1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_COMPOSITOR_LAYER_H_
6 #define UI_COMPOSITOR_LAYER_H_
11 #include "base/compiler_specific.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/message_loop/message_loop.h"
15 #include "cc/animation/animation_events.h"
16 #include "cc/animation/layer_animation_event_observer.h"
17 #include "cc/base/scoped_ptr_vector.h"
18 #include "cc/layers/content_layer_client.h"
19 #include "cc/layers/layer_client.h"
20 #include "cc/layers/surface_layer.h"
21 #include "cc/layers/texture_layer_client.h"
22 #include "cc/resources/texture_mailbox.h"
23 #include "cc/surfaces/surface_id.h"
24 #include "third_party/skia/include/core/SkColor.h"
25 #include "third_party/skia/include/core/SkRegion.h"
26 #include "ui/compositor/compositor.h"
27 #include "ui/compositor/layer_animation_delegate.h"
28 #include "ui/compositor/layer_delegate.h"
29 #include "ui/compositor/layer_type.h"
30 #include "ui/gfx/geometry/rect.h"
31 #include "ui/gfx/transform.h"
37 class CopyOutputRequest
;
38 class DelegatedFrameProvider
;
39 class DelegatedRendererLayer
;
42 class ResourceUpdateQueue
;
43 class SolidColorLayer
;
46 struct ReturnedResource
;
47 typedef std::vector
<ReturnedResource
> ReturnedResourceArray
;
56 // Layer manages a texture, transform and a set of child Layers. Any View that
57 // has enabled layers ends up creating a Layer to manage the texture.
58 // A Layer can also be created without a texture, in which case it renders
59 // nothing and is simply used as a node in a hierarchy of layers.
60 // Coordinate system used in layers is DIP (Density Independent Pixel)
61 // coordinates unless explicitly mentioned as pixel coordinates.
63 // NOTE: Unlike Views, each Layer does *not* own its child Layers. If you
64 // delete a Layer and it has children, the parent of each child Layer is set to
65 // NULL, but the children are not deleted.
66 class COMPOSITOR_EXPORT Layer
67 : public LayerAnimationDelegate
,
68 NON_EXPORTED_BASE(public cc::ContentLayerClient
),
69 NON_EXPORTED_BASE(public cc::TextureLayerClient
),
70 NON_EXPORTED_BASE(public cc::LayerClient
),
71 NON_EXPORTED_BASE(public cc::LayerAnimationEventObserver
) {
74 explicit Layer(LayerType type
);
77 static bool UsingPictureLayer();
79 // Retrieves the Layer's compositor. The Layer will walk up its parent chain
80 // to locate it. Returns NULL if the Layer is not attached to a compositor.
81 Compositor
* GetCompositor() {
82 return const_cast<Compositor
*>(
83 const_cast<const Layer
*>(this)->GetCompositor());
85 const Compositor
* GetCompositor() const;
87 // Called by the compositor when the Layer is set as its root Layer. This can
88 // only ever be called on the root layer.
89 void SetCompositor(Compositor
* compositor
);
91 LayerDelegate
* delegate() { return delegate_
; }
92 void set_delegate(LayerDelegate
* delegate
) { delegate_
= delegate
; }
94 LayerOwner
* owner() { return owner_
; }
96 // Adds a new Layer to this Layer.
97 void Add(Layer
* child
);
99 // Removes a Layer from this Layer.
100 void Remove(Layer
* child
);
102 // Stacks |child| above all other children.
103 void StackAtTop(Layer
* child
);
105 // Stacks |child| directly above |other|. Both must be children of this
106 // layer. Note that if |child| is initially stacked even higher, calling this
107 // method will result in |child| being lowered in the stacking order.
108 void StackAbove(Layer
* child
, Layer
* other
);
110 // Stacks |child| below all other children.
111 void StackAtBottom(Layer
* child
);
113 // Stacks |child| directly below |other|. Both must be children of this
115 void StackBelow(Layer
* child
, Layer
* other
);
117 // Returns the child Layers.
