1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/socket/client_socket_pool_base.h"
9 #include "base/compiler_specific.h"
10 #include "base/format_macros.h"
11 #include "base/logging.h"
12 #include "base/message_loop/message_loop.h"
13 #include "base/stl_util.h"
14 #include "base/strings/string_util.h"
15 #include "base/time/time.h"
16 #include "base/values.h"
17 #include "net/base/net_errors.h"
18 #include "net/log/net_log.h"
20 using base::TimeDelta
;
26 // Indicate whether we should enable idle socket cleanup timer. When timer is
27 // disabled, sockets are closed next time a socket request is made.
28 bool g_cleanup_timer_enabled
= true;
30 // The timeout value, in seconds, used to clean up idle sockets that can't be
33 // Note: It's important to close idle sockets that have received data as soon
34 // as possible because the received data may cause BSOD on Windows XP under
35 // some conditions. See http://crbug.com/4606.
36 const int kCleanupInterval
= 10; // DO NOT INCREASE THIS TIMEOUT.
38 // Indicate whether or not we should establish a new transport layer connection
39 // after a certain timeout has passed without receiving an ACK.
40 bool g_connect_backup_jobs_enabled
= true;
44 ConnectJob::ConnectJob(const std::string
& group_name
,
45 base::TimeDelta timeout_duration
,
46 RequestPriority priority
,
48 const BoundNetLog
& net_log
)
49 : group_name_(group_name
),
50 timeout_duration_(timeout_duration
),
55 DCHECK(!group_name
.empty());
57 net_log
.BeginEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB
,
58 NetLog::StringCallback("group_name", &group_name_
));
61 ConnectJob::~ConnectJob() {
62 net_log().EndEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB
);
65 scoped_ptr
<StreamSocket
> ConnectJob::PassSocket() {
66 return socket_
.Pass();
69 int ConnectJob::Connect() {
70 if (timeout_duration_
!= base::TimeDelta())
71 timer_
.Start(FROM_HERE
, timeout_duration_
, this, &ConnectJob::OnTimeout
);
77 int rv
= ConnectInternal();
79 if (rv
!= ERR_IO_PENDING
) {
80 LogConnectCompletion(rv
);
87 void ConnectJob::SetSocket(scoped_ptr
<StreamSocket
> socket
) {
89 net_log().AddEvent(NetLog::TYPE_CONNECT_JOB_SET_SOCKET
,
90 socket
->NetLog().source().ToEventParametersCallback());
92 socket_
= socket
.Pass();
95 void ConnectJob::NotifyDelegateOfCompletion(int rv
) {
96 // The delegate will own |this|.
97 Delegate
* delegate
= delegate_
;
100 LogConnectCompletion(rv
);
101 delegate
->OnConnectJobComplete(rv
, this);
104 void ConnectJob::ResetTimer(base::TimeDelta remaining_time
) {
106 timer_
.Start(FROM_HERE
, remaining_time
, this, &ConnectJob::OnTimeout
);
109 void ConnectJob::LogConnectStart() {
110 connect_timing_
.connect_start
= base::TimeTicks::Now();
111 net_log().BeginEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_CONNECT
);
114 void ConnectJob::LogConnectCompletion(int net_error
) {
115 connect_timing_
.connect_end
= base::TimeTicks::Now();
116 net_log().EndEventWithNetErrorCode(
117 NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_CONNECT
, net_error
);
120 void ConnectJob::OnTimeout() {
121 // Make sure the socket is NULL before calling into |delegate|.
122 SetSocket(scoped_ptr
<StreamSocket
>());
124 net_log_
.AddEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_TIMED_OUT
);
126 NotifyDelegateOfCompletion(ERR_TIMED_OUT
);
131 ClientSocketPoolBaseHelper::Request::Request(
132 ClientSocketHandle
* handle
,
133 const CompletionCallback
& callback
,
134 RequestPriority priority
,
137 const BoundNetLog
& net_log
)
141 ignore_limits_(ignore_limits
),
145 DCHECK_EQ(priority_
, MAXIMUM_PRIORITY
);
148 ClientSocketPoolBaseHelper::Request::~Request() {
152 void ClientSocketPoolBaseHelper::Request::CrashIfInvalid() const {
153 CHECK_EQ(liveness_
, ALIVE
);
156 ClientSocketPoolBaseHelper::ClientSocketPoolBaseHelper(
157 HigherLayeredPool
* pool
,
159 int max_sockets_per_group
,
160 base::TimeDelta unused_idle_socket_timeout
,
161 base::TimeDelta used_idle_socket_timeout
,
162 ConnectJobFactory
* connect_job_factory
)
163 : idle_socket_count_(0),
164 connecting_socket_count_(0),
165 handed_out_socket_count_(0),
166 max_sockets_(max_sockets
),
167 max_sockets_per_group_(max_sockets_per_group
),
168 use_cleanup_timer_(g_cleanup_timer_enabled
),
169 unused_idle_socket_timeout_(unused_idle_socket_timeout
),
170 used_idle_socket_timeout_(used_idle_socket_timeout
),
171 connect_job_factory_(connect_job_factory
),
172 connect_backup_jobs_enabled_(false),
173 pool_generation_number_(0),
175 weak_factory_(this) {
176 DCHECK_LE(0, max_sockets_per_group
);
177 DCHECK_LE(max_sockets_per_group
, max_sockets
);
179 NetworkChangeNotifier::AddIPAddressObserver(this);
182 ClientSocketPoolBaseHelper::~ClientSocketPoolBaseHelper() {
183 // Clean up any idle sockets and pending connect jobs. Assert that we have no
184 // remaining active sockets or pending requests. They should have all been
185 // cleaned up prior to |this| being destroyed.
186 FlushWithError(ERR_ABORTED
);
187 DCHECK(group_map_
.empty());
188 DCHECK(pending_callback_map_
.empty());
189 DCHECK_EQ(0, connecting_socket_count_
);
190 CHECK(higher_pools_
.empty());
192 NetworkChangeNotifier::RemoveIPAddressObserver(this);
194 // Remove from lower layer pools.
