base: Change DCHECK_IS_ON to a macro DCHECK_IS_ON().
[chromium-blink-merge.git] / ui / gl / gl_fence_arb.cc
blob05bda6b588f2eb219ae2abfcda444070a7a469cf
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gl/gl_fence_arb.h"
7 #include "base/strings/stringprintf.h"
8 #include "ui/gl/gl_bindings.h"
9 #include "ui/gl/gl_context.h"
11 namespace gfx {
13 namespace {
15 std::string GetGLErrors() {
16 // Clears and logs all current gl errors.
17 std::string accumulated_errors;
18 GLenum error;
19 while ((error = glGetError()) != GL_NO_ERROR) {
20 accumulated_errors += base::StringPrintf("0x%x ", error);
22 return accumulated_errors;
25 } // namespace
27 GLFenceARB::GLFenceARB(bool flush) {
28 sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
29 DCHECK_EQ(GL_TRUE, glIsSync(sync_));
30 if (flush) {
31 glFlush();
32 } else {
33 flush_event_ = GLContext::GetCurrent()->SignalFlush();
37 bool GLFenceARB::HasCompleted() {
38 // Handle the case where FenceSync failed.
39 if (!sync_)
40 return true;
42 DCHECK_EQ(GL_TRUE, glIsSync(sync_));
43 // We could potentially use glGetSynciv here, but it doesn't work
44 // on OSX 10.7 (always says the fence is not signaled yet).
45 // glClientWaitSync works better, so let's use that instead.
46 GLenum result = glClientWaitSync(sync_, 0, 0);
47 if (result == GL_WAIT_FAILED) {
48 LOG(FATAL) << "Failed to wait for GLFence. error code:" << GetGLErrors();
50 return result != GL_TIMEOUT_EXPIRED;
53 void GLFenceARB::ClientWait() {
54 DCHECK_EQ(GL_TRUE, glIsSync(sync_));
55 if (!flush_event_.get() || flush_event_->IsSignaled()) {
56 GLenum result =
57 glClientWaitSync(sync_, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
58 DCHECK_NE(static_cast<GLenum>(GL_TIMEOUT_EXPIRED), result);
59 if (result == GL_WAIT_FAILED) {
60 LOG(FATAL) << "Failed to wait for GLFence. error code:" << GetGLErrors();
62 } else {
63 LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping...";
67 void GLFenceARB::ServerWait() {
68 DCHECK_EQ(GL_TRUE, glIsSync(sync_));
69 if (!flush_event_.get() || flush_event_->IsSignaled()) {
70 glWaitSync(sync_, 0, GL_TIMEOUT_IGNORED);
71 } else {
72 LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping...";
76 GLFenceARB::~GLFenceARB() {
77 DCHECK_EQ(GL_TRUE, glIsSync(sync_));
78 glDeleteSync(sync_);
81 } // namespace gfx