1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_
6 #define UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_
8 #include "base/compiler_specific.h"
9 #include "ui/gl/gl_bindings.h"
10 #include "ui/gl/gl_export.h"
16 void InitializeStaticGLBindingsOSMESA();
17 void InitializeDynamicGLBindingsOSMESA(GLContext
* context
);
18 void InitializeDebugGLBindingsOSMESA();
19 void ClearGLBindingsOSMESA();
21 class GL_EXPORT OSMESAApiBase
: public OSMESAApi
{
23 // Include the auto-generated part of this class. We split this because
24 // it means we can easily edit the non-auto generated parts right here in
25 // this file instead of having to edit some template or the code generator.
26 #include "gl_bindings_api_autogen_osmesa.h"
30 ~OSMESAApiBase() override
;
31 void InitializeBase(DriverOSMESA
* driver
);
33 DriverOSMESA
* driver_
;
36 class GL_EXPORT RealOSMESAApi
: public OSMESAApiBase
{
39 ~RealOSMESAApi() override
;
40 void Initialize(DriverOSMESA
* driver
);
43 // Inserts a TRACE for every OSMESA call.
44 class GL_EXPORT TraceOSMESAApi
: public OSMESAApi
{
46 TraceOSMESAApi(OSMESAApi
* osmesa_api
) : osmesa_api_(osmesa_api
) { }
47 ~TraceOSMESAApi() override
;
49 // Include the auto-generated part of this class. We split this because
50 // it means we can easily edit the non-auto generated parts right here in
51 // this file instead of having to edit some template or the code generator.
52 #include "gl_bindings_api_autogen_osmesa.h"
55 OSMESAApi
* osmesa_api_
;
60 #endif // UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_