Check if drivers support GL_OES_texture_float even with GLES3 context.
[chromium-blink-merge.git] / net / udp / udp_socket_unittest.cc
blob83689c7aacc3dd7732aeee75054ceab709e73c0f
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/udp/udp_socket.h"
7 #include "net/udp/udp_client_socket.h"
8 #include "net/udp/udp_server_socket.h"
10 #include "base/basictypes.h"
11 #include "base/bind.h"
12 #include "base/metrics/histogram.h"
13 #include "base/stl_util.h"
14 #include "net/base/io_buffer.h"
15 #include "net/base/ip_endpoint.h"
16 #include "net/base/net_errors.h"
17 #include "net/base/net_log_unittest.h"
18 #include "net/base/net_util.h"
19 #include "net/base/test_completion_callback.h"
20 #include "net/test/net_test_suite.h"
21 #include "testing/gtest/include/gtest/gtest.h"
22 #include "testing/platform_test.h"
24 namespace net {
26 namespace {
28 class UDPSocketTest : public PlatformTest {
29 public:
30 UDPSocketTest()
31 : buffer_(new IOBufferWithSize(kMaxRead)) {
34 // Blocks until data is read from the socket.
35 std::string RecvFromSocket(UDPServerSocket* socket) {
36 TestCompletionCallback callback;
38 int rv = socket->RecvFrom(
39 buffer_.get(), kMaxRead, &recv_from_address_, callback.callback());
40 if (rv == ERR_IO_PENDING)
41 rv = callback.WaitForResult();
42 if (rv < 0)
43 return std::string(); // error!
44 return std::string(buffer_->data(), rv);
47 // Loop until |msg| has been written to the socket or until an
48 // error occurs.
49 // If |address| is specified, then it is used for the destination
50 // to send to. Otherwise, will send to the last socket this server
51 // received from.
52 int SendToSocket(UDPServerSocket* socket, std::string msg) {
53 return SendToSocket(socket, msg, recv_from_address_);
56 int SendToSocket(UDPServerSocket* socket,
57 std::string msg,
58 const IPEndPoint& address) {
59 TestCompletionCallback callback;
61 int length = msg.length();
62 scoped_refptr<StringIOBuffer> io_buffer(new StringIOBuffer(msg));
63 scoped_refptr<DrainableIOBuffer> buffer(
64 new DrainableIOBuffer(io_buffer.get(), length));
66 int bytes_sent = 0;
67 while (buffer->BytesRemaining()) {
68 int rv = socket->SendTo(
69 buffer.get(), buffer->BytesRemaining(), address, callback.callback());
70 if (rv == ERR_IO_PENDING)
71 rv = callback.WaitForResult();
72 if (rv <= 0)
73 return bytes_sent > 0 ? bytes_sent : rv;
74 bytes_sent += rv;
75 buffer->DidConsume(rv);
77 return bytes_sent;
80 std::string ReadSocket(UDPClientSocket* socket) {
81 TestCompletionCallback callback;
83 int rv = socket->Read(buffer_.get(), kMaxRead, callback.callback());
84 if (rv == ERR_IO_PENDING)
85 rv = callback.WaitForResult();
86 if (rv < 0)
87 return std::string(); // error!
88 return std::string(buffer_->data(), rv);
91 // Loop until |msg| has been written to the socket or until an
92 // error occurs.
93 int WriteSocket(UDPClientSocket* socket, std::string msg) {
94 TestCompletionCallback callback;
96 int length = msg.length();
97 scoped_refptr<StringIOBuffer> io_buffer(new StringIOBuffer(msg));
98 scoped_refptr<DrainableIOBuffer> buffer(
99 new DrainableIOBuffer(io_buffer.get(), length));
101 int bytes_sent = 0;
102 while (buffer->BytesRemaining()) {
103 int rv = socket->Write(
104 buffer.get(), buffer->BytesRemaining(), callback.callback());
105 if (rv == ERR_IO_PENDING)
106 rv = callback.WaitForResult();
107 if (rv <= 0)
108 return bytes_sent > 0 ? bytes_sent : rv;
109 bytes_sent += rv;
110 buffer->DidConsume(rv);
112 return bytes_sent;
115 protected:
116 static const int kMaxRead = 1024;
117 scoped_refptr<IOBufferWithSize> buffer_;
118 IPEndPoint recv_from_address_;
121 // Creates and address from an ip/port and returns it in |address|.