195 for (std::set
<LowerLayeredPool
*>::iterator it
= lower_pools_
.begin();
196 it
!= lower_pools_
.end();
198 (*it
)->RemoveHigherLayeredPool(pool_
);
202 ClientSocketPoolBaseHelper::CallbackResultPair::CallbackResultPair()
206 ClientSocketPoolBaseHelper::CallbackResultPair::CallbackResultPair(
207 const CompletionCallback
& callback_in
, int result_in
)
208 : callback(callback_in
),
212 ClientSocketPoolBaseHelper::CallbackResultPair::~CallbackResultPair() {}
214 bool ClientSocketPoolBaseHelper::IsStalled() const {
215 // If a lower layer pool is stalled, consider |this| stalled as well.
216 for (std::set
<LowerLayeredPool
*>::const_iterator it
= lower_pools_
.begin();
217 it
!= lower_pools_
.end();
219 if ((*it
)->IsStalled())
223 // If fewer than |max_sockets_| are in use, then clearly |this| is not
225 if ((handed_out_socket_count_
+ connecting_socket_count_
) < max_sockets_
)
227 // So in order to be stalled, |this| must be using at least |max_sockets_| AND
228 // |this| must have a request that is actually stalled on the global socket
229 // limit. To find such a request, look for a group that has more requests
230 // than jobs AND where the number of sockets is less than
231 // |max_sockets_per_group_|. (If the number of sockets is equal to
232 // |max_sockets_per_group_|, then the request is stalled on the group limit,
233 // which does not count.)
234 for (GroupMap::const_iterator it
= group_map_
.begin();
235 it
!= group_map_
.end(); ++it
) {
236 if (it
->second
->CanUseAdditionalSocketSlot(max_sockets_per_group_
))
242 void ClientSocketPoolBaseHelper::AddLowerLayeredPool(
243 LowerLayeredPool
* lower_pool
) {
245 CHECK(!ContainsKey(lower_pools_
, lower_pool
));
246 lower_pools_
.insert(lower_pool
);
247 lower_pool
->AddHigherLayeredPool(pool_
);
250 void ClientSocketPoolBaseHelper::AddHigherLayeredPool(
251 HigherLayeredPool
* higher_pool
) {
253 CHECK(!ContainsKey(higher_pools_
, higher_pool
));
254 higher_pools_
.insert(higher_pool
);
257 void ClientSocketPoolBaseHelper::RemoveHigherLayeredPool(
258 HigherLayeredPool
* higher_pool
) {
260 CHECK(ContainsKey(higher_pools_
, higher_pool
));
261 higher_pools_
.erase(higher_pool
);
264 int ClientSocketPoolBaseHelper::RequestSocket(
265 const std::string
& group_name
,
266 scoped_ptr
<const Request
> request
) {
267 CHECK(!request
->callback().is_null());
268 CHECK(request
->handle());
270 // Cleanup any timed-out idle sockets if no timer is used.
271 if (!use_cleanup_timer_
)
272 CleanupIdleSockets(false);
274 request
->net_log().BeginEvent(NetLog::TYPE_SOCKET_POOL
);
275 Group
* group
= GetOrCreateGroup(group_name
);
277 int rv
= RequestSocketInternal(group_name
, *request
);
278 if (rv
!= ERR_IO_PENDING
) {
279 request
->net_log().EndEventWithNetErrorCode(NetLog::TYPE_SOCKET_POOL
, rv
);
280 CHECK(!request
->handle()->is_initialized());
283 group
->InsertPendingRequest(request
.Pass());
284 // Have to do this asynchronously, as closing sockets in higher level pools
285 // call back in to |this|, which will cause all sorts of fun and exciting
286 // re-entrancy issues if the socket pool is doing something else at the
288 if (group
->CanUseAdditionalSocketSlot(max_sockets_per_group_
)) {
289 base::MessageLoop::current()->PostTask(
292 &ClientSocketPoolBaseHelper::TryToCloseSocketsInLayeredPools
,
293 weak_factory_
.GetWeakPtr()));
299 void ClientSocketPoolBaseHelper::RequestSockets(
300 const std::string
& group_name
,
301 const Request
& request
,
303 DCHECK(request
.callback().is_null());
304 DCHECK(!request
.handle());
306 // Cleanup any timed out idle sockets if no timer is used.
307 if (!use_cleanup_timer_
)
308 CleanupIdleSockets(false);
310 if (num_sockets
> max_sockets_per_group_
) {
311 num_sockets
= max_sockets_per_group_
;
314 request
.net_log().BeginEvent(
315 NetLog::TYPE_SOCKET_POOL_CONNECTING_N_SOCKETS
,
316 NetLog::IntegerCallback("num_sockets", num_sockets
));
318 Group
* group
= GetOrCreateGroup(group_name
);
320 // RequestSocketsInternal() may delete the group.
321 bool deleted_group
= false;
324 for (int num_iterations_left
= num_sockets
;
325 group
->NumActiveSocketSlots() < num_sockets
&&
326 num_iterations_left
> 0 ; num_iterations_left
--) {
327 rv
= RequestSocketInternal(group_name
, request
);
328 if (rv
< 0 && rv
!= ERR_IO_PENDING
) {
329 // We're encountering a synchronous error. Give up.
330 if (!ContainsKey(group_map_
, group_name
))
331 deleted_group
= true;
334 if (!ContainsKey(group_map_
, group_name
)) {
335 // Unexpected. The group should only be getting deleted on synchronous
338 deleted_group
= true;
343 if (!deleted_group
&& group
->IsEmpty())
344 RemoveGroup(group_name
);
346 if (rv
== ERR_IO_PENDING
)
348 request
.net_log().EndEventWithNetErrorCode(
349 NetLog::TYPE_SOCKET_POOL_CONNECTING_N_SOCKETS
, rv
);
352 int ClientSocketPoolBaseHelper::RequestSocketInternal(
353 const std::string
& group_name
,
354 const Request
& request
) {
355 ClientSocketHandle
* const handle
= request
.handle();
356 const bool preconnecting
= !handle
;
357 Group
* group
= GetOrCreateGroup(group_name
);
359 if (!(request
.flags() & NO_IDLE_SOCKETS
)) {
360 // Try to reuse a socket.
