1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/renderer/gpu/compositor_output_surface.h"
7 #include "base/command_line.h"
8 #include "base/location.h"
9 #include "base/single_thread_task_runner.h"
10 #include "base/thread_task_runner_handle.h"
11 #include "cc/output/compositor_frame.h"
12 #include "cc/output/compositor_frame_ack.h"
13 #include "cc/output/managed_memory_policy.h"
14 #include "cc/output/output_surface_client.h"
15 #include "content/common/gpu/client/command_buffer_proxy_impl.h"
16 #include "content/common/gpu/client/context_provider_command_buffer.h"
17 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
18 #include "content/common/view_messages.h"
19 #include "content/public/common/content_switches.h"
20 #include "content/renderer/gpu/frame_swap_message_queue.h"
21 #include "content/renderer/render_thread_impl.h"
22 #include "gpu/command_buffer/client/context_support.h"
23 #include "gpu/command_buffer/client/gles2_interface.h"
24 #include "ipc/ipc_sync_channel.h"
27 // There are several compositor surfaces in a process, but they share the same
28 // compositor thread, so we use a simple int here to track prefer-smoothness.
29 int g_prefer_smoothness_count
= 0;
34 CompositorOutputSurface::CompositorOutputSurface(
36 uint32 output_surface_id
,
37 const scoped_refptr
<ContextProviderCommandBuffer
>& context_provider
,
38 const scoped_refptr
<ContextProviderCommandBuffer
>& worker_context_provider
,
39 scoped_ptr
<cc::SoftwareOutputDevice
> software_device
,
40 scoped_refptr
<FrameSwapMessageQueue
> swap_frame_message_queue
,
41 bool use_swap_compositor_frame_message
)
42 : OutputSurface(context_provider
,
43 worker_context_provider
,
44 software_device
.Pass()),
45 output_surface_id_(output_surface_id
),
46 use_swap_compositor_frame_message_(use_swap_compositor_frame_message
),
47 output_surface_filter_(
48 RenderThreadImpl::current()->compositor_message_filter()),
49 frame_swap_message_queue_(swap_frame_message_queue
),
50 routing_id_(routing_id
),
51 prefers_smoothness_(false),
53 // TODO(epenner): Implement PlatformThread::CurrentHandle() on windows.
54 main_thread_handle_(base::PlatformThreadHandle()),
56 main_thread_handle_(base::PlatformThread::CurrentHandle()),
58 layout_test_mode_(RenderThreadImpl::current()->layout_test_mode()),
60 DCHECK(output_surface_filter_
.get());
61 DCHECK(frame_swap_message_queue_
.get());
63 message_sender_
= RenderThreadImpl::current()->sync_message_filter();
64 DCHECK(message_sender_
.get());
65 if (OutputSurface::software_device())
66 capabilities_
.max_frames_pending
= 1;
69 CompositorOutputSurface::~CompositorOutputSurface() {
70 DCHECK(CalledOnValidThread());
73 UpdateSmoothnessTakesPriority(false);
74 if (output_surface_proxy_
.get())
75 output_surface_proxy_
->ClearOutputSurface();
76 output_surface_filter_
->RemoveHandlerOnCompositorThread(
78 output_surface_filter_handler_
);
81 bool CompositorOutputSurface::BindToClient(
82 cc::OutputSurfaceClient
* client
) {
83 DCHECK(CalledOnValidThread());
85 if (!cc::OutputSurface::BindToClient(client
))
88 output_surface_proxy_
= new CompositorOutputSurfaceProxy(this);
89 output_surface_filter_handler_
=
90 base::Bind(&CompositorOutputSurfaceProxy::OnMessageReceived
,
91 output_surface_proxy_
);
92 output_surface_filter_
->AddHandlerOnCompositorThread(
94 output_surface_filter_handler_
);
96 if (!context_provider()) {
97 // Without a GPU context, the memory policy otherwise wouldn't be set.
98 client
->SetMemoryPolicy(cc::ManagedMemoryPolicy(
100 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE
,
101 base::SharedMemory::GetHandleLimit() / 3));
107 void CompositorOutputSurface::ShortcutSwapAck(
108 uint32 output_surface_id
,
109 scoped_ptr
<cc::GLFrameData
> gl_frame_data
,
110 scoped_ptr
<cc::SoftwareFrameData
> software_frame_data
) {
111 if (!layout_test_previous_frame_ack_
) {
112 layout_test_previous_frame_ack_
.reset(new cc::CompositorFrameAck
);
113 layout_test_previous_frame_ack_
->gl_frame_data
.reset(new cc::GLFrameData
);
116 OnSwapAck(output_surface_id
, *layout_test_previous_frame_ack_
);
118 layout_test_previous_frame_ack_
->gl_frame_data
= gl_frame_data
.Pass();
119 layout_test_previous_frame_ack_
->last_software_frame_id
=
120 software_frame_data
? software_frame_data
->id
: 0;
123 void CompositorOutputSurface::SwapBuffers(cc::CompositorFrame
* frame
) {
124 DCHECK(use_swap_compositor_frame_message_
);
125 if (layout_test_mode_
) {
126 // This code path is here to support layout tests that are currently
127 // doing a readback in the renderer instead of the browser. So they
128 // are using deprecated code paths in the renderer and don't need to
129 // actually swap anything to the browser. We shortcut the swap to the
130 // browser here and just ack directly within the renderer process.