122 void CreateUDPAddress(std::string ip_str, int port, IPEndPoint* address) {
123 IPAddressNumber ip_number;
124 bool rv = ParseIPLiteralToNumber(ip_str, &ip_number);
125 if (!rv)
126 return;
127 *address = IPEndPoint(ip_number, port);
130 TEST_F(UDPSocketTest, Connect) {
131 const int kPort = 9999;
132 std::string simple_message("hello world!");
134 // Setup the server to listen.
135 IPEndPoint bind_address;
136 CreateUDPAddress("127.0.0.1", kPort, &bind_address);
137 CapturingNetLog server_log;
138 scoped_ptr<UDPServerSocket> server(
139 new UDPServerSocket(&server_log, NetLog::Source()));
140 server->AllowAddressReuse();
141 int rv = server->Listen(bind_address);
142 ASSERT_EQ(OK, rv);
144 // Setup the client.
145 IPEndPoint server_address;
146 CreateUDPAddress("127.0.0.1", kPort, &server_address);
147 CapturingNetLog client_log;
148 scoped_ptr<UDPClientSocket> client(
149 new UDPClientSocket(DatagramSocket::DEFAULT_BIND,
150 RandIntCallback(),
151 &client_log,
152 NetLog::Source()));
153 rv = client->Connect(server_address);
154 EXPECT_EQ(OK, rv);
156 // Client sends to the server.
157 rv = WriteSocket(client.get(), simple_message);
158 EXPECT_EQ(simple_message.length(), static_cast<size_t>(rv));
160 // Server waits for message.
161 std::string str = RecvFromSocket(server.get());
162 DCHECK(simple_message == str);
164 // Server echoes reply.
165 rv = SendToSocket(server.get(), simple_message);
166 EXPECT_EQ(simple_message.length(), static_cast<size_t>(rv));
168 // Client waits for response.
169 str = ReadSocket(client.get());
170 DCHECK(simple_message == str);
172 // Delete sockets so they log their final events.
173 server.reset();
174 client.reset();
176 // Check the server's log.
177 CapturingNetLog::CapturedEntryList server_entries;
178 server_log.GetEntries(&server_entries);
179 EXPECT_EQ(4u, server_entries.size());
180 EXPECT_TRUE(LogContainsBeginEvent(
181 server_entries, 0, NetLog::TYPE_SOCKET_ALIVE));
182 EXPECT_TRUE(LogContainsEvent(
183 server_entries, 1, NetLog::TYPE_UDP_BYTES_RECEIVED, NetLog::PHASE_NONE));
184 EXPECT_TRUE(LogContainsEvent(
185 server_entries, 2, NetLog::TYPE_UDP_BYTES_SENT, NetLog::PHASE_NONE));
186 EXPECT_TRUE(LogContainsEndEvent(
187 server_entries, 3, NetLog::TYPE_SOCKET_ALIVE));
189 // Check the client's log.