361 if (AssignIdleSocketToRequest(request
, group
))
365 // If there are more ConnectJobs than pending requests, don't need to do
366 // anything. Can just wait for the extra job to connect, and then assign it
368 if (!preconnecting
&& group
->TryToUseUnassignedConnectJob())
369 return ERR_IO_PENDING
;
371 // Can we make another active socket now?
372 if (!group
->HasAvailableSocketSlot(max_sockets_per_group_
) &&
373 !request
.ignore_limits()) {
374 // TODO(willchan): Consider whether or not we need to close a socket in a
375 // higher layered group. I don't think this makes sense since we would just
376 // reuse that socket then if we needed one and wouldn't make it down to this
378 request
.net_log().AddEvent(
379 NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS_PER_GROUP
);
380 return ERR_IO_PENDING
;
383 if (ReachedMaxSocketsLimit() && !request
.ignore_limits()) {
384 // NOTE(mmenke): Wonder if we really need different code for each case
385 // here. Only reason for them now seems to be preconnects.
386 if (idle_socket_count() > 0) {
387 // There's an idle socket in this pool. Either that's because there's
388 // still one in this group, but we got here due to preconnecting bypassing
389 // idle sockets, or because there's an idle socket in another group.
390 bool closed
= CloseOneIdleSocketExceptInGroup(group
);
391 if (preconnecting
&& !closed
)
392 return ERR_PRECONNECT_MAX_SOCKET_LIMIT
;
394 // We could check if we really have a stalled group here, but it requires
395 // a scan of all groups, so just flip a flag here, and do the check later.
396 request
.net_log().AddEvent(NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS
);
397 return ERR_IO_PENDING
;
401 // We couldn't find a socket to reuse, and there's space to allocate one,
402 // so allocate and connect a new one.
403 scoped_ptr
<ConnectJob
> connect_job(
404 connect_job_factory_
->NewConnectJob(group_name
, request
, this));
406 int rv
= connect_job
->Connect();
408 LogBoundConnectJobToRequest(connect_job
->net_log().source(), request
);
409 if (!preconnecting
) {
410 HandOutSocket(connect_job
->PassSocket(), ClientSocketHandle::UNUSED
,
411 connect_job
->connect_timing(), handle
, base::TimeDelta(),
412 group
, request
.net_log());
414 AddIdleSocket(connect_job
->PassSocket(), group
);
416 } else if (rv
== ERR_IO_PENDING
) {
417 // If we don't have any sockets in this group, set a timer for potentially
418 // creating a new one. If the SYN is lost, this backup socket may complete
419 // before the slow socket, improving end user latency.
420 if (connect_backup_jobs_enabled_
&& group
->IsEmpty()) {
421 group
->StartBackupJobTimer(group_name
, this);
424 connecting_socket_count_
++;
426 group
->AddJob(connect_job
.Pass(), preconnecting
);
428 LogBoundConnectJobToRequest(connect_job
->net_log().source(), request
);
429 scoped_ptr
<StreamSocket
> error_socket
;
430 if (!preconnecting
) {
432 connect_job
->GetAdditionalErrorState(handle
);
433 error_socket
= connect_job
->PassSocket();
436 HandOutSocket(error_socket
.Pass(), ClientSocketHandle::UNUSED
,
437 connect_job
->connect_timing(), handle
, base::TimeDelta(),
438 group
, request
.net_log());
439 } else if (group
->IsEmpty()) {
440 RemoveGroup(group_name
);
447 bool ClientSocketPoolBaseHelper::AssignIdleSocketToRequest(
448 const Request
& request
, Group
* group
) {
449 std::list
<IdleSocket
>* idle_sockets
= group
->mutable_idle_sockets();
450 std::list
<IdleSocket
>::iterator idle_socket_it
= idle_sockets
->end();
452 // Iterate through the idle sockets forwards (oldest to newest)
453 // * Delete any disconnected ones.
454 // * If we find a used idle socket, assign to |idle_socket|. At the end,
455 // the |idle_socket_it| will be set to the newest used idle socket.
456 for (std::list
<IdleSocket
>::iterator it
= idle_sockets
->begin();
457 it
!= idle_sockets
->end();) {
458 if (!it
->IsUsable()) {
459 DecrementIdleCount();
461 it
= idle_sockets
->erase(it
);
465 if (it
->socket
->WasEverUsed()) {
466 // We found one we can reuse!
473 // If we haven't found an idle socket, that means there are no used idle
474 // sockets. Pick the oldest (first) idle socket (FIFO).
476 if (idle_socket_it
== idle_sockets
->end() && !idle_sockets
->empty())
477 idle_socket_it
= idle_sockets
->begin();
479 if (idle_socket_it
!= idle_sockets
->end()) {
480 DecrementIdleCount();
481 base::TimeDelta idle_time
=
482 base::TimeTicks::Now() - idle_socket_it
->start_time
;
483 IdleSocket idle_socket
= *idle_socket_it
;
484 idle_sockets
->erase(idle_socket_it
);
485 // TODO(davidben): If |idle_time| is under some low watermark, consider
486 // treating as UNUSED rather than UNUSED_IDLE. This will avoid
487 // HttpNetworkTransaction retrying on some errors.
488 ClientSocketHandle::SocketReuseType reuse_type
=
489 idle_socket
.socket
->WasEverUsed() ?
490 ClientSocketHandle::REUSED_IDLE
:
491 ClientSocketHandle::UNUSED_IDLE
;
493 // If this socket took multiple attempts to obtain, don't report those
494 // every time it's reused, just to the first user.
495 if (idle_socket
.socket
->WasEverUsed())
496 idle_socket
.socket
->ClearConnectionAttempts();
499 scoped_ptr
<StreamSocket
>(idle_socket
.socket
),
501 LoadTimingInfo::ConnectTiming(),
513 void ClientSocketPoolBaseHelper::LogBoundConnectJobToRequest(
514 const NetLog::Source
& connect_job_source
, const Request
& request
) {
515 request
.net_log().AddEvent(NetLog::TYPE_SOCKET_POOL_BOUND_TO_CONNECT_JOB
,
516 connect_job_source
.ToEventParametersCallback());
519 void ClientSocketPoolBaseHelper::CancelRequest(
520 const std::string
& group_name
, ClientSocketHandle
* handle
) {
521 PendingCallbackMap::iterator callback_it
= pending_callback_map_
.find(handle
);
522 if (callback_it
!= pending_callback_map_
.end()) {
523 int result
= callback_it
->second
.result
;
524 pending_callback_map_
.erase(callback_it
);
525 scoped_ptr
<StreamSocket
> socket
= handle
->PassSocket();
528 socket
->Disconnect();
529 ReleaseSocket(handle
->group_name(), socket
.Pass(), handle
->id());
534 CHECK(ContainsKey(group_map_
, group_name
));
536 Group
* group
= GetOrCreateGroup(group_name
);
538 // Search pending_requests for matching handle.
