Lock video controls' position during fullscreen
[chromium-blink-merge.git] / cc / output / overlay_strategy_common.cc
blob33b45942398ee2f7a2cf6ce95e2092634372a20e
1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/overlay_strategy_common.h"
7 #include <limits>
9 #include "cc/quads/solid_color_draw_quad.h"
10 #include "cc/quads/stream_video_draw_quad.h"
11 #include "cc/quads/texture_draw_quad.h"
12 #include "cc/resources/resource_provider.h"
13 #include "ui/gfx/geometry/point3_f.h"
14 #include "ui/gfx/geometry/rect_conversions.h"
15 #include "ui/gfx/transform.h"
17 namespace cc {
19 OverlayStrategyCommon::OverlayStrategyCommon(
20 OverlayCandidateValidator* capability_checker)
21 : capability_checker_(capability_checker) {
24 OverlayStrategyCommon::~OverlayStrategyCommon() {
27 bool OverlayStrategyCommon::Attempt(RenderPassList* render_passes_in_draw_order,
28 OverlayCandidateList* candidate_list) {
29 if (!capability_checker_)
30 return false;
31 RenderPass* root_render_pass = render_passes_in_draw_order->back();
32 DCHECK(root_render_pass);
34 QuadList& quad_list = root_render_pass->quad_list;
35 for (auto it = quad_list.begin(); it != quad_list.end(); ++it) {
36 OverlayCandidate candidate;
37 const DrawQuad* draw_quad = *it;
38 if (IsOverlayQuad(draw_quad) &&
39 GetCandidateQuadInfo(*draw_quad, &candidate) &&
40 TryOverlay(capability_checker_, render_passes_in_draw_order,
41 candidate_list, candidate, it))
42 return true;
44 return false;
47 bool OverlayStrategyCommon::IsOverlayQuad(const DrawQuad* draw_quad) {
48 switch (draw_quad->material) {
49 case DrawQuad::TEXTURE_CONTENT:
50 return TextureDrawQuad::MaterialCast(draw_quad)->allow_overlay();
51 case DrawQuad::STREAM_VIDEO_CONTENT:
52 return StreamVideoDrawQuad::MaterialCast(draw_quad)->allow_overlay();
53 default:
54 return false;
58 bool OverlayStrategyCommon::IsInvisibleQuad(const DrawQuad* draw_quad) {
59 if (draw_quad->material == DrawQuad::SOLID_COLOR) {
60 const SolidColorDrawQuad* solid_quad =
61 SolidColorDrawQuad::MaterialCast(draw_quad);
62 SkColor color = solid_quad->color;
63 float opacity = solid_quad->shared_quad_state->opacity;
64 float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity;
65 return solid_quad->ShouldDrawWithBlending() &&
66 alpha < std::numeric_limits<float>::epsilon();
68 return false;
71 bool OverlayStrategyCommon::GetTextureQuadInfo(const TextureDrawQuad& quad,
72 OverlayCandidate* quad_info) {
73 gfx::OverlayTransform overlay_transform =
74 OverlayCandidate::GetOverlayTransform(
75 quad.shared_quad_state->quad_to_target_transform, quad.y_flipped);
76 if (quad.background_color != SK_ColorTRANSPARENT ||
77 quad.premultiplied_alpha ||
78 overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID)
79 return false;
80 quad_info->resource_id = quad.resource_id();
81 quad_info->resource_size_in_pixels = quad.resource_size_in_pixels();
82 quad_info->transform = overlay_transform;
83 quad_info->uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right);
84 return true;
87 bool OverlayStrategyCommon::GetVideoQuadInfo(const StreamVideoDrawQuad& quad,
88 OverlayCandidate* quad_info) {
89 gfx::OverlayTransform overlay_transform =
90 OverlayCandidate::GetOverlayTransform(
91 quad.shared_quad_state->quad_to_target_transform, false);
92 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID)
93 return false;
94 if (!quad.matrix.IsScaleOrTranslation()) {
95 // We cannot handle anything other than scaling & translation for texture
96 // coordinates yet.
97 return false;
99 quad_info->resource_id = quad.resource_id();
100 quad_info->resource_size_in_pixels = quad.resource_size_in_pixels();
101 quad_info->transform = overlay_transform;
103 gfx::Point3F uv0 = gfx::Point3F(0, 0, 0);
104 gfx::Point3F uv1 = gfx::Point3F(1, 1, 0);
105 quad.matrix.TransformPoint(&uv0);
106 quad.matrix.TransformPoint(&uv1);
107 gfx::Vector3dF delta = uv1 - uv0;
108 if (delta.x() < 0) {
109 quad_info->transform = OverlayCandidate::ModifyTransform(
110 quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL);
111 float x0 = uv0.x();
112 uv0.set_x(uv1.x());
113 uv1.set_x(x0);
114 delta.set_x(-delta.x());
117 if (delta.y() < 0) {
118 // In this situation, uv0y < uv1y. Since we overlay inverted, a request
119 // to invert the source texture means we can just output the texture
120 // normally and it will be correct.
121 quad_info->uv_rect = gfx::RectF(uv0.x(), uv1.y(), delta.x(), -delta.y());
122 } else {
123 quad_info->transform = OverlayCandidate::ModifyTransform(
124 quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL);
125 quad_info->uv_rect = gfx::RectF(uv0.x(), uv0.y(), delta.x(), delta.y());
127 return true;
130 bool OverlayStrategyCommon::GetCandidateQuadInfo(const DrawQuad& draw_quad,
131 OverlayCandidate* quad_info) {
132 // All quad checks.
133 if (draw_quad.needs_blending || draw_quad.shared_quad_state->opacity != 1.f ||
134 draw_quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode)
135 return false;
137 if (draw_quad.material == DrawQuad::TEXTURE_CONTENT) {
138 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(&draw_quad);
139 if (!GetTextureQuadInfo(quad, quad_info))
140 return false;
141 } else if (draw_quad.material == DrawQuad::STREAM_VIDEO_CONTENT) {
142 const StreamVideoDrawQuad& quad =
143 *StreamVideoDrawQuad::MaterialCast(&draw_quad);
144 if (!GetVideoQuadInfo(quad, quad_info))
145 return false;
148 quad_info->format = RGBA_8888;
149 quad_info->display_rect = OverlayCandidate::GetOverlayRect(
150 draw_quad.shared_quad_state->quad_to_target_transform, draw_quad.rect);
151 return true;
154 } // namespace cc