crazy linker: convert relocation unpacking to Android style.
[chromium-blink-merge.git] / media / audio / simple_sources.cc
blob877f9fd5bdac20866823b14574e1c46e03c7e23e
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 // MSVC++ requires this to be set before any other includes to get M_PI.
5 #define _USE_MATH_DEFINES
6 #include <cmath>
8 #include "media/audio/simple_sources.h"
10 #include <algorithm>
12 #include "base/files/file.h"
13 #include "base/lazy_instance.h"
14 #include "base/logging.h"
15 #include "media/audio/sounds/wav_audio_handler.h"
16 #include "media/base/audio_bus.h"
18 namespace media {
20 // Opens |wav_filename|, reads it and loads it as a wav file. This function will
21 // return a null pointer if we can't read the file or if it's malformed. The
22 // caller takes ownership of the returned data. The size of the data is stored
23 // in |read_length|.
24 static scoped_ptr<uint8[]> ReadWavFile(const base::FilePath& wav_filename,
25 size_t* file_length) {
26 base::File wav_file(
27 wav_filename, base::File::FLAG_OPEN | base::File::FLAG_READ);
28 if (!wav_file.IsValid()) {
29 LOG(ERROR) << "Failed to read " << wav_filename.value()
30 << " as input to the fake device.";
31 return nullptr;
34 size_t wav_file_length = wav_file.GetLength();
35 if (wav_file_length == 0u) {
36 LOG(ERROR) << "Input file to fake device is empty: "
37 << wav_filename.value();
38 return nullptr;
41 uint8* wav_file_data = new uint8[wav_file_length];
42 size_t read_bytes = wav_file.Read(0, reinterpret_cast<char*>(wav_file_data),
43 wav_file_length);
44 if (read_bytes != wav_file_length) {
45 LOG(ERROR) << "Failed to read all bytes of " << wav_filename.value();
46 return nullptr;
48 *file_length = wav_file_length;
49 return scoped_ptr<uint8[]>(wav_file_data);
52 // Opens |wav_filename|, reads it and loads it as a wav file. This function will
53 // bluntly trigger CHECKs if we can't read the file or if it's malformed.
54 static scoped_ptr<WavAudioHandler> CreateWavAudioHandler(
55 const base::FilePath& wav_filename, const uint8* wav_file_data,
56 size_t wav_file_length, const AudioParameters& expected_params) {
57 base::StringPiece wav_data(reinterpret_cast<const char*>(wav_file_data),
58 wav_file_length);
59 scoped_ptr<WavAudioHandler> wav_audio_handler(new WavAudioHandler(wav_data));
60 return wav_audio_handler.Pass();
63 // These values are based on experiments for local-to-local
64 // PeerConnection to demonstrate audio/video synchronization.
65 static const int kBeepDurationMilliseconds = 20;
66 static const int kBeepFrequency = 400;
68 // Intervals between two automatic beeps.
69 static const int kAutomaticBeepIntervalInMs = 500;
71 // Automatic beep will be triggered every |kAutomaticBeepIntervalInMs| unless
72 // users explicitly call BeepOnce(), which will disable the automatic beep.
73 class BeepContext {
74 public:
75 BeepContext() : beep_once_(false), automatic_beep_(true) {}
77 void SetBeepOnce(bool enable) {
78 base::AutoLock auto_lock(lock_);
79 beep_once_ = enable;
81 // Disable the automatic beep if users explicit set |beep_once_| to true.
82 if (enable)
83 automatic_beep_ = false;
86 bool beep_once() const {
87 base::AutoLock auto_lock(lock_);
88 return beep_once_;
91 bool automatic_beep() const {
92 base::AutoLock auto_lock(lock_);
93 return automatic_beep_;
96 private:
97 mutable base::Lock lock_;
98 bool beep_once_;
99 bool automatic_beep_;
102 static base::LazyInstance<BeepContext>::Leaky g_beep_context =
103 LAZY_INSTANCE_INITIALIZER;
105 //////////////////////////////////////////////////////////////////////////////
106 // SineWaveAudioSource implementation.
108 SineWaveAudioSource::SineWaveAudioSource(int channels,
109 double freq, double sample_freq)
110 : channels_(channels),
111 f_(freq / sample_freq),
112 time_state_(0),
113 cap_(0),
114 callbacks_(0),
115 errors_(0) {
118 SineWaveAudioSource::~SineWaveAudioSource() {
121 // The implementation could be more efficient if a lookup table is constructed
122 // but it is efficient enough for our simple needs.
123 int SineWaveAudioSource::OnMoreData(AudioBus* audio_bus,
124 uint32 total_bytes_delay) {
125 base::AutoLock auto_lock(time_lock_);
126 callbacks_++;
128 // The table is filled with s(t) = kint16max*sin(Theta*t),
129 // where Theta = 2*PI*fs.
130 // We store the discrete time value |t| in a member to ensure that the
131 // next pass starts at a correct state.
132 int max_frames = cap_ > 0 ?
133 std::min(audio_bus->frames(), cap_ - time_state_) : audio_bus->frames();
134 for (int i = 0; i < max_frames; ++i)
135 audio_bus->channel(0)[i] = sin(2.0 * M_PI * f_ * time_state_++);
136 for (int i = 1; i < audio_bus->channels(); ++i) {
137 memcpy(audio_bus->channel(i), audio_bus->channel(0),
138 max_frames * sizeof(*audio_bus->channel(i)));
140 return max_frames;
143 void SineWaveAudioSource::OnError(AudioOutputStream* stream) {
144 errors_++;
147 void SineWaveAudioSource::CapSamples(int cap) {
148 base::AutoLock auto_lock(time_lock_);
149 DCHECK_GT(cap, 0);
150 cap_ = cap;
153 void SineWaveAudioSource::Reset() {
154 base::AutoLock auto_lock(time_lock_);
155 time_state_ = 0;
158 FileSource::FileSource(const AudioParameters& params,
159 const base::FilePath& path_to_wav_file)
160 : params_(params),
161 path_to_wav_file_(path_to_wav_file),
162 wav_file_read_pos_(0),
163 load_failed_(false) {
166 FileSource::~FileSource() {
169 void FileSource::LoadWavFile(const base::FilePath& path_to_wav_file) {
170 // Don't try again if we already failed.