539 scoped_ptr
<const Request
> request
=
540 group
->FindAndRemovePendingRequest(handle
);
542 request
->net_log().AddEvent(NetLog::TYPE_CANCELLED
);
543 request
->net_log().EndEvent(NetLog::TYPE_SOCKET_POOL
);
545 // We let the job run, unless we're at the socket limit and there is
546 // not another request waiting on the job.
547 if (group
->jobs().size() > group
->pending_request_count() &&
548 ReachedMaxSocketsLimit()) {
549 RemoveConnectJob(*group
->jobs().begin(), group
);
550 CheckForStalledSocketGroups();
555 bool ClientSocketPoolBaseHelper::HasGroup(const std::string
& group_name
) const {
556 return ContainsKey(group_map_
, group_name
);
559 void ClientSocketPoolBaseHelper::CloseIdleSockets() {
560 CleanupIdleSockets(true);
561 DCHECK_EQ(0, idle_socket_count_
);
564 int ClientSocketPoolBaseHelper::IdleSocketCountInGroup(
565 const std::string
& group_name
) const {
566 GroupMap::const_iterator i
= group_map_
.find(group_name
);
567 CHECK(i
!= group_map_
.end());
569 return i
->second
->idle_sockets().size();
572 LoadState
ClientSocketPoolBaseHelper::GetLoadState(
573 const std::string
& group_name
,
574 const ClientSocketHandle
* handle
) const {
575 if (ContainsKey(pending_callback_map_
, handle
))
576 return LOAD_STATE_CONNECTING
;
578 GroupMap::const_iterator group_it
= group_map_
.find(group_name
);
579 if (group_it
== group_map_
.end()) {
580 // TODO(mmenke): This is actually reached in the wild, for unknown reasons.
581 // Would be great to understand why, and if it's a bug, fix it. If not,
582 // should have a test for that case.
584 return LOAD_STATE_IDLE
;
587 const Group
& group
= *group_it
->second
;
588 if (group
.HasConnectJobForHandle(handle
)) {
589 // Just return the state of the oldest ConnectJob.
590 return (*group
.jobs().begin())->GetLoadState();
593 if (group
.CanUseAdditionalSocketSlot(max_sockets_per_group_
))
594 return LOAD_STATE_WAITING_FOR_STALLED_SOCKET_POOL
;
595 return LOAD_STATE_WAITING_FOR_AVAILABLE_SOCKET
;
598 scoped_ptr
<base::DictionaryValue
> ClientSocketPoolBaseHelper::GetInfoAsValue(
599 const std::string
& name
, const std::string
& type
) const {
600 scoped_ptr
<base::DictionaryValue
> dict(new base::DictionaryValue());
601 dict
->SetString("name", name
);
602 dict
->SetString("type", type
);
603 dict
->SetInteger("handed_out_socket_count", handed_out_socket_count_
);
604 dict
->SetInteger("connecting_socket_count", connecting_socket_count_
);
605 dict
->SetInteger("idle_socket_count", idle_socket_count_
);
606 dict
->SetInteger("max_socket_count", max_sockets_
);
607 dict
->SetInteger("max_sockets_per_group", max_sockets_per_group_
);
608 dict
->SetInteger("pool_generation_number", pool_generation_number_
);
610 if (group_map_
.empty())
613 base::DictionaryValue
* all_groups_dict
= new base::DictionaryValue();
614 for (GroupMap::const_iterator it
= group_map_
.begin();
615 it
!= group_map_
.end(); it
++) {
616 const Group
* group
= it
->second
;
617 base::DictionaryValue
* group_dict
= new base::DictionaryValue();
619 group_dict
->SetInteger("pending_request_count",
620 group
->pending_request_count());
621 if (group
->has_pending_requests()) {
622 group_dict
->SetString(
623 "top_pending_priority",
624 RequestPriorityToString(group
->TopPendingPriority()));
627 group_dict
->SetInteger("active_socket_count", group
->active_socket_count());
629 base::ListValue
* idle_socket_list
= new base::ListValue();
630 std::list
<IdleSocket
>::const_iterator idle_socket
;
631 for (idle_socket
= group
->idle_sockets().begin();
632 idle_socket
!= group
->idle_sockets().end();
634 int source_id
= idle_socket
->socket
->NetLog().source().id
;
635 idle_socket_list
->Append(new base::FundamentalValue(source_id
));
637 group_dict
->Set("idle_sockets", idle_socket_list
);
639 base::ListValue
* connect_jobs_list
= new base::ListValue();
640 std::list
<ConnectJob
*>::const_iterator job
= group
->jobs().begin();
641 for (job
= group
->jobs().begin(); job
!= group
->jobs().end(); job
++) {
642 int source_id
= (*job
)->net_log().source().id
;
643 connect_jobs_list
->Append(new base::FundamentalValue(source_id
));
645 group_dict
->Set("connect_jobs", connect_jobs_list
);
647 group_dict
->SetBoolean("is_stalled", group
->CanUseAdditionalSocketSlot(
648 max_sockets_per_group_
));
649 group_dict
->SetBoolean("backup_job_timer_is_running",
650 group
->BackupJobTimerIsRunning());
652 all_groups_dict
->SetWithoutPathExpansion(it
->first
, group_dict
);
654 dict
->Set("groups", all_groups_dict
);
658 bool ClientSocketPoolBaseHelper::IdleSocket::IsUsable() const {
659 if (socket
->WasEverUsed())
660 return socket
->IsConnectedAndIdle();
661 return socket
->IsConnected();
664 bool ClientSocketPoolBaseHelper::IdleSocket::ShouldCleanup(
666 base::TimeDelta timeout
) const {
667 bool timed_out
= (now
- start_time
) >= timeout
;
673 void ClientSocketPoolBaseHelper::CleanupIdleSockets(bool force
) {
674 if (idle_socket_count_
== 0)
677 // Current time value. Retrieving it once at the function start rather than
678 // inside the inner loop, since it shouldn't change by any meaningful amount.
