Include all dupe types (event when value is zero) in scan stats.
[chromium-blink-merge.git] / ui / gfx / paint_throbber.cc
blob1e3ef185aced21a86d2252faebe782f294380f16
1 // Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/paint_throbber.h"
7 #include "base/time/time.h"
8 #include "ui/gfx/animation/tween.h"
9 #include "ui/gfx/canvas.h"
10 #include "ui/gfx/color_utils.h"
11 #include "ui/gfx/geometry/rect.h"
12 #include "ui/gfx/skia_util.h"
14 namespace gfx {
16 namespace {
18 // The maximum size of the "spinning" state arc, in degrees.
19 const int64_t kMaxArcSize = 270;
21 // The amount of time it takes to grow the "spinning" arc from 0 to 270 degrees.
22 const int64_t kArcTimeMs = 666;
24 // The amount of time it takes for the "spinning" throbber to make a full
25 // rotation.
26 const int64_t kRotationTimeMs = 1568;
28 void PaintArc(Canvas* canvas,
29 const Rect& bounds,
30 SkColor color,
31 SkScalar start_angle,
32 SkScalar sweep) {
33 // Stroke width depends on size.
34 // . For size < 28: 3 - (28 - size) / 16
35 // . For 28 <= size: (8 + size) / 12
36 SkScalar stroke_width = bounds.width() < 28
37 ? 3.0 - SkIntToScalar(28 - bounds.width()) / 16.0
38 : SkIntToScalar(bounds.width() + 8) / 12.0;
39 Rect oval = bounds;
40 // Inset by half the stroke width to make sure the whole arc is inside
41 // the visible rect.
42 int inset = SkScalarCeilToInt(stroke_width / 2.0);
43 oval.Inset(inset, inset);
45 SkPath path;
46 path.arcTo(RectToSkRect(oval), start_angle, sweep, true);
48 SkPaint paint;
49 paint.setColor(color);
50 paint.setStrokeCap(SkPaint::kRound_Cap);
51 paint.setStrokeWidth(stroke_width);
52 paint.setStyle(SkPaint::kStroke_Style);
53 paint.setAntiAlias(true);
54 canvas->DrawPath(path, paint);
57 void CalculateWaitingAngles(const base::TimeDelta& elapsed_time,
58 int64_t* start_angle,
59 int64_t* sweep) {
60 // Calculate start and end points. The angles are counter-clockwise because
61 // the throbber spins counter-clockwise. The finish angle starts at 12 o'clock
62 // (90 degrees) and rotates steadily. The start angle trails 180 degrees
63 // behind, except for the first half revolution, when it stays at 12 o'clock.
64 base::TimeDelta revolution_time = base::TimeDelta::FromMilliseconds(1320);
65 int64_t twelve_oclock = 90;
66 int64_t finish_angle_cc =
67 twelve_oclock + 360 * elapsed_time / revolution_time;
68 int64_t start_angle_cc = std::max(finish_angle_cc - 180, twelve_oclock);
70 // Negate the angles to convert to the clockwise numbers Skia expects.
71 if (start_angle)
72 *start_angle = -finish_angle_cc;
73 if (sweep)
74 *sweep = finish_angle_cc - start_angle_cc;
77 // This is a Skia port of the MD spinner SVG. The |start_angle| rotation
78 // here corresponds to the 'rotate' animation.
79 void PaintThrobberSpinningWithStartAngle(Canvas* canvas,
80 const Rect& bounds,
81 SkColor color,
82 const base::TimeDelta& elapsed_time,
83 int64_t start_angle) {
84 // The sweep angle ranges from -270 to 270 over 1333ms. CSS
85 // animation timing functions apply in between key frames, so we have to
86 // break up the 1333ms into two keyframes (-270 to 0, then 0 to 270).
87 base::TimeDelta arc_time = base::TimeDelta::FromMilliseconds(kArcTimeMs);
88 double arc_size_progress = static_cast<double>(elapsed_time.InMicroseconds() %
89 arc_time.InMicroseconds()) /
90 arc_time.InMicroseconds();
91 // This tween is equivalent to cubic-bezier(0.4, 0.0, 0.2, 1).
