()) {
261 while (XCheckWindowEvent(display_
, window_
, PropertyChangeMask
,
263 if (MatchXEventAtom(&event_return
))
266 struct pollfd fds
[1];
267 fds
[0].fd
= XConnectionNumber(display_
);
268 fds
[0].events
= POLLIN
;
269 int status
= poll(fds
, 1, delta
.InMilliseconds());
271 if (errno
== EINTR
) {
274 LOG(FATAL
) << "Lost X connection, aborting.";
277 } else if (status
== 0) {
286 // For minimal developer annoyance, don't keep terminating. You need to skip
287 // the call to base::Process::Terminate below in a debugger for this to be
289 static bool terminated
= false;
294 if (IsDebuggerPresent())
298 #if defined(OS_CHROMEOS)
299 // Don't crash if we're not on tty1. This avoids noise in the GPU process
300 // crashes caused by people who use VT2 but still enable crash reporting.
301 char tty_string
[8] = {0};
303 !fseek(tty_file_
, 0, SEEK_SET
) &&
304 fread(tty_string
, 1, 7, tty_file_
)) {
306 int num_res
= sscanf(tty_string
, "tty%d", &tty_number
);
307 if (num_res
== 1 && tty_number
!= 1)
312 LOG(ERROR
) << "The GPU process hung. Terminating after "
313 << timeout_
.InMilliseconds() << " ms.";
315 // Deliberately crash the process to create a crash dump.
316 *((volatile int*)0) = 0x1337;
322 void GpuWatchdogThread::SetupXServer() {
323 display_
= XOpenDisplay(NULL
);
324 window_
= XCreateWindow(display_
, DefaultRootWindow(display_
), 0, 0, 1, 1, 0,
325 CopyFromParent
, InputOutput
, CopyFromParent
, 0, NULL
);
326 atom_
= XInternAtom(display_
, "CHECK", False
);
329 void GpuWatchdogThread::SetupXChangeProp() {
330 XChangeProperty(display_
, window_
, atom_
, XA_STRING
, 8, PropModeReplace
, text
,
331 (arraysize(text
) - 1));
334 bool GpuWatchdogThread::MatchXEventAtom(XEvent
* event
) {
335 if (event
->xproperty
.window
== window_
&& event
->type
== PropertyNotify
&&
336 event
->xproperty
.atom
== atom_
)
343 void GpuWatchdogThread::AddPowerObserver() {
344 message_loop()->PostTask(
346 base::Bind(&GpuWatchdogThread::OnAddPowerObserver
, this));
349 void GpuWatchdogThread::OnAddPowerObserver() {
350 base::PowerMonitor
* power_monitor
= base::PowerMonitor::Get();
351 DCHECK(power_monitor
);
352 power_monitor
->AddObserver(this);
355 void GpuWatchdogThread::OnSuspend() {
358 // When suspending force an acknowledgement to cancel any pending termination
363 void GpuWatchdogThread::OnResume() {
366 // After resuming jump-start the watchdog again.
372 base::TimeDelta
GpuWatchdogThread::GetWatchedThreadTime() {
373 FILETIME creation_time
;
376 FILETIME kernel_time
;
377 BOOL result
= GetThreadTimes(watched_thread_handle_
,
384 ULARGE_INTEGER user_time64
;
385 user_time64
.HighPart
= user_time
.dwHighDateTime
;
386 user_time64
.LowPart
= user_time
.dwLowDateTime
;
388 ULARGE_INTEGER kernel_time64
;
389 kernel_time64
.HighPart
= kernel_time
.dwHighDateTime
;
390 kernel_time64
.LowPart
= kernel_time
.dwLowDateTime
;
392 // Time is reported in units of 100 nanoseconds. Kernel and user time are
393 // summed to deal with to kinds of hangs. One is where the GPU process is
394 // stuck in user level, never calling into the kernel and kernel time is
395 // not increasing. The other is where either the kernel hangs and never
396 // returns to user level or where user level code
397 // calls into kernel level repeatedly, giving up its quanta before it is
398 // tracked, for example a loop that repeatedly Sleeps.
399 return base::TimeDelta::FromMilliseconds(static_cast<int64
>(
400 (user_time64
.QuadPart
+ kernel_time64
.QuadPart
) / 10000));
404 } // namespace content