679 base::TimeTicks now
= base::TimeTicks::Now();
681 GroupMap::iterator i
= group_map_
.begin();
682 while (i
!= group_map_
.end()) {
683 Group
* group
= i
->second
;
685 std::list
<IdleSocket
>::iterator j
= group
->mutable_idle_sockets()->begin();
686 while (j
!= group
->idle_sockets().end()) {
687 base::TimeDelta timeout
=
688 j
->socket
->WasEverUsed() ?
689 used_idle_socket_timeout_
: unused_idle_socket_timeout_
;
690 if (force
|| j
->ShouldCleanup(now
, timeout
)) {
692 j
= group
->mutable_idle_sockets()->erase(j
);
693 DecrementIdleCount();
699 // Delete group if no longer needed.
700 if (group
->IsEmpty()) {
708 ClientSocketPoolBaseHelper::Group
* ClientSocketPoolBaseHelper::GetOrCreateGroup(
709 const std::string
& group_name
) {
710 GroupMap::iterator it
= group_map_
.find(group_name
);
711 if (it
!= group_map_
.end())
713 Group
* group
= new Group
;
714 group_map_
[group_name
] = group
;
718 void ClientSocketPoolBaseHelper::RemoveGroup(const std::string
& group_name
) {
719 GroupMap::iterator it
= group_map_
.find(group_name
);
720 CHECK(it
!= group_map_
.end());
725 void ClientSocketPoolBaseHelper::RemoveGroup(GroupMap::iterator it
) {
727 group_map_
.erase(it
);
731 bool ClientSocketPoolBaseHelper::connect_backup_jobs_enabled() {
732 return g_connect_backup_jobs_enabled
;
736 bool ClientSocketPoolBaseHelper::set_connect_backup_jobs_enabled(bool enabled
) {
737 bool old_value
= g_connect_backup_jobs_enabled
;
738 g_connect_backup_jobs_enabled
= enabled
;
742 void ClientSocketPoolBaseHelper::EnableConnectBackupJobs() {
743 connect_backup_jobs_enabled_
= g_connect_backup_jobs_enabled
;
746 void ClientSocketPoolBaseHelper::IncrementIdleCount() {
747 if (++idle_socket_count_
== 1 && use_cleanup_timer_
)
748 StartIdleSocketTimer();
751 void ClientSocketPoolBaseHelper::DecrementIdleCount() {
752 if (--idle_socket_count_
== 0)
757 bool ClientSocketPoolBaseHelper::cleanup_timer_enabled() {
758 return g_cleanup_timer_enabled
;
762 bool ClientSocketPoolBaseHelper::set_cleanup_timer_enabled(bool enabled
) {
763 bool old_value
= g_cleanup_timer_enabled
;
764 g_cleanup_timer_enabled
= enabled
;
768 void ClientSocketPoolBaseHelper::StartIdleSocketTimer() {
769 timer_
.Start(FROM_HERE
, TimeDelta::FromSeconds(kCleanupInterval
), this,
770 &ClientSocketPoolBaseHelper::OnCleanupTimerFired
);
773 void ClientSocketPoolBaseHelper::ReleaseSocket(const std::string
& group_name
,
774 scoped_ptr
<StreamSocket
> socket
,
776 GroupMap::iterator i
= group_map_
.find(group_name
);
777 CHECK(i
!= group_map_
.end());
779 Group
* group
= i
->second
;
781 CHECK_GT(handed_out_socket_count_
, 0);
782 handed_out_socket_count_
--;
784 CHECK_GT(group
->active_socket_count(), 0);
785 group
->DecrementActiveSocketCount();
787 const bool can_reuse
= socket
->IsConnectedAndIdle() &&
788 id
== pool_generation_number_
;
790 // Add it to the idle list.
791 AddIdleSocket(socket
.Pass(), group
);
792 OnAvailableSocketSlot(group_name
, group
);
797 CheckForStalledSocketGroups();
800 void ClientSocketPoolBaseHelper::CheckForStalledSocketGroups() {
801 // If we have idle sockets, see if we can give one to the top-stalled group.
802 std::string top_group_name
;
803 Group
* top_group
= NULL
;
804 if (!FindTopStalledGroup(&top_group
, &top_group_name
)) {
805 // There may still be a stalled group in a lower level pool.
806 for (std::set
<LowerLayeredPool
*>::iterator it
= lower_pools_
.begin();
807 it
!= lower_pools_
.end();
809 if ((*it
)->IsStalled()) {
810 CloseOneIdleSocket();
817 if (ReachedMaxSocketsLimit()) {
818 if (idle_socket_count() > 0) {
819 CloseOneIdleSocket();
821 // We can't activate more sockets since we're already at our global
827 // Note: we don't loop on waking stalled groups. If the stalled group is at
828 // its limit, may be left with other stalled groups that could be
829 // woken. This isn't optimal, but there is no starvation, so to avoid
830 // the looping we leave it at this.