92 double sweep = kMaxArcSize * Tween::CalculateValue(Tween::FAST_OUT_SLOW_IN,
93 arc_size_progress);
94 int64_t sweep_keyframe = (elapsed_time / arc_time) % 2;
95 if (sweep_keyframe == 0)
96 sweep -= kMaxArcSize;
98 // This part makes sure the sweep is at least 5 degrees long. Roughly
99 // equivalent to the "magic constants" in SVG's fillunfill animation.
100 const double min_sweep_length = 5.0;
101 if (sweep >= 0.0 && sweep < min_sweep_length) {
102 start_angle -= (min_sweep_length - sweep);
103 sweep = min_sweep_length;
104 } else if (sweep <= 0.0 && sweep > -min_sweep_length) {
105 start_angle += (-min_sweep_length - sweep);
106 sweep = -min_sweep_length;
109 // To keep the sweep smooth, we have an additional rotation after each
110 // |arc_time| period has elapsed. See SVG's 'rot' animation.
111 int64_t rot_keyframe = (elapsed_time / (arc_time * 2)) % 4;
112 PaintArc(canvas, bounds, color, start_angle + rot_keyframe * kMaxArcSize,
113 sweep);
116 } // namespace
118 void PaintThrobberSpinning(Canvas* canvas,
119 const Rect& bounds,
120 SkColor color,
121 const base::TimeDelta& elapsed_time) {
122 base::TimeDelta rotation_time =
123 base::TimeDelta::FromMilliseconds(kRotationTimeMs);
124 int64_t start_angle = 270 + 360 * elapsed_time / rotation_time;
125 PaintThrobberSpinningWithStartAngle(canvas, bounds, color, elapsed_time,
126 start_angle);
129 void PaintThrobberWaiting(Canvas* canvas,
130 const Rect& bounds, SkColor color, const base::TimeDelta& elapsed_time) {
131 int64_t start_angle = 0, sweep = 0;
132 CalculateWaitingAngles(elapsed_time, &start_angle, &sweep);
133 PaintArc(canvas, bounds, color, start_angle, sweep);
136 void PaintThrobberSpinningAfterWaiting(Canvas* canvas,
137 const Rect& bounds,
138 SkColor color,
139 const base::TimeDelta& elapsed_time,
140 ThrobberWaitingState* waiting_state) {
141 int64_t waiting_start_angle = 0, waiting_sweep = 0;
142 CalculateWaitingAngles(waiting_state->elapsed_time, &waiting_start_angle,
143 &waiting_sweep);
145 // |arc_time_offset| is the effective amount of time one would have to wait
146 // for the "spinning" sweep to match |waiting_sweep|. Brute force calculation.
147 if (waiting_state->arc_time_offset == base::TimeDelta()) {
148 for (int64_t arc_time_it = 0; arc_time_it <= kArcTimeMs; ++arc_time_it) {
149 double arc_size_progress = static_cast<double>(arc_time_it) / kArcTimeMs;
150 if (kMaxArcSize * Tween::CalculateValue(Tween::FAST_OUT_SLOW_IN,
151 arc_size_progress) >=
152 waiting_sweep) {
153 // Add kArcTimeMs to sidestep the |sweep_keyframe == 0| offset below.
154 waiting_state->arc_time_offset =
155 base::TimeDelta::FromMilliseconds(arc_time_it + kArcTimeMs);
156 break;
161 // Blend the color between "waiting" and "spinning" states.
162 base::TimeDelta color_fade_time = base::TimeDelta::FromMilliseconds(900);
163 double color_progress = 1.0;
164 if (elapsed_time < color_fade_time) {
165 color_progress = Tween::CalculateValue(
166 Tween::LINEAR_OUT_SLOW_IN,
167 static_cast<double>(elapsed_time.InMicroseconds()) /
168 color_fade_time.InMicroseconds());
170 SkColor blend_color = color_utils::AlphaBlend(color, waiting_state->color,
171 color_progress * 255);
173 int64_t start_angle =
174 waiting_start_angle +
175 360 * elapsed_time / base::TimeDelta::FromMilliseconds(kRotationTimeMs);
176 base::TimeDelta effective_elapsed_time =
177 elapsed_time + waiting_state->arc_time_offset;
179 PaintThrobberSpinningWithStartAngle(canvas, bounds, blend_color,
180 effective_elapsed_time, start_angle);
183 } // namespace gfx