190 CapturingNetLog::CapturedEntryList client_entries;
191 client_log.GetEntries(&client_entries);
192 EXPECT_EQ(6u, client_entries.size());
193 EXPECT_TRUE(LogContainsBeginEvent(
194 client_entries, 0, NetLog::TYPE_SOCKET_ALIVE));
195 EXPECT_TRUE(LogContainsBeginEvent(
196 client_entries, 1, NetLog::TYPE_UDP_CONNECT));
197 EXPECT_TRUE(LogContainsEndEvent(
198 client_entries, 2, NetLog::TYPE_UDP_CONNECT));
199 EXPECT_TRUE(LogContainsEvent(
200 client_entries, 3, NetLog::TYPE_UDP_BYTES_SENT, NetLog::PHASE_NONE));
201 EXPECT_TRUE(LogContainsEvent(
202 client_entries, 4, NetLog::TYPE_UDP_BYTES_RECEIVED, NetLog::PHASE_NONE));
203 EXPECT_TRUE(LogContainsEndEvent(
204 client_entries, 5, NetLog::TYPE_SOCKET_ALIVE));
207 #if defined(OS_MACOSX)
208 // UDPSocketPrivate_Broadcast is disabled for OSX because it requires
209 // root permissions on OSX 10.7+.
210 TEST_F(UDPSocketTest, DISABLED_Broadcast) {
211 #elif defined(OS_ANDROID)
212 // It is also disabled for Android because it is extremely flaky.
213 // The first call to SendToSocket returns -109 (Address not reachable)
214 // in some unpredictable cases. crbug.com/139144.
215 TEST_F(UDPSocketTest, DISABLED_Broadcast) {
216 #else
217 TEST_F(UDPSocketTest, Broadcast) {
218 #endif
219 const int kPort = 9999;
220 std::string first_message("first message"), second_message("second message");
222 IPEndPoint broadcast_address;
223 CreateUDPAddress("255.255.255.255", kPort, &broadcast_address);
224 IPEndPoint listen_address;
225 CreateUDPAddress("0.0.0.0", kPort, &listen_address);
227 CapturingNetLog server1_log, server2_log;
228 scoped_ptr<UDPServerSocket> server1(
229 new UDPServerSocket(&server1_log, NetLog::Source()));
230 scoped_ptr<UDPServerSocket> server2(
231 new UDPServerSocket(&server2_log, NetLog::Source()));
232 server1->AllowAddressReuse();
233 server1->AllowBroadcast();
234 server2->AllowAddressReuse();
235 server2->AllowBroadcast();
237 int rv = server1->Listen(listen_address);
238 EXPECT_EQ(OK, rv);
239 rv = server2->Listen(listen_address);
240 EXPECT_EQ(OK, rv);
242 rv = SendToSocket(server1.get(), first_message, broadcast_address);
243 ASSERT_EQ(static_cast<int>(first_message.size()), rv);
244 std::string str = RecvFromSocket(server1.get());
245 ASSERT_EQ(first_message, str);
246 str = RecvFromSocket(server2.get());
247 ASSERT_EQ(first_message, str);
249 rv = SendToSocket(server2.get(), second_message, broadcast_address);
250 ASSERT_EQ(static_cast<int>(second_message.size()), rv);
251 str = RecvFromSocket(server1.get());
252 ASSERT_EQ(second_message, str);
253 str = RecvFromSocket(server2.get());
254 ASSERT_EQ(second_message, str);
257 // In this test, we verify that random binding logic works, which attempts
258 // to bind to a random port and returns if succeeds, otherwise retries for
259 // |kBindRetries| number of times.
261 // To generate the scenario, we first create |kBindRetries| number of
262 // UDPClientSockets with default binding policy and connect to the same
263 // peer and save the used port numbers. Then we get rid of the last
264 // socket, making sure that the local port it was bound to is available.
265 // Finally, we create a socket with random binding policy, passing it a
266 // test PRNG that would serve used port numbers in the array, one after
267 // another. At the end, we make sure that the test socket was bound to the
268 // port that became available after deleting the last socket with default
269 // binding policy.
271 // We do not test the randomness of bound ports, but that we are using
272 // passed in PRNG correctly, thus, it's the duty of PRNG to produce strong
273 // random numbers.