831 OnAvailableSocketSlot(top_group_name
, top_group
);
834 // Search for the highest priority pending request, amongst the groups that
835 // are not at the |max_sockets_per_group_| limit. Note: for requests with
836 // the same priority, the winner is based on group hash ordering (and not
838 bool ClientSocketPoolBaseHelper::FindTopStalledGroup(
840 std::string
* group_name
) const {
841 CHECK((group
&& group_name
) || (!group
&& !group_name
));
842 Group
* top_group
= NULL
;
843 const std::string
* top_group_name
= NULL
;
844 bool has_stalled_group
= false;
845 for (GroupMap::const_iterator i
= group_map_
.begin();
846 i
!= group_map_
.end(); ++i
) {
847 Group
* curr_group
= i
->second
;
848 if (!curr_group
->has_pending_requests())
850 if (curr_group
->CanUseAdditionalSocketSlot(max_sockets_per_group_
)) {
853 has_stalled_group
= true;
854 bool has_higher_priority
= !top_group
||
855 curr_group
->TopPendingPriority() > top_group
->TopPendingPriority();
856 if (has_higher_priority
) {
857 top_group
= curr_group
;
858 top_group_name
= &i
->first
;
866 *group_name
= *top_group_name
;
868 CHECK(!has_stalled_group
);
870 return has_stalled_group
;
873 void ClientSocketPoolBaseHelper::OnConnectJobComplete(
874 int result
, ConnectJob
* job
) {
875 DCHECK_NE(ERR_IO_PENDING
, result
);
876 const std::string group_name
= job
->group_name();
877 GroupMap::iterator group_it
= group_map_
.find(group_name
);
878 CHECK(group_it
!= group_map_
.end());
879 Group
* group
= group_it
->second
;
881 scoped_ptr
<StreamSocket
> socket
= job
->PassSocket();
883 // Copies of these are needed because |job| may be deleted before they are
885 BoundNetLog job_log
= job
->net_log();
886 LoadTimingInfo::ConnectTiming connect_timing
= job
->connect_timing();
888 // RemoveConnectJob(job, _) must be called by all branches below;
889 // otherwise, |job| will be leaked.
892 DCHECK(socket
.get());
893 RemoveConnectJob(job
, group
);
894 scoped_ptr
<const Request
> request
= group
->PopNextPendingRequest();
896 LogBoundConnectJobToRequest(job_log
.source(), *request
);
898 socket
.Pass(), ClientSocketHandle::UNUSED
, connect_timing
,
899 request
->handle(), base::TimeDelta(), group
, request
->net_log());
900 request
->net_log().EndEvent(NetLog::TYPE_SOCKET_POOL
);
901 InvokeUserCallbackLater(request
->handle(), request
->callback(), result
);
903 AddIdleSocket(socket
.Pass(), group
);
904 OnAvailableSocketSlot(group_name
, group
);
905 CheckForStalledSocketGroups();
908 // If we got a socket, it must contain error information so pass that
909 // up so that the caller can retrieve it.
910 bool handed_out_socket
= false;
911 scoped_ptr
<const Request
> request
= group
->PopNextPendingRequest();
913 LogBoundConnectJobToRequest(job_log
.source(), *request
);
914 job
->GetAdditionalErrorState(request
->handle());
915 RemoveConnectJob(job
, group
);
917 handed_out_socket
= true;
918 HandOutSocket(socket
.Pass(), ClientSocketHandle::UNUSED
,
919 connect_timing
, request
->handle(), base::TimeDelta(),
920 group
, request
->net_log());
922 request
->net_log().EndEventWithNetErrorCode(
923 NetLog::TYPE_SOCKET_POOL
, result
);
924 InvokeUserCallbackLater(request
->handle(), request
->callback(), result
);
926 RemoveConnectJob(job
, group
);
928 if (!handed_out_socket
) {
929 OnAvailableSocketSlot(group_name
, group
);
930 CheckForStalledSocketGroups();
935 void ClientSocketPoolBaseHelper::OnIPAddressChanged() {
936 FlushWithError(ERR_NETWORK_CHANGED
);
939 void ClientSocketPoolBaseHelper::FlushWithError(int error
) {
940 pool_generation_number_
++;
941 CancelAllConnectJobs();
943 CancelAllRequestsWithError(error
);
946 void ClientSocketPoolBaseHelper::RemoveConnectJob(ConnectJob
* job
,
948 CHECK_GT(connecting_socket_count_
, 0);
949 connecting_socket_count_
--;
952 group
->RemoveJob(job
);
955 void ClientSocketPoolBaseHelper::OnAvailableSocketSlot(
956 const std::string
& group_name
, Group
* group
) {
957 DCHECK(ContainsKey(group_map_
, group_name
));
958 if (group
->IsEmpty()) {
959 RemoveGroup(group_name
);
960 } else if (group
->has_pending_requests()) {
961 ProcessPendingRequest(group_name
, group
);
965 void ClientSocketPoolBaseHelper::ProcessPendingRequest(
966 const std::string
& group_name
, Group
* group
) {
967 const Request
* next_request
= group
->GetNextPendingRequest();
968 DCHECK(next_request
);
970 // If the group has no idle sockets, and can't make use of an additional slot,
971 // either because it's at the limit or because it's at the socket per group
972 // limit, then there's nothing to do.
973 if (group
->idle_sockets().empty() &&
974 !group
->CanUseAdditionalSocketSlot(max_sockets_per_group_
)) {
978 int rv
= RequestSocketInternal(group_name
, *next_request
);
979 if (rv
!= ERR_IO_PENDING
) {
980 scoped_ptr
<const Request
> request
= group
->PopNextPendingRequest();
982 if (group
->IsEmpty())
983 RemoveGroup(group_name
);
985 request
->net_log().EndEventWithNetErrorCode(NetLog::TYPE_SOCKET_POOL
, rv
);
986 InvokeUserCallbackLater(request
->handle(), request
->callback(), rv
);
990 void ClientSocketPoolBaseHelper::HandOutSocket(
991 scoped_ptr
<StreamSocket
> socket
,
992 ClientSocketHandle::SocketReuseType reuse_type
,
993 const LoadTimingInfo::ConnectTiming
& connect_timing
,
994 ClientSocketHandle
* handle
,
995 base::TimeDelta idle_time
,
997 const BoundNetLog
& net_log
) {
999 handle
->SetSocket(socket
.Pass());
1000 handle
->set_reuse_type(reuse_type
);
1001 handle
->set_idle_time(idle_time
);
1002 handle
->set_pool_id(pool_generation_number_
);
1003 handle
->set_connect_timing(connect_timing
);
1005 if (handle
->is_reused()) {
1007 NetLog::TYPE_SOCKET_POOL_REUSED_AN_EXISTING_SOCKET
,
1008 NetLog::IntegerCallback(
1009 "idle_ms", static_cast<int>(idle_time
.InMilliseconds())));
1013 NetLog::TYPE_SOCKET_POOL_BOUND_TO_SOCKET
,
1014 handle
->socket()->NetLog().source().ToEventParametersCallback());
1016 handed_out_socket_count_
++;
1017 group
->IncrementActiveSocketCount();
1020 void ClientSocketPoolBaseHelper::AddIdleSocket(
1021 scoped_ptr
<StreamSocket
> socket
,
1024 IdleSocket idle_socket
;
1025 idle_socket
.socket
= socket
.release();
1026 idle_socket
.start_time
= base::TimeTicks::Now();
1028 group
->mutable_idle_sockets()->push_back(idle_socket
);
1029 IncrementIdleCount();
1032 void ClientSocketPoolBaseHelper::CancelAllConnectJobs() {
1033 for (GroupMap::iterator i
= group_map_
.begin(); i
!= group_map_
.end();) {
1034 Group
* group
= i
->second
;
1035 connecting_socket_count_
-= group
->jobs().size();
1036 group
->RemoveAllJobs();
1038 // Delete group if no longer needed.