118 const std::vector
<Layer
*>& children() const { return children_
; }
121 const Layer
* parent() const { return parent_
; }
122 Layer
* parent() { return parent_
; }
124 LayerType
type() const { return type_
; }
126 // Returns true if this Layer contains |other| somewhere in its children.
127 bool Contains(const Layer
* other
) const;
129 // The layer's animator is responsible for causing automatic animations when
130 // properties are set. It also manages a queue of pending animations and
131 // handles blending of animations. The layer takes ownership of the animator.
132 void SetAnimator(LayerAnimator
* animator
);
134 // Returns the layer's animator. Creates a default animator of one has not
135 // been set. Will not return NULL.
136 LayerAnimator
* GetAnimator();
138 // The transform, relative to the parent.
139 void SetTransform(const gfx::Transform
& transform
);
140 gfx::Transform
transform() const;
142 // Return the target transform if animator is running, or the current
143 // transform otherwise.
144 gfx::Transform
GetTargetTransform() const;
146 // The bounds, relative to the parent.
147 void SetBounds(const gfx::Rect
& bounds
);
148 const gfx::Rect
& bounds() const { return bounds_
; }
150 // The offset from our parent (stored in bounds.origin()) is an integer but we
151 // may need to be at a fractional pixel offset to align properly on screen.
152 void SetSubpixelPositionOffset(const gfx::Vector2dF offset
);
153 const gfx::Vector2dF
& subpixel_position_offset() const {
154 return subpixel_position_offset_
;
157 // Return the target bounds if animator is running, or the current bounds
159 gfx::Rect
GetTargetBounds() const;
161 // Sets/gets whether or not drawing of child layers should be clipped to the
162 // bounds of this layer.
163 void SetMasksToBounds(bool masks_to_bounds
);
164 bool GetMasksToBounds() const;
166 // The opacity of the layer. The opacity is applied to each pixel of the
167 // texture (resulting alpha = opacity * alpha).
168 float opacity() const;
169 void SetOpacity(float opacity
);
171 // Returns the actual opacity, which the opacity of this layer multipled by
172 // the combined opacity of the parent.
173 float GetCombinedOpacity() const;
175 // Blur pixels by this amount in anything below the layer and visible through
177 int background_blur() const { return background_blur_radius_
; }
178 void SetBackgroundBlur(int blur_radius
);
180 // Saturate all pixels of this layer by this amount.
181 // This effect will get "combined" with the inverted,
182 // brightness and grayscale setting.
183 float layer_saturation() const { return layer_saturation_
; }
184 void SetLayerSaturation(float saturation
);
186 // Change the brightness of all pixels from this layer by this amount.
187 // This effect will get "combined" with the inverted, saturate
188 // and grayscale setting.
189 float layer_brightness() const { return layer_brightness_
; }
190 void SetLayerBrightness(float brightness
);
192 // Return the target brightness if animator is running, or the current
193 // brightness otherwise.
194 float GetTargetBrightness() const;
196 // Change the grayscale of all pixels from this layer by this amount.
197 // This effect will get "combined" with the inverted, saturate
198 // and brightness setting.
199 float layer_grayscale() const { return layer_grayscale_
; }
200 void SetLayerGrayscale(float grayscale
);
202 // Return the target grayscale if animator is running, or the current
203 // grayscale otherwise.
204 float GetTargetGrayscale() const;
206 // Zoom the background by a factor of |zoom|. The effect is blended along the
207 // edge across |inset| pixels.
208 void SetBackgroundZoom(float zoom
, int inset
);
210 // Set the shape of this layer.
211 SkRegion
* alpha_shape() const { return alpha_shape_
.get(); }
212 void SetAlphaShape(scoped_ptr
<SkRegion
> region
);
215 bool layer_inverted() const { return layer_inverted_
; }
216 void SetLayerInverted(bool inverted
);
218 // Return the target opacity if animator is running, or the current opacity
220 float GetTargetOpacity() const;
222 // Set a layer mask for a layer.
223 // Note the provided layer mask can neither have a layer mask itself nor can
224 // it have any children. The ownership of |layer_mask| will not be
225 // transferred with this call.
