1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef NET_UDP_UDP_SOCKET_WIN_H_
6 #define NET_UDP_UDP_SOCKET_WIN_H_
11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/threading/non_thread_safe.h"
14 #include "base/win/object_watcher.h"
15 #include "net/base/completion_callback.h"
16 #include "net/base/net_export.h"
17 #include "net/base/rand_callback.h"
18 #include "net/base/ip_endpoint.h"
19 #include "net/base/io_buffer.h"
20 #include "net/base/net_log.h"
21 #include "net/udp/datagram_socket.h"
25 class NET_EXPORT UDPSocketWin
: NON_EXPORTED_BASE(public base::NonThreadSafe
) {
27 UDPSocketWin(DatagramSocket::BindType bind_type
,
28 const RandIntCallback
& rand_int_cb
,
30 const net::NetLog::Source
& source
);
31 virtual ~UDPSocketWin();
33 // Connect the socket to connect with a certain |address|.
34 // Returns a net error code.
35 int Connect(const IPEndPoint
& address
);
37 // Bind the address/port for this socket to |address|. This is generally
38 // only used on a server.
39 // Returns a net error code.
40 int Bind(const IPEndPoint
& address
);
45 // Copy the remote udp address into |address| and return a network error code.
46 int GetPeerAddress(IPEndPoint
* address
) const;
48 // Copy the local udp address into |address| and return a network error code.
49 // (similar to getsockname)
50 int GetLocalAddress(IPEndPoint
* address
) const;
53 // Multiple outstanding read requests are not supported.
54 // Full duplex mode (reading and writing at the same time) is supported
56 // Read from the socket.
57 // Only usable from the client-side of a UDP socket, after the socket
58 // has been connected.
59 int Read(IOBuffer
* buf
, int buf_len
, const CompletionCallback
& callback
);
61 // Write to the socket.
62 // Only usable from the client-side of a UDP socket, after the socket
63 // has been connected.
64 int Write(IOBuffer
* buf
, int buf_len
, const CompletionCallback
& callback
);
66 // Read from a socket and receive sender address information.
67 // |buf| is the buffer to read data into.
68 // |buf_len| is the maximum amount of data to read.
69 // |address| is a buffer provided by the caller for receiving the sender
70 // address information about the received data. This buffer must be kept
71 // alive by the caller until the callback is placed.
72 // |address_length| is a ptr to the length of the |address| buffer. This
73 // is an input parameter containing the maximum size |address| can hold
74 // and also an output parameter for the size of |address| upon completion.
75 // |callback| is the callback on completion of the RecvFrom.
76 // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
77 // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|,
78 // and |address_length| alive until the callback is called.
79 int RecvFrom(IOBuffer
* buf
,
82 const CompletionCallback
& callback
);
84 // Send to a socket with a particular destination.
85 // |buf| is the buffer to send
86 // |buf_len| is the number of bytes to send
87 // |address| is the recipient address.
88 // |address_length| is the size of the recipient address
89 // |callback| is the user callback function to call on complete.
90 // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
91 // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
92 // alive until the callback is called.
93 int SendTo(IOBuffer
* buf
,
95 const IPEndPoint
& address
,
96 const CompletionCallback
& callback
);
98 // Set the receive buffer size (in bytes) for the socket.
99 // Returns a net error code.
100 int SetReceiveBufferSize(int32 size
);
102 // Set the send buffer size (in bytes) for the socket.
103 // Returns a net error code.
104 int SetSendBufferSize(int32 size
);
106 // Returns true if the socket is already connected or bound.
107 bool is_connected() const { return socket_
!= INVALID_SOCKET
; }
109 const BoundNetLog
& NetLog() const { return net_log_
; }
111 // Sets corresponding flags in |socket_options_| to allow the socket
112 // to share the local address to which the socket will be bound with
113 // other processes. Should be called before Bind().
114 void AllowAddressReuse();
116 // Sets corresponding flags in |socket_options_| to allow sending
117 // and receiving packets to and from broadcast addresses. Should be
118 // called before Bind().
119 void AllowBroadcast();
121 // Join the multicast group.