1039 if (group
->IsEmpty()) {
1040 // RemoveGroup() will call .erase() which will invalidate the iterator,
1041 // but i will already have been incremented to a valid iterator before
1042 // RemoveGroup() is called.
1048 DCHECK_EQ(0, connecting_socket_count_
);
1051 void ClientSocketPoolBaseHelper::CancelAllRequestsWithError(int error
) {
1052 for (GroupMap::iterator i
= group_map_
.begin(); i
!= group_map_
.end();) {
1053 Group
* group
= i
->second
;
1056 scoped_ptr
<const Request
> request
= group
->PopNextPendingRequest();
1059 InvokeUserCallbackLater(request
->handle(), request
->callback(), error
);
1062 // Delete group if no longer needed.
1063 if (group
->IsEmpty()) {
1064 // RemoveGroup() will call .erase() which will invalidate the iterator,
1065 // but i will already have been incremented to a valid iterator before
1066 // RemoveGroup() is called.
1074 bool ClientSocketPoolBaseHelper::ReachedMaxSocketsLimit() const {
1075 // Each connecting socket will eventually connect and be handed out.
1076 int total
= handed_out_socket_count_
+ connecting_socket_count_
+
1077 idle_socket_count();
1078 // There can be more sockets than the limit since some requests can ignore
1080 if (total
< max_sockets_
)
1085 bool ClientSocketPoolBaseHelper::CloseOneIdleSocket() {
1086 if (idle_socket_count() == 0)
1088 return CloseOneIdleSocketExceptInGroup(NULL
);
1091 bool ClientSocketPoolBaseHelper::CloseOneIdleSocketExceptInGroup(
1092 const Group
* exception_group
) {
1093 CHECK_GT(idle_socket_count(), 0);
1095 for (GroupMap::iterator i
= group_map_
.begin(); i
!= group_map_
.end(); ++i
) {
1096 Group
* group
= i
->second
;
1097 if (exception_group
== group
)
1099 std::list
<IdleSocket
>* idle_sockets
= group
->mutable_idle_sockets();
1101 if (!idle_sockets
->empty()) {
1102 delete idle_sockets
->front().socket
;
1103 idle_sockets
->pop_front();
1104 DecrementIdleCount();
1105 if (group
->IsEmpty())
1115 bool ClientSocketPoolBaseHelper::CloseOneIdleConnectionInHigherLayeredPool() {
1116 // This pool doesn't have any idle sockets. It's possible that a pool at a
1117 // higher layer is holding one of this sockets active, but it's actually idle.
1118 // Query the higher layers.
1119 for (std::set
<HigherLayeredPool
*>::const_iterator it
= higher_pools_
.begin();
1120 it
!= higher_pools_
.end(); ++it
) {
1121 if ((*it
)->CloseOneIdleConnection())
1127 void ClientSocketPoolBaseHelper::InvokeUserCallbackLater(
1128 ClientSocketHandle
* handle
, const CompletionCallback
& callback
, int rv
) {
1129 CHECK(!ContainsKey(pending_callback_map_
, handle
));
1130 pending_callback_map_
[handle
] = CallbackResultPair(callback
, rv
);
1131 base::MessageLoop::current()->PostTask(
1133 base::Bind(&ClientSocketPoolBaseHelper::InvokeUserCallback
,
1134 weak_factory_
.GetWeakPtr(), handle
));
1137 void ClientSocketPoolBaseHelper::InvokeUserCallback(
1138 ClientSocketHandle
* handle
) {
1139 PendingCallbackMap::iterator it
= pending_callback_map_
.find(handle
);
1141 // Exit if the request has already been cancelled.
1142 if (it
== pending_callback_map_
.end())
1145 CHECK(!handle
->is_initialized());
1146 CompletionCallback callback
= it
->second
.callback
;
1147 int result
= it
->second
.result
;
1148 pending_callback_map_
.erase(it
);
1149 callback
.Run(result
);
1152 void ClientSocketPoolBaseHelper::TryToCloseSocketsInLayeredPools() {
1153 while (IsStalled()) {
1154 // Closing a socket will result in calling back into |this| to use the freed
1155 // socket slot, so nothing else is needed.
1156 if (!CloseOneIdleConnectionInHigherLayeredPool())
1161 ClientSocketPoolBaseHelper::Group::Group()
1162 : unassigned_job_count_(0),
1163 pending_requests_(NUM_PRIORITIES
),
1164 active_socket_count_(0) {}
1166 ClientSocketPoolBaseHelper::Group::~Group() {
1167 DCHECK_EQ(0u, unassigned_job_count_
);
1170 void ClientSocketPoolBaseHelper::Group::StartBackupJobTimer(
1171 const std::string
& group_name
,
1172 ClientSocketPoolBaseHelper
* pool
) {
1173 // Only allow one timer to run at a time.
1174 if (BackupJobTimerIsRunning())
1177 // Unretained here is okay because |backup_job_timer_| is
1178 // automatically cancelled when it's destroyed.
1179 backup_job_timer_
.Start(
1180 FROM_HERE
, pool
->ConnectRetryInterval(),
1181 base::Bind(&Group::OnBackupJobTimerFired
, base::Unretained(this),
1185 bool ClientSocketPoolBaseHelper::Group::BackupJobTimerIsRunning() const {
1186 return backup_job_timer_
.IsRunning();
1189 bool ClientSocketPoolBaseHelper::Group::TryToUseUnassignedConnectJob() {
1192 if (unassigned_job_count_
== 0)
1194 --unassigned_job_count_
;
1198 void ClientSocketPoolBaseHelper::Group::AddJob(scoped_ptr
<ConnectJob
> job
,
1199 bool is_preconnect
) {
1203 ++unassigned_job_count_
;
1204 jobs_
.push_back(job
.release());
1207 void ClientSocketPoolBaseHelper::Group::RemoveJob(ConnectJob
* job
) {
1208 scoped_ptr
<ConnectJob
> owned_job(job
);
1211 // Check that |job| is in the list.