274 static const int kBindRetries = 10;
276 class TestPrng {
277 public:
278 explicit TestPrng(const std::deque<int>& numbers) : numbers_(numbers) {}
279 int GetNext(int /* min */, int /* max */) {
280 DCHECK(!numbers_.empty());
281 int rv = numbers_.front();
282 numbers_.pop_front();
283 return rv;
285 private:
286 std::deque<int> numbers_;
288 DISALLOW_COPY_AND_ASSIGN(TestPrng);
291 #if defined(OS_ANDROID)
292 // Disabled on Android for lack of 192.168.1.13. crbug.com/161245
293 TEST_F(UDPSocketTest, DISABLED_ConnectRandomBind) {
294 #else
295 TEST_F(UDPSocketTest, ConnectRandomBind) {
296 #endif
297 std::vector<UDPClientSocket*> sockets;
298 IPEndPoint peer_address;
299 CreateUDPAddress("192.168.1.13", 53, &peer_address);
301 // Create and connect sockets and save port numbers.
302 std::deque<int> used_ports;
303 for (int i = 0; i < kBindRetries; ++i) {
304 UDPClientSocket* socket =
305 new UDPClientSocket(DatagramSocket::DEFAULT_BIND,
306 RandIntCallback(),
307 NULL,
308 NetLog::Source());
309 sockets.push_back(socket);
310 EXPECT_EQ(OK, socket->Connect(peer_address));
312 IPEndPoint client_address;
313 EXPECT_EQ(OK, socket->GetLocalAddress(&client_address));
314 used_ports.push_back(client_address.port());
317 // Free the last socket, its local port is still in |used_ports|.
318 delete sockets.back();
319 sockets.pop_back();
321 TestPrng test_prng(used_ports);
322 RandIntCallback rand_int_cb =
323 base::Bind(&TestPrng::GetNext, base::Unretained(&test_prng));
325 // Create a socket with random binding policy and connect.
326 scoped_ptr<UDPClientSocket> test_socket(
327 new UDPClientSocket(DatagramSocket::RANDOM_BIND,
328 rand_int_cb,
329 NULL,
330 NetLog::Source()));
331 EXPECT_EQ(OK, test_socket->Connect(peer_address));
333 // Make sure that the last port number in the |used_ports| was used.
334 IPEndPoint client_address;
335 EXPECT_EQ(OK, test_socket->GetLocalAddress(&client_address));
336 EXPECT_EQ(used_ports.back(), client_address.port());
338 STLDeleteElements(&sockets);
341 // Return a privileged port (under 1024) so binding will fail.
342 int PrivilegedRand(int min, int max) {
343 // Chosen by fair dice roll. Guaranteed to be random.
344 return 4;
347 TEST_F(UDPSocketTest, ConnectFail) {
348 IPEndPoint peer_address;
349 CreateUDPAddress("0.0.0.0", 53, &peer_address);
351 scoped_ptr<UDPSocket> socket(
352 new UDPSocket(DatagramSocket::RANDOM_BIND,
353 base::Bind(&PrivilegedRand),
354 NULL,
355 NetLog::Source()));
356 int rv = socket->Connect(peer_address);
357 // Connect should have failed since we couldn't bind to that port,
358 EXPECT_NE(OK, rv);
359 // Make sure that UDPSocket actually closed the socket.
360 EXPECT_FALSE(socket->is_connected());
363 // In this test, we verify that connect() on a socket will have the effect
364 // of filtering reads on this socket only to data read from the destination
365 // we connected to.
367 // The purpose of this test is that some documentation indicates that connect
368 // binds the client's sends to send to a particular server endpoint, but does
369 // not bind the client's reads to only be from that endpoint, and that we need
370 // to always use recvfrom() to disambiguate.
371 TEST_F(UDPSocketTest, VerifyConnectBindsAddr) {
372 const int kPort1 = 9999;
373 const int kPort2 = 10000;
374 std::string simple_message("hello world!");
375 std::string foreign_message("BAD MESSAGE TO GET!!");
377 // Setup the first server to listen.