122 // |group_address| is the group address to join, could be either
123 // an IPv4 or IPv6 address.
124 // Return a network error code.
125 int JoinGroup(const IPAddressNumber
& group_address
) const;
127 // Leave the multicast group.
128 // |group_address| is the group address to leave, could be either
129 // an IPv4 or IPv6 address. If the socket hasn't joined the group,
130 // it will be ignored.
131 // It's optional to leave the multicast group before destroying
132 // the socket. It will be done by the OS.
133 // Return a network error code.
134 int LeaveGroup(const IPAddressNumber
& group_address
) const;
136 // Set interface to use for multicast. If |interface_index| set to 0, default
137 // interface is used.
138 // Should be called before Bind().
139 // Returns a network error code.
140 int SetMulticastInterface(uint32 interface_index
);
142 // Set the time-to-live option for UDP packets sent to the multicast
143 // group address. The default value of this option is 1.
144 // Cannot be negative or more than 255.
145 // Should be called before Bind().
146 int SetMulticastTimeToLive(int time_to_live
);
148 // Set the loopback flag for UDP socket. If this flag is true, the host
149 // will receive packets sent to the joined group from itself.
150 // The default value of this option is true.
151 // Should be called before Bind().
153 // Note: the behavior of |SetMulticastLoopbackMode| is slightly
154 // different between Windows and Unix-like systems. The inconsistency only
155 // happens when there are more than one applications on the same host
156 // joined to the same multicast group while having different settings on
157 // multicast loopback mode. On Windows, the applications with loopback off
158 // will not RECEIVE the loopback packets; while on Unix-like systems, the
159 // applications with loopback off will not SEND the loopback packets to
160 // other applications on the same host. See MSDN: http://goo.gl/6vqbj
161 int SetMulticastLoopbackMode(bool loopback
);
163 // Set the differentiated services flags on outgoing packets. May not
164 // do anything on some platforms.
165 int SetDiffServCodePoint(DiffServCodePoint dscp
);
167 // Resets the thread to be used for thread-safety checks.
168 void DetachFromThread();
172 SOCKET_OPTION_REUSE_ADDRESS
= 1 << 0,
173 SOCKET_OPTION_BROADCAST
= 1 << 1,
174 SOCKET_OPTION_MULTICAST_LOOP
= 1 << 2
179 void DoReadCallback(int rv
);
180 void DoWriteCallback(int rv
);
181 void DidCompleteRead();
182 void DidCompleteWrite();
184 // Handles stats and logging. |result| is the number of bytes transferred, on
185 // success, or the net error code on failure. LogRead retrieves the address
186 // from |recv_addr_storage_|, while LogWrite takes it as an optional argument.
187 void LogRead(int result
, const char* bytes
) const;
188 void LogWrite(int result
, const char* bytes
, const IPEndPoint
* address
) const;
190 // Returns the OS error code (or 0 on success).
191 int CreateSocket(int addr_family
);
193 // Same as SendTo(), except that address is passed by pointer
194 // instead of by reference. It is called from Write() with |address|
196 int SendToOrWrite(IOBuffer
* buf
,
198 const IPEndPoint
* address
,
199 const CompletionCallback
& callback
);
201 int InternalConnect(const IPEndPoint
& address
);
202 int InternalRecvFrom(IOBuffer
* buf
, int buf_len
, IPEndPoint
* address
);
203 int InternalSendTo(IOBuffer
* buf
, int buf_len
, const IPEndPoint
* address
);
205 // Applies |socket_options_| to |socket_|. Should be called before
207 int SetSocketOptions();
208 int DoBind(const IPEndPoint
& address
);
209 // Binds to a random port on |address|.
210 int RandomBind(const IPAddressNumber
& address
);
212 // Attempts to convert the data in |recv_addr_storage_| and |recv_addr_len_|
213 // to an IPEndPoint and writes it to |address|. Returns true on success.
214 bool ReceiveAddressToIPEndpoint(IPEndPoint
* address
) const;
219 // Bitwise-or'd combination of SocketOptions. Specifies the set of
220 // options that should be applied to |socket_| before Bind().