1212 DCHECK_EQ(*std::find(jobs_
.begin(), jobs_
.end(), job
), job
);
1214 size_t job_count
= jobs_
.size();
1215 if (job_count
< unassigned_job_count_
)
1216 unassigned_job_count_
= job_count
;
1218 // If we've got no more jobs for this group, then we no longer need a
1219 // backup job either.
1221 backup_job_timer_
.Stop();
1224 void ClientSocketPoolBaseHelper::Group::OnBackupJobTimerFired(
1225 std::string group_name
,
1226 ClientSocketPoolBaseHelper
* pool
) {
1227 // If there are no more jobs pending, there is no work to do.
1228 // If we've done our cleanups correctly, this should not happen.
1229 if (jobs_
.empty()) {
1234 // If our old job is waiting on DNS, or if we can't create any sockets
1235 // right now due to limits, just reset the timer.
1236 if (pool
->ReachedMaxSocketsLimit() ||
1237 !HasAvailableSocketSlot(pool
->max_sockets_per_group_
) ||
1238 (*jobs_
.begin())->GetLoadState() == LOAD_STATE_RESOLVING_HOST
) {
1239 StartBackupJobTimer(group_name
, pool
);
1243 if (pending_requests_
.empty())
1246 scoped_ptr
<ConnectJob
> backup_job
=
1247 pool
->connect_job_factory_
->NewConnectJob(
1248 group_name
, *pending_requests_
.FirstMax().value(), pool
);
1249 backup_job
->net_log().AddEvent(NetLog::TYPE_BACKUP_CONNECT_JOB_CREATED
);
1250 int rv
= backup_job
->Connect();
1251 pool
->connecting_socket_count_
++;
1252 ConnectJob
* raw_backup_job
= backup_job
.get();
1253 AddJob(backup_job
.Pass(), false);
1254 if (rv
!= ERR_IO_PENDING
)
1255 pool
->OnConnectJobComplete(rv
, raw_backup_job
);
1258 void ClientSocketPoolBaseHelper::Group::SanityCheck() {
1259 DCHECK_LE(unassigned_job_count_
, jobs_
.size());
1262 void ClientSocketPoolBaseHelper::Group::RemoveAllJobs() {
1265 // Delete active jobs.
1266 STLDeleteElements(&jobs_
);
1267 unassigned_job_count_
= 0;
1269 // Stop backup job timer.
1270 backup_job_timer_
.Stop();
1273 const ClientSocketPoolBaseHelper::Request
*
1274 ClientSocketPoolBaseHelper::Group::GetNextPendingRequest() const {
1276 pending_requests_
.empty() ? NULL
: pending_requests_
.FirstMax().value();
1279 bool ClientSocketPoolBaseHelper::Group::HasConnectJobForHandle(
1280 const ClientSocketHandle
* handle
) const {
1281 // Search the first |jobs_.size()| pending requests for |handle|.
1282 // If it's farther back in the deque than that, it doesn't have a
1283 // corresponding ConnectJob.
1285 for (RequestQueue::Pointer pointer
= pending_requests_
.FirstMax();
1286 !pointer
.is_null() && i
< jobs_
.size();
1287 pointer
= pending_requests_
.GetNextTowardsLastMin(pointer
), ++i
) {
1288 if (pointer
.value()->handle() == handle
)
1294 void ClientSocketPoolBaseHelper::Group::InsertPendingRequest(
1295 scoped_ptr
<const Request
> request
) {
1296 // This value must be cached before we release |request|.
1297 RequestPriority priority
= request
->priority();
1298 if (request
->ignore_limits()) {
1299 // Put requests with ignore_limits == true (which should have
1300 // priority == MAXIMUM_PRIORITY) ahead of other requests with
1301 // MAXIMUM_PRIORITY.
1302 DCHECK_EQ(priority
, MAXIMUM_PRIORITY
);
1303 pending_requests_
.InsertAtFront(request
.release(), priority
);
1305 pending_requests_
.Insert(request
.release(), priority
);
1309 scoped_ptr
<const ClientSocketPoolBaseHelper::Request
>
1310 ClientSocketPoolBaseHelper::Group::PopNextPendingRequest() {
1311 if (pending_requests_
.empty())
1312 return scoped_ptr
<const ClientSocketPoolBaseHelper::Request
>();
1313 return RemovePendingRequest(pending_requests_
.FirstMax());
1316 scoped_ptr
<const ClientSocketPoolBaseHelper::Request
>
1317 ClientSocketPoolBaseHelper::Group::FindAndRemovePendingRequest(
1318 ClientSocketHandle
* handle
) {
1319 for (RequestQueue::Pointer pointer
= pending_requests_
.FirstMax();
1321 pointer
= pending_requests_
.GetNextTowardsLastMin(pointer
)) {
1322 if (pointer
.value()->handle() == handle
) {
1323 scoped_ptr
<const Request
> request
= RemovePendingRequest(pointer
);
1324 return request
.Pass();
1327 return scoped_ptr
<const ClientSocketPoolBaseHelper::Request
>();
1330 scoped_ptr
<const ClientSocketPoolBaseHelper::Request
>
1331 ClientSocketPoolBaseHelper::Group::RemovePendingRequest(
1332 const RequestQueue::Pointer
& pointer
) {
1333 // TODO(eroman): Temporary for debugging http://crbug.com/467797.
1334 CHECK(!pointer
.is_null());
1335 scoped_ptr
<const Request
> request(pointer
.value());
1336 pending_requests_
.Erase(pointer
);
1337 // If there are no more requests, kill the backup timer.
1338 if (pending_requests_
.empty())
1339 backup_job_timer_
.Stop();
1340 request
->CrashIfInvalid();
1341 return request
.Pass();
1344 } // namespace internal