378 IPEndPoint bind_address;
379 CreateUDPAddress("127.0.0.1", kPort1, &bind_address);
380 UDPServerSocket server1(NULL, NetLog::Source());
381 server1.AllowAddressReuse();
382 int rv = server1.Listen(bind_address);
383 ASSERT_EQ(OK, rv);
385 // Setup the second server to listen.
386 CreateUDPAddress("127.0.0.1", kPort2, &bind_address);
387 UDPServerSocket server2(NULL, NetLog::Source());
388 server2.AllowAddressReuse();
389 rv = server2.Listen(bind_address);
390 ASSERT_EQ(OK, rv);
392 // Setup the client, connected to server 1.
393 IPEndPoint server_address;
394 CreateUDPAddress("127.0.0.1", kPort1, &server_address);
395 UDPClientSocket client(DatagramSocket::DEFAULT_BIND,
396 RandIntCallback(),
397 NULL,
398 NetLog::Source());
399 rv = client.Connect(server_address);
400 EXPECT_EQ(OK, rv);
402 // Client sends to server1.
403 rv = WriteSocket(&client, simple_message);
404 EXPECT_EQ(simple_message.length(), static_cast<size_t>(rv));
406 // Server1 waits for message.
407 std::string str = RecvFromSocket(&server1);
408 DCHECK(simple_message == str);
410 // Get the client's address.
411 IPEndPoint client_address;
412 rv = client.GetLocalAddress(&client_address);
413 EXPECT_EQ(OK, rv);
415 // Server2 sends reply.
416 rv = SendToSocket(&server2, foreign_message,
417 client_address);
418 EXPECT_EQ(foreign_message.length(), static_cast<size_t>(rv));
420 // Server1 sends reply.
421 rv = SendToSocket(&server1, simple_message,
422 client_address);
423 EXPECT_EQ(simple_message.length(), static_cast<size_t>(rv));
425 // Client waits for response.
426 str = ReadSocket(&client);
427 DCHECK(simple_message == str);
430 TEST_F(UDPSocketTest, ClientGetLocalPeerAddresses) {
431 struct TestData {
432 std::string remote_address;
433 std::string local_address;
434 bool may_fail;
435 } tests[] = {
436 { "127.0.00.1", "127.0.0.1", false },
437 { "::1", "::1", true },
438 #if !defined(OS_ANDROID)
439 // Addresses below are disabled on Android. See crbug.com/161248
440 { "192.168.1.1", "127.0.0.1", false },
441 { "2001:db8:0::42", "::1", true },
442 #endif
444 for (size_t i = 0; i < arraysize(tests); i++) {
445 SCOPED_TRACE(std::string("Connecting from ") + tests[i].local_address +
446 std::string(" to ") + tests[i].remote_address);
448 IPAddressNumber ip_number;
449 ParseIPLiteralToNumber(tests[i].remote_address, &ip_number);
450 IPEndPoint remote_address(ip_number, 80);
451 ParseIPLiteralToNumber(tests[i].local_address, &ip_number);
452 IPEndPoint local_address(ip_number, 80);
454 UDPClientSocket client(DatagramSocket::DEFAULT_BIND,
455 RandIntCallback(),
456 NULL,
457 NetLog::Source());
458 int rv = client.Connect(remote_address);
459 if (tests[i].may_fail && rv == ERR_ADDRESS_UNREACHABLE) {
460 // Connect() may return ERR_ADDRESS_UNREACHABLE for IPv6
461 // addresses if IPv6 is not configured.
462 continue;
465 EXPECT_LE(ERR_IO_PENDING, rv);
467 IPEndPoint fetched_local_address;
468 rv = client.GetLocalAddress(&fetched_local_address);
469 EXPECT_EQ(OK, rv);
471 // TODO(mbelshe): figure out how to verify the IP and port.
472 // The port is dynamically generated by the udp stack.