223 // Multicast interface.
224 uint32 multicast_interface_
;
226 // Multicast socket options cached for SetSocketOption.
227 // Cannot be used after Bind().
228 int multicast_time_to_live_
;
230 // How to do source port binding, used only when UDPSocket is part of
231 // UDPClientSocket, since UDPServerSocket provides Bind.
232 DatagramSocket::BindType bind_type_
;
234 // PRNG function for generating port numbers.
235 RandIntCallback rand_int_cb_
;
237 // These are mutable since they're just cached copies to make
238 // GetPeerAddress/GetLocalAddress smarter.
239 mutable scoped_ptr
<IPEndPoint
> local_address_
;
240 mutable scoped_ptr
<IPEndPoint
> remote_address_
;
242 // The core of the socket that can live longer than the socket itself. We pass
243 // resources to the Windows async IO functions and we have to make sure that
244 // they are not destroyed while the OS still references them.
245 scoped_refptr
<Core
> core_
;
247 IPEndPoint
* recv_from_address_
;
249 // Cached copy of the current address we're sending to, if any. Used for
251 scoped_ptr
<IPEndPoint
> send_to_address_
;
253 // External callback; called when read is complete.
254 CompletionCallback read_callback_
;
256 // External callback; called when write is complete.
257 CompletionCallback write_callback_
;
259 BoundNetLog net_log_
;
261 // QWAVE data. Used to set DSCP bits on outgoing packets.
263 QOS_FLOWID qos_flow_id_
;
265 DISALLOW_COPY_AND_ASSIGN(UDPSocketWin
);
268 //-----------------------------------------------------------------------------
270 // QWAVE (Quality Windows Audio/Video Experience) is the latest windows
271 // library for setting packet priorities (and other things). Unfortunately,
272 // Microsoft has decided that setting the DSCP bits with setsockopt() no
273 // longer works, so we have to use this API instead.
274 // This class is meant to be used as a singleton. It exposes a few dynamically
275 // loaded functions and a bool called "qwave_supported".
276 class NET_EXPORT QwaveAPI
{
277 typedef BOOL (WINAPI
*CreateHandleFn
)(PQOS_VERSION
, PHANDLE
);
278 typedef BOOL (WINAPI
*CloseHandleFn
)(HANDLE
);
279 typedef BOOL (WINAPI
*AddSocketToFlowFn
)(
280 HANDLE
, SOCKET
, PSOCKADDR
, QOS_TRAFFIC_TYPE
, DWORD
, PQOS_FLOWID
);
281 typedef BOOL (WINAPI
*RemoveSocketFromFlowFn
)(
282 HANDLE
, SOCKET
, QOS_FLOWID
, DWORD
);
283 typedef BOOL (WINAPI
*SetFlowFn
)(
284 HANDLE
, QOS_FLOWID
, QOS_SET_FLOW
, ULONG
, PVOID
, DWORD
, LPOVERLAPPED
);
289 static QwaveAPI
& Get();
291 bool qwave_supported() const;
292 BOOL
CreateHandle(PQOS_VERSION version
, PHANDLE handle
);
293 BOOL
CloseHandle(HANDLE handle
);
294 BOOL
AddSocketToFlow(HANDLE handle
,
297 QOS_TRAFFIC_TYPE traffic_type
,
299 PQOS_FLOWID flow_id
);
300 BOOL
RemoveSocketFromFlow(HANDLE handle
,
304 BOOL
SetFlow(HANDLE handle
,
310 LPOVERLAPPED overlapped
);
313 bool qwave_supported_
;
314 CreateHandleFn create_handle_func_
;
315 CloseHandleFn close_handle_func_
;
316 AddSocketToFlowFn add_socket_to_flow_func_
;
317 RemoveSocketFromFlowFn remove_socket_from_flow_func_
;
318 SetFlowFn set_flow_func_
;
320 FRIEND_TEST_ALL_PREFIXES(UDPSocketTest
, SetDSCPFake
);
321 DISALLOW_COPY_AND_ASSIGN(QwaveAPI
);
327 #endif // NET_UDP_UDP_SOCKET_WIN_H_