1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gl/gl_fence_apple.h"
7 #include "ui/gl/gl_bindings.h"
8 #include "ui/gl/gl_context.h"
12 GLFenceAPPLE::GLFenceAPPLE(bool flush
) {
13 glGenFencesAPPLE(1, &fence_
);
14 glSetFenceAPPLE(fence_
);
15 DCHECK(glIsFenceAPPLE(fence_
));
19 flush_event_
= GLContext::GetCurrent()->SignalFlush();
23 bool GLFenceAPPLE::HasCompleted() {
24 DCHECK(glIsFenceAPPLE(fence_
));
25 return !!glTestFenceAPPLE(fence_
);
28 void GLFenceAPPLE::ClientWait() {
29 DCHECK(glIsFenceAPPLE(fence_
));
30 if (!flush_event_
.get() || flush_event_
->IsSignaled()) {
31 glFinishFenceAPPLE(fence_
);
33 LOG(ERROR
) << "Trying to wait for uncommitted fence. Skipping...";
37 void GLFenceAPPLE::ServerWait() {
38 DCHECK(glIsFenceAPPLE(fence_
));
42 GLFenceAPPLE::~GLFenceAPPLE() {
43 DCHECK(glIsFenceAPPLE(fence_
));
44 glDeleteFencesAPPLE(1, &fence_
);