473 // The IP is the real IP of the client, not necessarily
474 // loopback.
475 //EXPECT_EQ(local_address.address(), fetched_local_address.address());
477 IPEndPoint fetched_remote_address;
478 rv = client.GetPeerAddress(&fetched_remote_address);
479 EXPECT_EQ(OK, rv);
481 EXPECT_EQ(remote_address, fetched_remote_address);
485 TEST_F(UDPSocketTest, ServerGetLocalAddress) {
486 IPEndPoint bind_address;
487 CreateUDPAddress("127.0.0.1", 0, &bind_address);
488 UDPServerSocket server(NULL, NetLog::Source());
489 int rv = server.Listen(bind_address);
490 EXPECT_EQ(OK, rv);
492 IPEndPoint local_address;
493 rv = server.GetLocalAddress(&local_address);
494 EXPECT_EQ(rv, 0);
496 // Verify that port was allocated.
497 EXPECT_GT(local_address.port(), 0);
498 EXPECT_EQ(local_address.address(), bind_address.address());
501 TEST_F(UDPSocketTest, ServerGetPeerAddress) {
502 IPEndPoint bind_address;
503 CreateUDPAddress("127.0.0.1", 0, &bind_address);
504 UDPServerSocket server(NULL, NetLog::Source());
505 int rv = server.Listen(bind_address);
506 EXPECT_EQ(OK, rv);
508 IPEndPoint peer_address;
509 rv = server.GetPeerAddress(&peer_address);
510 EXPECT_EQ(rv, ERR_SOCKET_NOT_CONNECTED);
513 // Close the socket while read is pending.
514 TEST_F(UDPSocketTest, CloseWithPendingRead) {
515 IPEndPoint bind_address;
516 CreateUDPAddress("127.0.0.1", 0, &bind_address);
517 UDPServerSocket server(NULL, NetLog::Source());
518 int rv = server.Listen(bind_address);
519 EXPECT_EQ(OK, rv);
521 TestCompletionCallback callback;
522 IPEndPoint from;
523 rv = server.RecvFrom(buffer_.get(), kMaxRead, &from, callback.callback());
524 EXPECT_EQ(rv, ERR_IO_PENDING);
526 server.Close();
528 EXPECT_FALSE(callback.have_result());
531 #if defined(OS_ANDROID)
532 // Some Android devices do not support multicast socket.
533 // The ones supporting multicast need WifiManager.MulitcastLock to enable it.
534 // http://goo.gl/jjAk9
535 #define MAYBE_JoinMulticastGroup DISABLED_JoinMulticastGroup
536 #else
537 #define MAYBE_JoinMulticastGroup JoinMulticastGroup
538 #endif // defined(OS_ANDROID)
540 TEST_F(UDPSocketTest, MAYBE_JoinMulticastGroup) {
541 const int kPort = 9999;
542 const char* const kGroup = "237.132.100.17";
544 IPEndPoint bind_address;
545 CreateUDPAddress("0.0.0.0", kPort, &bind_address);
546 IPAddressNumber group_ip;
547 EXPECT_TRUE(ParseIPLiteralToNumber(kGroup, &group_ip));
549 UDPSocket socket(DatagramSocket::DEFAULT_BIND,
550 RandIntCallback(),
551 NULL,
552 NetLog::Source());
553 EXPECT_EQ(OK, socket.Bind(bind_address));
554 EXPECT_EQ(OK, socket.JoinGroup(group_ip));
555 // Joining group multiple times.
556 EXPECT_NE(OK, socket.JoinGroup(group_ip));
557 EXPECT_EQ(OK, socket.LeaveGroup(group_ip));
558 // Leaving group multiple times.