226 // Furthermore: A mask layer can only be set to one layer.
227 void SetMaskLayer(Layer
* layer_mask
);
228 Layer
* layer_mask_layer() { return layer_mask_
; }
230 // Sets the visibility of the Layer. A Layer may be visible but not
231 // drawn. This happens if any ancestor of a Layer is not visible.
232 void SetVisible(bool visible
);
233 bool visible() const { return visible_
; }
235 // Returns the target visibility if the animator is running. Otherwise, it
236 // returns the current visibility.
237 bool GetTargetVisibility() const;
239 // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
241 bool IsDrawn() const;
243 // Returns true if this layer can have a texture (has_texture_ is true)
244 // and is not completely obscured by a child.
245 bool ShouldDraw() const;
247 // Converts a point from the coordinates of |source| to the coordinates of
248 // |target|. Necessarily, |source| and |target| must inhabit the same Layer
250 static void ConvertPointToLayer(const Layer
* source
,
254 // Converts a transform to be relative to the given |ancestor|. Returns
255 // whether success (that is, whether the given ancestor was really an
256 // ancestor of this layer).
257 bool GetTargetTransformRelativeTo(const Layer
* ancestor
,
258 gfx::Transform
* transform
) const;
260 // See description in View for details
261 void SetFillsBoundsOpaquely(bool fills_bounds_opaquely
);
262 bool fills_bounds_opaquely() const { return fills_bounds_opaquely_
; }
264 // Set to true if this layer always paints completely within its bounds. If so
265 // we can omit an unnecessary clear, even if the layer is transparent.
266 void SetFillsBoundsCompletely(bool fills_bounds_completely
);
268 const std::string
& name() const { return name_
; }
269 void set_name(const std::string
& name
) { name_
= name
; }
271 // Set new TextureMailbox for this layer. Note that |mailbox| may hold a
272 // shared memory resource or an actual mailbox for a texture.
273 void SetTextureMailbox(const cc::TextureMailbox
& mailbox
,
274 scoped_ptr
<cc::SingleReleaseCallback
> release_callback
,
275 gfx::Size texture_size_in_dip
);
276 void SetTextureSize(gfx::Size texture_size_in_dip
);
278 // Begins showing delegated frames from the |frame_provider|.
279 void SetShowDelegatedContent(cc::DelegatedFrameProvider
* frame_provider
,
280 gfx::Size frame_size_in_dip
);
282 // Begins showing content from a surface with a particular id.
283 void SetShowSurface(cc::SurfaceId surface_id
,
284 const cc::SurfaceLayer::SatisfyCallback
& satisfy_callback
,
285 const cc::SurfaceLayer::RequireCallback
& require_callback
,
286 gfx::Size surface_size
,
288 gfx::Size frame_size_in_dip
);
290 bool has_external_content() {
291 return texture_layer_
.get() || delegated_renderer_layer_
.get() ||
292 surface_layer_
.get();
295 // Show a solid color instead of delegated or surface contents.
296 void SetShowSolidColorContent();
298 // Sets the layer's fill color. May only be called for LAYER_SOLID_COLOR.
299 void SetColor(SkColor color
);
301 // Updates the nine patch layer's bitmap, aperture and border. May only be
302 // called for LAYER_NINE_PATCH.
303 void UpdateNinePatchLayerBitmap(const SkBitmap
& bitmap
);
304 void UpdateNinePatchLayerAperture(const gfx::Rect
& aperture
);
305 void UpdateNinePatchLayerBorder(const gfx::Rect
& border
);
307 // Adds |invalid_rect| to the Layer's pending invalid rect and calls
308 // ScheduleDraw(). Returns false if the paint request is ignored.
309 bool SchedulePaint(const gfx::Rect
& invalid_rect
);
311 // Schedules a redraw of the layer tree at the compositor.
312 // Note that this _does not_ invalidate any region of this layer; use
313 // SchedulePaint() for that.
