crazy linker: convert relocation unpacking to Android style.
[chromium-blink-merge.git] / media / audio / audio_output_dispatcher.h
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // AudioOutputDispatcher is a single-threaded base class that dispatches
6 // creation and deletion of audio output streams. AudioOutputProxy objects use
7 // this class to allocate and recycle actual audio output streams. When playback
8 // is started, the proxy calls StartStream() to get an output stream that it
9 // uses to play audio. When playback is stopped, the proxy returns the stream
10 // back to the dispatcher by calling StopStream().
12 // AudioManagerBase creates one specialization of AudioOutputDispatcher on the
13 // audio thread for each possible set of audio parameters. I.e streams with
14 // different parameters are managed independently. The AudioOutputDispatcher
15 // instance is then deleted on the audio thread when the AudioManager shuts
16 // down.
18 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_
19 #define MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_
21 #include "base/basictypes.h"
22 #include "base/memory/ref_counted.h"
23 #include "media/audio/audio_io.h"
24 #include "media/audio/audio_manager.h"
25 #include "media/audio/audio_parameters.h"
27 namespace base {
28 class SingleThreadTaskRunner;
31 namespace media {
33 class AudioOutputProxy;
35 class MEDIA_EXPORT AudioOutputDispatcher
36 : public base::RefCountedThreadSafe<AudioOutputDispatcher> {
37 public:
38 AudioOutputDispatcher(AudioManager* audio_manager,
39 const AudioParameters& params,
40 const std::string& device_id);
42 // Called by AudioOutputProxy to open the stream.
43 // Returns false, if it fails to open it.
44 virtual bool OpenStream() = 0;
46 // Called by AudioOutputProxy when the stream is started.
47 // Uses |callback| to get source data and report errors, if any.
48 // Does *not* take ownership of this callback.
49 // Returns true if started successfully, false otherwise.
50 virtual bool StartStream(AudioOutputStream::AudioSourceCallback* callback,
51 AudioOutputProxy* stream_proxy) = 0;
53 // Called by AudioOutputProxy when the stream is stopped.
54 // Ownership of the |stream_proxy| is passed to the dispatcher.
55 virtual void StopStream(AudioOutputProxy* stream_proxy) = 0;
57 // Called by AudioOutputProxy when the volume is set.
58 virtual void StreamVolumeSet(AudioOutputProxy* stream_proxy,
59 double volume) = 0;
61 // Called by AudioOutputProxy when the stream is closed.
62 virtual void CloseStream(AudioOutputProxy* stream_proxy) = 0;
64 // Called on the audio thread when the AudioManager is shutting down.
65 virtual void Shutdown() = 0;
67 const std::string& device_id() const { return device_id_; }
69 protected:
70 friend class base::RefCountedThreadSafe<AudioOutputDispatcher>;
71 virtual ~AudioOutputDispatcher();
73 // A no-reference-held pointer (we don't want circular references) back to the
74 // AudioManager that owns this object.
75 AudioManager* audio_manager_;
76 const scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
77 const AudioParameters params_;
78 std::string device_id_;
80 private:
81 DISALLOW_COPY_AND_ASSIGN(AudioOutputDispatcher);
84 } // namespace media
86 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_