559 EXPECT_NE(OK, socket.LeaveGroup(group_ip));
561 socket.Close();
564 TEST_F(UDPSocketTest, MulticastOptions) {
565 const int kPort = 9999;
566 IPEndPoint bind_address;
567 CreateUDPAddress("0.0.0.0", kPort, &bind_address);
569 UDPSocket socket(DatagramSocket::DEFAULT_BIND,
570 RandIntCallback(),
571 NULL,
572 NetLog::Source());
573 // Before binding.
574 EXPECT_EQ(OK, socket.SetMulticastLoopbackMode(false));
575 EXPECT_EQ(OK, socket.SetMulticastLoopbackMode(true));
576 EXPECT_EQ(OK, socket.SetMulticastTimeToLive(0));
577 EXPECT_EQ(OK, socket.SetMulticastTimeToLive(3));
578 EXPECT_NE(OK, socket.SetMulticastTimeToLive(-1));
579 EXPECT_EQ(OK, socket.SetMulticastInterface(0));
581 EXPECT_EQ(OK, socket.Bind(bind_address));
583 EXPECT_NE(OK, socket.SetMulticastLoopbackMode(false));
584 EXPECT_NE(OK, socket.SetMulticastTimeToLive(0));
585 EXPECT_NE(OK, socket.SetMulticastInterface(0));
587 socket.Close();
590 // Checking that DSCP bits are set correctly is difficult,
591 // but let's check that the code doesn't crash at least.
592 TEST_F(UDPSocketTest, SetDSCP) {
593 // Setup the server to listen.
594 IPEndPoint bind_address;
595 UDPSocket client(DatagramSocket::DEFAULT_BIND,
596 RandIntCallback(),
597 NULL,
598 NetLog::Source());
599 // We need a real IP, but we won't actually send anything to it.
600 CreateUDPAddress("8.8.8.8", 9999, &bind_address);
601 int rv = client.Connect(bind_address);
602 if (rv != OK) {
603 // Let's try localhost then..
604 CreateUDPAddress("127.0.0.1", 9999, &bind_address);
605 rv = client.Connect(bind_address);
607 EXPECT_EQ(OK, rv);
609 client.SetDiffServCodePoint(DSCP_NO_CHANGE);
610 client.SetDiffServCodePoint(DSCP_AF41);
611 client.SetDiffServCodePoint(DSCP_DEFAULT);
612 client.SetDiffServCodePoint(DSCP_CS2);
613 client.SetDiffServCodePoint(DSCP_NO_CHANGE);
614 client.SetDiffServCodePoint(DSCP_DEFAULT);
615 client.Close();
618 } // namespace
620 #if defined(OS_WIN)
622 namespace {
624 const HANDLE kFakeHandle = (HANDLE)19;
625 const QOS_FLOWID kFakeFlowId = (QOS_FLOWID)27;
627 BOOL WINAPI FakeQOSCreateHandleFAIL(PQOS_VERSION version, PHANDLE handle) {
628 EXPECT_EQ(0, version->MinorVersion);
629 EXPECT_EQ(1, version->MajorVersion);
630 SetLastError(ERROR_OPEN_FAILED);
631 return false;
634 BOOL WINAPI FakeQOSCreateHandle(PQOS_VERSION version, PHANDLE handle) {
635 EXPECT_EQ(0, version->MinorVersion);
636 EXPECT_EQ(1, version->MajorVersion);
637 *handle = kFakeHandle;
638 return true;
641 BOOL WINAPI FakeQOSCloseHandle(HANDLE handle) {
642 EXPECT_EQ(kFakeHandle, handle);
643 return true;
646 QOS_TRAFFIC_TYPE g_expected_traffic_type;
648 BOOL WINAPI FakeQOSAddSocketToFlow(HANDLE handle,
649 SOCKET socket,
650 PSOCKADDR addr,
651 QOS_TRAFFIC_TYPE traffic_type,
652 DWORD flags,
653 PQOS_FLOWID flow_id) {
654 EXPECT_EQ(kFakeHandle, handle);
655 EXPECT_EQ(NULL, addr);
656 EXPECT_EQ(QOS_NON_ADAPTIVE_FLOW, flags);