316 // Uses damaged rectangles recorded in |damaged_region_| to invalidate the
318 void SendDamagedRects();
320 const SkRegion
& damaged_region() const { return damaged_region_
; }
322 void CompleteAllAnimations();
324 // Suppresses painting the content by disconnecting |delegate_|.
325 void SuppressPaint();
327 // Notifies the layer that the device scale factor has changed.
328 void OnDeviceScaleFactorChanged(float device_scale_factor
);
330 // Notifies the layer that one of its children has received a new
332 void OnDelegatedFrameDamage(const gfx::Rect
& damage_rect_in_dip
);
334 // Requets a copy of the layer's output as a texture or bitmap.
335 void RequestCopyOfOutput(scoped_ptr
<cc::CopyOutputRequest
> request
);
337 // ContentLayerClient
340 const gfx::Rect
& clip
,
341 ContentLayerClient::GraphicsContextStatus gc_status
) override
;
342 scoped_refptr
<cc::DisplayItemList
> PaintContentsToDisplayList(
343 const gfx::Rect
& clip
,
344 GraphicsContextStatus gc_status
) override
;
345 bool FillsBoundsCompletely() const override
;
347 cc::Layer
* cc_layer() { return cc_layer_
; }
349 // TextureLayerClient
350 bool PrepareTextureMailbox(
351 cc::TextureMailbox
* mailbox
,
352 scoped_ptr
<cc::SingleReleaseCallback
>* release_callback
,
353 bool use_shared_memory
) override
;
355 float device_scale_factor() const { return device_scale_factor_
; }
357 // Forces a render surface to be used on this layer. This has no positive
358 // impact, and is only used for benchmarking/testing purpose.
359 void SetForceRenderSurface(bool force
);
360 bool force_render_surface() const { return force_render_surface_
; }
363 scoped_refptr
<base::debug::ConvertableToTraceFormat
> TakeDebugInfo() override
;
365 // LayerAnimationEventObserver
366 void OnAnimationStarted(const cc::AnimationEvent
& event
) override
;
368 // Whether this layer has animations waiting to get sent to its cc::Layer.
369 bool HasPendingThreadedAnimations() {
370 return pending_threaded_animations_
.size() != 0;
373 // Triggers a call to SwitchToLayer.
374 void SwitchCCLayerForTest();
377 friend class LayerOwner
;
379 void CollectAnimators(std::vector
<scoped_refptr
<LayerAnimator
> >* animators
);
381 // Stacks |child| above or below |other|. Helper method for StackAbove() and
383 void StackRelativeTo(Layer
* child
, Layer
* other
, bool above
);
385 bool ConvertPointForAncestor(const Layer
* ancestor
, gfx::Point
* point
) const;
386 bool ConvertPointFromAncestor(const Layer
* ancestor
, gfx::Point
* point
) const;
388 // Implementation of LayerAnimatorDelegate
389 void SetBoundsFromAnimation(const gfx::Rect
& bounds
) override
;
390 void SetTransformFromAnimation(const gfx::Transform
& transform
) override
;
391 void SetOpacityFromAnimation(float opacity
) override
;
392 void SetVisibilityFromAnimation(bool visibility
) override
;
393 void SetBrightnessFromAnimation(float brightness
) override
;
394 void SetGrayscaleFromAnimation(float grayscale
) override
;
395 void SetColorFromAnimation(SkColor color
) override
;
396 void ScheduleDrawForAnimation() override
;
397 const gfx::Rect
& GetBoundsForAnimation() const override
;
398 gfx::Transform
GetTransformForAnimation() const override
;
399 float GetOpacityForAnimation() const override
;
400 bool GetVisibilityForAnimation() const override
;
401 float GetBrightnessForAnimation() const override
;
402 float GetGrayscaleForAnimation() const override
;
403 SkColor
GetColorForAnimation() const override
;
404 float GetDeviceScaleFactor() const override
;
405 void AddThreadedAnimation(scoped_ptr
<cc::Animation
> animation
) override
;
406 void RemoveThreadedAnimation(int animation_id
) override
;
407 LayerAnimatorCollection
* GetLayerAnimatorCollection() override
;
409 // Creates a corresponding composited layer for |type_|.