171 if (load_failed_)
172 return;
174 // Read the file, and put its data in a scoped_ptr so it gets deleted later.
175 size_t file_length = 0;
176 wav_file_data_ = ReadWavFile(path_to_wav_file, &file_length);
177 if (!wav_file_data_) {
178 load_failed_ = true;
179 return;
182 wav_audio_handler_ = CreateWavAudioHandler(
183 path_to_wav_file, wav_file_data_.get(), file_length, params_);
185 // Hook us up so we pull in data from the file into the converter. We need to
186 // modify the wav file's audio parameters since we'll be reading small slices
187 // of it at a time and not the whole thing (like 10 ms at a time).
188 AudioParameters file_audio_slice(
189 AudioParameters::AUDIO_PCM_LOW_LATENCY,
190 GuessChannelLayout(wav_audio_handler_->num_channels()),
191 wav_audio_handler_->sample_rate(), wav_audio_handler_->bits_per_sample(),
192 params_.frames_per_buffer());
194 file_audio_converter_.reset(
195 new AudioConverter(file_audio_slice, params_, false));
196 file_audio_converter_->AddInput(this);
199 int FileSource::OnMoreData(AudioBus* audio_bus, uint32 total_bytes_delay) {
200 // Load the file if we haven't already. This load needs to happen on the
201 // audio thread, otherwise we'll run on the UI thread on Mac for instance.
202 // This will massively delay the first OnMoreData, but we'll catch up.
203 if (!wav_audio_handler_)
204 LoadWavFile(path_to_wav_file_);
205 if (load_failed_)
206 return 0;
208 DCHECK(wav_audio_handler_.get());
210 // Stop playing if we've played out the whole file.
211 if (wav_audio_handler_->AtEnd(wav_file_read_pos_))
212 return 0;
214 // This pulls data from ProvideInput.
215 file_audio_converter_->Convert(audio_bus);
216 return audio_bus->frames();
219 double FileSource::ProvideInput(AudioBus* audio_bus_into_converter,
220 base::TimeDelta buffer_delay) {
221 // Unfilled frames will be zeroed by CopyTo.
222 size_t bytes_written;
223 wav_audio_handler_->CopyTo(audio_bus_into_converter, wav_file_read_pos_,
224 &bytes_written);
225 wav_file_read_pos_ += bytes_written;
226 return 1.0;
229 void FileSource::OnError(AudioOutputStream* stream) {
232 BeepingSource::BeepingSource(const AudioParameters& params)
233 : buffer_size_(params.GetBytesPerBuffer()),
234 buffer_(new uint8[buffer_size_]),
235 params_(params),
236 last_callback_time_(base::TimeTicks::Now()),
237 beep_duration_in_buffers_(kBeepDurationMilliseconds *
238 params.sample_rate() /
239 params.frames_per_buffer() /
240 1000),
241 beep_generated_in_buffers_(0),
242 beep_period_in_frames_(params.sample_rate() / kBeepFrequency) {
245 BeepingSource::~BeepingSource() {
248 int BeepingSource::OnMoreData(AudioBus* audio_bus, uint32 total_bytes_delay) {
249 // Accumulate the time from the last beep.
250 interval_from_last_beep_ += base::TimeTicks::Now() - last_callback_time_;
252 memset(buffer_.get(), 0, buffer_size_);
253 bool should_beep = false;
254 BeepContext* beep_context = g_beep_context.Pointer();
255 if (beep_context->automatic_beep()) {
256 base::TimeDelta delta = interval_from_last_beep_ -
257 base::TimeDelta::FromMilliseconds(kAutomaticBeepIntervalInMs);
258 if (delta > base::TimeDelta()) {
259 should_beep = true;
260 interval_from_last_beep_ = delta;
262 } else {
263 should_beep = beep_context->beep_once();
264 beep_context->SetBeepOnce(false);
267 // If this object was instructed to generate a beep or has started to
268 // generate a beep sound.
269 if (should_beep || beep_generated_in_buffers_) {
270 // Compute the number of frames to output high value. Then compute the
271 // number of bytes based on channels and bits per channel.
272 int high_frames = beep_period_in_frames_ / 2;
273 int high_bytes = high_frames * params_.bits_per_sample() *
274 params_.channels() / 8;
276 // Separate high and low with the same number of bytes to generate a
277 // square wave.
278 int position = 0;
279 while (position + high_bytes <= buffer_size_) {
280 // Write high values first.
281 memset(buffer_.get() + position, 128, high_bytes);
282 // Then leave low values in the buffer with |high_bytes|.
283 position += high_bytes * 2;
286 ++beep_generated_in_buffers_;
287 if (beep_generated_in_buffers_ >= beep_duration_in_buffers_)
288 beep_generated_in_buffers_ = 0;
291 last_callback_time_ = base::TimeTicks::Now();
292 audio_bus->FromInterleaved(
293 buffer_.get(), audio_bus->frames(), params_.bits_per_sample() / 8);
294 return audio_bus->frames();
297 void BeepingSource::OnError(AudioOutputStream* stream) {
300 void BeepingSource::BeepOnce() {
301 g_beep_context.Pointer()->SetBeepOnce(true);
304 } // namespace media