base: Change DCHECK_IS_ON to a macro DCHECK_IS_ON().
[chromium-blink-merge.git] / ui / events / keycodes / keyboard_code_conversion.h
blob9404394b5621fe7b9bfb7ac3ed86e2209d054b30
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_
6 #define UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_
8 #include "base/strings/string16.h"
9 #include "ui/events/events_base_export.h"
10 #include "ui/events/keycodes/keyboard_codes.h"
12 namespace ui {
14 enum class DomKey;
16 // Helper functions to get the meaning of a Windows key code in a
17 // platform independent way. It supports control characters as well.
18 // It assumes a US keyboard layout is used, so it may only be used when there
19 // is no native event or no better way to get the character.
20 // For example, if a virtual keyboard implementation can only generate key
21 // events with key_code and flags information, then there is no way for us to
22 // determine the actual character that should be generate by the key. Because
23 // a key_code only represents a physical key on the keyboard, it has nothing
24 // to do with the actual character printed on that key. In such case, the only
25 // thing we can do is to assume that we are using a US keyboard and get the
26 // character according to US keyboard layout definition.
27 // If a virtual keyboard implementation wants to support other keyboard
28 // layouts, that may generate different text for a certain key than on a US
29 // keyboard, a special native event object should be introduced to carry extra
30 // information to help determine the correct character.
31 // Take XKeyEvent as an example, it contains not only keycode and modifier
32 // flags but also group and other extra XKB information to help determine the
33 // correct character. That's why we can use XLookupString() function to get
34 // the correct text generated by a X key event (See how is GetCharacter()
35 // implemented in event_x.cc).
36 EVENTS_BASE_EXPORT base::char16 GetCharacterFromKeyCode(KeyboardCode key_code,
37 int flags);
38 EVENTS_BASE_EXPORT bool GetMeaningFromKeyCode(KeyboardCode key_code,
39 int flags,
40 DomKey* dom_key,
41 base::char16* character);
43 } // namespace ui
45 #endif // UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_