657 EXPECT_EQ(0, *flow_id);
658 *flow_id = kFakeFlowId;
659 return true;
662 BOOL WINAPI FakeQOSRemoveSocketFromFlow(HANDLE handle,
663 SOCKET socket,
664 QOS_FLOWID flowid,
665 DWORD reserved) {
666 EXPECT_EQ(kFakeHandle, handle);
667 EXPECT_EQ(NULL, socket);
668 EXPECT_EQ(kFakeFlowId, flowid);
669 EXPECT_EQ(0, reserved);
670 return true;
673 DWORD g_expected_dscp;
675 BOOL WINAPI FakeQOSSetFlow(HANDLE handle,
676 QOS_FLOWID flow_id,
677 QOS_SET_FLOW op,
678 ULONG size,
679 PVOID data,
680 DWORD reserved,
681 LPOVERLAPPED overlapped) {
682 EXPECT_EQ(kFakeHandle, handle);
683 EXPECT_EQ(QOSSetOutgoingDSCPValue, op);
684 EXPECT_EQ(sizeof(DWORD), size);
685 EXPECT_EQ(g_expected_dscp, *reinterpret_cast<DWORD*>(data));
686 EXPECT_EQ(kFakeFlowId, flow_id);
687 EXPECT_EQ(0, reserved);
688 EXPECT_EQ(NULL, overlapped);
689 return true;
692 } // namespace
694 // Mock out the Qwave functions and make sure they are
695 // called correctly. Must be in net namespace for friendship
696 // reasons.
697 TEST_F(UDPSocketTest, SetDSCPFake) {
698 // Setup the server to listen.
699 IPEndPoint bind_address;
700 // We need a real IP, but we won't actually send anything to it.
701 CreateUDPAddress("8.8.8.8", 9999, &bind_address);
702 UDPSocket client(DatagramSocket::DEFAULT_BIND,
703 RandIntCallback(),
704 NULL,
705 NetLog::Source());
706 int rv = client.SetDiffServCodePoint(DSCP_AF41);
707 EXPECT_EQ(ERR_SOCKET_NOT_CONNECTED, rv);
708 rv = client.Connect(bind_address);
709 EXPECT_EQ(OK, rv);
711 QwaveAPI& qos(QwaveAPI::Get());
712 qos.create_handle_func_ = FakeQOSCreateHandleFAIL;
713 qos.close_handle_func_ = FakeQOSCloseHandle;
714 qos.add_socket_to_flow_func_ = FakeQOSAddSocketToFlow;
715 qos.remove_socket_from_flow_func_ = FakeQOSRemoveSocketFromFlow;
716 qos.set_flow_func_ = FakeQOSSetFlow;
717 qos.qwave_supported_ = true;
719 EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_NO_CHANGE));
720 EXPECT_EQ(ERROR_NOT_SUPPORTED, client.SetDiffServCodePoint(DSCP_AF41));
721 qos.create_handle_func_ = FakeQOSCreateHandle;
722 g_expected_dscp = DSCP_AF41;
723 g_expected_traffic_type = QOSTrafficTypeAudioVideo;
724 EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_AF41));
725 g_expected_dscp = DSCP_DEFAULT;
726 g_expected_traffic_type = QOSTrafficTypeBestEffort;
727 EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_DEFAULT));
728 g_expected_dscp = DSCP_CS2;
729 g_expected_traffic_type = QOSTrafficTypeExcellentEffort;
730 EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_CS2));
731 g_expected_dscp = DSCP_CS3;
732 g_expected_traffic_type = QOSTrafficTypeExcellentEffort;
733 EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_NO_CHANGE));
734 g_expected_dscp = DSCP_DEFAULT;
735 g_expected_traffic_type = QOSTrafficTypeBestEffort;
736 EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_DEFAULT));
737 client.Close();
739 #endif
741 } // namespace net