131 // Once crbug.com/311404 is fixed, this can be removed.
133 // This would indicate that crbug.com/311404 is being fixed, and this
134 // block needs to be removed.
135 DCHECK(!frame
->delegated_frame_data
);
137 base::Closure closure
=
138 base::Bind(&CompositorOutputSurface::ShortcutSwapAck
,
139 weak_ptrs_
.GetWeakPtr(),
141 base::Passed(&frame
->gl_frame_data
),
142 base::Passed(&frame
->software_frame_data
));
144 if (context_provider()) {
145 gpu::gles2::GLES2Interface
* context
= context_provider()->ContextGL();
147 uint32 sync_point
= context
->InsertSyncPointCHROMIUM();
148 context_provider()->ContextSupport()->SignalSyncPoint(sync_point
,
151 base::ThreadTaskRunnerHandle::Get()->PostTask(FROM_HERE
, closure
);
153 client_
->DidSwapBuffers();
157 ScopedVector
<IPC::Message
> messages
;
158 std::vector
<IPC::Message
> messages_to_deliver_with_frame
;
159 scoped_ptr
<FrameSwapMessageQueue::SendMessageScope
> send_message_scope
=
160 frame_swap_message_queue_
->AcquireSendMessageScope();
161 frame_swap_message_queue_
->DrainMessages(&messages
);
162 FrameSwapMessageQueue::TransferMessages(messages
,
163 &messages_to_deliver_with_frame
);
164 Send(new ViewHostMsg_SwapCompositorFrame(routing_id_
,
167 messages_to_deliver_with_frame
));
168 // ~send_message_scope.
170 client_
->DidSwapBuffers();
174 void CompositorOutputSurface::OnMessageReceived(const IPC::Message
& message
) {
175 DCHECK(CalledOnValidThread());
178 IPC_BEGIN_MESSAGE_MAP(CompositorOutputSurface
, message
)
179 IPC_MESSAGE_HANDLER(ViewMsg_UpdateVSyncParameters
,
180 OnUpdateVSyncParametersFromBrowser
);
181 IPC_MESSAGE_HANDLER(ViewMsg_SwapCompositorFrameAck
, OnSwapAck
);
182 IPC_MESSAGE_HANDLER(ViewMsg_ReclaimCompositorResources
, OnReclaimResources
);
183 IPC_END_MESSAGE_MAP()
186 void CompositorOutputSurface::OnUpdateVSyncParametersFromBrowser(
187 base::TimeTicks timebase
,
188 base::TimeDelta interval
) {
189 DCHECK(CalledOnValidThread());
190 CommitVSyncParameters(timebase
, interval
);
193 void CompositorOutputSurface::OnSwapAck(uint32 output_surface_id
,
194 const cc::CompositorFrameAck
& ack
) {
195 // Ignore message if it's a stale one coming from a different output surface
196 // (e.g. after a lost context).
197 if (output_surface_id
!= output_surface_id_
)
199 ReclaimResources(&ack
);
200 client_
->DidSwapBuffersComplete();
203 void CompositorOutputSurface::OnReclaimResources(
204 uint32 output_surface_id
,
205 const cc::CompositorFrameAck
& ack
) {
206 // Ignore message if it's a stale one coming from a different output surface
207 // (e.g. after a lost context).
208 if (output_surface_id
!= output_surface_id_
)
210 ReclaimResources(&ack
);
213 bool CompositorOutputSurface::Send(IPC::Message
* message
) {
214 return message_sender_
->Send(message
);
218 #if defined(OS_ANDROID)
219 void SetThreadPriorityToIdle(base::PlatformThreadHandle handle
) {
220 base::PlatformThread::SetThreadPriority(handle
,
221 base::ThreadPriority::BACKGROUND
);
223 void SetThreadPriorityToDefault(base::PlatformThreadHandle handle
) {
224 base::PlatformThread::SetThreadPriority(handle
,
225 base::ThreadPriority::NORMAL
);
228 void SetThreadPriorityToIdle(base::PlatformThreadHandle handle
) {}
229 void SetThreadPriorityToDefault(base::PlatformThreadHandle handle
) {}
233 void CompositorOutputSurface::UpdateSmoothnessTakesPriority(
234 bool prefers_smoothness
) {
236 // If we use different compositor threads, we need to
237 // use an atomic int to track prefer smoothness count.
238 base::PlatformThreadId g_last_thread
= base::PlatformThread::CurrentId();
239 DCHECK_EQ(g_last_thread
, base::PlatformThread::CurrentId());
241 if (prefers_smoothness_
== prefers_smoothness
)
243 // If this is the first surface to start preferring smoothness,
244 // Throttle the main thread's priority.
245 if (prefers_smoothness_
== false &&
246 ++g_prefer_smoothness_count
== 1) {
247 SetThreadPriorityToIdle(main_thread_handle_
);
249 // If this is the last surface to stop preferring smoothness,
250 // Reset the main thread's priority to the default.
251 if (prefers_smoothness_
== true &&
252 --g_prefer_smoothness_count
== 0) {
253 SetThreadPriorityToDefault(main_thread_handle_
);
255 prefers_smoothness_
= prefers_smoothness
;
258 } // namespace content