1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_GL_WGL_API_IMPLEMENTATION_H_
6 #define UI_GL_GL_WGL_API_IMPLEMENTATION_H_
8 #include "base/compiler_specific.h"
9 #include "ui/gl/gl_bindings.h"
10 #include "ui/gl/gl_export.h"
15 struct GLWindowSystemBindingInfo
;
17 void InitializeStaticGLBindingsWGL();
18 void InitializeDynamicGLBindingsWGL(GLContext
* context
);
19 void InitializeDebugGLBindingsWGL();
20 void ClearGLBindingsWGL();
21 bool GetGLWindowSystemBindingInfoWGL(GLWindowSystemBindingInfo
* info
);
23 class GL_EXPORT WGLApiBase
: public WGLApi
{
25 // Include the auto-generated part of this class. We split this because
26 // it means we can easily edit the non-auto generated parts right here in
27 // this file instead of having to edit some template or the code generator.
28 #include "gl_bindings_api_autogen_wgl.h"
32 virtual ~WGLApiBase();
33 void InitializeBase(DriverWGL
* driver
);
38 class GL_EXPORT RealWGLApi
: public WGLApiBase
{
41 virtual ~RealWGLApi();
42 void Initialize(DriverWGL
* driver
);
45 // Inserts a TRACE for every WGL call.
46 class GL_EXPORT TraceWGLApi
: public WGLApi
{
48 TraceWGLApi(WGLApi
* wgl_api
) : wgl_api_(wgl_api
) { }
49 virtual ~TraceWGLApi();
51 // Include the auto-generated part of this class. We split this because
52 // it means we can easily edit the non-auto generated parts right here in
53 // this file instead of having to edit some template or the code generator.
54 #include "gl_bindings_api_autogen_wgl.h"
62 #endif // UI_GL_GL_WGL_API_IMPLEMENTATION_H_