410 void CreateCcLayer();
412 // Recomputes and sets to |cc_layer_|.
413 void RecomputeDrawsContentAndUVRect();
414 void RecomputePosition();
416 // Set all filters which got applied to the layer.
417 void SetLayerFilters();
419 // Set all filters which got applied to the layer background.
420 void SetLayerBackgroundFilters();
422 // Cleanup |cc_layer_| and replaces it with |new_layer|.
423 void SwitchToLayer(scoped_refptr
<cc::Layer
> new_layer
);
425 // We cannot send animations to our cc_layer_ until we have been added to a
426 // layer tree. Instead, we hold on to these animations in
427 // pending_threaded_animations_, and expect SendPendingThreadedAnimations to
428 // be called once we have been added to a tree.
429 void SendPendingThreadedAnimations();
431 void AddAnimatorsInTreeToCollection(LayerAnimatorCollection
* collection
);
432 void RemoveAnimatorsInTreeFromCollection(LayerAnimatorCollection
* collection
);
434 // Returns whether the layer has an animating LayerAnimator.
435 bool IsAnimating() const;
437 const LayerType type_
;
439 Compositor
* compositor_
;
443 // This layer's children, in bottom-to-top stacking order.
444 std::vector
<Layer
*> children_
;
447 gfx::Vector2dF subpixel_position_offset_
;
449 // Visibility of this layer. See SetVisible/IsDrawn for more details.
452 bool force_render_surface_
;
454 bool fills_bounds_opaquely_
;
455 bool fills_bounds_completely_
;
457 // Union of damaged rects, in pixel coordinates, to be used when
458 // compositor is ready to paint the content.
459 SkRegion damaged_region_
;
461 int background_blur_radius_
;
463 // Several variables which will change the visible representation of
465 float layer_saturation_
;
466 float layer_brightness_
;
467 float layer_grayscale_
;
468 bool layer_inverted_
;
470 // The associated mask layer with this layer.
472 // The back link from the mask layer to it's associated masked layer.
473 // We keep this reference for the case that if the mask layer gets deleted
474 // while attached to the main layer before the main layer is deleted.
475 Layer
* layer_mask_back_link_
;
477 // The zoom factor to scale the layer by. Zooming is disabled when this is
481 // Width of the border in pixels, where the scaling is blended.
484 // Shape of the window.
485 scoped_ptr
<SkRegion
> alpha_shape_
;
489 LayerDelegate
* delegate_
;
493 scoped_refptr
<LayerAnimator
> animator_
;
495 // Animations that are passed to AddThreadedAnimation before this layer is
497 cc::ScopedPtrVector
<cc::Animation
> pending_threaded_animations_
;
499 // Ownership of the layer is held through one of the strongly typed layer
500 // pointers, depending on which sort of layer this is.
501 scoped_refptr
<cc::Layer
> content_layer_
;
502 scoped_refptr
<cc::NinePatchLayer
> nine_patch_layer_
;
503 scoped_refptr
<cc::TextureLayer
> texture_layer_
;
504 scoped_refptr
<cc::SolidColorLayer
> solid_color_layer_
;
505 scoped_refptr
<cc::DelegatedRendererLayer
> delegated_renderer_layer_
;
506 scoped_refptr
<cc::SurfaceLayer
> surface_layer_
;
507 cc::Layer
* cc_layer_
;
509 // A cached copy of |Compositor::device_scale_factor()|.
510 float device_scale_factor_
;
512 // The mailbox used by texture_layer_.
513 cc::TextureMailbox mailbox_
;
515 // The callback to release the mailbox. This is only set after
516 // SetTextureMailbox is called, before we give it to the TextureLayer.
517 scoped_ptr
<cc::SingleReleaseCallback
> mailbox_release_callback_
;
519 // The size of the frame or texture in DIP, set when SetShowDelegatedContent
520 // or SetTextureMailbox was called.
521 gfx::Size frame_size_in_dip_
;
523 DISALLOW_COPY_AND_ASSIGN(Layer
);
528 #endif // UI_COMPOSITOR_LAYER_H_